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-   -   Baldur's Gate (http://www.counterglow.com/forum/showthread.php?t=917)

King_Ghidra 04-01-2002 16:19:19

Baldur's Gate
 
So anyone play this? Like it?

I really got into this again recently (now that i've replaced my burnt out athlon). I used to play a lot of AD&D back in the day, so i was slightly presupposed to enjoy it. (Actually i really liked Eye of the Beholder on the amiga back in the day too.)

I think it's a really nice implementation of the RPG. Nice graphics user-friendly, hard, and occasionally frustrating, but also very rewarding. The whole thing just exudes a lot of care and effort in its making.

Now i'm talking about the original here, not Baldur's Gate II (which i seem to remember seeing Rachel play round at MikeH's when she was on her grand tour ) I plan to carry my party forward into Baldur's gate II when i'm finished but i want to get full enjoyment out of the orginal first.

Beta1 04-01-2002 16:21:46

Then you should realy get the tales of the sword coast add on for the extra experience points if not the fantastic story line.

On the down side you can only carry the player character into BG2 and teven then you lose all your equipment (part of the story I'm afraid).

Funkodrom 04-01-2002 16:24:58

Quote:

Originally posted by King_Ghidra
Now i'm talking about the original here, not Baldur's Gate II (which i seem to remember seeing Rachel play round at MikeH's when she was on her grand tour ) I plan to carry my party forward into Baldur's gate II when i'm finished but i want to get full enjoyment out of the orginal first.
You might not believe this but for brief periods of her time here she wasn't playing Baldurs Gate II, she was sleeping.

King_Ghidra 04-01-2002 16:27:54

Quote:

Originally posted by Beta1
On the down side you can only carry the player character into BG2 and even then you lose all your equipment (part of the story I'm afraid).
curses!
it doesn't say that on the box :mad:

Venom 04-01-2002 16:29:05

I'm in the middle of playing BG2. Of course I'm in the middle of playing like 3 other games too.

Funkodrom 04-01-2002 16:46:22

Having seen the start of Baldurs Gate 2 that does make sense.

Actually I started playing it. Got round about three corners or something before one of my party nearly got killed. Not my fault I didn't think, he got a couple of criticals on him but apparently that means I'm the worst Baldurs Gate player ever. *shrug* :( Personally I blame my teacher.

Aside from that few minutes I've never played any of this kind of RPG as a computer game which is weird because I'd probably quite like them bearing in mind the amount of time I've spent playing real RPGs in my time. Might borrow Shakey's BGII disks, I've got my save game on my PC still and I should be able to heal whoever it was that was nearly dead somehow I think. Actually I never really understood why Rachel thought things were going so disasterously. To be honest I really didn't have a clue what was going on though. :D

Only problem with it for me really is that I find the AD&D magic system quite unintuitive, and annoying. Well in the real RPGs I do anyway, and the system looks pretty much identical. Having to sleep to memorise spells etc just seems so absurd. What do they do? Put learn as you sleep cassettes into their Walkmans at night? I'm not sure I'd be able to avoid all spellcasting in a full game of BGII so I'd probably have to learn it. I have a quite strange dislike for magic users as PCs as King_Ghidra knows.

Beta1 05-01-2002 14:47:06

Then play as the new scorcer class - when you gain a level you get new spells automaticaly, a bit like a priest but you dont have to memorise them and can cast them repeatedly. the down side is you dont get any choice of which you get (like a druid) and dont get a lot and cant learn more through scrolls. Also cant double class them.

DaShi 06-01-2002 08:41:58

You can choose Sorc. spells. But you only get to choose a few per level. I think up to 6 in each level, if you have Throne of Bhaal. The Sorc. is my favorite for the very reason that he doesn't have to memorize spells. But I usually keep one minor spell caster for the variety in my party (Imoen or Jan), but I rarely keep up with them or use their spells unless its a big battle or needs a special spell my sorc. doesn't have (ie. invisible stalkers for Mind Flayers).

Greg W 06-01-2002 21:18:28

Yeah, played BG, skipped TotSC (the expansion - Tales of the Sword Coast), started a new character for BG II SoA (Shadows over Amn) as I really liked the idea of an Undead Hunter (or whatever they're called), finished SoA, bought ToB (Throne of Baal), and never got around to playing it for one reason or another.

IMHO, and taking into account that I haven't played either expansion, BG II is much much better than BG, mainly due to a much better storyline. BG gets a little hack and slash-ish, you seem to spend all your time wandering through endledd variations of wilderness areas for no purpose other than to get to the next wilderness area, so that in the end you can get to your goal. BG II is much more focused in that regard.

And of course there's the romance subplots - they're rather ammusing. :love:

NPCs are also much better fleshed out in BG II - they actually have spats between themselves, which is cool, and much better interaction with the PC.

