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-   -   Sins of a Solar Empire (http://www.counterglow.com/forum/showthread.php?t=40210)

Funko 14-04-2008 13:09:43

ok had 2 "Do it!"s now so I'll do it.

Fistandantilus 14-04-2008 15:45:17

Demo downloaded, now the difficult task is to find time to actually play it :p

Funko 14-04-2008 16:00:48

:lol:

Immortal Wombat 14-04-2008 18:28:33

Quote:

Originally posted by Funko
Oh and I just found out you can play with the game speeded up. Might try that next.
Ah good, that would be a huge improvement.

Shining1 15-04-2008 03:20:04

REVIEW PLEASE

Funko 15-04-2008 07:43:42

Quote:

Originally posted by Immortal Wombat
Ah good, that would be a huge improvement.
They've even added the ability to speed up/slow down mid game in single player. I'm not sure whether you can see/edit the default keys in the demo or not but it might be there?

Fistandantilus 15-04-2008 08:53:27

Played the demo a bit yesterday. Didn't understand much :p

Besides, space combat is like getting in range, completely stop and exchange shots until someone explodes? :D

JM^3 15-04-2008 08:57:34

That is how it is in EVE also.

JM
(at least for big ships)

Funko 15-04-2008 09:15:47

Ha, my first go was a bit like that.

I normally either micro my capital ship abilities/focus fire with my frigates, go off and manage the rest of my empire if it's one sided, or zoom in and fly around the battle looking at the pretty ships and shooting and explosions.

Funko 15-04-2008 09:29:21

n00b getting started guide (from someone who's still a n00b).

Your first hero er... I mean capital ship is free. Just like in WCIII. And just like WCIII you want to get it first and go out and start creeping to level it up. Apparently one of the planets adjacent to your homeworld is always a colonisable asteroid that you want to get ASAP.

1. Build a Capital Ship Factory
2. Mine your local Asteroids
3. Build your first Capital Ship (dunno what's best! One that can colonise planets would save you having to build a colony frigate. I think the carriers are cool, the battleships are toughest against other ships...)
4. Build a couple of scout frigates and send them off exploring to find out which of the two next to you is your local colonisable asteroid and then get them mapping the rest of the system.
5. Send your capital ship off to kill the locals at that planet, build a colony frigate to colonise it if your capital ship can't do it. Build more frigates and have them rendezvous with your capital ship. If you make the capital ship a fleet and right click the build rendezvous on the fleet flag they auto join the fleet.
6. Upgrade the "explore planet" and "population" planetary improvements on anywhere you colonise (and your homeworld) ASAP. These are the things that increase the credit rating you get out of each world. Hover over the credits bar at the top of the screen to see your credit income per planet. New worlds cost you money until you upgrade then they start making you money.

After that, you should be up and running with a 2 planet economy and it's up to you how you want to play from that point.

Oh and I totally underestimated the value of the black market the first time I played. You can quickly convert whatever resources you have too many of into what you desperately need. Very useful if you are in a tight spot.

Fistandantilus 15-04-2008 10:06:31

Realizing if a battle is one sided or not will be my next step in the learning process as I have absolutly no clue right now :lol:

Funko 15-04-2008 11:51:31

:D

If you zoom out of a system there are little indicators in boxes around the planet, they show you relative military strength. I think the top left hand arced box is your military strength (shown in your colour) and the top right hand arced box is any enemy military strength in their colour(s). If you have more bars than them, you have better strength. Doesn't help you with force breakdowns etc. but it's a decent very rough guide.

Also if you look in your explorer on the left hand side you get columns of boxes that show you all the military units in the system, and if expanded you can see all the units. Only helps if you know what the units are...

Funko 15-04-2008 15:54:37

Oh and I think/hope I've got a properly functioning mic now.

Funko 18-04-2008 15:35:32

They have found a European distributor now. Should be out in retail here in may I think.

Funko 21-04-2008 13:31:06

Review is here!

http://www.counterglow.com/article.p...ofasolarempire

Fistandantilus 21-04-2008 13:44:11

ohhhhh nice!

MDA 22-04-2008 10:49:47

thanks for the review, I'll let you know if I pick it up

Shining1 22-04-2008 12:52:10

Very good job on that. I'll have to take a look. =)

Sir Penguin 27-04-2008 03:32:57

The closest I've ever been to beating the hard AI was when I got my capital ship into the AI's gravity well 15 seconds before it finished its first ship. Then it launched its ship, drove me off, and crushed me in a few hours.

SP

Venom 12-07-2008 13:28:52

Picked this up yesterday as I have some free time coming up in the next couple of weeks.

