View Full Version : New MoO3 preview at Gamespy

14-11-2002, 23:36:48
Continuing on from Venom's piece about Gamespy's latest dev diary, StarPilot sent word that they have published a preview. Check it out here: http://www.gamespy.com/previews/november02/moo3pc/index.shtml

14-11-2002, 23:55:11
YOU BASTARD!!!! Stole my topic!

15-11-2002, 05:24:52
Run Forest, Run! :lol:

15-11-2002, 05:59:05
It sounds hopeful. If the AI is actually smart enough not to wreck your empire, then that would be nice.

15-11-2002, 12:51:28
I think it's going to be a good game. Nothing revolutionary though. Just more of the same.

15-11-2002, 13:34:36
There hasnt been a good space empire sim for a long time.

15-11-2002, 13:45:05
Unless you count that Star Trek game. Which I don't. But I do have it and it's no MOO.

15-11-2002, 16:09:17
I sold that, I got fed up with the memory leak that made it unplayable towards the end of the game.

15-11-2002, 16:57:39
Originally posted by Deacon
It sounds hopeful. If the AI is actually smart enough not to wreck your empire, then that would be nice.

As long as the enemy AI is its equal...:)

Prepare to be buried under a wave of Scarlet and Grey Ohio State jerseys on Saturday.

I had heard the Star Trek game was pretty good, but you say its buggy and not so good?
I almost bought it on Tuesday.

15-11-2002, 19:23:48
It's not bad. But there is a memory leak that causes some serious lagging.

If you think you'd enjoy gallavanting around the glaxay in fleets of Warbirds and Galaxy class starhips, you'll like it enough to make it worth buying.

16-11-2002, 13:30:16
What's its full name? I can't remember.

16-11-2002, 13:55:18
OG, just in case.

Birth of the Federation.

16-11-2002, 14:47:18
no not a 100-0 attempt, so many startrek games I couldnt recall the name, thanks.

16-11-2002, 17:25:36
There are indeed many Star Trek games. It's a pretty good game. Worth a try at bargin bin prices.

17-11-2002, 00:52:35
I remember it was pretty darn boring actually.

Could have been a very good game, but a couple of things held it back.

Lot of micromanagement, from what I remember... lots of boring details, same strategy paths... once you'd figured it out, it had zero fun replaying. But it's been a while.

17-11-2002, 03:50:39
Many micromanagement. Me have beer. Me drunk. Talk to ugly fat chick. Stop me.

Fire phaser.

19-11-2002, 03:42:53

19-11-2002, 04:30:47
Good shot.

19-11-2002, 04:40:25
Originally posted by MDA
Prepare to be buried under a wave of Scarlet and Grey Ohio State jerseys on Saturday.

I'll be honest to you. For an undefeated team, OSU hasn't been that impressive lately. I think if they played Iowa, they'd lose.

19-11-2002, 13:04:10
They have been quite shitty. Illinois? Come on. Cinncinati? Jeez.

19-11-2002, 19:34:21
Downloaded and played MoO2 almost all weekend. Definately enjoyed it, although it is very dated now (and correct me if I'm wrong, but the graphics also seem crap even for 97). I doubt it will hold my interest very long..

However Im almost definately going to get MoO3 now when it's released on the 29th (cross-fingers)

19-11-2002, 19:56:13
Shit you too? I played it all weekend too. Crap graphics indeed. But yummy Stellar Converter.

19-11-2002, 21:28:07
It's a neat gun. Sometimes in the late game when all that's left to do is take on the Antarans, I play around by sending some "shotgun" Doom stars loaded with 2 apiece. They warp in, shoot some of their ships, then warp out. Miniaturization eventually lets you load 3 and then 4 if you cut some special items out. :)

19-11-2002, 22:43:56
been reading up on some of the stuff in the game here: http://moo3.quicksilver.com/official/index.html .. very indepth!

20-11-2002, 12:59:13
I once spent the time to sit around and wait until as many planets as possible were colonized and then just went around destroying them all. It was great. There were only like 30 planets left in the entire galaxy.

20-11-2002, 18:48:33
Originally posted by Koshko
I'll be honest to you. For an undefeated team, OSU hasn't been that impressive lately. I think if they played Iowa, they'd lose.

Since we're being honest, I'll add that they've been unimpressive for quite some time. Cincinnati almost beat them, they barely beat Purdue and Illinois. Wisconsin was closer than it looked from the score. Lots of close games. Those are either "character" wins, or they've been lucky.

