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#1 |
Die Müfzwerge
Join Date: Nov 2001
Location: Drowning in a sea of retarded sexuality and bad poetry
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The Casual Collective have released their latest online game. The Space Game. It's a single player strategy game where you have to build structures in space, mine rocks and defend your base from pirates.
Quite a lot of fun! |
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#2 |
CG Economist & Canadian of the Year
Join Date: Apr 2005
Location: Away way off, Across the seas and such, Lies the little flat land, of the Dutch, Dutch, Dutch
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Why anyone would waste time playing a space game is beyond me.
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Lurker: The most dangerous of the basic sea units. |
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#3 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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So you are enjoying it?
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#4 |
Cutie of Hearts
Join Date: Feb 2002
Location: my karma ran over my dogma
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do you advise starting with the just Speed Mining bonus mission first?
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WHEN A JOKER SWALLOWS, HE DOES IN JEST RELATIVISM IS AN ABSOLUTE VALUE ALL TWATS IN THE DARK ARE GAY Nostalgia isn't what it used to be THIS IS MY LAST POST !!! |
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#5 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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I did a few of the missions then tried some of the other modes.
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#6 |
Registered User
Join Date: Nov 2001
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Can't get past mission 6. At some point there are no more mother ships coming and i have no clue what to do
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#7 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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That sounds like a bug.
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#8 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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I just did that mission again fine.
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#9 |
Registered User
Join Date: Nov 2001
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How many waves are there?
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#10 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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5
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#11 |
Ho Ho Ho
Join Date: Jan 2003
Location: In hiding.
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Interesting game.
__________________
Try http:/wordforge.net/index.php for news and debate. |
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#12 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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Last mission is very hard.
Suggestion for people with problems in missions is to reload the whole game rather than just restart the mission... |
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#13 | |
Registered User
Join Date: Nov 2001
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Quote:
5 motherships detected 5 motherships detected 5 motherships detected 5 motherships detected 5 motherships detected 10 motherships detected ????? After that I'm left waiting forever... |
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#14 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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I don't get 10 motherships detected!
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#15 |
Registered User
Join Date: Nov 2001
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Ok, made it.
Apparently if you take too long to kill the first waves a sixth one arrives and from then on you're screwed even if you kill them all. Guess using repair stations was wrong ![]() |
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#16 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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#17 |
Cutie of Hearts
Join Date: Feb 2002
Location: my karma ran over my dogma
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still practising on the speed mining (only short playing windows between work, or I get scolded by the boss)
interesting fact: a basic miner costs 45m to build, and mines 8m per minute, basic consumption 1 energy you can now: 1. build two more 2. upgrade the one you have 1. spend 90m, mine 240mpm use 3e (total health 900 in case of attack) 2. spend 100m, mine 200mpm use 1e, health 500 so, they say in general is better to upgrade structure rather than build many basic ones. in this case tho, it looks that spending 10% less minerals you mine 20% more and they're 80% harder to destroy, at the cost of a triple energy consumption for energy stations it's different building one new costs the same as one upgrade step basic: 30% production 4e storage (H600) Lev2: 70% prod 9e storage (H800) 2 basics: 60% prod 8e storage (H1200) as claimed, when needed it's better to upgrade the first station at first sight, what you spare by adding two more miners instead of upgrading your first one, is offset by what you need to spend to upgrade the station to meet the extra energy requirements of the 3 I'm trying to figure whether one station is enough to feed 3 miners without reducing their productivity because of energy shortage
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WHEN A JOKER SWALLOWS, HE DOES IN JEST RELATIVISM IS AN ABSOLUTE VALUE ALL TWATS IN THE DARK ARE GAY Nostalgia isn't what it used to be THIS IS MY LAST POST !!! |
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#18 |
Cutie of Hearts
Join Date: Feb 2002
Location: my karma ran over my dogma
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efficiency test on stations
basic (30% eff) produces ~100 energy in one minute Lev2 (70% eff) produces ~240 epm damn, I dried up the asteroid so the miners stopped consuming energy before the experiment was over ![]() have to redo it all
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WHEN A JOKER SWALLOWS, HE DOES IN JEST RELATIVISM IS AN ABSOLUTE VALUE ALL TWATS IN THE DARK ARE GAY Nostalgia isn't what it used to be THIS IS MY LAST POST !!! |
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#19 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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#20 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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I hadn't even realised you could upgrade the miners.
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#21 |
Registered User
Join Date: Nov 2001
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I did, in the last mission..
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#22 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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I think it might make the last mission more possible.
