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#1 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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EVE Online
Jopenono Mni;oen has been playing this for a few days and I spent the first serious session last night doing about the final 75% of the tutorial. He found me online last night and once I was able to re-find the right chat screen we could converse. Unfortunately it was difficult for me to keep the chat screen open and do the tutorial because the screen gets too cluttered for my feeble brain to handle it.
Initial impressions are good. Graphics are great and I didn't have any bugs or serious lag last night during about 3 hours of play. Interface is sweet, but there is an extraordinary amount of stuff to get used to. Just getting from point A to point B is many times more complex than SWG, but I also get the sense that you get used to it fairly easily. The tutorial naturally has you killing a few "rats" to learn the combat system. Travel and movement in space are not joystick or keypad controlled, so it is very different than what I was used to in SWG. I have too much to learn to really comment beyond that. After the tutorial I'm still completely at a loss to figure out how you really strategically maneuver your ship in combat. I know grouping is considered essential to really advance in this game, but I haven't gotten far enough to require it and I'm not sure how it works logistically. [JM -- I haven't been killed yet but I did buy a clone. I bought a 90K clone even though I only had 60K in sp when I bought it. My question is whether the clone is a one-time item or whether I keep using it until I feel I need an upgrade?] I know JM has a few friends playing. Hopefully Venom will give it a go soon and maybe Kitty will win the lottery some day. Higgs, if you're watching, think about it. It will probably be hard for us to group much except on weekends because of the time difference, but who knows....
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Lurker: The most dangerous of the basic sea units. |
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#2 |
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Assistant Semi-god
Join Date: Apr 2002
Location: chainhealed
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why play games all the time!!!
Isn't it time to grow up and behave as adults, what do you think Lurkie?
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![]() You can't argue with physics. Well ok- you can, but physics will win and you will still be a dwarf |
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#3 |
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Pubs Minister
Join Date: Mar 2005
Location: Banned
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http://www.lazyview.com |
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#4 |
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Assistant Semi-god
Join Date: Apr 2002
Location: chainhealed
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what is so funny Mike?
Isn't it time for kids they don't grow on treea you know!!
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![]() You can't argue with physics. Well ok- you can, but physics will win and you will still be a dwarf |
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#5 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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I'm beginning to think zmama has been chastised at home. I say hang in there. Once we get enough adults playing games all the time, then it will become the norm and we'll be behaving as adults.
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Lurker: The most dangerous of the basic sea units. |
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#6 | |
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Lazy Nerd owner
Join Date: Nov 2001
Location: Sitting with the baked pears
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Quote:
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You have a watschnpappn
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#7 |
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pedicabo ego vos et irrumabo
Join Date: Nov 2001
Location: MORAL HARDCORE CHAMPION
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maybe if you're gary glitter
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i check my hair at the elevator mirror and the highlight of my day when I say hi to a girl who's opposite of the elevator door at my floor. the one i went out with. after that, it's the same old fucking thing all over again. -paiktis |
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#8 |
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Look out behind you!
Join Date: Nov 2001
Location: Rudolph's stable
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Then we could label tree huggers as sick perverts.
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#9 |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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It hink that you don't have to rebuy a clone after you have been killed (poded)
in which case, you only need a new clone if your current one can't keep up with your skill points now there is two types of killed, one where your spaceship is jsut blown up (still painful, and loses oyu lots of money) and the other where your pod is blown up (can lose you skill points if you don't have an upto date clone, loses you all implants equiped) I don't really know much about podding, except that it is considered sorta bastardly JM
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I am Jon Miller. |
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#10 |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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honestly
I have onlly foughht in the tutorial and one mission I started but that was too hard for me I have been attacked while mining, but then I normally just flee JM
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I am Jon Miller. |
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#11 |
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Look out behind you!
Join Date: Nov 2001
Location: Rudolph's stable
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Way to be a man. Pussyboy.
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#12 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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I think sometimes you have two choices. 1) Die in 2 seconds and be laughed at and lose skills and items, or 2) run.
