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Old 01-07-2008, 16:23:36   #1
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Free Game of the Week - Protector

Hope this one hasn't been done before. IF so, I missed it.

Protector

There's fair bit of strategy in this. I had a lot of trouble with the first medium map I did, but worked it out. Still working through the medium maps.
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Old 02-07-2008, 09:28:51   #2
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This is good. Like a cross between one of the tower defence games and Bowmaster.
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Old 02-07-2008, 15:28:06   #3
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Yeah. I wish each map let you look at the roster of enemies before you choose to play the map. It's a pain to have to reset your skills after you choose a map and find out your current skill selections are inefficient. I'm still having fun with this.
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Old 02-07-2008, 16:03:15   #4
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Ignore me, misread what you wrote Lurker.

Fun game, though I wish you could speed the waves up a little bit.
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Old 02-07-2008, 16:09:59   #5
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Yeah, it's really missing a fast forward button.
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Old 07-07-2008, 15:51:37   #6
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Just the last level to go.
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Old 08-07-2008, 11:02:53   #7
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Finished it, was fun

Now I'm playing gemcraft which is another defense tower variant and it's fun too.
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Old 08-07-2008, 11:06:17   #8
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I finished it earlier too. Can't believe you found another one! Gah.
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Old 08-07-2008, 16:01:00   #9
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Well, I suck at Protector. Gemcraft is fun.
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Old 08-07-2008, 16:16:32   #10
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Protector tips:

Purple, Green and Blue all have different debuffs and they are cumulative, grouping one of each of them together at the beginning of a level is very useful. Then if you want additional groups put them far enough into the maze that the other ones will have run out.

Levelling FTW.

The advanced units are only useful on very specific levels. Spending your experience on getting the bonuses on your normal troops and teacher, paver are much more useful.

Ultimate Mastery skill is AWESOME. All your normal units fire 25% faster.

A lot of levels mainly have units with one or two weaknesses, find out what they are and concentrate on those units, and concentrate your skills on those unit types.
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Old 08-07-2008, 20:38:09   #11
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Good advice. I'm up to the last map. I ran the first group through without putting any protectors down just to see how the rats go. Probably do it tomorrow cause I don't have time now (work is almost over for the day ).

I have only used advanced units on two maps (both hard), but didn't need them on one of those. Could have gotten by with just regular units. I "had" to use archers on the hard map that only has flying units, though. I think I'll skill up for necromancers and alchemists on the last map.
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Old 08-07-2008, 23:14:20   #12
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I haven't had much success with the mastery units

I don't even know what situations to use a alchemist or necro or knight

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Old 09-07-2008, 11:36:54   #13
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Other than archers on the all air map I used necromancers on a few maps, they need to be got out early and in good killing positions. Their special skill gives them a power boost based on their number of kills. If they have 20% and 5 kills they get +1 power, 50% and 100 kills they get +50 power. Pretty handy on some of the hard levels.

Weaken creeps with the debuff units then finish as many as possible off with your necromancer.

Paladins and alchemists seem to be totally pointless.
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Old 09-07-2008, 12:05:47   #14
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Paladins ignore all resistances...
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Old 09-07-2008, 12:21:34   #15
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Yeah, but their range is so short and they can't hit anything that flies.
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Old 09-07-2008, 12:50:52   #16
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Yeah, but I found them useful on a couple of maps with few flyers and a variety of resistances.
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Old 09-07-2008, 14:15:59   #17
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Putting cold and energy specialists together at the beginning of maps or right at the beginning of a killing field is foolproof.
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Old 09-07-2008, 14:39:27   #18
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And why not add some poison?
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Old 09-07-2008, 14:46:20   #19
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Poison is unethical.
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Old 09-07-2008, 16:24:43   #20
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The final map was a bit disappointing. Way too easy imo. I don't think I even needed any units in the two opening squares, and the necromancer I got was wasted, only scoring 5 kills.
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Old 11-07-2008, 11:34:14   #21
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I had a necromancer do really well on a 40 wave map - the shorter ones I can see them being much less important
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Old 11-07-2008, 12:16:11   #22
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I had a necromancer rack up over 110 kills on that last level and another rack up over 80.
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Old 11-07-2008, 13:53:42   #23
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Wow. Once they get that many kills they must be unbelievably powerful. I think I will replay some maps just to see how many necromancer kills I can get.
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Old 11-07-2008, 14:18:12   #24
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I never used a necromancer
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Old 14-07-2008, 11:13:57   #25
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Spent hours and hours of my weekend playing this while watching TV. I probably would have done better if I hadn't split my attention.

Changed my strategy and looked more at what stuff is strong against instead of what they're weak against. Fairly often there's a single element that nearly nothing is strong against. You still need diversity, but you can invest more heavily in that one element and do really well.

Still have a bunch of hard levels to go.