Definately some of the best RPGs I have played, along with (in no particular order - and just in case anyone is after alternatives):
Planescape: Torment - great storyline, even if I did get bored with it
Darklands - roleplaying in medieval germany as they perceived it back then - brilliant even if it is old
Ultime IV, V, VII & Underworlds I and II - one of the best series
Icewind Dale - nice little hack and slash, even if the story was a bit thin. Uses the BG engine from memory.

Mightytree 06-01-2002 21:37:28

Good taste, Greg. ;)

Ultima Underworld 1 was actually the first computer game I really got addicted to. I played it 24/7. And Underworld 2 was even better. Too bad a 3rd part was never released. Darkland was really cool too, although it didn't get any good reviews back then IIRC. I liked it a lot though. P:Torment was excellent.

Some other RPGs that were/still are pretty cool:

Fallout 1/2
Wizardry 7 (another old timer ... :D)

Shining1 06-01-2002 23:52:31

If you're enjoying BG, then definitely finish it, because you'll enjoy BG2 so much more:).

Sorcerors are good for two reasons - firstly you don't have to memorize spells carefully at the end of each day, and secondly you get a lot of flexibility with what you cast during the day. So if, for instance, you have 4 first level spell castings, you get a choice of casting Identify 4 times, or Magic Missile 4 times, or each spell twice, instead of having to memorize a pre-decided number of each and possibly end up not using them all.

Foetus 07-01-2002 01:27:47

I've completed Balders Gate, Tales of the Sword Coast, Balder's Gate 2, Icewind Dale, Heart of Winter, Trials of the Luremaster and Planescape: Torment. They're all very good, with only IWD: Heart of Winter being a little thin and short. The best of the lot in my reckoning is Planescape Torment. Fantastic plot and a real sense of intrigue, plus a great game to boot.

I'm currently working through Balder's Gate 2: Throne of Bhaal, which is shaping up very nicely as well.

Also worth considering are Fallout 1 & 2, though sadly for me, they crash my machine every 5 minutes even with the patches, so I've never managed to get very far with them.

Greg W 07-01-2002 01:57:35

Quote:

Originally posted by Mightytree
Good taste, Greg. ;)

Ultima Underworld 1 was actually the first computer game I really got addicted to. I played it 24/7. And Underworld 2 was even better. Too bad a 3rd part was never released. Darkland was really cool too, although it didn't get any good reviews back then IIRC. I liked it a lot though. P:Torment was excellent.

Some other RPGs that were/still are pretty cool:

Fallout 1/2
Wizardry 7 (another old timer ... :D)

Thanks. :D

Old games, yeah, I have played a few. ;)

Exodus: Ultima III was the first game I got hooked on, back on Apple IIe computers back at school. Played the Ultima's pretty much from 1 thru IX in varying terms of completedness. And Underworlds I and II. Loved them all, though VIII was a bit of a lowpoint. Underworlds was the first "true" 3D game, before Doom and the like. I do remember hearing vague rumours a few months ago that the blokes that made Underworlds (the original company - it wasn't Origin) were making a sequel of sorts, though I can't remember any details.

Wizardry 1 I played a lot of as well as Bane of the Cosmic Forge (IV, V?), but not a lot of the others - meant to but never got around to it.

Might and Magic 1 I played way back when, and I have played a bit of VI and VII.

Anyone ever play a text-based game called "The Hobbit"? Man, that rocked. :smoke:

Fallout 1 & 2 I got bored with after a while, I think I'm more a fantasy style roleplayer, goes back to my days of PnP AD&D, MERP, Rolemaster, Warhammer, etc...

Funkodrom 07-01-2002 10:00:57

Quote:

Originally posted by Greg W
And of course there's the romance subplots - they're rather ammusing. :love:
Especially if you are a female character and your only option for romance is the retarded paladin wannabe Anomen. :lol:

Beta1 07-01-2002 10:17:42

planescape is definately the best of the series as far as story line goes. The setting allows so much variety and the characters are so bizarre that it just takes off brilliantly. (and it has ammusing romance subplots too!)

Funkodrom 07-01-2002 10:23:30

I asked Shakey if I could borrow his Baldurs Gate II disks but he said "No, I don't want you turning into the kind of sad loser who would play that kind of game."

Mightytree 07-01-2002 10:23:39

Quote:

Exodus: Ultima III was the first game I got hooked on, back on Apple IIe computers back at school. Played the Ultima's pretty much from 1 thru IX in varying terms of completedness. And Underworlds I and II. Loved them all, though VIII was a bit of a lowpoint. Underworlds was the first "true" 3D game, before Doom and the like. I do remember hearing vague rumours a few months ago that the blokes that made Underworlds (the original company - it wasn't Origin) were making a sequel of sorts, though I can't remember any details.
I only started with Ultima 7, loved it. Ultima VIII was a disappointment, I agree. It was short and easy and you couldn't interact with the world as much as in VII. Ultima IX was very impressive, I never finished it though. The guys that made Ultima Underworld 1/2 were Looking Glass, the same that made System Shock. Would be cool if there was a third part some time.

