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Debaser
09-09-2002, 21:57:07
How annoying is this game? Somebody mailed me the link yesterday, resulting in me missing the whole first hour of the Lost Boys.

http://www.seethru.co.uk/zine/south_coast/helicopter_game.htm


My best score so far is 2026

Funkodrom
09-09-2002, 22:02:26
Ah, I've got sent that before. It's great. :D

Funkodrom
09-09-2002, 22:20:01
You bastard! Now I'm playing it again.

Debaser
09-09-2002, 22:21:45
Sorry:lol:

Funkodrom
09-09-2002, 22:28:57
Oh and I sent you a PM.

MoSe
10-09-2002, 16:50:31
Define addictive... no, wait, no needed:

BASTARDS!!!!!!

Now, shouting "AAARGH!!!" at the office is even worse than a sudden laughing outburst....

The shortest you can fly is 19, I don't think you can drop down faster than that...

Darkstar
11-09-2002, 05:53:48
Quickest you can hit the roof is 24.

Nav
11-09-2002, 10:55:17
Nooooooo.. I posted this here a few months ago.. it took me ages to break the addiction. Now I'm playing it again.. twenty times a day :cry:

MoSe
11-09-2002, 15:57:18
1032!
Finally broke the K barrier, at the end of day two (~1-hour long session each day, lingering at office worn out after the day...)

This is a game for managers.
It definitely helpd you focusing on the foreplanning, with thight fast-reponse restraints, but forgetting to take current operation with the due consideration will be letha as well.

A game about strategies, and resource allocation....
:D

Funkodrom
11-09-2002, 16:06:43
997! SHIT!

Funkodrom
11-09-2002, 16:09:22
1140. :cool:

Funkodrom
11-09-2002, 16:11:37
1224.

MoSe
11-09-2002, 16:19:21
Yeah, another law you learn is that the bigger investment you make (the farthest you're flying), the sorer and bitter the failure (FUCK! FUCK!!! FUCKFUCKFUCK!!!!!)

The site is pretty disturbed overall too...

MoSe
11-09-2002, 16:31:00
do you prefer to soar or to stoop?

considering you'd be falling faster than you can climb, staying up high should be safer in case you'd need sudden altitude changes.

Do you try to keep going for the broadest passage, or you accept to squint thru a narrower in order to avoit a too steep rate of change?

Do you try to keep it level the best you can (by constantly rapid-clicking), or do you prefer to get a rythm, and are not afraid to commit in ample sinusoidal paths, swinging up and down in tune with the game's inner frequency?

Doesn't your heart actually more likely plummet when your craft also does, while climbs give you less of a thrill?

Do you usually hit the ceiling, the floor, or the blocks?
And do you hit them head on, or rather scrape'em with the tail rotor when you'd thought you had it past you?

And don't you agree that when you "land" on top of a block, at not an excessive vertical gradient, the "landing sledges" of the copter are made exactly for that, and should allow you to survive, at worst disturbing your trajectory and control for the next few tenths of a second?

Don't you miss an audience when you malke a daredevil save, or indeed a "shave"? Don't you hear the - ooooohhhh's - in your head?

Wouldn't the multiplayer version be lovely?
:o

Debaser
11-09-2002, 16:53:25
2224

I'm the Daddy now.

MoSe
11-09-2002, 16:59:20
we're not worthy!
http://members.cox.net/~kancho3/Smilies_Happy/notworthy.gif

The Shaker
11-09-2002, 17:02:55
2225 ha beat that sucker!!!

MattHiggs
11-09-2002, 17:08:29
1064 - I'm so crap.

Mightytree
11-09-2002, 17:14:37
I played this quite a lot after Nav had posted it here some time ago. My best was around 2000 IIRC, but I'm not going to touch this again.

Spartak
11-09-2002, 17:15:46
912 4th attempt. Bah!

Funkodrom
11-09-2002, 17:35:34
MoSe: I always try and go for the biggest gap if possible.

The Shaker
11-09-2002, 17:36:19
what about the game?