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#23 |
Cutie of Hearts
Join Date: Feb 2002
Location: my karma ran over my dogma
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OK
Stations: basic 101epm Lev2 235epm Lev3 336epm 100% = 336epm 10% = 33.6epm all fits miners consume their nominal energy every 3 seconds so a basic miner doing 80mpm, actually beams up minerals in bursts of 4m every 3 seconds consuming 20epm an upgraded miner beams 10m every 3 seconds, making it 200 mpm at the same 20epm. In theory a basic station copuld power 5 basic miners The problem is that they might "flash" all at the same time, requiring 5e simultaneoulsy, while the basic station only stores 4 this causes delays in the operativity of more than 3 miners connected at the same stations reducing a bit their overall productivity probably the best bid for the quickest startup, is thus to build 3 miners, then upgrade them, then upgrade the station before building more of course, if you have only one station, the miners stop to get power while you upgrade it. so it could be even better to build a second station before begginning to upgrade them, in order to always have at least one up OTOH, reconsidering it all, 5 not optimally powered basic miners could still be better than 3 having energy available at any moment while the station wastes its excess as it can't stor it. will have to run comparative tests
__________________
WHEN A JOKER SWALLOWS, HE DOES IN JEST RELATIVISM IS AN ABSOLUTE VALUE ALL TWATS IN THE DARK ARE GAY Nostalgia isn't what it used to be THIS IS MY LAST POST !!! |
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#24 |
Cutie of Hearts
Join Date: Feb 2002
Location: my karma ran over my dogma
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one last catch:
as astros dry up you could avoid destroying stations to relocate them, as you can extend the reach of the existing ones using relays but once the astros in range of a miner dry up, you have to recycle it and build a new one near a fresh asteroid - you get back the full minerals spent to build a basic structure - you only get back half of the extra m spent in upgrades basic miner: spend 45, get back 45 upgr. miner: spend 145, get back 95 (lose 50) as I said you don't need to recycle stations, but just in case basic: spend 200, recycle 200 Lev2: spend 400, recycle 300, lose 100 Lev3: spend 600, recycle 400, lose 200 and Energy Stores basic: spend 300, recycle 300 Lev2: spend 800, recycle ZERO, lose 800 (!) so, upgrading a miner allows you to sap minerals quicker without running short of energy. this can give you a head start expanding, but could cost you a bit in the long term should you need to relocate miners
__________________
WHEN A JOKER SWALLOWS, HE DOES IN JEST RELATIVISM IS AN ABSOLUTE VALUE ALL TWATS IN THE DARK ARE GAY Nostalgia isn't what it used to be THIS IS MY LAST POST !!! |
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#25 | |
Registered User
Join Date: Nov 2001
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Quote:
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#26 |
Cutie of Hearts
Join Date: Feb 2002
Location: my karma ran over my dogma
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SM (speed mining) startup tests
building a miner takes more energy than operating it pause, place 4 miners they come up after 10-16-23-30 seconds, 68m stored place 4 miners one by one (wait till one is up before pausing and placing the next) 5-12-20-30 seconds, 76m stored you only gain 8m for the slightly earlier operativity of the first 3
__________________
WHEN A JOKER SWALLOWS, HE DOES IN JEST RELATIVISM IS AN ABSOLUTE VALUE ALL TWATS IN THE DARK ARE GAY Nostalgia isn't what it used to be THIS IS MY LAST POST !!! |
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#27 |
Registered (alcohol ab)User
Join Date: Nov 2001
Location: People's Republic of Salford
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It looks like this thread has descended into numerical gibberish
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#28 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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Last mission I can survive until there are 3 minutes to go. That massive wave of yellow disk things at about 12 minutes is totally devastating.
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#29 | |
Cutie of Hearts
Join Date: Feb 2002
Location: my karma ran over my dogma
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Quote:
If that annoys you so much, OK, I'll keep the tables for myself thanks funko for pointing out the game
__________________
WHEN A JOKER SWALLOWS, HE DOES IN JEST RELATIVISM IS AN ABSOLUTE VALUE ALL TWATS IN THE DARK ARE GAY Nostalgia isn't what it used to be THIS IS MY LAST POST !!! |
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#30 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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20 seconds. GAH!
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#31 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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No, your updates are useful MoSe.
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#32 | |
Registered User
Join Date: Nov 2001
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Quote:
I'm going with a ~1000 minerals per minute setup, maybe I should try more? Problem is I end up depleting asteroids and expanding messes up with defensive placement... |
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#33 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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Done! Woo.
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#34 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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I was getting ~ 3500 minerals per minute in the early game.
I think the secret is continued expansion, keeping your energy generators spread out, mix up your defensive structures. Kind of like in WCIII, expand to a new area, build up a new base there. Turtling gets you killed on that mission, when I succeeded I think I'd mined virtually every bit of every asteroid in the system. |
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#35 |
Ho Ho Ho
Join Date: Jan 2003
Location: In hiding.
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I haven't really spent a lot of time on this only played a few times but the third mission seems A LOT harder then the second mission.
Edit: I just replayed the third round and it was surprisingly easy once you upgrade your miners.
__________________
Try http:/wordforge.net/index.php for news and debate. Last edited by Oerdin; 14-02-2009 at 02:51:42. |
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#36 |
Ho Ho Ho
Join Date: Jan 2003
Location: In hiding.
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Mission 6 is fucking hard.
__________________
Try http:/wordforge.net/index.php for news and debate. |
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#37 |
Ho Ho Ho
Join Date: Jan 2003
Location: In hiding.
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Now on mission 9 the final mission.
__________________
Try http:/wordforge.net/index.php for news and debate. |
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#38 |
Registered User
Join Date: Nov 2001
Location: updated his email address and can look but not post
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I got 6 once I built a certain structure I didn't think there would be much use for.
Nine is just plain hard. I can't seem to recover/reset my password for that site, which I guess is only a minor inconvenience. |
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#39 |
Pubs Minister
Join Date: Mar 2005
Location: Banned
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This game really is disappointing in its longevity.
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#40 |
colossal bender
Join Date: Jul 2003
Location: In front of my computer
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Got to 9 with on yl aproblem with taht super mothership attack.
JM
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The G in Greg stands for Gaylord. |
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