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Old 27-07-2009, 21:24:44   #1
Funko
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Blood Bowl - Counterglow League

Code:
Team Name                 Manager         Pld W D L Pts TD+ TD- Cas+ Cas- K+ K-
Silvermine Skullcleavers  King_Ghidra      3  3 0 0  9   4   0   8    1   3  0
Beta's Belters            Beta1            3  2 0 1  6   5   2   4    4   0  0
Black Rock Clan           fp               2  1 0 1  3   1   1   4    3   0  0
The Losers!               Funkodrom        3  1 0 2  3   4   6   4    4   0  0
Notre Dame de la Pitiť    Maroule          2  0 0 2  0   2   4   2    2   0  0
Rats on a Plane           Fistandantilus   3  1 0 2  3   2   4   1    9   0  3
Code:
Gameweek 1

Scores as follows TDs (Casualties Caused including kills - Opponents Killed)

Black Rock Clan           1(3-0) vs 0(1-0) Beta's Belters
Rats on a Plane           2(1-0) vs 1(1-0) Funko
Silvermine Skullcleavers  1(0-0) vs 0(0-0) Notre Dame de la Pitiť 
- Note result amended after disconnection


Gameweek 2
Beta's Belters             3(2-0) vs 1(0-0) Rats on a Plane
Black Rock Clan            0(1-0) vs 1(2-0) Silvermine Skullcleavers   
The Losers!                3(2-0) vs 2(2-0) Notre Dame de la Pitiť

Gameweek 3
Silvermine Skullcleavers   2(6-3) vs 0(0-0) Rats on a Plane
The Losers!                0(1-0) vs 2(1-0) Beta's Belters
Notre Dame de la Pitiť     ?(?-?) vs ?(?-?) Black Rock Clan
Code:
Fixture List

Gameweek 1
Black Rock Clan            vs Beta's Belters
Rats on a Plane            vs The Losers!
Silvermine Skullcleavers   vs Notre Dame de la Pitiť

Gameweek 2
Beta's Belters             vs Rats on a Plane
Black Rock Clan            vs Silvermine Skullcleavers   
The Losers!                vs Notre Dame de la Pitiť

Gameweek 3
Silvermine Skullcleavers   vs Rats on a Plane
The Losers!                vs Beta's Belters
Notre Dame de la Pitiť     vs Black Rock Clan

Gameweek 4
Silvermine Skullcleavers   vs The Losers!
Rats on a Plane            vs Black Rock Clan
Beta's Belters             vs Notre Dame de la Pitiť

Gameweek 5
Black Rock Clan            vs The Losers!
Beta's Belters             vs Silvermine Skullcleavers
Notre Dame de la Pitiť     vs Rats on a Plane

Last edited by Funko; 20-08-2009 at 07:50:43.
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Old 28-07-2009, 08:24:50   #2
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Blood Bowl - Counterglow League

Gameweek 1.

Rat on a plane 2 - 1 The Losers!

Another very tight game. I felt under pressure for a lot of the match, but this was chiefly due to being a man down.

First half, I kicked off, Fist failed to pick the ball up I flooded downfield and the game descended into two massive scrums, one halfway inside his half and one at the LoS, with a couple of players in my backfield. It was almost identical to a game I had against fp which I think ended in me getting thrashed. We both had a player knocked out early so it was 10 v 10. After about 3 changes of posession, Fist eventually made a clever* block, blocking one of my blitzers into the ball, where it moved out onto one of his rats, who moved the ball on downfield for a TD. I had 2 turns to score and didn't quite make it. I did work a long bomb to a non-catcher in the end zone in the last turn but without any team re-rolls left it was a tough one to make. Most noteable about this play was a both down result one of my linesmen got that injured him and his opposite number. Surprisingly Fist has 12 players in his starting team and can replace him. The benefit of only 2 gutter runners. So I'm a man down for the whole second half.