Michigan/OSU tickets are going for about 500 dollars on Ebay, depending on location.\

I always use death rays instead of Stellar converters. Once I have gauss weapons or graviton beams, the game is over on middle difficulty. I'd get stomped by human players, though.

I tend to rush to research lab, then autom. factory, then soil enrichment, then autolabs. If I get to autolabs and have a few systems colonized, the AI can't keep up.

21-11-2002, 20:49:30
Release date has now been pushed back to Dec 4 to "allow further testing of multiplayer following some fixes of late game crash bugs."

From the official site, for what it's worth.

21-11-2002, 21:28:50
Still a 2002 release, then.

22-11-2002, 00:28:09
Back another week eh. Those whores.

22-11-2002, 04:20:19
They said they wanted to fix a (somewhat) common MP late game crash. They actually care what their customers think, unlike other places, and we should be glad they aren't rushing it out like other places. Even though their publisher and beta testers and quality people say it would be fine. OWTTE.

22-11-2002, 06:59:25
I really hope MOO3 succeeds, because I want fleets that just follow general orders like "capture planet" without having to set the AI for each ship to not destroy all the facilities. And I don't want to micromanage battles between fleets with more than 20 ships.

22-11-2002, 08:27:28
You suck:p

But I also want it to succeed. At the very least, it would cap off a great year for the 'third incarnation' franchises:).

26-11-2002, 02:36:17
Well, if it sucks, there's always the next month. SimCity4 is due out in Jan/2003. They have already changed www.simcity.com to be SimCity 4... moved 3K to another address, etc. Should have the firm sales date in the next few weeks.

Humm... I don't know. If you don't see a graphical representation of the hit and miss of battle, of how the various weapons and what not work, then there isn't a point to having different weapon and whatnot techs. That would take out good bit of the fun, I think... I mean, W: 2 or W: 8... what's the difference? And that's generally what happens in games where you tell your fleet 'capture planet/minimize damage' or what not...

26-11-2002, 11:56:40
I didn't really mean just as in *only*, but as in *can* follow general orders without some renegade ship screwing up the plan.

I'm lazy. SE4 attempts to allow laziness by giving me the option to fight in strategic mode using certain user-defined tactics, but I have to set the AIs for each ship and the fleet too. AFAIK, not every ship is guaranteed to follow fleet directives. Making it work takes too much effort.

Some ships will run and hide in strategic mode no matter what unless I install at least one anti-ship weapon, wasting valuable space. Instead of another PD gun in a point defense ship, I must either install a useless weapon or only use the ship in tactical mode. If I don't go along, my heavy attackers will get eaten up by missiles and fighters when the PD ships flee. And then the PD ships won't have any protection, so they get to die too.

I think MoO3 (if the official comments mean anything) is going in the right direction by letting users specify who's who, and what their relation is. This one capability would eliminate many of my MoO2 and SE4 headaches. In those games, I can't tell my ships how they'll fit into the plan, so that it's every ship for itself. The transports run away, the heavies waste turns chasing wimpy ships that the escorts can handle, and the escorts attack the planetary defenses as the transport that they're supposed to protect on the way in cowers in the corner.

Anyway, I think the techs and ship components will always be used to calculate who wins a battle, but I think tactical mode needs a FF button for the lazy folks. Turn the automation on and watch things blow up. :)

26-11-2002, 12:04:32
I do like to manage ships in tactical mode every now and then, but usually it's when I can't trust the brain-dead automation, or when I want to toy with an AI ship before I finish it off.

26-11-2002, 12:46:42
SimCity 4 looks amazing. It will probably be boring but it looks pretty damn cool.

No longer Trippin
26-11-2002, 20:47:08
Simcity 3 won't fucking load on my system due to one single fucking scratch... I hate fucking CD's... now when I install games, I install a copy with a no CD executable to a removable drive. Will save me some headaches to say the least.

26-11-2002, 21:12:47
Unfortunately, AoM will not let you play via their online service with a no-CD crack.

No longer Trippin
26-11-2002, 21:19:01
I don't plan on buying that game anyhow. I can still mirror CD's to the drive if I have to and run any number of programs freely avaiable on the web which trick a game into thinking a cd copy is real, or allow you to copy a securom or safedisk cd. Nothing hardware is foolproof long as there is software.