I find paladin/archer combos more useful than alchemists or necromancers.
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Old 17-07-2008, 17:12:57   #26
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I decided to play to see what the max amount of necromancer kills I could get. I played the easy marathon map and ended up with 312 kills for my main necromancer. I ended up with 11 total units on the map and had 28 lives before the final guy, and he went through twice before killing him, so I ended up with 26 lives. Unfortunately the final guy is strong in energy and has an absorb effect, so the necromancer is useless on that run -- in fact he's counterproductive b/c of the absorb.

Anyway, that's the baseline for anyone who is interested.
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Old 21-07-2008, 11:15:58   #27
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it needs an endgame flash epilogue or just a text ending when you finish the last level

can't complain about the game itself, most all the levels provided a decent challenge, except maybe the one where they give the heavy handed "archers good" hint in the intro
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Old 22-07-2008, 09:16:00   #28
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Playing Gemcraft now - the fun part is going back and trying to get the "glowing border" scores, the regular levels aren't that tough
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Old 23-07-2008, 20:43:42   #29
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I pretty much had to get glowing border scores or late levels would kill me do to my skills being too low.

Then again I suck, I couldn't complete the first secret level for a looong time.
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Old 24-07-2008, 11:00:21   #30
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yeah, the first secret level was hard, the yellow secret level was much much easier than that one

I haven't done the later levels, maybe they scale the difficulty up faster in those.

I hear there are good hints in the secret forum.
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Old 29-07-2008, 12:31:26   #31
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How did you beat that secret level with the green gems ? I just can't seem to find the trick to do it
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Old 29-07-2008, 15:14:51   #32
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There's a new version!

http://www.kongregate.com./games/und...ing-the-throne
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Old 29-07-2008, 15:15:29   #33
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includes a fast forward button. woo!
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Old 29-07-2008, 15:58:17   #34
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ooh, neat. Leveling up is different a bit.
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Old 30-07-2008, 11:33:21   #35
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played the new protector over the weekend, its a little harder, I like it

yeah, I was a jerk and forgot to post it up here

On gemcraft, I beat the green gem secret level mostly the same as a lot of others - multiple moats surrounded by towers to create a kill zone - but I also spaced a few out along the track to keep poison ticking on ones that get through - I used a lot more gem bombs on that one than others, they just didn't seem to do as much damage (resistance based on creep color, I guess?). I couldn't get the glowing border bonus until much later.

The moats will bunch a lot of creeps up in a small area, making the bombs hit more of them.
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Old 01-08-2008, 07:59:52   #36
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This new version is much harder. Which is good.
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Old 01-08-2008, 14:17:28   #37
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yeah, much harder. I have not gotten through a medium level yet without more than one try. Part of the problem is lack of skills, which you only get by beating the levels.
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Old 01-08-2008, 15:21:48   #38
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Yeah, you find you have to take the levels in a weird order sometimes. It's good. I've done about 8 levels now.
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Old 01-08-2008, 17:35:59   #39
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Hell I'm even stuck on one of the easy levels. I am having trouble getting used to the effects of armor.
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Old 02-08-2008, 02:51:45   #40
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This new version is seriously difficult. You have to get them just right to win once you've gotten past the first two or three easy ones.
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Old 04-08-2008, 09:15:12   #41
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Warriors are actually important in this version, try armour piercing specialised warriors, and remember that infect ignores armour.
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Old 04-08-2008, 12:05:54   #42
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yeah, I had a lot of trouble with the one racetrack-looking medium level until I started stacking up frost/armor piercing warriors
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Old 04-08-2008, 12:12:19   #43
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Has anyone done the one classified as "Easy (?)". It's in the middle of the middle land mass. Took me two days to finally figure it out. I thought it was quite clever and I got a bigger thrill out of beating that than I did any layout on the original protector.
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Old 04-08-2008, 12:19:42   #44
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I haven't beaten it yet... I've got to about level 8 using infecting mages, but I'm not sure whether I need to tweak where I put them/when I upgrade them or choose a different strategy.
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Old 04-08-2008, 12:32:59   #45
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Ha, now I've beaten it! Less is more.
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Old 04-08-2008, 12:38:36   #46
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I kept getting destroyed on level 8 also. Tried all sorts of tweaks until finally solving it. Took you 13 minutes to do it after your post, so I assume you had been thinking of a plan beforehand?
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Old 04-08-2008, 13:02:16   #47
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Yeah, I'd been heading in the right direction, I just thought sod it and decided to try the extreme.
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Old 04-08-2008, 14:52:10   #48
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Can we do spoiler formatting here?
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Old 04-08-2008, 15:00:16   #49
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Now I've got a couple of extra skill points a couple of the earlier levels got easier. Finally done that damn medium one with 5 waves.
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Old 04-08-2008, 18:41:05   #50
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I didn't have the skill to add 10% to inflictor when I first did the "easy" map successfully, and after I unlocked that skill I went back and did it again. Same tactics, no losses at all. 1 and 9 were the only ones who even got back to me.
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