Quote:

Wizardry 1 I played a lot of as well as Bane of the Cosmic Forge (IV, V?), but not a lot of the others - meant to but never got around to it.
Bane of the Cosmic Forge was VI I think. I only played that a little. Crusaders of the Dark Savant (VII) was the first part that had VGA graphics, much more appealing to me back then. I can only recommend it, even nowadays, although it's HARRRRRRRD as hell. Never finished it. :D

Funkodrom 07-01-2002 12:18:37

Anyone think it'd be a problem playing BGII with no computer RPG experience? Are there going to be things that people who've played RPGs forever will just know about that I won't spot?

Like, say, in football games, fighting games, RTS etc. that I've been playing forever there are loads of things that you just kind of assume about how you play.

Funkodrom 07-01-2002 12:19:15

If there are what are they?

LadyRachel 07-01-2002 12:22:50

Quote:

Originally posted by MikeH
Especially if you are a female character and your only option for romance is the retarded paladin wannabe Anomen. :lol:
Shutup. :mad:

Funkodrom 07-01-2002 12:26:19

But he's such a twat. :lol:

Funkodrom 07-01-2002 18:37:11

Unfortunately I get a protection error trying to play with Shakey's CDs after installing with Rachel's CDs. So I need to reinstall. Still it's only 2 gigs on 4 CDs.(!:eek:!!!:eek:!!!:eek:!!!:eek:!!!:eek:!!!:eek :!)

Funkodrom 07-01-2002 18:54:59

Should I be playing on Normal or Standard AD&D rules?

Normal mode looks like it's really an 'easy' mode from the description, all damage rolls are max and you automatically learn spells but if it is then why is it called normal. :confused:

Fistandantilus 07-01-2002 19:07:45

The game is not so difficult that you need to play with 'easy' settings. Standard AD&D rules are pretty balanced.

Besides, you can change the difficulty level later in the game if you find certain fights get frustrating.
I'm sure it won't happen though..

Funkodrom 07-01-2002 20:10:12

That's what I figured but I wasn't sure. Thanks.

Just finished the tutorial. I actually have some idea what's going on now. :D

Greg W 07-01-2002 21:12:16

I was just about to say that if you played thru the tutorial that you should get an idea of what was going on. It's hard for me to say if you're going to be able to get used to it though - I have been a roleplayer on and off since I was about 10, and can still rattle off old AD&D rules even though I haven't played it in about 10+ years, so I'm not the person to ask. :rolleyes:

Funkodrom 07-01-2002 22:13:35

AD&D rules aren't a problem. I remember stuff like that too well. :)

Would have been nice if you could pull up all the bonus tables etc. during the character creation process rather than needing the book. Also the labels that come up over the control icons take ages. I kept getting asked to hurry up doing the training tasks as I was mousing over the icons to find out which one was which. I guess that won't be such a problem when I learn what they all do but at the moment it's a little annoying.

Is there any way to find out what a spell does from the select the spell you want to use bit in the character profile thing when you are in combat or do you have to go back to the spell book? Right clicking in the window at the bottom where you choose the spells doesn't seem to do anything so I guess you can't.

I probably need to pause more often but it takes a fair bit of a concious effort pausing the game at the moment. That's certainly something that isn't instinctive for me. Just slip into RTS mode and try and do everything as fast as possible. D'oh.

Right at the moment I've saved at the very begining of the game, I wanted to go and watch the first episode of Enterprise but I can feel this is going to be very addictive by the fact that I feel if I start playing now I won't get any sleep tonight. :cry:

And I really didn't expect an answer to the what's instinctive question. If you could think of something it probably wouldn't be instinctive. :D

King_Ghidra 08-01-2002 11:30:06

Quote:

Originally posted by MikeH
I asked Shakey if I could borrow his Baldurs Gate II disks but he said "No, I don't want you turning into the kind of sad loser who would play that kind of game."
turning into?? and you think you really know someone...

i'm still plodding through BG, but every time i go into town i have to desperately resist the urge to buy the BG II and Throne of Baal double pack. The promise of 800x600 and actually using some 3d acceleration keeps drawing me back - i just stand in the shop looking at the back of the box for minutes at a time. ho hum...

i agree with what you said about the silly ad&d rules about remembering spells. I always thought that was a weird part of the game. I guess that's game balance for you - it doesn't make sense conceptually but it makes for a better game.

re: the romance, etc. i thought that the way the characters in your party interact is one of the coolest bits of the game, and shows the effort and care that went into making this series. Anything which makes you give a damn about your characters is a good thing.

Funkodrom 08-01-2002 11:51:42

I think the turning into comment was a joke. ;)

I'm playing in 800*600 with 3d acceleration and all the max graphic settings. It looks really nice. It also has some higher resolutions which is has a big red UNSUPPORTED! label next to so I haven't tried those yet.

It might be good for game balance but I prefer the kind of system where you have a certain level of magic points that you can use each day or until you rest or whatever. Memorising and then 'forgetting' a spell is just ridiculous.

