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Old 05-09-2007, 10:48:54   #1
King_Ghidra
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Mainstream media in games timewarp

edit: Url is fucked as usual with guardian blogs, i'll just post the whole article.

Quote:
"There is an invisible subculture in America. Those who belong to it love it with a lonely, alienated, unironic passion. Those who don't belong to it walk right by, uncaring, just as people walk right by that unmarked building in downtown Kirkland. It is the subculture of hard-core video games, and that oddly shaped building, which houses a company called Bungie, is one of its temples."


That's the second paragraph from Time Magazine's cover feature on Halo 3. From here, the reporters wonder at videogame culture and the boffins behind it, reeks of post-Pac-Man mainstream journalism laughingly getting a handle on the arcade craze. "This isn't Donkey Kong," he enthuses. "The Master Chief is not an Italian plumber whose girlfriend has been kidnapped by a gorilla. His story is rich and complicated in ways that we're not used to in video games."

Jesus, it's like Final Fantasy VII never happened. It's like Resident Evil, Metal Gear Solid, Deus Ex, System Shock and Grand Theft Auto just took place on some other planet. The ironic thing is, Halo is hardly the standard bearer for the modern literate videogame. Compared to Bioshock it's a Commando comic with pretentions to become a Paul Verhoeven movie.

"The cliche about gamers is that they're antisocial," the feature continues. No, hang on, that was the cliche ten years ago. Now, surely, World of Warcraft and Second Life have murdered that one?

But then, this is Time Magazine. Perhaps its readers really do believe that videogames are chronically marginalised. Perhaps they would be amazed that there are plots and characters now. This guy must know his readership.

The blog, Bits, Bytes, Pixels and Sprites makes the following point:

Though Time magazine's circulation numbers have dropped from 4 million down to 3.4 million in the past year, those numbers are still EASILY dwarfed by Halo 2's sales numbers alone, so far moving 8 million copies.

But then, when you think about it, eight million isn't such a big deal in terms of demographic penetration. The Super Bowl will pull in 40 million viewers in the US. An episode of American Idol will do 15-20m. And of course, those brands are backed up by endless mass media coverage. Halo slips in, sells eight million copies to a dedicated, specialist user base and slips out quietly.

Wow. We're still the weirdos sitting in our bedrooms hunched over flickering sprites. We're still alone.
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Old 05-09-2007, 10:54:51   #2
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Old 05-09-2007, 11:50:41   #3
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Hey, some of us are still big losers sitting alone in our bedrooms. I can just buy beer now.

I'm keeping tradition alive.
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Old 05-09-2007, 12:26:21   #4
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Old 05-09-2007, 12:41:47   #5
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Quote:
"The cliche about gamers is that they're antisocial," the feature continues. No, hang on, that was the cliche ten years ago. Now, surely, World of Warcraft and Second Life have murdered that one?
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Old 07-09-2007, 09:27:28   #6
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Attacked it half-heartedly with a wet bus ticket, perhaps. Not so much 'murdered', though.
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Old 07-09-2007, 10:15:46   #7
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No story in games?

I guess that guy never heard of Oblivion.
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Old 07-09-2007, 10:22:59   #8
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Quote:
Originally posted by Shining1
Attacked it half-heartedly with a wet bus ticket, perhaps. Not so much 'murdered', though.
Funny that people think typing "i pwn u lol suxxor" is a major social skill
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Old 07-09-2007, 10:48:33   #9
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fair point, but organising regular 40 man raids certainly is, so sneering aside, i think the article's point is valid.
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i check my hair at the elevator mirror and the highlight of my day when I say hi to a girl who's opposite of the elevator door at my floor. the one i went out with.
after that, it's the same old fucking thing all over again.
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Old 07-09-2007, 10:52:08   #10
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Sounds like "E-sports" to me
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Old 07-09-2007, 10:59:11   #11
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Quote:
Originally posted by King_Ghidra
fair point, but organising regular 40 man raids certainly is, so sneering aside, i think the article's point is valid.
Agreed. The fact that the population concerned is made of people with low emotionnal intelligence doesn't make it less of a social skill (and perhaps more).

There are a lot better examples of the lattest trends given in the last article... the guy should have picked any issue of the Edge for a higher brow look at the evolution of this industry
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Old 07-09-2007, 11:05:41   #12
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I see your point.
WoW guilds are a perfect example of trying to get around with people you would hate and avoid in real life.

A little like Counterglow
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Old 07-09-2007, 12:07:46   #13
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not so much hate but wish not to be seen with
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Old 09-09-2007, 10:09:33   #14
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Like... Australians. =)
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Old 09-09-2007, 12:12:44   #15
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Quote:
Originally posted by maroule
not so much hate but wish not to be seen having sex with
Like Kiwis and sheep.
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Old 09-09-2007, 20:24:32   #16
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Quote:
Originally posted by Chris
No story in games?

I guess that guy never heard of Oblivion.
probably couldnt get it top run properly.....


now Planescape:torment - thats a story...
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Old 09-09-2007, 20:56:14   #17
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System Shock 2 anyone?
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Old 10-09-2007, 04:12:52   #18
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Quote:
Originally posted by Beta1
probably couldnt get it top run properly.....
Why not?

I have never had a problem with it.
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