Funko 14-07-2008 11:35:06

My PC is up and running if you fancy a game sometime, maybe at the weekend. Bear in mind I totally suck as my computer has hardly been working since I wrote the review.

Fistandantilus 14-07-2008 12:03:51

You can't suck more than me :D

Funko 14-07-2008 12:08:05

I could!

Has anyone else got it?

Sir Penguin 14-07-2008 18:38:23

I have grown so much less sucky that I can now exploit AI weaknesses to beat three normal AI players or one hard AI player under ideal conditions.

SP

Funko 15-07-2008 07:51:50

That probably makes you the best. Maybe we should endeavour to try some of the CG MP games like we did with WCIII, they were fun.

Incidentally this is now out in retail in the UK.

Sir Penguin 15-07-2008 17:27:07

I am both up and down for some MP.

SP

Shining1 16-07-2008 02:33:21

Almost finished Mass Effect, almost got Orc Warrior to non-grindy point - still interested in whether this has potential as fun social RTS.

Funko 16-07-2008 08:00:05

I think the major thing against it would be game taking too long.

Possibly going to try setting up a very low skill level game with Venom on Sunday 27th if anyone wants in.

Venom 16-07-2008 12:06:16

I was playing a game last night and desperately trying to remember what to build and why I needed to build it. And then I ran into all the tactical and logisitic limits for planets and ship building limits and all that stuff.

Funko 16-07-2008 12:32:37

To upgrade your fleet building limits you need to go to the Fleet Logistics section of the research screen and upgrade your limits.

The tactical and logistical limits there's no way round if the planet is fully upgraded. You can sell structures, there's a button which is slightly hard to find when you have the structure highlighted.

Normal solution to needing more logistic slots for reseach centres is to conquer some more planets.

Venom 16-07-2008 12:39:25

Ah, Fleet Logistics research. I haven't even looked at that screen.

Funko 16-07-2008 12:40:32

Nor did I my first couple of games! I had the same thing with the logistics caps too.

I think the top row upgrades your capital ship cap and the bottom one is total ships. One or the other.

Venom 16-07-2008 12:42:26

So what are the keys to getting started? What are the first things to build other than metal and crystal extractors?

Funko 16-07-2008 13:10:18

Urgh.

Getting started

Early goals:

1. Explore the universe
2. Mine your home asteroids
3. Build your free capital ship and escorts
4. Clear your local asteroid of creeps
5. Colonise your local asteroid and mine it


The local asteroid is another planet type asteroid that is situated 1 jump from your start location on most maps.

Early actions:

1. Get your scouts, put their "explore" action on autocast and let them map out the galaxy for you
2. Send your constructors to mine your local resources
3. Build your free capital ship
4. Build 5 or so escort frigates to escort your capital ship, the last should pop about the same time as the cap.
5. Form your frigates and Cap into a fleet with the cap as the fleet admiral, send them off to your local asteroid to clear it of creeps.
6. If you didn't build a cap ship with the colonize ability (generally not considered to be the best first cap ship anyway) build a colony ship and send it to the newly cleared asteroid.
7. Max out your home planet for exploration and civilian infrastructure
8. Build military research centre, and civic research centre


Expand, research, conquer...

I'd normally go for another planet at this point. You might need to research ice planet or fire planet colonisation depending on what planets are nearby.

Venom 16-07-2008 14:29:31

I have done almost none of that.

Fistandantilus 16-07-2008 14:45:54

:beer:

Funko 16-07-2008 14:52:38

Game experts might well look at that list and say it's total bullshit, but it's a good starting point.

Sir Penguin 16-07-2008 17:16:36

Quote:

Originally posted by Funko
Possibly going to try setting up a very low skill level game with Venom on Sunday 27th if anyone wants in.
Yay! I want in.

SP

Funko 17-07-2008 08:32:32

Have you got msn or anything so we can co-ordinate?

Sir Penguin 17-07-2008 18:16:54

No, I don't have anything like that. I can install it if necessary.

SP

Sir Penguin 17-07-2008 23:16:45

MSN: neilrqm@yahoo.ca

SP

Funko 18-07-2008 07:43:57

I've added you.

Funko 18-07-2008 07:45:28

If this is anything like a lot of MP games we've played the first forays into MP will involve a lot of chat on MSN like

"what lobby are you in?" "I'm hosting the game why aren't you joining?" "Have you set up the port forwarding?" "brb need another beer" etc.

Sir Penguin 18-07-2008 16:00:17

Life is harder now that we know people in other parts of the world.

SP


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