The in party interactions I've seen are really good, it's just annoying if you are a female and don't get any choice who to go through the romance scripts with. Surely they could have let you choose Minsc. :D

Funkodrom 08-01-2002 14:50:01

Speaking of D&D Top Ten Least Used D&D Classes

Fistandantilus 08-01-2002 15:25:23

Quote:

Also the labels that come up over the control icons take ages.
IIRC you can set in the options the amount of time to wait before the text shows. Also, pressing <tab> should immediatly display it.

Funkodrom 08-01-2002 15:33:00

Excellent! I haven't explored the options yet but you can't normally customise that type of thing. Thanks.

Sirius Black 08-01-2002 18:12:33

Oooh, enjoy! I loved BG2... great fucking game it was!

I started with new characters (didn't know what I did with my BG1 guy). First a Cavalier and then a Swashbuckling thief (I think). The game was just very fun, with the different quests and ways to complete them, and the story was nice, unlike BG1, where you'd be out searching forests forever.

Funkodrom 08-01-2002 20:27:38

Well I just spent an hour and three quarters playing. Pretty long spell of gaming for me. Very addictive this game. Haven't used a spell yet. I'm still saving them for when I really need them... dunno when that might be yet.

Played with the auto pause as well, started with it pausing everything and now I've cut it down to a smaller set.

Sirius Black 08-01-2002 22:51:49

Yeah, just have auto-pause for when you sight an enemy (so you don't walk right by one) or when a character dies, or when the weapon is unusable.

Just use the spacebar for all the rest of the pauses. It really is a good system at work, and addictive as crack!

Shining1 09-01-2002 03:18:12

I'm a fan of using mass defensive spells and then just hacking everything to pieces, with a bit of healing.

If you have a mage, get them to learn and cast the level 5 spell Breach, which takes combat protections off enemy mages so they look really really stupid surrounded by 3 huge fighter types with huge swords.

You can also use elemental damage weapons to disrupt the spell casting of mages under stone skin, since the SS doesn't protect against elemental damage. Sometimes a +1 sword of flame can be worth more than a +4 Two handed sword.

This is nice as well because there are some very cool looking weapons and armor in the game, and wandering around with a glowing flail or Halberd is just cool:). Mages get some cool looking defensive spell effects, but it's just not the same.

Good defensive spells are Chaotic Commands, Death Ward, Protection from Evil 10' radius, Remove Fear, and the shorter duration Free Action. which you should cast against mages that stun or hold you. Berserk or Enrage (Berserker and Barbarian classes) are also very good for ignoring nearly all bad magical effects, and the combat bonuses are pretty good as well:).

Funkodrom 09-01-2002 09:34:58

One problem is that I don't really know what spells I've got or what they do at the moment. I've obviously got Jaheira and Imoen who can cast spells just need to spend some time working out what spells they have. You don't get that many memorised at the start so I don't want to use them all up when I don't need them. Don't know when I'll be able to rest to get them back.

Beta1 09-01-2002 10:24:33

heres a novel idea mike - save the game, find out what the spels do and then load again!

Shining - agree on the defensive spells, chaotic commands and free action are ,ore or less essential. Esp when theres mind control spells around. I seem to remember a ring of free action being on of the most useful things I found - if you can keep your mage moving then you can de-freeze/charm your buddies back.

Funkodrom 09-01-2002 10:38:31

Quote:

Originally posted by Beta1
heres a novel idea mike - save the game, find out what the spels do and then load again!

Yeah, I wasn't complaining about the spells. I was just going to read about them in the book but there are a lot and I'm lazy. Trying them out's not an entirely bad idea but some spells the effect wouldn't really be obvious if I wasn't using it in combat would it? I met a giant pool ball ball with triffid arms in the dungeon just before I stopped playing last night. It was a bit like a stuck to the ground tomato head from Doom2 with arms. It did some horrible stuff to my characters and for some reason they kept running away from it. Pussies. Killed it in the end but it'd have taken half my healing potions to get people back to normal so I didn't save that. Think I'll investigate the defensive spells I have before I go back there.

Another funny thing also was that Imoen seems to have a few level 5 spells but she hasn't got any slots to memorise any of them what's the point of that?

Greg W 09-01-2002 21:30:53

Er, that sounds like a Beholder Mike, and they can be very dangerous even to a fairly well equipped party. I remember the easiest way to get past them is via a ring of spell turning - let it kill itself basically. Only problem is you probably won't have one right now. :D

Spells - yeah, you can write them in your spellbook long before you can actually cast them.

Healing potions? Man, I forgot the game even had healing potions (assuming it does of course, and Mike is not just hallucinating :clueless: ). As soon as possible, go into Jaheira's spells, and learn some healing spells. Thay come in danged useful. I can't even try and imagine trying to get through the game without ever casting healing spells, unless you want to save and reload every fight you have until you get a result where nobody gets hurt much. And there are some fights where people are going to get hurt, regardless. I usually found that it was healing spells that made me sleep to recover spells, not mage spells. You learn to use them regularly though, they are danged useful to have.

