View Full Version : Morrowind patch is out!

20-06-2002, 22:27:05
Only for the US version though. Get it at http://www.morrowindfiles.com.

List of changes:


Features Added

When a default cell is created, water creatures are added to the cell. This means as you swim further and further away from the mainland, and new water cells are created, they will be populated by water creatures.

An auto run feature has been added. You can now continue to run forward when you press the Q key on your keyboard once. This will cause you to run forward until you press the autorun key a second time or the back or forward movement keys.

A version number has been added to main menu screen.

A health Bar for NPCs and creatures has been added for when you are in combat. An orange health bar for the creature or NPC you are currently in combat with will now appear above your own health bar on the lower left part of the screen. This health bar will only appear when you are attacking a creature or NPC and will slowly fade out if you stop attacking. It will also update to a different creature or NPC's health if you switch targets in the middle of combat.

Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200 different settings that will either increase the amount of damage you deal and receive or reduce the amount of damage you deal or receive, depending on where you set the slider.

The user can now load multiple plug-ins without losing references when both plug-ins affect the same cell. This means that if you have 2 or more plug-ins that add or remove references from, for example, Fort Moonmoth, you will be able to keep all of the additions or removals from all the loaded plug-ins.

Added a "DirectX Diagnostic" button in the Morrowind Launcher that allows you to run the DirectX Diagnostic tool directly from our interface. This can be reached in the Morrowind launcher. Click on Technical Support in the launcher and you will see a DirectX Diagnostic button that will run this handy tool. The DirectX Diagnostic tool is very helpful for problem shooting any technical problems you may be having with the game.

Added a sound quality button to the Options menu. The two available choices are Hardware Acceleration and Software Mode. Those of you that are still experiencing sound problems should set this Software Mode.

Bug Fixes

Fixed a crash bug involving the purchase and equipping of the Imperial Chain Cuirass.

Fixed several sound problems with several lower quality sound cards. You should be able to play the game with your Hardware Acceleration set at full from now on.

Fixed a bug that was causing problems when you attempted to save with a container open.

Only guards marked as re-spawn will re-spawn now.

Plug-ins will no longer come up with a warning in the launcher saying that that plugin/save uses a different version of master file than is present when they do not.

Jumping up slopes will no longer cause you to float and glide.

Summoned bound items no longer give you infinite stats.

You will no longer crash to desktop if you press Enter while making potions.

You can no longer drop conjured weapons if they un-equip then equip them.

Health numbers for weapons in the quick keys menu pop up help will now display accurately.

Loading while the container menu is open will no longer create multiple cloned containers.

Fixed some menu bugs with saving a game by only allowing saves to occur if you have no other menus open.

Memory leak when summoning bound items has been fixed.

Fixed a crash when canceling barter.

Fixed a freeze that locked the game in a bad menu mode after Sleeper dreams.

Training skills will now add to level up bonus for misc skills.

Armor weight will no longer shift between Heavy, Medium, or Light.

Restore and Drain abilities now affect the current value, not the base value, of attributes being modified.

Inventory change of pc during an attack no longer causes bad animations.

The frost atronach will now attack faster than before.

ALT, SHIFT, and CTRL keys were rarely getting stuck down in menu mode. This will no longer happen.

Fixed a bug where you could gain money when buying something instead of paying money for it.

The launcher will not gray out options any longer.

Robe of St. Roris changed to Cast When Used.

Equipping a soul gem/apparatus, etc, during combat will no longer remove them from your inventory.

Fixed a crash when hitting F1 with the quick keys selection menus open.

Fixed a problem with sounds persisting after a cell change.

Fixed a bug in the Berserk ability that was draining all of your fatigue after its use.

Fixed a bug with beast races and the spell cycle function. Now when a beast race has an item they cannot wear (full helm, boots), it will not show up in this menu.

Fixed a bug in the weapon cycle function that was allowing constant effect weapons to add bonuses to you permanently.

Corrected a bug which would cause an NPC to sometimes run inexplicably while wandering.

NPCs/Creatures which bump into an obstacle while wandering without the presence of a pathgrid will select a new point to go to rather than trying to work around the obstruction.

Corrected a bug where the vertical movement distance was not calculated for followers and they could lag behind excessively.

NPCs will no longer attempt to open trapped doors to reach you.

Fixed a bug where you could kill an NPC responding to a crime, with a single blow, and not receive a bounty for murder.

Fixed a bug where you, as a vampire with a high bounty, could commit additional crimes, and guards would fail to respond.

Corrected a bug where an NPC would fail to respond if you were in a crouch and hit them with a projectile weapon.

Fixed a bug concerning trying to equip multiple repair items during combat would cause a crash.

Fixed a bug with the way dispel worked in conjunction with good and bad effects on you.

Fixed a crash bug involving shooting a projectile at an actor that was far enough away that they were not active.

Fixed a missing art file with the Redas War Axe.