Second half, Fist kicks off. In one of my classic lapses of concentration, I think the receiving set up that worked so well at the end of the first half is fine, so just keep it and click accept formation. Somehow forgetting/not spotting the big ass gap on the left where the missing player used to stand. Shit. Oh well no big deal right? Fist obviously kicks to that side, why wouldn't he? Kick off result... BLITZ! arse. Luckily he can't quite get to where the ball's landing, but still we have 2 of his players standing next to where the ball is due to land, it bounces a bit and ends up in the open. After a couple of turns of to and fro, I get the ball with a thrower and pass it across the field to an open blitzer. This sucks his players across the field, he steals the ball, I steal it back and eventually make a break for it with a catcher. He has one chance for a 1d blitz to take him down but I think dodge saves me, and I dodge out of the TZ into the end zone. 1-1. I could have put one of his linerats into the crowd then, but it would have been such a dumb way to lose a turnover if it had failed, and I needed the re-roll for the dodge. I think Fist had 2 or 3 posessions in that drive, and was probably a couple of rolls either way away from scoring. v. lucky to get away with it.

The next drive he picked the ball up deep and passed/ran across the LoS. I stopped him there briefly, stripped the ball and he did that clever* thing again blocking one of my men onto the fallen ball where his rat could pick it up off the scatter without risk of turnover. I think most of my men were knocked down for most of the next two turns and he walked the ball in. 2-1.

I've got 2 turns left to equalise. Should be possible. Fist kicks... and the ball lands in the end zone. ARGH. Happened twice against FP too. So lucky. I flood men down into the backfield hoping one of them will be in distance for the endzone to score, pick up the ball. For the first time in the game I actually knock down all his line-rats. (I should maybe have done more of this earlier...) but Fist knows he doesn't really need to bother with anyone outside scoring distance to the end zone, surrounds my deep players with 2 or 3 men each... it's all too much although I stupidly don't even try some outrageous TD attempt which I probably should have. My only options involved a pass/handoff to a man in 3 TZs, or an interceptable pass to one in 2 TZs plus lots of lucky dodges. Still, could have worked.

*it might have been lucky, we'll give him the benefit of the doubt as he did the same thing twice.

Last edited by Funko; 28-07-2009 at 10:25:59.
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Old 28-07-2009, 14:09:17   #3
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Re to the *

Yes I was lucky but i almost always push (with a block) a men on the ball trying to get it on rebound when a lot of players surround it. It works better than trying to pick it up, even if it fails and ends to an opponent player i still have the option to block him. I really had 4 or 5 of those rolls earlier, and failed them all
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Old 28-07-2009, 14:12:32   #4
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Oh and that was really a one turn TD
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Old 28-07-2009, 14:12:58   #5
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Yeah, I figured it was a deliberate tactic. It's a nice idea. A bit risky though.
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Old 28-07-2009, 14:13:42   #6
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Quote:
Originally Posted by Fistandantilus View Post
Oh and that was really a one turn TD
Which one?
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Old 28-07-2009, 14:14:27   #7
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Not risky! Just Skaven Style! We play like that allllllllll the time
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Old 28-07-2009, 14:34:43   #8
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Excellent work on the table
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Old 28-07-2009, 14:40:25   #9
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I've added casualties and kills.
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Old 28-07-2009, 14:44:38   #10
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I didn't level anyone up.
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Old 28-07-2009, 14:55:56   #11
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I wouldn't expect to after one game normally, unless you get lucky with who the mvp gets awarded to.

The fact that fist got a gutter runner up and got +1MA too puts a giant bullseye on his back
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Old 28-07-2009, 15:04:48   #12
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He got MVP and +1 for a pass, leave him beeeeeee
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Old 28-07-2009, 15:08:29   #13
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I did buy an apothecary rather than another linesman to replace my injured one in the next game. AFAIK that's is totally in the rules and no longer an exploit, as my next opponent should play me as if I'm a 1040 TV team rather than 990.
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Old 28-07-2009, 15:10:34   #14
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I wish I had an apo.. and I'm playing chaos next match ugh
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Old 28-07-2009, 15:12:16   #15
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Is that in your team screen? I couldn't see the match schedule in the league set-up.
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Old 28-07-2009, 15:13:18   #16
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You're better off playing chaos now before they end up with claws and shit on everyone.
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Old 28-07-2009, 15:14:22   #17
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Yeah schedule team screen. Interface is really crap
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Old 28-07-2009, 15:18:51   #18
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I don't think it even sorts the league table.
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Old 28-07-2009, 15:21:18   #19
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You can also see other team rosters, but you have to go thru the schedule,