Shining1 09-01-2002 23:53:42

My favourite spells:

Healing
Cure Light Wounds (C1): *sigh* Well obviously...
Cure Medium Wounds (C3): This actually works a bit better...
Call Woodland beings (D4): The Dyrad you get can cast both hold monster and mass cure, so this is kind of like getting two level 5 spells for the price of one level 4 one.
Cure Critical Wounds (C5): I don't use this much, but if you have taken a massive amount of damage, dump all level 5 spells and just learn this a few times. At 27hps, its much better than the other cure spells.
Heal (C6): This is FANTASTIC. Removes all damage in a single touch, which is really handy for those 150hp frontline characters.
Raise Dead (C5): I keep a copy of this normally at higher levels when I start getting spare level 5 slots - there's just so many ways to die so fast, so if the bad guys are going to cheat, you should too.
Ressurection (C7): Using up level 7 slots on healing spells is just WRONG. But, like for Cure Critical wounds, if you get in a very bad situation, just dump everything and store a couple of these.


Passive Defense:
Berserk (F1:D): The absolute best defensive spell ever. It even protects against Imprisonment, a level 9 mage spell. Sadly, you can only get this on two characters - your own (if a Berserker), and Korgan.
Protection from Evil 10' radius (C4): Useful because it makes you harder to hit by Evil creatures, and improves your saving throws against them. Also, you can ignore summoned demons. And you glow blue:).
Chaotic Commands (C5): This prevents all Charm, Domination, Confusion type spells - essentially anything that stops you from controlling your characters. It's also essential against the Mind Flayers.
Death Ward (C4): This prevents anything that can kill you in one go - very nice. Death Ward and Chaotic Commands are both good because you can cast them at the start of an adventure and they will last most of the way through - 1 turn per level duration.
Free Action (C4): Less of a duration, cast on anything that can't Berserk when you meet a Wizard. Free Action looks really really cool when you also have a glowing golden weapon.
Stone Skin/Iron Skin (M4/D5): A brilliant spell which gives mages and druids far longer livespans in close combat.
Remove Fear (C1): Cast this quick before facing mages or especially Dragons. Cavaliers can cast thing whenever they want.
Protection from Magicial Energy (M6): A high level spell, but it lasts a long time, and completely prevents all damage from that annoying Abi Dalzim's Horrid Wilting. Might also work on Beholder rays...?

Active Defense:
Remove Paralysis (C3): Store a couple of these to fix up anything that wasn't worth putting a Free Action on that got stunned.
Zone of Sweet Air (C3): Removes cloud kill spells. These are usually very annoying, so this is good.
Detect Invisible/True Sight (C3/C5): Good against Wizards and Thieves. True Sight is much more effective, has a longer range, and keep going for a turn.

Buffing:
Bless (C1): Not very nice, doesn't last long enough. Cast during a battle, or immediately before.
Chant (C2): About the only good level 2 Cleric spell, so you can store as many copies of this as you can use. Lasts twice as long as Bless, but stacks with it, for a good +2 +2.
Draw upon Holy Might (C2): The other good second level mage spell, once you have at least casting level 6. Rangers and Paladins particularly will find this good once they reach casting level 9, since +3 to all your combat stats is a nice boost. Lasts a turn, but takes a long time to cast, which makes it a bastard to use in surprise battles. Combine with a potion of Fire Giant Strength and you have a temporary Str 25 to play with. Fun:).
Strength(M2): This is a very good mage spell. It lasts for ages and improves any fighter it's cast on to 18/00, so that's at least a boost of +1 +1 in damage, and usually better.
Haste (M3): Gives your whole party boots of speed and a bonus attack, if only for a short time. The Ranger Valygar can cast this once he gets level 3 spells.
Defensive Harmony (C4): Short duration, but the +2 to AC can push your fighters to insanely high levels of defense (-12AC, anyone?). It's also very fast to cast, which helps a lot.
Improved Haste (M6): Level 6 mage spells in general are a bit of a disappointment, with the exception of this spell. Improved haste can turn one of your fighters into a death machine, doubling their number of attacks. It's not hard to get 6 attacks per round with this spell, for a good turn of combat. A useful Dragon killer spell.

Anti-defense:
Breach (M5): Removes stone skin and Mantle protections from Mages. Great if you can get it off at the start of a battle when the mage is casting other random protection things - all of a sudden you get a mage surrounded by three big angry fighters, with no melee spell defenses:). This is a seriously good spell, since fighter characters generally struggle a LOT against stone skin protections, wasting one or more critical hits in removing the skins.
Lower Resistance (M5): Lowers magic resistance on the target. You'll need at least two copies of this spell for it to be effective, and a further casting of Pierce Magic won't hurt as well. Takes a long time, but once you've done it, you can unleash a hail of fireballs, lightning, magic missile etc against the previously invulnerable target. However, many combats won't even last this long, so this tactic works much better if you have two highish level mages (e.g Edwin and Imoen). Put this on a Sorceror and you are really in business:D. And if you are in a party that depends a lot on its Mages to do damage, this spell is essential.
Pierce Magic (M6): Slightly crap, since it doesn't dispell the highest level of protection like Ruby Ray, but this often doesn't matter because the target in question won't be using more than two. It dispels one Anti-Magic spell, and lowers magic resistance at the same time.

