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Old 03-01-2007, 19:07:18   #1
Scabrous Birdseed
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Post Free Game of the Week - Tower Defence

Sorry about last week. I was away.

Anyway, this excellent strategy game is apparently based on a Warcraft 3 mod, but it stands on its own and is more addictive than most similar excercises. Early decisions will greatly influence what happens in the end...

http://www.jeannettevejarano.com/gam...r-defence.html
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Old 04-01-2007, 11:18:29   #2
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hmmm...

67, I let it run longtime in bkg while working!
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Old 04-01-2007, 11:54:00   #3
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That's what so great about it!

My record is like 72. Apparently it's possible to get like 80 without cheating and closer to 90 if you extract the SWF file and place guns "on top" of the place where the monsters enter.
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Old 04-01-2007, 12:02:28   #4
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definitely requires an upgrades chart
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Old 04-01-2007, 12:11:44   #5
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ummm... the damages reported on the buy/upg button do NOT match those reported for the existing tower after the upgrade....
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Old 04-01-2007, 12:12:25   #6
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58 upgrades are the secret
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Old 04-01-2007, 12:13:50   #7
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Quote:
Originally posted by MoSe
ummm... the damages reported on the buy/upg button do NOT match those reported for the existing tower after the upgrade....
True.
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Old 04-01-2007, 12:28:48   #8
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68...
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Old 04-01-2007, 12:45:51   #9
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Old 04-01-2007, 12:57:54   #10
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I really shouldn't have built that fire tower, it was the second last one I built they are expensive and shit and it heralded the beginning of the end. I think fully upgrading a green tower for 9000 damage is a lot better value than the 3000 tower, but I still want to build one of them...
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Old 04-01-2007, 13:08:37   #11
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Just got 80 for the first time.
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Old 04-01-2007, 13:10:16   #12
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It's a bit cheaper than the 3000 tower (2700 or something total). The 3000 tower twice upgraded, on the other hand... (No, I've not seen it either. )
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Old 04-01-2007, 13:32:15   #13
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Awesome damage, but the range is rubbish.
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Old 04-01-2007, 13:37:54   #14
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Quote:
Originally posted by Scabrous Birdseed
True.
actually, almost only for Nature T's, the other 2 elements are pretty accurate
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Old 04-01-2007, 13:41:45   #15
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Quote:
Originally posted by Funko
I really shouldn't have built that fire tower, it was the second last one I built they are expensive and shit and it heralded the beginning of the end. I think fully upgrading a green tower for 9000 damage is a lot better value than the 3000 tower, but I still want to build one of them...
still haven't managed to collect the 3000 tower data
Code:
$upg  $cum  Tower           rng  dmg
  15    15  Small Nature    100    5
  20    35  Large N.        100   10
  40    75  Great N.        110   20
  80   155  Master N.       150   90
 160   315  Master N.       170  300
 320   635  Enchanted N.    190 1013
 640  1275  Supernatural    200 1458
1100  2375  Living          215 9000
            
  18    18  Small Fire      100    4
  20    38  Large F.        100   12
  30    68  Advanced F.     100   36
  50   118  Great F.        100  108
  80   198  Super F.        100  300
 600   798  Century Inferno 110 2056
1500  2298  Fire Lord Elem. 120 7021
            

  10    10  Water           100    5
  20    30  Cold Water      150   15
  40    70  Ice             150   45
  80   150  Frost           180  135
 160   310  Master Ice      200  405
 320   630  Termination     200 1215
 730  1360  Ultimate Ice    200 3342
1000  2360  Ultimate Ice    215 6684
1000  3360  Ultimate Ice    300 7335
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Old 04-01-2007, 13:53:15   #16
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up to lev.5 water ones have better range and damage, and are also cheaper except for Fire #4 & #5

W6 is better than N6 in all stats, but F6 doubles their damage, although it costs more (forget the range, with fire)
then the most advanced steps vary a lot, in # and progression
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Last edited by MoSe; 04-01-2007 at 13:57:28.
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Old 04-01-2007, 14:02:09   #17
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75 best score so far, pretty much using only green towers, and a blue to start.
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Old 04-01-2007, 14:05:03   #18
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The range makes a huge difference. The 3000 cannon might be dealing 15,000 at level 2 but it can only project that 100. With the blue/green you can hit the things for almost the entire screen distance.

90,000 damage would be awesome but I don't see how you can save up 15,000 to get that and even then it'd only work at range 90.
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Old 04-01-2007, 14:06:48   #19
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If you place it in the middle of an U-bend, it would still keep the invaders under fire for a good while
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Old 04-01-2007, 14:18:46   #20
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53 on first attempt
I thought it would never end, and when it did, it did with a shitty score ... humpf....
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Old 04-01-2007, 14:33:20   #21
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Also interesting to consider

1xN8: $2375 Dmg9000
2xN7: $2550 Dmg2916
4XN6: $2540 Dmg4050
N7 wouldn't be worthy to get from N6, except as necessary step to get to N8

1xF7: $2298 Dmg 7021
3xF6: $2394 Dmg 6168 (not that lame)
Wanting Fire (why tho?) you might consider immediately fielding a new one after F6, rather than waiting the $1500 lump to accumulate fruitlessly

1xW9: $3360 Dmg 7335
W8+6+5: $3300 Dmg 8404
considering only damage, you'd better spend the $1000 on new WTs rather than getting the last W9. I haven't tested which is the actual difference in reach on the game map, between 215 and 300. And remember that you won't fire again till previous bullet hits, slowing the fire rate at longer ranges.
One W8 is instead better in damage than the same priced combo W7+6+5, Making W8 the natural goal for water, except that at that price N (and F, range apart) are better.
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Old 04-01-2007, 15:18:42   #22
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74, at first attempt after the time invested analysing, while you were playing....

at higher levels the earnings from the kills doesnt' increase the same way their toughness does - when you fall short of killing power, you can't wait for the Living Tower upgrade and rows of Enchanteds won't fill the gap
maybe you should indeed plan well in advance to get the ultimate ones

BTW, 215 is enough to reach all the corners from the middle
Range 300 would only be required for those placed near the entrance, to keep being effective on the invaders who made it past the upper straight
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Old 04-01-2007, 15:21:37   #23
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good to see MoSe has made a bright start on his 'stop wasting time at CG' resolution
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Old 04-01-2007, 15:27:09   #24
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I basically worked that out intuitively as I was playing.