26-11-2002, 21:29:18
True, but I am far too lazy to bother with, e.g., mounting a file as a CD.

27-11-2002, 00:42:27
Chips & Bits is now selling MoO2 for $18.95. That's up from when I bought it for $10 three years ago.

27-11-2002, 03:15:31
19 bucks for MoO2? That's a fucking rip off right there. If anyone wants it I'll burn it and send it to them.

27-11-2002, 07:12:43
I bet they're trying to get more because MoO is coming back onto the public's radar now.

27-11-2002, 12:52:48
Of course that's the reason, but no should pay for it.

27-11-2002, 13:39:01
I downloaded it off Kazaa the other week, purely on a trial basis of course.

27-11-2002, 13:44:32

You're going to send Kazaa $19 bucks if you're still playing it after a month has gone by?

27-11-2002, 13:57:49
Of course. But I expect MoO3 to come out well before my 30 day trail period has expired.

27-11-2002, 14:30:37
A successful download of Kazaa? That's a rare thing.

27-11-2002, 14:55:54
It was probably all lesbian porn, too.

27-11-2002, 15:24:30
Not for me.

(I did make a much longer two para post but the net connection here went down, this response says the same thing..)

27-11-2002, 15:30:53
Fair enough.


27-11-2002, 15:31:57
Actually one of the races in MoO2 was kinda porno, too:).

27-11-2002, 20:09:03
those sexy purple elerians?

27-11-2002, 20:15:38
Hey my last game was as them elerians.

27-11-2002, 23:09:00
Practically all my games were as the elerians. They are the perfect side for the custom races:D.

01-12-2002, 09:00:21
I had always wondered how many people used the Elerians as their race graphics when going custom. I think I'm seeing a trend in answers on this.

MoO2 is probably worth $15 to $20 these days... it isn't being made anymore, and some people are interested in it again.

01-12-2002, 09:58:14
Hmmm, sexy bitches or lumps of silicon... what should I pick?

There's also a slight tactical advantage in picking the Elerians because they are mean fuckers in battle. If you custom as that race, you remove them from the action, which makes fighting that much easier.

01-12-2002, 10:29:46
:lol: That's the exact reason (keeping a race out of the game) that I would take Klackons or Sillies as my custom game. Slid between those three... Klackons, Sillies or Elerians. The Els were just eye candy to me. They never gave me any problems. Must be in the particular of our styles. ;)

01-12-2002, 23:48:58
Pushed to Dec 19th!!!

02-12-2002, 04:50:36
Looks too close to Xmas for comfort.

02-12-2002, 08:18:30
Another 2 week delay? Eek! What are they, working to a NASA schedule? :D

Well, I'm not surprised they slid it back. Just surprised they are going by 2 week increments. The next slid will miss Chrismas, so I guess it will be a month slide, instead of 2 weeks?

02-12-2002, 10:08:50
I'm shocked they even CAN work to a two week schedule. Testing a new patch would barely take that long, and you'd want longer...

02-12-2002, 13:10:43
Klackons or Elerians always.

Did anyone play as the Humans? We suck.

03-12-2002, 05:07:11
In MoO1, Humans were one of the strongest races there was. They were too easy to win with.

In MoO2, they weren't really anything to speak of, one way or the other, IIRC. But that was true of most of the races. They seemed to have lost a good bit of their 'identity' and play strategies, to me, in MoO2.

03-12-2002, 13:03:10
Just because no one wanted to fight them. Everyone hated the Klackons...I have so much in common with them.

03-12-2002, 13:16:17
you had to play all nicey-nicey as the humans until you had the key techs you needed to stomp the AI. It makes for a longer game.

04-12-2002, 00:48:43
MDA, which version are you talking, 1 or 2? In 1, you Capitalized them to death, and they love you for it. You can win 1 without ever firing a shot (well, maybe at those darn Anterians), and win EARLY (compared to other strategies/races) with the Humans. Galactic Supreme Commander, everytime, easy as pie.

In 2... darn, don't really remember. I guess I should fire up MoO2 and see... What I vaguely recall, there really wasn't any difference between most races, including the humans. Same thing required to win... same strategies. Elerians had that orbit a ship and the world is yours thing. Makes for quick games on average and under settings... Humm... I think I just preferred custom over the other races... no other real flavors...