Inormation is there, just not really organized.
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Old 28-07-2009, 15:31:30   #20
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Ah... so do you know the other matchups for gameweek 2 and 3?
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Old 28-07-2009, 15:33:05   #21
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All of them yes. Want to write down the schedule on your first post??
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Old 28-07-2009, 15:34:04   #22
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Yeah, and just to see who I'm playing when.
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Old 28-07-2009, 15:45:25   #23
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Code:
Gameweek 1
Black Rock Clan            vs Beta's Belters
Rats on a Plane            vs The Losers!
Silvermine Skullcleavers   vs Notre Dame de la Pitiť

Gameweek 2
Beta's Belters             vs Rats on a Plane
Black Rock Clan            vs Silvermine Skullcleavers   
The Losers!                vs Notre Dame de la Pitiť

Gameweek 3
Silvermine Skullcleavers   vs Rats on a Plane
The Losers!                vs Beta's Belters
Notre Dame de la Pitiť     vs Black Rock Clan

Gameweek 4
Silvermine Skullcleavers   vs The Losers!
Rats on a Plane            vs Black Rock Clan
Beta's Belters             vs Notre Dame de la Pitiť

Gameweek 5
Black Rock Clan            vs The Losers!
Beta's Belters             vs Silvermine Skullcleavers
Notre Dame de la Pitiť     vs Rats on a Plane
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Old 28-07-2009, 15:46:43   #24
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Thanks!
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Old 28-07-2009, 20:37:55   #25
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fp 1 beta1 -0

Absolute brute of a game, I received and broke one of fp's blitzers necks in the second turn, then stupidly left the back door open, fp disrupted my formation and stole the ball. Running brawl until he scored in turn 7.

Casulaties all over the place. Very attritional second half with almost a reverse of the first half - fp received, big brawl, ball turned over.

last few turns was very tense - my BM broke from the ruck threw and missed a huge pass up field (but it landed close). Following turn my CW blitzes the last defender and then if he picks up the ball its a TD.

So of course he fumbles it.

Very fun game, ended with 3 of my players hurt, 1 of fp's permentently injured, two of his pushed off the pitch lots KOed, chaos team attempting a passing a game and the bizarre sight of a black orc being used as a ball carrier (twice).

Well I lost the match but on the basis I caused a permentant injury I'll claim i won the fight!

Only downside for me - no SPP. You wait till this lot have extra arms and claws. Then I wont spend half the game trying to pick the ball up.
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Old 28-07-2009, 20:46:34   #26
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Black Rock Clan 1 - 0 Beta's Belters (3-1 casualties, no deaths)

This was a very attritional game, as you would expect from Orcs vs Chaos.

Beta received first and, after his Beastman had failed to pick up the ball once, formed a cage near one of the wings. I moved my team up to challenge him, but made the mistake of leaving myself open to a huge crowd push. One of Beta's BM pealed off and blitzed the melee from the side, probably pushing 4 or 5 of my men and sending one off into the crowd. It was a good move that i wasn't prepared for at all.

However, Beta had made a mistake also, and in the end this proved to be the deciding point of the game. There was a gap for my flanking blitzer to get around the back of the cage and blitz the ball carrier. I did so and had to settle for pushing the BM back, however since I pushed him into a throng of my players it wasn't long until the ball had been knocked loose.

I got lucky at this point. While moving a Black Orc to try and get a cage of my own set up, I accidentally moved him over the ball. Of course he tried to pick it up, and luckily for me he succeeded! My team bashed their way slowly towards Beta's line over the next couple of turns, but i ended up getting a bit bogged down. After manufacturing an opportunity to spread the play I moved the ball sideways out of the cage, handing off to a blitzer who ran in (with two GFI's) for a score. Beta only had one turn left in the half.