On my 75 go 1*W8 is the first thing I built, because Natures are too weak early on then I built only N9s when I got my highest score, and placed everything in the center of the map, or as close as possible.
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Old 04-01-2007, 16:10:33   #25
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Fuck any game that makes you do this much math.
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Old 04-01-2007, 16:10:38   #26
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75 after a few try outs. For a moment I thought it was just a matter of keeping on building and upgrading the green towers, but eventually you can't build them fast enough to keep track. Or i should place them better.

Oh, and @ KG
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Old 04-01-2007, 16:19:42   #27
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I also already failed in my resolution to lower risks and strains:
I had 500 CHF (300+ish ) spare from last time, and rather than change them in the bank, yesterday (AFTER passing my doc's check) I went to Lugano, won more than 2k and got back at 5am...
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Old 04-01-2007, 16:24:13   #28
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I got 81 just now.

I'm not going to spoil it for you but there's another factor you must take into consideration that might be one of the most important.
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Old 04-01-2007, 16:24:21   #29
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risks and strains?

BTW, the proper attitude to take is that it is just a stumble... not a collapse.

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Old 04-01-2007, 16:27:29   #30
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extracting the SWF file?

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Old 04-01-2007, 16:30:16   #31
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http://www.jeannettevejarano.com/tower-defence.swf

D'uh. (I wasn't using that to score my result though.)
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Old 04-01-2007, 16:31:37   #32
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72, with a strat of sticking only to the fully upgraded nature.... obviously I'm missing the last extra notch here

full nature has the best damage (it's shite in the meantime but great at the end)

I'd say positionning near the curves is great (more shots) but you loose on the distance
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Old 04-01-2007, 16:56:56   #33
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ok I just got 75 despite having to stop playing at 55 and go and look at something work related. Think I have worked out Scabby's secret extra factor.
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Old 04-01-2007, 17:03:15   #34
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I'm struggling to find a strat allowing me to pass 5-10th level using only 2 natures in the middle and not losing any life...
so far I think beginning with an Ice tower is unavoidable

Fact is, you get money from kills, and what you can spend is a given.
If you leave some invaders thru you also lose its reward, on top of 1 life.
So, I thought, planning from the start to spend only what strictly necessary, making it effective thru good placement, might give you that money edge past lev.65 to pay for the 15000 upgrade before it's too late.

as Funko also pointed out, a dmg 9000 gun covering only 50% of the track is as good as a 6000 one covering 75%
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Old 04-01-2007, 17:04:11   #35
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Old 04-01-2007, 17:13:55   #36
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Yeah, i found you had to start with one blue.
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Old 04-01-2007, 17:15:52   #37
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but only pay 2 upgrades, then go for greens
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Old 04-01-2007, 17:58:20   #38
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75 still. hmm
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Old 04-01-2007, 19:53:01   #39
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Quote:
Originally posted by Funko
Yeah, i found you had to start with one blue.
It's actually completely possible to just use greens. Somone in this thread is on the right track...
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Old 04-01-2007, 21:22:15   #40
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Old 05-01-2007, 03:46:23   #41
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75 the first time, 81 the second. Probably can go a bit higher, but not a whole lot. The math doesn't work out much above that.
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Old 05-01-2007, 08:20:13   #42
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there aren't many variables to play with so it must be related to
- number of shots (itself related to the distance to the target)
- possible combo (ex. having all type of towers shooting make increasing damages, but it doesn't seem so)
- price/damage ratio of upgrades

so, in all, placement and choice of towers. I know, I'm brilliant.
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Old 05-01-2007, 08:54:35   #43
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MoSe's covered choice of towers, so what does that leave?
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Old 05-01-2007, 09:01:42   #44
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Quote:
Originally posted by maroule
- number of shots (itself related to the distance to the target)
That's not how the number of shots is calculated.
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Old 05-01-2007, 09:12:34   #45
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81 with the new technique
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Old 05-01-2007, 09:22:11   #46
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Quote:
Originally posted by Scabrous Birdseed
That's not how the number of shots is calculated.
then it's rotation speed of turret / inner capability of each turret

nature ones look the slowest to rotate.

Mose was underlining that you only shoot once the previous shot has reached target so that leaves us with a big bonus for quick fire once you get a long reach. Shots seem to be travelling at the same speed.
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Old 05-01-2007, 09:23:23   #47
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That's not it either.
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Old 05-01-2007, 09:26:10   #48
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I got 77 with poor placement

You can only place 2 of the gray 9090 damage ones, and I think that they are likely not better than a fully upgraded green one.

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Old 05-01-2007, 09:29:59   #49
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btw, I found that out the hard way when I tried to place my third grey, and it eliminated one of my first two.

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Old 05-01-2007, 09:30:37   #50
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I think that's a bug, I had 2 green towers vanish once, but it didn't happen again.
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