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Old 28-10-2014, 09:31:19   #1
Funko
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Civ Beyond Earth

Bought this yesterday, played a few hours. It's interesting. Not sure what I think about it yet.
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Old 28-10-2014, 12:03:36   #2
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SMAC can never be replaced.
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Old 28-10-2014, 16:24:50   #3
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I didn't really like SMAC.
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Old 28-10-2014, 17:27:50   #4
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I hate you.

Anyway, I bought it too, and it's definitely not SMAC, it's more like CiV in space as I expected so I'm not complaining. The immersive lore of SMAC is lacking but I like the quest system a lot.
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Old 28-10-2014, 17:40:16   #5
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Quote:
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I didn't really like SMAC.
But SMAC is what brought us togeth....oh, I see what you mean.
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Old 28-10-2014, 23:18:55   #6
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Lost my first game last night, 2 turns behind for a harmony/mindflower wonder victory and my greatest ally edged me out, I was not initailly focused on a victory condition but mistakenly focused on "harmony" stuff thinking that enough of that would win something for me - totally my fault, I guess. The AI does seem to cooperate with me better - their military units moved into proximity to mine and we all marched to the nearest enemy city - then I let the enemy pick off my ally's best units and took the city with my fresh one

They barely touched diplomacy, which is my main disappointment, but diplomacy AI is hard and they can play the "we wanted to keep some stuff familiar" card and hand wave until an expansion is ready

The alien/barbarians are brutal, it takes extra units or time to cut through them to your enemies, even mid-game. Then you try to build a navy, and it's worse.

I only did spy stuff defensively, and it wasn't hard.

I enjoyed the one game I've played, despite the difficulty in learning the tech tree (not so different from SMAC in terms of weird terminology, except it's a tech web).
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Old 29-10-2014, 03:03:56   #7
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I didn't really like SMAC.
The colours...

I played quite a bit of SMAC, never really played SMACX (so I guess it was less interesting than Civ2).

JM
(I just got the expansions to Civ5, so don't expect to get Civ:BE until it is on sale in a year or two)
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Old 29-10-2014, 05:42:07   #8
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Have not purchased it yet. Looking forward to hearing more comments on it.
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Old 29-10-2014, 15:30:25   #9
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Quote:
Originally Posted by MDA View Post
I enjoyed the one game I've played, despite the difficulty in learning the tech tree (not so different from SMAC in terms of weird terminology, except it's a tech web).
The tech web is another thing I like. You usually win/lose the game with only 60% of it researched which make me feel like it's a constant choice instead of a race to get techs asap.
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Old 29-10-2014, 22:48:54   #10
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I don't think there's any way to get through that tree in a single game, unless that's your goal and you do it for it's own sake. Is there a turn limit?

I have a feeling it will get a little easier once I learn to anticipate the quest system (when you complete quests, building certain structures, or harvest resources, you often get a choice of "buff", generally something like "scientists think they can use this in their research, but your engineers have an interesting practical application - do you choose +research or +production for this resource?).

I got into a protracted war with some tree hugging Brazilians in my most recent game. We traded the same city for a few turns, one of mine I had put to try to seal off my corner of the continent. He defeated my entire military (I only had about 5 units to his ten-ish) and then burned it down. The great distance between that little city and the rest of my crappy tundra empire was probably what saved me. About a hundred turns later and I've taken two of his cities and kept them, despite his initial advantage of specialized alien troops. The rivers will glow green with alien blood once my bionic superhumans reach the front lines. He's completely stopped offensive operations other than the occasional suicide river crossing with his best alien unit. I've upgraded my regular infantry to be awesome on defense, and they're holding the line.

Everyone is spying aggressively on me, except the other superhuman-focused empire that's almost nice to me. My counterintelligence agents are getting good.

The AI doesn't seem to know how bad it is to repeatedly throw air attacks at interceptor-defended areas. Lucky for me, or I'd be in a world of hurt. At the start of the war, he had near-SMAC levels of needlejets.

He's sued for peace a few times, but won't stop asking for everything I've gained plus one or two of my four original cities. That would put me out of the game entirely. He's still got an empire bigger than mine, but I've cut off access to all but one tile of his resources for making the alien units. To the AI's credit, they dropped a new outpost near one of those tiles shortly after I pillaged the one remaining source he had.

Enjoying this game more than the first, although I will probably lose because I've been at war for too long, and any equitable peace I might get probably won't last due to ideology differences. The other factions are probably pulling ahead. I should probably spy on them just enough to see how far they've gone. They're certainly cranking out wonders consistently.

I'm thinking I did OK considering my crappy antarctic start.

Last edited by MDA; 29-10-2014 at 22:53:13.
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Old 30-10-2014, 05:35:33   #11
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Great stuff!

So a level of complexity above Civ5 and one below SMAC?
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Old 30-10-2014, 09:48:35   #12
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I haven't played it enough yet, combination of work and rearranging house. I haven't worked out the aliens yet, they have the danger of being really tough barbarians from the start, but don't seem to attack if not provoked. I've started a couple of games, trial and error stage.
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Old 30-10-2014, 14:37:22   #13
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Quote:
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...but don't seem to attack if not provoked.
While it's true that the more you attack them the more hostile they get (to the point of actually lay siege to your cities and actively traking down your units) you can never be too sure about them.

I've had them attack workers or pillage trade routes (which are insanely OP) in situations where I never even attcked one of them before and was just minding my own business.