Greg W 10-01-2002 01:14:58

Oh, I can't believe you forgot Silence 15" radius - excellent spell. :)

Would throw a few more in (esp as you haven't covered offensive spells), but it's been a good 6 months since I played...

One tactic I do remember is throwing Web, Entangle, Stinking cloud, and any other Area of Effect (AoE) spell at a bunch of enemies. Works great at killing off the magic users opposing you. :D

Shining1 10-01-2002 03:08:42

I found Silence 15' (foot, Greg, 15 inches isn't really that much use:D) radius to be almost completely ineffective against enemy mages - it delayed them for an entire round while they cast vocalise and then went back to casting spells. Assuming it didn't bounce off whatever magic resistance they had in the first place.

The level 5 Druid spell with the insects was much better for that.

I'd also include Animal Summoning II and the Animate Dead spell as useful additions, although Animate dead isn't especially useful until level 15 - those skeleton warriors are great, though:D.

I also really like the 7th level Cleric spell Sunray (or something like that) for those times you are surrounded with Undead. Everything just dies:D.

And my all time favourite spell (so far, and not including time stop) - GATE. Being able to summon a huge fireball hurling demon is just so much fun:D.

Funkodrom 10-01-2002 09:55:56

Quote:

Originally posted by Greg W
Er, that sounds like a Beholder Mike, and they can be very dangerous even to a fairly well equipped party. I remember the easiest way to get past them is via a ring of spell turning - let it kill itself basically. Only problem is you probably won't have one right now. :D
Apparently it's an Oilypant or something like that Rachel knew what it was. Takes magic weapons and spells to hurt it.

Quote:

Originally posted by Greg W
Spells - yeah, you can write them in your spellbook long before you can actually cast them.
Hmmm...

Quote:

Originally posted by Greg W
[B]Healing potions? Man, I forgot the game even had healing potions (assuming it does of course, and Mike is not just hallucinating :clueless: ). As soon as possible, go into Jaheira's spells, and learn some healing spells. Thay come in danged useful. I can't even try and imagine trying to get through the game without ever casting healing spells, unless you want to save and reload every fight you have until you get a result where nobody gets hurt much. And there are some fights where people are going to get hurt, regardless. I usually found that it was healing spells that made me sleep to recover spells, not mage spells. You learn to use them regularly though, they are danged useful to have.
What I didn't realise is that you can rest at any time!!!!! That makes all my worries about spells totally pointless as I can use them all up then just rest and get them back. I assumed that you'd need to get to somewhere safe before you could rest but apparently you can rest at any time you aren't in combat. Which seems totally ludicrous but it'll make life a hell of a lot easier.

There are healing potions in the game and you can use them in combat if you keep them in the character's quick items. Means you use an action of the injured character rather than an action of the wizards.

My character actually started with 91Hp so he can take a lot more damage than the guys I started with, and he's got AC-1 at the moment. Bad guys seem to realise that and concentrate their attacks on the other party members.

Shiny: Some of those spells make sense but some of them I don't get because I'm not familiar with the spells they are countering.

It's sounding more and more like I'm going to have to learn all the bloody spells, even if it's just so I know what people are using against me. :bash: :bash: :bash: Wizards are gay.

Funkodrom 10-01-2002 10:07:01

It was an Otyugh, knew it was something like Oilypant. ;)

http://www.planetbaldursgate.com/ima...con_otyugh.jpg

Resource Consumer 10-01-2002 10:19:33

Beware the Beholder cavern - that is really nasty.

Unless, of course, your main character has AC -10 and a cloak of spell turing (IIRC). Means you clean out all the beholders with ease.:D

Just had to send my main character in alone and keep the others out of the way.:D

Funkodrom 10-01-2002 10:22:08

Yeah, I'm still in the first dungeon so hopefully won't meet anything that nasty yet. :D

Resource Consumer 10-01-2002 10:25:13

There are still some real nasties there, though.

Funkodrom 10-01-2002 10:36:21

Like the oilypant?

Resource Consumer 10-01-2002 11:26:46

Nastier - but I'm not telling.

Funkodrom 10-01-2002 11:31:39

Good. :D

Funkodrom 10-01-2002 11:32:24

Good that there's nastier stuff AND that you aren't telling.

I am wondering whether I get to see this mysterious Master or not.

Beta1 10-01-2002 11:52:07

Oilypant?

Sounds like a beholder with a nast case of dysentry.

nasty.