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Lurker: The most dangerous of the basic sea units. |
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#13 |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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I have two setups. One has weapons, the other doesn't.
JM
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I am Jon Miller. |
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#14 | |
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Pubs Minister
Join Date: Mar 2005
Location: Banned
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Quote:
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http://www.lazyview.com |
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#15 |
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Still not even as ugly as Lurker
Join Date: Nov 2001
Location: Nowhere...
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Played this a few months back. All my ships are inactive in a hanger somewhere. Might re-enter the game over christmas if you guys are around.
Clones: When you die a clone ensures you recover all your experience points. You only need to get a clone that will cover that, just remember to upgrade when your experience out-grows it. The clone doesn't expire. If you mine in safe space you don't get attacked by rats. Anything below 7 I think gets hairy. Best to mine in groups, it can get quite profitable (if a tad boring) ie with dedicated haulers to speed up the process. |
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#16 | |
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Assistant Semi-god
Join Date: Apr 2002
Location: chainhealed
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Quote:
Noooooooooooo
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![]() You can't argue with physics. Well ok- you can, but physics will win and you will still be a dwarf |
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#17 |
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jesjes inderdeed
Join Date: Apr 2005
Location: tralalalacity
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jesjes grow up!!!
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this is a "Mr. G scares the hell out of CG with intelligent on-topic posts" thread : MDA mr. G? annoying? nevah! : Japher I think that Mr. G is right. : Sir Penguin i wanna be mrG's best friendje : Vincent |
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#18 |
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Lazy Nerd owner
Join Date: Nov 2001
Location: Sitting with the baked pears
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You can't make me
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You have a watschnpappn
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#19 |
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jesjes inderdeed
Join Date: Apr 2005
Location: tralalalacity
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time will tell, jesjes time will tell
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this is a "Mr. G scares the hell out of CG with intelligent on-topic posts" thread : MDA mr. G? annoying? nevah! : Japher I think that Mr. G is right. : Sir Penguin i wanna be mrG's best friendje : Vincent |
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#20 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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Very frustrating night for me. I finished the storyline missions and instead of getting a decent skill implant I got probably the worst one - charisma +1. Only selling for 200K.
Got sent to another agent but couldn't remember who or where so I picked one of the available agents and took a level one mission to kill serpentis spies. Went to the location and killed a whole bunch of serpentis initiates and saw two red crosses labeled as "serpentis spies", but there were no ships or structures associated with the crosses. I could "look" at them, but not lock onto them to shoot at. So I got tired and went back to the hangar to repair the armor damage I got fighting, and now I can't remember how to repair things. I can't even remember how to open the ship to look at and/or remove modules. Like I said, very frustrating.
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Lurker: The most dangerous of the basic sea units. |
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#21 |
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Still not even as ugly as Lurker
Join Date: Nov 2001
Location: Nowhere...
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The other ships could have been another player doing similar missions nearby. Therefore you wouldn't be able to lock onto them or warp to them.
It is quite simple to get those dialogs, been a few months since I've played though so I can't remember exactly what to do. If you don't figure it out ask on the corp chat, people in there are friendly and don't mind a noob question ![]() What race are you playing? (I was or am Gallente) Last edited by Nav; 22-12-2005 at 09:10:40. |
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#22 |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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so to repair things there has to be a repairshop in the station
that is over on the right hand side click it and a screen should come up.. right click the thing you want to repair, and there should be an option repair quote I don't understand the serpentis spie bit, how far away were they? and sucks about the charisma implant, I haven't sold my int implant yet though and am doing ok financially, so everything will be fine (last time I logged on I made 640k) Jon Miller
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I am Jon Miller. |
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#23 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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Nav, I am Gallente also. I wasn't clear about the problem I had with the spies. I had no problem getting the dialog ("look" is one of the options but for some reason "lock" wasn't). I'm thinking they were cloaked and I don't know how to uncloak them. Actually, I don't know anything about cloaking except that it exists. They were very close to me (25 or 30 km) and there were no other player ships in the area.