They also seem to get pissed if you colonize near their nests or walk near them.

Getting to Purity level one (which grants immunity to your explorers) is really useful imo. High levels of Harmony do the trick also, I heard you can really befriend them but it's a lot of work...
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Old 30-10-2014, 17:52:45   #14
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I agree on the trade routes, they're nuts.

Haven't extensively tested it yet, but having two alien barb units bordering one of mine seems to result in an attack. It seems like they will grab the opportunity to gang up on you when presented with it.
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Old 31-10-2014, 11:03:15   #15
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If you research the noise wall thingy that keeps them out, it opens a quest decision where you can add the alien repelling noise wall thingys to your trade routes which keeps them away.
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Old 31-10-2014, 12:15:45   #16
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Sounds cool, can I buy it for my home too? Maybe it keeps away my father!
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Old 31-10-2014, 17:30:05   #17
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If you research the noise wall thingy that keeps them out, it opens a quest decision where you can add the alien repelling noise wall thingys to your trade routes which keeps them away.
Yeah, I do like that one. I wasn't being clear, but I was making two separate points.

Won my first game and woke the planet. All I got was a stupid quote and some concept art. Even if I win i don't get a victory score, traps, replays? CANDY?

Interesting that my first win was completely without war for me. Lots of trading and loaning of tritanium kept them happy I guess.

Most of the quotes are disappointing compared to SMAC. I've only played three games, but the factions and leaders are kind of faceless as well.
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Old 31-10-2014, 20:36:58   #18
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I think that's it's biggest flaw.
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Old 31-10-2014, 20:37:36   #19
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I couldn't tell you the name of the faction I'm currently playing.
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Old 02-11-2014, 22:25:25   #20
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It's very abstract and boring. It's SMAC allover again. Strange tech and terrible graphics. Is this 1999? Fuck that shit!
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Old 02-11-2014, 23:26:24   #21
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I think "traps" was meant to be "stats", but I can't be sure.
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Old 03-11-2014, 17:10:38   #22
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I think the major flaw of the game is its super-nerdish unsexiness.
Playing CivV you feel like a nerd ruling an empire. BE you feel like a nerd being a nerd. It is stripped of all cute things - even the interface is bonjour tristesse!
I prefer to play as Bismarck, rallying up the other barbarians, sending tanks across the oceans to sack Carthago and making that sexy lady cry. In the meantime founding Hinduism, discovering El Dorado and building the Eifel Tower. Bow down!
BE is a boring map with a CIV engine visible through the small scifi skin, and even the interface is bonjour tristesse . Energy instead of gold, alien creatures instead of barbarians, even the good old trade routes. There’s not a second you feel like boldly forming a new empire in a galaxy far away. Also it doesn’t feel like the borderlands of mankind with villains and law enforcers. It rather feels like new adventures in accountancy in a room without a window. All very NASA. And the plančte sauvage looks like the moon painted with crayons – not breathtaking at all.
This makes me stay here on earth - sorry, Sid!
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Old 03-11-2014, 21:48:13   #23
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yeah, nothing is polished, no personality

and personality was one of the things SMAC did well!
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Old 05-11-2014, 01:53:25   #24
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More BE stories please.
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Old 06-11-2014, 18:06:45   #25
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I shall get it once they've fixed it - just like Civ IV & V...
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Old 06-11-2014, 20:25:52   #26
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That's so clever! I buy anything new just because I can ...
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Old 07-11-2014, 14:52:01   #27
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yeah, nothing is polished, no personality

and personality was one of the things SMAC did well!
I said that in my first post

Yesterday I pissed off the russian guy and he started one shotting my units from orbit. It was not fun.
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Old 07-11-2014, 15:32:55   #28
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I said that in my first post

Yesterday I pissed off the russian guy and he started one shotting my units from orbit. It was not fun.
I'm agreeing with you!

There's just so much that looks like placeholder. They finished the game mechanics and left everything else half done.
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Old 07-11-2014, 16:13:56   #29
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It's called "DLC"
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Old 12-11-2014, 05:47:44   #30
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I think I will wait for an expansion before I buy it. I don't like paying to play test stuff.
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Old 12-11-2014, 09:17:45   #31
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I don't like paying
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Old 17-11-2014, 04:12:01   #32
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No candy? Reviews suck. WORSE than Civ5? Might not pick it up after all.
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Old 17-11-2014, 10:55:31   #33
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It's worse than Civ V with both expansion packs and all the DLC, it's definitely better than Civ V as it was released. (IMO)

The initial starting setup is really good, essentially you can choose your Civ's specialisations and bonuses. You can choose 3 which are complementary, to become super good at one thing, or be slightly better at 3 things.

The quest decision tree thing is good too. Essentially the format is

X happened.

Do you choose Y for bonus A - alien hugging hippy option
Do you choose Z for bonus B - exterminate the alien vermin option

Is also really interesting. I haven't played enough yet to really get to grips with it but I think the way you'll be able to super-power up your civ based on these starting conditions, quest decisions and the way you go through the tech tree is going to allow some really cool stuff.
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Old 24-11-2014, 22:03:23   #34
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Yeah, it's like we germans see the world

We got x technology, will we
(1) start a world war
(2) kill millions in special designed camps
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Old 25-11-2014, 17:12:26   #35
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You need something where you'd choose one or the other, not both.
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Old 01-12-2014, 14:00:46   #36
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Silly concept
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Old 26-12-2014, 15:14:22   #37
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Still waiting on this.
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