In the second half I made a cage, but foolishly got impatient and tried to break out far too soon. Beta caught up with me and eventually blitzed my ball carrier off the field. The ball was thrown back on in approx the middle of Beta's half. I only had two Black Orcs within range, but after a block and a blitz one of them successfully picked it up! Black Orcs are the new Gutter Runners apparently...

Anyway, I wasn't able to support my ball carrier very well so Beta got the ball back and tried a very ambitious pass downfield. It was never like to come off, but was probably his best shot as I think he had three turns to cover most of the length of the field, which would be tough with Chaos if you also have to bash your way through a load of Orcs. The pass almost came off, actually, and landed not far from the waiting Chaos Warrior, who, unluckily for Beta failed the pick up on the next turn. By that point I had scrambled a load of players back and was able to put the ball in 3 TZs. It was basically impossible for Beta to score from that position (especially with no player skills and, by this point, no re-rolls) so that's how it ended.

Neither team leveled up any players, but my only injured player (a blitzer) suffered -1 AG. I bought a new Thrower to put my team back up to 11 players, but still don't have an Apo.

My next game is against K_G, who no doubt will taking out his frustration on my poor Orcs. Those dwarves are pissed off.
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Old 29-07-2009, 07:48:49   #27
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Updated the table, as there's equal TD difference I've sorted it on Casualty difference.
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Old 29-07-2009, 07:57:52   #28
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I'm not sure what we do now. Just as we've got going we have to go on hiatus which is a bit of a shame. I think maroule has got 1 day until he goes away, and still unable to start a game with K_G
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Old 29-07-2009, 08:20:27   #29
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K_G and maroule played last night. K_G was winning 1-0 (with I think 4 turns to go?) and then his game crashed and he got a disconnection loss, so the game counts it as a 3-1 win maroule. At least that's what I understood from the in-game chat room stuff last night.

Beta is on holiday now too. Not sure how long for.
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Old 29-07-2009, 08:36:11   #30
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Oh, and how are TD awarded in case of a disconnection? To random players?
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Old 29-07-2009, 08:40:36   #31
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Yes to random players (although that may be a bug, I'm not sure if you're supposed to get the TD star player points at all) plus maroule will have been awarded a second MVP.
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Old 29-07-2009, 08:43:48   #32
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Gah, that is totally shit in almost every way.
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Old 29-07-2009, 15:13:31   #33
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K_G: I'm free tonight for a game if you want to play our Gameweek 2 match.
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Old 29-07-2009, 15:41:07   #34
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kk. 8?

i've just realised i haven't played an orc team in the pc version yet.
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Old 29-07-2009, 16:02:41   #35
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Yes 8 is fine by me.
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Old 29-07-2009, 16:19:16   #36
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I'll be online at 8 too anyway.
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Old 29-07-2009, 20:45:12   #37
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Gameweek 2
Black Rock Clan 0 - 1 Silvermine Skullcleavers

Another brutal game and a very depressing one for me. Don't have the heart to write up a full match report. However, with all due respect to K_G I consider myself very unlucky not to have won that game 2-0. Oh well, shit happens.

Once on turn 8 and then again on turn 13 or 14 I had a blitzer running for the end zone and failing a GFI roll that would have seen him score. The second time I even had a team re-roll to use on it, but rolled another 1!!! To be fair K_G did extremely well to counter attack and score after the second one. A very nice throw from the runner to a blitzer, which i totally didn't expect from a dwarf team, meant I had very little chance of recovering to stop him.

To cap off a bad day for the greenskins, one of my black orcs suffered a -1 ST injury, which of course makes him totally useless.

