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Nav
28-11-2002, 10:55:05
The long awaited 1.2 patch has arrived! Lots of changes, but highlights include:

Low close combat hit accuracy due to network lag is much improved.
Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross-lines when the server registers a successful hit.
Totally new file structure - Ensures easy implementation of mods and expansion packs.

Download from 3D Gamers (http://www.3dgamers.com/games/battlefield1942/), Fileplanet (http://www.fileplanet.com/files/110000/112888.shtml) or Gamespot (http://www.3dgamers.com/news/more/1038431061/). Full change list in the comments...

Nav
28-11-2002, 10:56:06
NETWORK/SERVER FIXES
- Low close combat hit accuracy due to network lag is much improved.
- Some Server CPU usage optimizations: Multiple server instances should perform better.
- Fixed currently connected players being dropped at map switch in favor of new connections.
- Remote Console application is now fixed.
- Release of bound sockets works correctly.
- Bug causing missing spawn points and Gray flags that do not change is fixed.
- Bug causing soldier animation states to be dropped is fixed.
- Reconnection problems fixed.
- The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed.
- No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.
- Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed.
- Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross-lines when the server registers a successful hit.
- Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)
- Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.

CLIENT FIXES
# Totally new file structure
- Ensures easy implementation of mods and expansion packs.
- There is a bf1942.pid file that includes the process id for the battlefield game running.

# Gameplay tweaks
- Jeeps more sensitive to shells (one shot equals one kill).
- Increased B17 rate of fire for better carpet bombing.
- Grenade damage versus tanks is 40% less powerful.
- AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry.
- Slightly increased knife damage distance.
- Slightly decreased deviation when walking and shooting with side arms.
- Increased damage for Machine Gun 42 and browning versus infantry.
- Increased damage for Plane Machine Guns versus other planes.
- Tiger tank health increased by 25%.
- Fixed M10 being treated as a jeep for splash damage.
- Slightly increased damage for MP40, MP18 and Thompson versus infantry.

# Cheats removed
-"Long View Distance" cheat fixed.
-"Wireframe" cheat fixed.
-"Turning Off Fog" cheat fixed.

# Sound improvements and optimizations
- Irregular looping sounds and/or loss of sounds bug has been fixed.
- Redundant sound state changes removed.

#Memory usage optimizations.

#Physics engine improvements
- Mine placed on jeep causing jeep to sink through ground no longer possible.

# AI optimization
- Bots do not jump in and out of vehicles anymore.
- Bots have improved mobility and behavior while sitting in tanks: close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy.
- Several small tweaks and improvements for bot control
* Major improvements to artillery.
* Improved path selection (less prone to go on rough terrain).
* Major improvement of the fire behavior.
* Fixed bug in SAI's bot ordering update.
* Fixed AI handgun sound effect.
* AI will not favor planes on a runway which is blocked by other vehicles.
* Decreased AI view distance.
* Several tweaks of .con-files for more accurate description of the game elements.

# Menu
- New Button "Custom Game" lets the player play a custom made mod game or Expansion Pack games.
- Server browser "Backfire" setting displays properly in server details window.
- The in-game console stays in front of game text and is less transparent for improved visibility.
- Improved In-game server browser filters.
- TAB button works so players can see their own score even if they didn't make the top-3.
- The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command.
- Dedicated Server menu has an added function called "Automatic Restart". When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button.

# Rendering optimization
- Billboard trees for GeForce 3-4.
- Hardware shadows on all cards (GeForce 1-4).
- Hardware skinning on animated meshes (wheels, flags, soldiers)
(GeForce 3+ and hw vertexshaders cards).
* New option to put into videoDefault.con (if wanted)
renderer.forceSwSkinning 1
(default is 0 = use hardware if available.)
- Tri-stripping (optimizing meshes to improve FPS).
- GeForce4 MX support fix that eliminates desktop crashes occurring on some computers.

Scabrous Birdseed
28-11-2002, 11:10:21
This news item crashes PHP.

Nav
28-11-2002, 11:13:22
thanks, there's also a expansion pack due out. 'Road to Rome'

Featuring:

"Six new maps including Operation Husky (Sicily) and the battles for Anzio and Monte Cassino. Each map comes with highly detailed environments such as Italian houses, Mediterranean trees and even the Monte Cassino Monastery"

"Eight new vehicles including the German BF-110 and British Mosquito twin-engined fighter-bombers. Also debuting are Italian, British and German tanks and anti-tank guns.

"New hand-held weapons including the Italian Breda assault rifle, British Sten SMG and bayonets on rifles.

"Two new fighting forces: The Free French Forces and The Italian forces."

http://www.counterglow.com/upload/nav/bf1942exp.jpg

Venom
28-11-2002, 13:55:34
Some of those fixes suck I think. Most specifically everything making the tanks even more powerful.

Nav
28-11-2002, 14:33:04
they've only increased the life of one type of tank. No biggy. I'll get back into playing this when I find some time for gaming again.

Venom
29-11-2002, 01:32:39
The Tiger was already tough enough. Very hard to kill, even by hitting in the back with a bazooka took at least 2.

Shining1
29-11-2002, 06:17:17
Erm,

- Jeeps more sensitive to shells (one shot equals one kill).
- Grenade damage versus tanks is 40% less powerful.
- Increased damage for Machine Gun 42 and browning versus infantry.
- Tiger tank health increased by 25%.
- Slightly increased damage for MP40, MP18 and Thompson versus infantry.

