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-   -   Free Game of the Week - BBC Climate Challenge (http://www.counterglow.com/forum/showthread.php?t=37298)

Scabrous Birdseed 12-02-2007 12:47:59

Free Game of the Week - BBC Climate Challenge
 
Wow, golly, wee, kids, it's EDUTAINMENT!

http://www.bbc.co.uk/sn/hottopics/cl...ate_challenge/

Actually, this is a very challenging turn-based state-management game where you have to balance your popularity rating, your resources, your impact on the environment and (most opaquely) your finances with a limited array of possible policy intiatives, some of which lead to new options in the future.

Koyaanisqatsi 12-02-2007 17:54:31

Well done indeed! :lol:

http://www.umit.maine.edu/~greatoz/welldone.gif

MoSe 13-02-2007 17:04:28

E87 W14 P88
You were the most popular leader most voters could remember and aimed to please when selecting policies. Some critics said that you did so only to avoid tackling difficult issues, but their voices were drowned out by the crowd.

\o/
:p

JM^3 13-02-2007 17:49:03

E 57 W 6 P 95

JM

Scabrous Birdseed 13-02-2007 18:05:14

Can anyone get a decent Wealth score?

JM^3 13-02-2007 18:11:47

59 0 88

But I did go to mars.

JM

JM^3 13-02-2007 18:31:23

E 78 W 32 P 48

JM

JM^3 13-02-2007 18:47:41

E 80 W 39 P 50

JM

Fistandantilus 14-02-2007 16:18:50

I got wealth up to 51 but pretty much fucked the environment, RC would be proud of me.

Fistandantilus 14-02-2007 16:20:17

Quote:

Originally posted by JM^3

But I did go to mars.

Yeah, I'm quite disappointed that going to Mars only benefit your popularity.

Funko 14-02-2007 16:54:14

I'm amazed I was so popular considering the poor economic conditions. :confused:

http://www.muf.me.uk/files/result.jpg

Qaj the Fuzzy Love Worm 14-02-2007 17:57:37

I guess I'm spoiled by other games that simulate an economy, in that a surplus you tend to have during one turn tends to carry over and continue to increase in the next. Not in this one: implementing meat in vats apparently only provides a short-term 10 year boost to food supplies.

I also don't understand their emissions model. At one point I had -54 megatonnes of emissions projected for the turn. Next turn, I was projected as having an increase in emissions of 220 megatonnes. You'd think with the entire economy powered by advanced fusion, households powered by local wind turbine sand solar cells, and hydrogen fuel cell cars that emissions wouldn't suddenly jump the next year. But, they do.

Despite that, though, it's fairly interesting. My best is a duplicate of Funko's screenshot above.

Scabrous Birdseed 14-02-2007 18:03:57

From the developer notes:

Quote:

In testing, it was found that having policy cards lasting for several turns was too complex for the scale of the game. Therefore the duration of all the cards has been artificially compressed to give all their modifiers in one single turn. This means that a card's effects are much higher in the short term than would be the case in real life. Behind this there is also a necessary assumption about how many turns a card is in play. We have assumed that power and carbon dioxide effects are in play for five turns (50 years), and food and water effects for 10 turns (100 years).

RedFred 07-05-2007 05:08:20

Fun, but not very realistic.

A side issue to the duration compression problem mentioned above is the last turn seems to determine your popularity. I ran at 100% popularity most of the game and introduced a number of unpopular measures (including the Carbon Police! ;)) and I got a dismal approval rating.

I wish the game designers would not impose their political views on the game model. Many important innovations like going to Mars should give more future tech options. Hosting the Olympics is going to mean a huge influx of cash and infrastructure improvements like mass transit for my fair city. The game had negative cash, food, CO2 & water for the Olympics.

Finally, there either needs to be more food options or more ways of controlling population growth.

Lurker the Second 07-05-2007 18:39:24

goddammit. 7 turns into this and I closed the game by accident.

MDA 08-05-2007 12:26:14

lowered taxes twice and imposed none, got a 2% wealth rating, 80ish environ and 100% popularity

so much for decreasing taxes to jumpstart the economy

Venom 08-05-2007 12:31:18

I'm guessing this isn't the most complex simulator. Economy bad! Environment good! Never the two shall meet.

MoSe 08-05-2007 12:33:00

you'd get Envy and Economironment

Beta1 20-05-2007 09:28:06

I used this with my year 10 class last week.

Most of them got the idea pretty quickly but almost all of them got repeatedly voted out of office.

C.G.B. Spender 20-05-2007 13:53:05

Bah, give them cars, car, cars and TV!

Public AE's AE 21-05-2007 19:22:14

No matter how well I do on the economy, I always seem to get a shitty wealth score. It seems quite impossible to please the economists in this game.

C.G.B. Spender 21-05-2007 20:35:44

Fascists


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