Kudos to K_G for a game well played, maybe his luck tonight was what he deserved after the game fucked him over yesterday.
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Old 29-07-2009, 21:56:20   #38
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Gameweek 2

The Losers! 3 - 2 Notre Dame de la Pitiť
Casualties 2 - 2

It's late now so a match report in the morning. Probably the first one of these games for a while that I've actually felt like I vaguely knew what I was doing.
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Old 30-07-2009, 05:32:51   #39
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Vaguely?

And K_G should stop grinding out 1-0 wins. We want shoooooowtimeeeeee!!
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Old 30-07-2009, 07:43:58   #40
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He's playing Dwarves!
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Old 30-07-2009, 07:44:56   #41
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What was the casualty count in that game?
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Old 30-07-2009, 08:16:13   #42
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2-1 to me in casualties

and i can't really add to fp's match report, he summed it up very well. he had some further bad luck in that i injured one of his black orcs on pretty much the first block of the first turn

fist, be careful what you wish for, you're up next.
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Old 30-07-2009, 08:30:30   #43
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Gameweek 2

The Losers! 3 - 2 Notre Dame de la Pitiť
Casualties 2 - 2

The turning point for this match happened before kick off. Notre Dame's TV had been inflated to 1150 due to the SPP bonuses from the disconnection win against K_G. With my journeyman my TV was only 1040, so I had 110,000 to spend on inducements. WOO! I considered the extra re-roll but with only 11 fit players including the journeyman, and having lost the last game in part by being a man down for long periods I decided to take a mercenary. I had the full complement of Throwers and Blitzers so that left Line-o or Catcher. Decided on the catcher for 100k... useful to be able to field 2 on any attack and they are fragile, plus they don't have to roll vs loner to make dodge or catch re-rolls (whereas my journeyman did fail a loner role on a double skull. 2d block reroll, and this cost me a turnover). maroule only had 11 players in his squad. Me being able to field 11 players at the start of every drive was probably decisive in the end.

It started off fairly badly for me. I'm not sure quite what happened but I received the kick-off, made some kind of pathetic attempt at an attacking first turn... maroule demonstrated how dumb it was by instantly flooding downfield, surrounding my thrower and it's pathetically weak cage and giving me virtually no options. I tried to block my way out of trouble but couldn't do it. Made a last ditch effort to pass out of trouble but failed, maroule grabbed the ball off the floor and ran it in. 1-0 maroule.

Right, let's try that again. Second Kick-Off I was slightly less retarded with my first receiving turn. I got catchers and a blitzer into his backfield, available to score. formed a loose cage around my thrower (with more bodies than the first time). Was a bit cleverer with my LoS blocks. He responded in a similar way to the first turn, making it difficult for my thrower but again not leaving many bodies guarding my catchers. I still didn't have many options and I took a risky move to pass downfield for a TD which paid off. Catch and Pass skills FTW. 1-1.

Now it was my first time kicking, and I think I'm better on defence. Maroule rushed most of his players forwards, leaving his thrower alone in the backfield 9 squares from my catcher and blitzer who had open space between him and them! It seems (I learnt a bit too late) that you can't blitz after 2 GFI? I was sure I'd done that before but the game didn't let me. I'd have had a 2d block with a blitzer against his thrower. Anyway. I was still in a great position the next turn. With the wings wide open I'd got my 2 men in contact with his thrower and cast a loose net around the rest of his team that made it hard for him to get back and assist. This wasn't helped by an unlucky turnover on a block before he'd had a chance to do anything to help his thrower (possibly a turn priority issue there though!). Next turn I sacked the thrower and ran the ball in. 2-1 to the Losers! This had all happened in about 6 turns so he still had 2 turns to equalise. I just about held off until half time. At some point during this half a linesman suffered a -1AV injury, but I apothecaried him. I later thought, it could have been my journeyman? Still more useful to have him back on the pitch.

Second half I started on defence. maroule's best drive of the game, he pinned me down, worked me over with his line, KOing one player and Badly Hurting another. He took things a bit more slowly taking a massive 3 turns to score, running in a touchdown in turn 12.