Funkodrom 10-01-2002 11:55:30

And triffid arms that cause strange icons to appear on characters faces when it hits them. :D

King_Ghidra 10-01-2002 11:57:19

i'm just so proud that i started a thread that made two pages long!
Go me! :beer:
:bounce:

Funkodrom 10-01-2002 12:09:12

Well done. :D:beer:

Greg W 10-01-2002 21:25:41

Oilypant. LMAO. :lol:

Actually, I believe there are some places that you can't rest at any time (some dungeons IIRC), but they're pretty rare. I do remember healing potions now though, hey, it's been a long time. ;)

Quote:

My character actually started with 91Hp so he can take a lot more damage than the guys I started with, and he's got AC-1 at the moment. Bad guys seem to realise that and concentrate their attacks on the other party members.
One tactic that I worked out early on is that if you send your main tank (affectionate term for a fighter) out to the enemies, and tell the others to hang back, they concentrate on said main tank. So one tactic I discovered is give said tank all the best armour and weapons, and rush him into melee, and everyone else stand back and use missile weapons for at least a round so that everyone gets nice and bunched on that tank. Then send 'em in. Works wonders, but takes a bit of experimentation.

It is useful to at least become conversant with the spells. I think you get shown what spells your enemies are casting in the window IIRC? If so, just try and learn them as they're used against you, there's no need to study every danged spell in the book. This of course means that the first time something attacks you, you'll suffer a bit, but it can be a good way to learn them.

Shining1 11-01-2002 00:07:55

Many of the spell descriptions in the book are plain wrong, too:). So excessive study there may lead you to ignore spells than are actually quite good.

I can't actually remember anything nastier than the Oytugh in the first dungeon. There's a few situations that can go badly wrong if you let them, but otherwise it's fairly easy.

De'Arnise keep, now that one has a few very nasty surprises the first time around...

Sirius Black 11-01-2002 00:30:39

Oooh, that Keep was nasty, I tell you! Probably one of, if not the, hardest section of the game (well, if you go do it right away, at least).

Greg W 11-01-2002 01:17:48

One word: liches. :nervous:

DaShi 11-01-2002 05:54:38

Quote:

Originally posted by Greg W

One tactic that I worked out early on is that if you send your main tank (affectionate term for a fighter) out to the enemies, and tell the others to hang back, they concentrate on said main tank. So one tactic I discovered is give said tank all the best armour and weapons, and rush him into melee, and everyone else stand back and use missile weapons for at least a round so that everyone gets nice and bunched on that tank. Then send 'em in. Works wonders, but takes a bit of experimentation.

The best tank in the game is the Wizard's Eye. Invulnerable to nearly everything. Unfortunately, they changed this with Throne of Bhaal. :mad:

King_Ghidra 11-01-2002 08:58:00

oohhhh, i'm not sure if i can be bothered to finish my baldur's gate original game - i just want to start playing BGII. Bloody low level characters. :(
Also Baldur's Gate (the city itself) is too big - i keep getting lost...:cry:

Funkodrom 11-01-2002 09:34:06

Quote:

Originally posted by Shining1
Many of the spell descriptions in the book are plain wrong, too:). So excessive study there may lead you to ignore spells than are actually quite good.
ARGH!!!!!!

Funkodrom 11-01-2002 09:34:46

Quote:

Originally posted by King_Ghidra
oohhhh, i'm not sure if i can be bothered to finish my baldur's gate original game - i just want to start playing BGII. Bloody low level characters. :(
Also Baldur's Gate (the city itself) is too big - i keep getting lost...:cry:

It's great, I've never played with characters as high as you start out in BGII I don't think.

King_Ghidra 11-01-2002 09:47:07

Actually has anybody imported their character from BG into BGII? was it worth it?

Beta1 11-01-2002 10:35:50

Your getting lost in baldur's gate? You dont want to see the city in BG2 then!

havnt you got the map that comes with 1?

King_Ghidra 11-01-2002 10:45:33

i moved house and left it at my parent's :o :bash: :cry:

Funkodrom 11-01-2002 10:51:58

MAPS! MAPS! GET ALL YER MAPS HERE! BEST PRICES IN TOWN! GET YER MAPS!

http://www.planetbaldursgate.com/bg/info/maps/

King_Ghidra 11-01-2002 11:08:20

thanks - i'll set it to my wallpaper and memorise it :)

Funkodrom 11-01-2002 11:11:22

You haven't got a printer? ;)

King_Ghidra 21-01-2002 11:21:58

well i'm getting towards the end of the game now - back in candlekeep and about to have a bit of a rumble with the leaders of the iron throne.

Thing is, i don't have the tales of the sword coast expansion and i really want to get it so i can level my character up nice and high and import him into baldur's gate II with all his uber-stats and a higher xp than if i was just making a new character.

Only one problem: Can't find the tales of the sword coast expansion in any of the shops. I guess it's too old now. What should i do?