Quest Fixes

Fixed a bug in Cunius Pelelius’ script that would cause a lock up if you clicked on the (evidence of corruption) topic.

Fixed a bug that prevented you from speaking to the Daedric Statue of Boethiah if you had spoken to M’Aiq the Liar about (Shrine of Boethiah).

Fixed a bug where you were falsely being recognized as Hortator of all houses.

If you kill Marcel Maurard, you no longer can get a reward from Miun-Gei over and over.

Fixed a House Telvanni quest that was not allowing you to complete Master Aryon’s quest involving the collection of wizard spells.

Fixed a bug with Dwemer Puzzle box and Hasphat not giving you a key.

Bug in the CloudCleaver quest where you could take cloudcleaver from the witch before she dies (thus breaking the quest) has been fixed.

Fixed an infinite dialogue loop in Wine-Sot/Cloudcleaver quest.

You can no longer receive unlimited gold for solving the murder of Ralen Hlallo.

Fixed an infinite dialogue loop in (law in Morrowind) topic.

A confirmation box was added to the Magister topic in the Telvanni house quest line to ensure that you do not wish to continue any further in this line.

20-06-2002, 22:34:43
Robe of St. Roris changed to Cast When Used.
I had heard about that. Glad I haven’t found it yet.

20-06-2002, 22:36:36
Good changes. I'm glad they put the difficulty slider in so that people who don't understand how to play this game will stop whining.

20-06-2002, 22:38:38
Hooray, a health bar for opponents!

21-06-2002, 21:58:05
No quest sorting!!!

24-06-2002, 15:33:37
Finished the game!!!

Cutscene and encounter with Azura. Vivec assures me he's going to use the power he has left for good and advises me that Morrowind will always have a use for heroes like me. How nice. I wonder if I can kill him? :)

24-06-2002, 15:36:07
I am only on level 12 :(.

Still, I have a full set of Orcish armour, liberated from some Daedric ruins (the owners objected, so I had to kill them).

24-06-2002, 16:26:31
It took me from about a week after release, till Sunday to finish, and we played a LOT. Still has mileage, since i can play characters through other guilds and great houses or just explore all the ruins with my winner.

24-06-2002, 16:26:56
Orcish armor looks goooood.

24-06-2002, 17:38:50
I have an Ebony helm, though, which makes my head look really small.

26-06-2002, 12:38:05
which makes my head look really small.

Like in the movie, Beetlejuice? :D

27-06-2002, 15:02:11
Way-hey, I just discovered you can Summon Golden Saint and then soultrap it :D. Now I just need to get enough money to make a really cool constant effect dealie.

27-06-2002, 19:53:38
Not that small.

You can also place a golden saint soul gem in the enchant screen, click constant effect, then switch it out for any other soul gem and it will still make a constant effect item. Don't know if the patch addressed that or not, though.

First thing I ever make was a pair of pants with constant water walk. If I want to swim, I have to skinny dip. :)

27-06-2002, 20:13:33
Er, enchanting. Is there any way of, e.g., not losing the soul gem so easily? I have lost an Ogrim soul and a Dremora soul in practising for my +10 Shield Amulet.

I know you can get a Mage to do it, but it costs about 70,000 which would leave me with only 10,000 :(.

28-06-2002, 00:42:36
I always used the guild. Seemed smarter to let someone else do it right. I never had more than 60k, and it was enough.

If you sell a cheap item to the enchanter first, then enchant and pay for your item, he'll have the money you gave him available for barter- then you can get the money back if you sell him expensive items (don't wait, I think he'll reset to his normal maximum the next day). This way, you're actually trading items for his services. You just need to have the cash up front.

28-06-2002, 01:37:48
Originally posted by Sean

I had heard about that. Glad I haven’t found it yet.

Ihad them and it made the game WAYYY to easy.

With the patch the only problem I had with the robe, it was out of charges.:mad:

28-06-2002, 08:51:55
MDA, thanks, I’ll try that. Constant +10 shield, here I come.

The Shrine in the Puzzle Canal: how do you get to meet the Dremora?

28-06-2002, 18:48:35
I couldn't figure that one out either - its because you have to stay underwater until your character drowns. Talk about faith!

I flew adjacent to the barrier and used the fixme console command, then looked up the actual way to do it later.

28-06-2002, 21:27:25
Thanks, I was using a Water Breathing potion to try and get through the barrier.

Well, the Enchanter person didn’ have the money I’d just given them. Still, I have my Amulte of +10 Shield.

I also killed an Ordinator (I taunted him into attacking me) just to see if I could. I did, fairly comfortably, and I got some Indoril armour, which is great. Only, now if I talk to an Ordinator with it on they attack me, and then I have to kill them…

28-06-2002, 21:58:23
Even if you get rid of it - they will continue to attack you. Forever.

Kind of like impersonating a police officer, I guess.

28-06-2002, 22:07:41
So the moral is, don’t talk to Ordinators :D?

30-06-2002, 09:40:52
European patch is out!