Thread: Civ V Announced
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Old 22-03-2010, 14:05:27   #34
Greg W
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Join Date: Nov 2001
Location: Down Under
See, I'm not sure I ever broke it down that far tbh. About the furthest I'd go is not trading techs with wonders I was currently building (until it was too late for someone else to build them) or trading super military techs.

I guess I see your point on harder difficulty levels, but then to an extent that could be applied to anything, like giving world maps away, giving open borders and so on.

Dunno, did you ever hear a developer say that, or is that just your (or other people's) guesses? AI is always hard to code, but to me tech trading is probably (I've never coded AI so I am guessing) simpler than some of the other things you need to teach the AI to do.
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