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Old 25-03-2005, 19:33:39   #27
Qaj the Fuzzy Love Worm
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Join Date: Jan 2002
Location: Gnawing at your brain
Elite clone (traditional wireframe) shouldn't take too long, if you skimp on the details. Just make one kind of ship ( make it a wedge for the sake of simplicity and speed) have a spinning cube for a station and a circle for the planet. Once you've got that simulated and your ship flying, add details as you see fit.

From there, add systems/sectors, more stations, different ship models, texture map the whole thing, and there's the space sim part of an X clone

Of course, I haven't started on any of that, so what do I know of how difficult it is? I'm currently working on icosahedrons, dodecahedrons and hexecontahedrons right now, with a view to, well, something. The math is interesting *NERD ALERT*
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