Funkodrom 21-01-2002 11:32:43

http://www.amazon.co.uk/exec/obidos/...174289-2771823

You can get it with the original game in the link above, it's out of print I think.

Funkodrom 21-01-2002 11:33:05

Either that or try and find someone with a copy you can steal.

King_Ghidra 21-01-2002 12:23:00

well Imoen's pick pocket is 100% :)

Funkodrom 21-01-2002 12:25:09

You need to find someone with a copy in their pocket then. :D

Venom 21-01-2002 14:12:26

Sword Coast sucked. I played it for about 2 hours and then left it.

Meanwhile in BG 2 I keep getting my ass kicked by beholders....must find cloak of mirroring. Or find someone who can actually cast hold monster and have it work.

Sirius Black 21-01-2002 20:36:55

Oooh yeah! Those beholders are a total pain in the ass. The only way I found to beat them was the Cloak of Mirroring. Nothing else really works.

Venom 21-01-2002 21:09:21

Where did you get the cloak? I'm looking for it.

Fistandantilus 22-01-2002 00:28:11

You get it pretty late in the game, if you want a hint I can be more specific...

A couple of fireballs and the death cloud spell usually worked for me though. Just make sure to cast them from outside their sight range...

Venom 22-01-2002 01:22:45

Good call on the death cloud.

If it comes later in the game, I'll just run into it when I get it.

Sirius Black 22-01-2002 05:52:55

Yah, it is a little later. So, I avoided the Beholders until I could actually get the cloak.

Where are you in the game right now?

Shining1 22-01-2002 06:23:04

Cloak of Mirroring is not available until Act 4/5 (not useful until Act 5, certainly). So if you're doing the Act2 quests, you can't get it until lots later.

I never had much trouble with individual beholders - those packs of Grahams or Grants or whatever they are called are the real problem.

As for BG into BG2, don't worry about Tales of the Sword Coast. You get as much experience in the first dungeon in BG2 as you do in all of the main storyline of BG.

Venom 22-01-2002 13:08:01

I'm in Chapter 3 but I've wandered around a lot to kill things. I'm stocking up on greater restoration spells as I'm preparing to go into the graveyard and take out the Bodhi and the Vampires.

King_Ghidra 22-01-2002 13:58:02

Quote:

Originally posted by Shining1

As for BG into BG2, don't worry about Tales of the Sword Coast. You get as much experience in the first dungeon in BG2 as you do in all of the main storyline of BG.

woah! I'm excited...but a little scared :cry:

Funkodrom 22-01-2002 14:09:15

My character has 110,000 or something. Need 150,000 for the next level I think.

Venom 22-01-2002 14:59:58

Wussy.

MattHiggs 22-01-2002 15:32:00

I've been playing BG2 for the past 3 days. I'm now on the 4th chapter and I'm working for Bohdi. I just lost 2 of my NCP's in this spiders nest thing :cry:

But my Paladin is really good. 320,000+XP - Flail of Ages - Some Magic Longsword + 3 and Full Plaite +1.

Funkodrom 22-01-2002 15:35:05

Paladins are way too goody goody. Just want to punch them in the face.

Venom 22-01-2002 15:45:36

I've got to check the stats on my guy. I've got a ton of XP and some good equipment so my Fighter is the tank bastard that stands in the hallway and hacks away with a big sword and absorbing damage so my spell casters and weaker ranged pals don't get killed. He hits like a tank too. Depending on the character I'll hit for 15-20 points in a swing. Get critical hits up in the 40's at times.

MattHiggs 22-01-2002 15:47:16

Punch him in the face and you get a three headed flail up your rectum.

Funkodrom 22-01-2002 15:50:34

OK, just don't preach at me!

Venom 22-01-2002 15:52:29

I always laugh when Anomen gets killed.

Funkodrom 22-01-2002 15:53:45

I plan on killing Anomen myself when I meet him.

Venom 22-01-2002 15:57:39

Just recently 3 Vampires attacked me and he got vaporized. No one else got hit, but Anomen, he get nailed. Hilarious stuff. I resureccted him just so I could see him get killed again when I go after more vamps.

Funkodrom 22-01-2002 16:09:48

:lol:

MattHiggs 22-01-2002 16:13:09

How do you ressurect someone? Can a Paladin do it?

Venom 22-01-2002 16:15:45

Paladins can resurrect people. That's actually one of the reasons I keep Anomen around. He can resurrect someone in a pinch.

Venom 22-01-2002 16:16:31

Or you can go to a temple. Most temples can resurrect party members. As long as their greyed out picture remains on the side of the screen.

Funkodrom 22-01-2002 16:36:05

Can they? How annoying that they give the useful abilities to the most annoying characters. Still, execute Anomen and use the temples.

Venom 22-01-2002 16:38:19

I know. It's terrible. Every time he dies I yell "RESURRECT YOURSELF!" But then I realize that he actually is useful to take punches and maybe survive long enough to resurrect any dead party members.


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