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Old 08-04-2004, 15:56:00   #28
Mightytree
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Join Date: Nov 2001
Location: Cuba
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Bugs: Sacred's closed "a.net" is a horrific experience. It isn't just lag and issues related to popularity. The code is so buggy there have been problems like: people seeing other characters as stick figures (yes, stick figures), frequent character save file corruption, unsolveable quests, and more.

Perhaps worst of all, in Sacred's closed play you cannot create your own games. Ascaron creates a certain number of games and that's it. You either join a game in progress or you don't play. Furthermore, since there are no level restrictions on games, you can join a game as a level 5 player and it can be filled with level 80 players. Players of that level are common since there are so many exploitable bugs that there are already people level 120+.

Or even worse, sometimes you cannot even find a game that doesn't have pretty much everything good wiped out. It is VERY lame.

Sacred's single player and open multi player are also buggy as hell. Quests break FREQUENTLY. I would estimate that about 30% of the quests I attempted would break when it came time to complete them. Horses (which are supposedly one of the key features of the game) are coded so badly they are virtually worthless. Dismounting is buggy and often doesn't work until the 6th time you click the dismount button (all the while, you're getting whaled on) and in multiplayer sometimes your horse breaks so badly that you cannot even use it until you reboot the game.
Right: A.net is indeed a horrific experience. But most issues are related to either Ascaron having too few servers at the moment (like the cannot create own games issue, AFAIK that'll eventually be fixed) or the way quests are implemented in MP. He's right that quests do indeed break frequently in MP, especially if someone who didn't join the server first tries to do them.

Wrong: Stick figures, haven't really seen that yet. But I know Ascaron have built in MP-cheat protection that may cause weird affects, including possibly this one. Character save file corruption has been fixed AFAIK. The level 5 character joining a game with all level 80s is bullshit. Theoretically it's possible, but why would a high level character enter a low difficulty game? It doesn't make sense. The exploitable bugs that make you level quickly he mentions are fixed. In fact people are now complaining that there's too little exp in MP (and actually they're right). Also, once MP is running more stable and most bugs are fixed there will be a character reset. Ascaron have already announced that. Entering a game where everything has been wiped out is not possible. Monsters respawn. Single player is not buggy as hell, haven't had problems with it at all. Horses aren't a key feature of the game. Once again, that's bullshit. Yes, they *are* buggy and more annoying than useful, but nobody forces you to ride one. I didn't.


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2) Gameplay: Sacred's gameplay is shallow and limited. Each class has 15-20 abilities but that is deceptive. Generally, 3 or 4 of them (at least) are generic abilities that are shared with numerous classes (hard hit, multi hit, attack, and a few others). There is no mana but instead every ability has a recharge time (you use it once and then you cannot use it for another X seconds). This is the case even for melee abilities. You can create "combos" which are basically just macros that allow you to use an ability 2 to 4 times in a row. After that, the combo/macro has a regen time of 1-2 minutes.

Worst of all, you start with 1 ability hot key and you gain more as you level up. You max out at 5 hotkeys. Yes, that's right- just 5 hot keys. Since you have to use combos if you ever hope to win a battle, you are basically looking at never being able to have more than 2 or 3 abilities hotkeyed (2 or 3 hotkeyed not as a combo, and then 2 or 3 combos).

This makes being a mage with 20 spells pretty darn useless since most of them you cannot conveniently use at all.

It also doesn't have a "quick menu" for abilities so you cannot use them that way either.

While I'm talking about the hotkeys, they are also non configurable. Your ability hotkeys are HARDCODED to 6, 7, 8, 9, 0. IMHO those are very inconvenient buttons to hit with your left hand since your left hand also needs to be hitting TAB (for the map) and ALT (for items) just like in Diablo 2.
Right: I've tried very hard but I cannot agree with any of this.

Wrong: Uh, actually, he's not really wrong about what he says here. He'll just have to accept the fact that Sacred isn't Diablo and that it works differently, as Vincent already said. If each class has 15-20 abilities and 3-4 are generic, that leaves 11-16 class dependant ones. So? Is that supposed to be an argument against the game? Yes, there are recharge times and there are combos, and they work as they work. What's the point? It's Sacred, not Diablo. Hotkeys: No character will ever need more than 5 of them, not even Battlemages because they have to specialize in a school and a couple of spells if they want to be efficient. Yes, they are hardcoded. Diablo 2's hotkeys were also hardcoded to F1-F8 for a long time. In fact if I still played D2 I'd still use the F keys over any other ones because I'm used to using them. Needless to say I have absolitely no problem with the hotkeys in Sacred. If that guy does, then he sucks worse than OW.

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I could go on but I'm already getting pretty verbose.
Agreed.

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Sacred was created by a German company called Ascaron. They are total n00bs and it showed. I would go into some of the exceptionally sleazy and deceitful things Ascaron has already done but that would make this post even more of a novel.

All in all, Sacred is Yet Another Crappy Attempted Diablo Clone. It is amazing to me that so many people in the world love to rag on D2 for being "simplistic" and yet nobody can seem to rip it off to make anything even 1/100th as good.

The final thing I will mention is this:

Playing Sacred for a few days is what made me decide to re-install D2 after having not played it for 6-12 months.

I'm having a BLAST with D2 and will be uninstalling Sacred and selling it back shortly.

I'd say that right there speaks volumes about Sacred.

I could go on listing all the unbelieveably painful flaws with Sacred but hopefully you get the picture. It is a sloppily made game that is not even very fun when it DOES work.
I'm gonna make this short. I too have my problems with Sacred. It's very, very far from being on the same level as D2. Mainly not really because it was sloppily implemented, but because some things were already badly designed. The implementation can be fixed with time, but the design can't and won't be. I've read today on the official forums that there are no plans to change the way saving your quest status in MP is handled (i.e. only the host can). And that's a major MINUS for the future of this game.

But as far as that guy is concerned ...

He's a moron. He probably feels right at home in Battle.net. Don't listen to him.
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Last edited by Mightytree; 08-04-2004 at 16:27:36.
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