My last attacking drive, my substitute journeyman catcher comes on. The ball landed just behind and to the left of my LOS, I formed up with a very large loose cage, including the LoS around my thrower something I'm normally loathe to do in case we get surrounded, which we did. I didn't make any blocks in this turn at all, I couldn't risk anyone going down and he'd left a line of squares on the sideline with no TZs on it for me to run down so I could get a blitzer and catcher downfield. I had to make about 6 or 7 successful 2d blocks to block a space for my thrower to pass downfield to the catcher for a TD. 3-2.

Another downside for maroule was that on this drive, as he was surrounding my player, he made an unnecessary GFI+dodge roll with one of his blitzers that ended in injury. Unluckily he said the GFI got him rather than what I think was a 5+ dodge. This left me 3 turns to defend whilst a man up. I have strong defence out wide tempting him to hit me centrally (journeyman catcher goes onto the line so I don't have to risk a real player) and maroule takes the bait. Easily bashes through the LoS flooding through the middle. I surround him. In my view he then wastes a turn running his thrower behind his defensive screen without trying to make a break for a touchdown, leaving him only one turn to do so. He's only got 3 players in TD range in the last turn. I blitz one to the ground and surround the other two as best I can. He's still got a shot at a TD but it'll take a lot of good rolls and he has no team rr left... tense, but he doesn't make it. I throw a few token T16 blocks hoping for SPP but don't get any and it's all over.

I get 2 level ups, on a thrower and catcher and pick what I now think might have been stupid skills, Leader and Jump Up. And buy a new Loser Linesman (Cyanide). New TV 1140.

Last edited by Funko; 30-07-2009 at 08:34:41.
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Old 30-07-2009, 08:44:01   #44
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on the blitz front, the blitz counts as one of of your moves. so the blitz would have to be the second GFI, not after the second GFI. e.g. with ma 5 you can move 4 and blitz, or move 5 GFI 1 and blitz, etc.
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Old 30-07-2009, 08:45:54   #45
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Ah. That makes sense. I might have got lucky there, if I had decided to make a 1d assisted block with the catcher it could have been a disaster.
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Old 30-07-2009, 09:18:01   #46
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Good write-up, thanks Funko.

I found your comment about being better at defence interesting. I feel the same way - I'm not confident that I know what I'm doing when receiving the ball, but feel very comfortable kicking and then harrassing the ball carrier. Perhaps that's because I prefer playing bashy teams.
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Old 30-07-2009, 09:25:46   #47
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I think defence you can rely on a few standard patterns of play, like, either bash everything you can see, surround everything in TD range and force them to make rolls or blitz like crazy. It's forced on you by what the offence does to some extent. Offence (with humans at least) takes more creativity. If you don't mix it up you're too easy to predict and stop. Plus the downsides of failed rolls/turnovers seem less important on defence.
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Old 30-07-2009, 09:36:51   #48
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It's nice because I feel much more comfortable with the ball in hands than not
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Old 30-07-2009, 09:54:12   #49
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Fixed the league table to sort first on TD diff, then Cas diff.
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Old 05-08-2009, 14:00:00   #50
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Quote:
Originally Posted by fp View Post
Gameweek 2
Black Rock Clan 0 - 1 Silvermine Skullcleavers

Another brutal game and a very depressing one for me. Don't have the heart to write up a full match report. However, with all due respect to K_G I consider myself very unlucky not to have won that game 2-0. Oh well, shit happens.

Once on turn 8 and then again on turn 13 or 14 I had a blitzer running for the end zone and failing a GFI roll that would have seen him score. The second time I even had a team re-roll to use on it, but rolled another 1!!! To be fair K_G did extremely well to counter attack and score after the second one. A very nice throw from the runner to a blitzer, which i totally didn't expect from a dwarf team, meant I had very little chance of recovering to stop him.

To cap off a bad day for the greenskins, one of my black orcs suffered a -1 ST injury, which of course makes him totally useless.

Kudos to K_G for a game well played, maybe his luck tonight was what he deserved after the game fucked him over yesterday.
You are really not having much luck on the injury rolls are you? that's two ability penalties in two games.
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