04-12-2002, 01:25:58
The forum ate my first reply :mad:

You could defend yourself with best missile cruisers as humans and cave in to all but the most ridiculous demands from the AI, trading BC, research and techs as much as possible until you had decent weapons, then go and conquer your most annoying neighbor. Never won without a fight with somebody in Moo2, not on decent difficulty levels, so playing humans was mostly a late game victory. Much easier to have a senate win with humans and the correct foreign relations tech (comes opposite Alien Management Center, but I don't remember the name).

I always play with a custom race nowadays.

04-12-2002, 04:56:44

04-12-2002, 14:27:17
Did you just burp? :hmm:

04-12-2002, 17:18:08
Originally posted by MDA
The forum ate my first reply :mad: Your web connection buddy. :mad: (pats the server to sooth it)

04-12-2002, 19:12:02
Actually, I called the university tech services help line and they confirmed things are totally screwed up on their end. Sorry for accusing Rachel and the server of eating my post. Well, I'm not really sorry, but I WAS wrong. :)

10-12-2002, 11:57:59

great JT's post @polymoo! :D

10-12-2002, 14:29:49
That's some good stuff.

13-12-2002, 16:51:39
:coolgrin: I only wish it were true.
Edit: better picture

[Attachment deleted for bandwidth reasons]

Scabrous Birdseed
13-12-2002, 19:34:23
Take that picture out, fuck with all the guests!

Scabrous Birdseed
13-12-2002, 20:10:40
Actually, don't, replace it with something funny!

13-12-2002, 23:28:43
its replaced, but not that funny

14-12-2002, 17:53:59

Next time at least link to the post NOT the attachment. 0 bloody registrations and all those guests.. :rolleyes:

16-12-2002, 14:09:19
You don't want those kiddies registering.

16-12-2002, 14:10:14
Ah, the link is killed already. :o

16-12-2002, 14:54:51
Idiot. Can't you enrage people to the point of registration?

16-12-2002, 15:43:49
Hey, I can enrage them to the point of calling me names like idiot and fuckwit!

16-12-2002, 15:47:01
Make no excuses. Support no ideology. Never explain. You're EVIL. Just do it.

16-12-2002, 17:15:35
He's only quasi-evil.

16-12-2002, 17:27:50
MDA, I did spend a while trying to work out why the server was being attacked, had to trawl the logs etc. I felt the fuckwit comment was justified. :D

16-12-2002, 18:44:05
Oh, fuckwit applies to me in general, not just in this case :)

The thread it was linked from is now up to its 40-something page, and the link was on page one.

16-12-2002, 22:47:01
I noticed that motherfucker had something like 40,000 hits.

17-12-2002, 04:03:50
40,000 hits? for a small blonde not wearing anything on her bum, and a big red shirt just high enough to show you she wasn't?

How desperate are they for pics? The net has plenty more for free.

02-01-2003, 20:51:37
The devs would have us believe that they've been working hard on this through the holidays - I don't doubt they've been working relatively hard, compared to what I've done over the holidays, but please :)

Taking a breather can actually speed things up in the long run anyhow.

Darkstar: Just high enough to show she wasn't blonde? :)

11-08-2003, 20:20:09
Did I say I think this game was going to be good? I was obviously saying that to trick you fools into playing it. I truly am evil.

11-08-2003, 20:57:40
I wanted to believe too. :)

11-08-2003, 21:42:35
You said RtR was going to be crap didn't you. Which means you're trying to trick us into not playing it.

11-08-2003, 22:54:00
Usually my Crap Radar is deadly accurate. But maybe, just maybe, I AM trying to trick you.

Now send me the free game!

12-08-2003, 17:33:55
Originally posted by Nav

That is so quotable. Everyone should have this in their sig.

13-08-2003, 19:46:05
MDA did for a while. And he was proud to display his "CG Fuckwit of the year" award as well.

13-08-2003, 19:58:57
Is that a 100-0 attempt DS?

13-08-2003, 20:17:18
Maybe he actually missed the avatar change :confused:

It could happen.

13-08-2003, 22:03:12
Venom, nope. Just being my normal dense self.

MDA, I noticed the change of your avatar. But it was in the past set to title of "CG Fuckwit of the Year", wasn't it? And it was Beaker, from the Muppets, wasn't it?

14-08-2003, 00:44:25
That's quality denseness right there. maybe you can overtake Drekkus.

14-08-2003, 01:32:08
It was back in January? when the awards were handed out. Not for long, I'm surprised you remembered.

The Beaker avatar always returns eventually.