Jon, I think that might have been the problem -- the station probably didn't have a repair facility because I did examine those icons on the left. I still can't remember how to open the screen to equip my ship, though. I will have to run through the tutorial to that point again to find out (or maybe I have to be in a repair facility to get that option!).
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Lurker: The most dangerous of the basic sea units. |
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#24 |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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oh, you need to be closer then 25km for the noob ship
I think that even my 2nd teir ship needs to be closer then 20km to put stuff on your ship, there has to be a fitting bay JM
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I am Jon Miller. |
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#25 |
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Look out behind you!
Join Date: Nov 2001
Location: Rudolph's stable
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Lurker is retarded.
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#26 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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That's not right, Jon. I can lock on stuff 1000s of km away, I just won't be accurate until they get within a certain range. I think the ideal range for the noob ship is 500 km. It is definitely more than 25. Hell I never got anywhere near 25 km of anything I fought last night.
Venom, although you're right, you're in for a surprise. Hurry up and get this game so you can start leveling up your skills. You can do that even if you're not online.
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Lurker: The most dangerous of the basic sea units. |
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#27 |
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Look out behind you!
Join Date: Nov 2001
Location: Rudolph's stable
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Not so easy to play without me there to help you, eh?
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#28 |
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Higgelhoff
Join Date: Nov 2001
Location: Clifton, Salford
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I've taken a look at the game and defintely thinking about giving it a try after christmas/new year.
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#29 | |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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Quote:
according to this website http://www.eve-online.com/itemdataba...llente/607.asp the Imicus has a target range of ~37km the noob ship is a lot lower.. like about half JM
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I am Jon Miller. |
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#30 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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Then the distance figures given on the overview are completely haywire. Or else target range for the ship is only one component of your total range, i.e., different weps have different ranges which add to the total range. I dunno, though.
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Lurker: The most dangerous of the basic sea units. |
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#31 |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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no
no frigate weapon has a range of over 10km... (well, maybe missiles do) did you get km and m mixxed up? because the ideal range for close range weapons is 2000m JM
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I am Jon Miller. |
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#32 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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Ok, that's possible, but when I was fighting last night those things were letting me lock at under 10KM and I know most of my fighting was further than 35 meters. I couldn't keep up with those things in my starter ship. I'm going home at lunchtime and I'll log on and check it out before coming back to work.
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Lurker: The most dangerous of the basic sea units. |
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#33 |
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Look out behind you!
Join Date: Nov 2001
Location: Rudolph's stable
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The metric system strikes again.
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#34 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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Goddamn those metrics. Space in that game is overwhelming enough without a bunch of ferrin' metrics in it.
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Lurker: The most dangerous of the basic sea units. |
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#35 |
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Still not even as ugly as Lurker
Join Date: Nov 2001
Location: Nowhere...
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wait till you have to take out a satellite station with frikking laser beams..
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#36 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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Ok I checked it out at lunch. I did have a metric misunderstanding. The thing is last night I killed all the initiate ships that "protect" the spies. I was locking in on them at just under 10K meters and most of the fighting didn't occur until they got to 1500 meters or so. I never got to the ideal range and never would in my ship. I still killed them all, although it was difficult. I suppose I just needed to keep approaching the spies b/c they were further away than I thought.
Anyway, at lunch today I couldn't kill all the initiate ships and got podded for the first time. For those of you who haven't played, when your ship gets destroyed you are left in a pod that can still travel. If your pod gets destroyed you are killed, which can have even greater consequences than losing your ship. NPCs don't destroy pods, so newbies in high security areas don't really have to worry about dying. As I'm limping along in my little pod someone starts chatting with me and asks me what happened, how's it going, etc. Then he gave me 200K and said buy a better ship. I already had about 350K, which was really enough to do that, I think, although I would have been in trouble if that ship got destroyed. Very nice thing that guy did. Plus now I know how to repair and refit the ship. Woohoo.