Assuming that tanks can fire machineguns and shells (I haven't actually played it), that's quite a buff for the Tanks.

Nav
29-11-2002, 18:56:45
I think 3or 4 of those points do apply to tanks (definately not the last one). But I dont think it will have a negative effect on gameplay, infact the change in your second point might stop the idiots who go running up to tanks with grenades all the time. (and promptly get killed)

As it is whenever I see a tank, I usual just run for it. It's very rarely worth taking one on. Take out the tanks gunner with a sniper, leave the tanks to other tanks, artillery, planes or the slightly mad anti-tank infantry. ;)

Venom
02-12-2002, 13:07:33
It's going to force more people to play the anti-tank class which is a tough class to play.

Vincent
16-12-2002, 16:14:46
Two new fighting forces: The Free French Forces and The Italian forces."

a real gem :p

King_Ghidra@home
16-12-2002, 18:17:21
Played on a 50 player server on the weekend with the new patch

absolutely brilliant :)

buy now, buy often

Venom
17-12-2002, 02:08:36
Hmmmm, well that was a first. Some guy just talked shit to me because I was trying to communicate and work as a team. Interesting.

Darkstar
17-12-2002, 04:18:29
That sounds like a wanker. Was it Bossman?

Venom
17-12-2002, 05:03:05
Could have been. He had an all caps name. I was about to start going around and TKing him.

Nav
17-12-2002, 10:17:52
Damn couldnt find the manual last night when I was re-installing it. :bash:

Vincent
17-12-2002, 10:33:19
HARR HARR HARR. I had the same problem with Op Flashpoint.

MattHiggs
02-01-2003, 01:05:09
Nav were you playing earlier today? If so I killed you, my name was Mr Chafe. It said I sniped someone called Nav :)

Nav
02-01-2003, 10:23:40
No. I play as Pulped, and havent played for a while. :(

Venom
02-01-2003, 13:03:19
I've seen a Nav out there too. Someone is stealing your name and making it look bad because they're getting killed all the time.

MattHiggs
02-01-2003, 13:59:33
There are also a few Venom's knocking around. Are you on GSA by the way Nav/Venom. I'd love to join a server with you guys.

Nav
02-01-2003, 14:34:09
I need to reinstall, I cant change resolution and I can't play at 60hz... kills my eyes. (might be an XP problem)

I tend to use All Seeing Eye, GSA is a bit too adware.

Venom
02-01-2003, 14:42:35
I just jump in there and join the first acceptable server that pops up. I could start to use either were the rewards great enough.

MattHiggs
02-01-2003, 15:12:43
The rewards are obvious, killing me over and over again with various weapons.

My email address is mattjhiggs@hotmail.com and I'm on GSA. I'll install All Seeing Eye when I get home as everyone has been telling me it's better than GSA.

Venom
02-01-2003, 15:20:01
I suppose I'll install it as well when I get home.

MattHiggs
02-01-2003, 15:26:20
I knew the old, killing people aspect would appeal to you.

Venom
02-01-2003, 15:30:07
It's a habit I've never been able to break.

MattHiggs
04-01-2003, 19:20:51
Well, surely you've got GSA or ASE installed by now?

Venom
04-01-2003, 23:49:41
I'm having some severe router problems.

King_Ghidra
06-01-2003, 08:58:28
All seeing eye rules

Venom
06-01-2003, 13:07:30
My router has suddenly decided to block most of my outgoing traffic.

MattHiggs
06-01-2003, 19:27:02
Hurry up and fix it you nonce.

Venom
06-01-2003, 19:30:28
I was fucking around trying to get my mic working with the game so I could coordinate easier with my negroes, but the flux capacitor overloaded the warp matrix and some shit don't work.

MattHiggs
06-01-2003, 22:00:02
Everyone knows you need 1.21 JW to power the flux capacitor.

Venom
07-01-2003, 00:26:45
You see I tried 1.200001. Damn I'm an idiot.

MattHiggs
07-01-2003, 01:47:38
Do you know what this means Marty?!

Venom
07-01-2003, 03:09:32
You've got a giant speaker and amplifier.

MattHiggs
07-01-2003, 23:39:19
My name is Mr Chafe on All-Seeing Eye.

Venom
08-01-2003, 01:02:32
Alrighty.

Vincent
08-01-2003, 09:44:04
Originally posted by Nav
I need to reinstall, I cant change resolution and I can't play at 60hz... kills my eyes. (might be an XP problem)
The patch should fix that problem

Nav
08-01-2003, 13:07:42
no apparantly I can change it in some config file somewhere.

Vincent
08-01-2003, 13:33:13
after the patch I could fix it in the setup screen. the main menu is still on 60hz

Nav
26-03-2003, 20:19:08
^bump!

Just got back into this. Spent about 3-4 hours solid this evening. I can hold my own with a gun, but my tank firing skills are sorely lacking. :)

I also noticed that a lot of people are playing the RTR expansion pack. Anybody got this? Worth gettting it?

Venom
26-03-2003, 20:53:41
Haven't been able to play since my computer died.

King_Ghidra
27-03-2003, 08:44:18
i have got it, it's cool if not revolutionary, maybe i should do a review...

although i am working on a different review as we speak :)