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Lurker: The most dangerous of the basic sea units. |
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#37 |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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yah, a better ship is crucial for anything but mining, and needed for that also
you can get insurance on your ships, on a cheap ship it will pay for getting it diestroyed Jon Miller
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I am Jon Miller. |
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#38 |
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Still not even as ugly as Lurker
Join Date: Nov 2001
Location: Nowhere...
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Well I rejoined lastnight (for at least a month).
The first time you lose a ship really sucks (even if you have insurance). Trick is to realise when you're going to get beat and warp out right then, as it takes a while for the drive to engage! |
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#39 |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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What is your name?
JM
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I am Jon Miller. |
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#40 |
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Still not even as ugly as Lurker
Join Date: Nov 2001
Location: Nowhere...
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Vonner, I'm Gallente and in the Centre for Advanced studies corp.
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#41 |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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well, I met Nav
we should all be on a CG channel I made one called CG-NET, but I don't know if I did everything properly JM
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I am Jon Miller. |
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#42 |
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Hooray for Earth!
Join Date: Dec 2001
Location: I was in the turkey!
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Nav or anyone, is there still a 30 day or so trial for it? I'd like to give it a try.
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Qweeg is still something else. Still something else entirely. |
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#43 |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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yeah
14 day I think JM
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I am Jon Miller. |
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#44 |
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Look out behind you!
Join Date: Nov 2001
Location: Rudolph's stable
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Are there different servers? If so, which one is everyone on?
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#45 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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There are only two servers, one of which is a Test server. Just log on to Tranquility.
DaShi, PM me your e-mail address and I will send you the invite for the 14 day trial.
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Lurker: The most dangerous of the basic sea units. |
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#46 |
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Look out behind you!
Join Date: Nov 2001
Location: Rudolph's stable
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So what about the races? Do I have to be Gallente to play along or can I be someone else?
Also, I'm a bit sad I can't be a fighter pilot. That's what I'm good at. |
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#47 |
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colossal bender
Join Date: Jul 2003
Location: In front of my computer
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you can be whatever you want
RP wise Gallente and Minmater are freinds... but you can do whatever you want (And many do) JM
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I am Jon Miller. |
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#48 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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You can be whatever you want. In the end I don't think it matters. Nav and I are Gallente. I think JM is Minmatar, but I'm not positive about that. When you do your character selection, you will see the numbers vary for various attributes (memory, perception, intelligence, willpower and charisma, plus maybe one other that I can't recall). You attributes affect the speed at which you train different skills and the higher the attribute number the faster you will train the skills that rely on that attribute. The general consensus seems to be that it is good to start with balanced stats with the exception that charisma need not be high b/c there are currently a lot fewer skills that rely on charisma. As you play the game, you will be able to increase all the numbers anyway.
You can be whatever you want, but combat is not twitch based like space in SWG. It is more skill, equipment and strategy based from what I can tell.
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Lurker: The most dangerous of the basic sea units. |
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#49 |
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CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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Also, you will see that skill training continues while you are offline. Therefore it is a good idea to make sure you are in a position to be training constantly while offline. What I mean by that is each skill has 5 levels to train and the lower levels train really quickly (maybe 15 -20 minutes for level 1 and an hour or so for level 2). So unless you have a level 3 training (those take maybe 5-8 hours depending on your attributes) available when you log off for the night, you will have downtime when your current skill finishes because you cannot queue the training. It is ok to switch training mid-stream from one to another because you do not lose whatever you have accummulated.
Personally, I'd train frigate operations for whatever species you choose. By the time you finish the tutorial you'll be close to level 3 in that and will be qualified to get a decent ship right off the bat. Do the level 3 and higher stuff while you're sleeping and do the quicker stuff while in-game so you can change when the training finishes.
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Lurker: The most dangerous of the basic sea units. |
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#50 |
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Look out behind you!
Join Date: Nov 2001
Location: Rudolph's stable
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Downloaded and installed the client but had to run some maintainence on the PC last night so I didn't have time to kick off the tutorial.
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