View Full Version : Morrowind, the lost review by MDA

14-06-2002, 16:33:26
The Review (http://ww.counterglow.net/article.php?id=morrowind)


14-06-2002, 16:45:21

BTW, there are three double-yous in www :D.

14-06-2002, 17:00:30

NPCs will raise a hand to protect their eyes from blowing sand, and I found myself squinting to see better through the storm.
So will the main character, even if he/she is wearing an enclosed helm, like mine. Grr.

Many a hapless, 3rd person knight has been fined by the city guard for lifting an item from the store counter when he was only trying to talk to the merchant.

The inventory gets cluttered fast, and although players have some control over the sorting of items potion and scroll inventories are a mess. Inventory is only limited by the weight you can carry. The Journal is hands down the worst implemented feature in the game, as quests finished and unfinished cannot be sorted.
Totally agreed. There is also a quest I found to help this guy look for a witch who stole his axe. I couldn’t find her, but he was following me around, so I used him to help me defeat my first Clannfear, but he died in the process. There was no note in my journal, no ‘Whatsisname died in our search for the witch’, just an assumption that I still have that quest to do.

So raising attributes that govern the skills used most makes sense.
And don’t forget the multipliers based on which type of skills used to achieve that level, which encourage further specialization.

A character skilled in unarmored combat can wear that sweet-looking dwarven armor, but hes going to get beat to a bloody pulp wearing it into battle.
Not true, they just have to up their other armour skills as well. But I know what you mean.

Great review.

14-06-2002, 17:12:55

14-06-2002, 17:22:40
Can’t your PC handle it?

14-06-2002, 17:30:09
It can. But if I buy this game I know that I'll get seriously addicted to it and I don't think I have that kind of time. Not in this period at least. :cry:

17-06-2002, 16:01:52
I totally missed this at the weekend. Good review.

Totally stupid question (and NAHN) 1:
Does CRPG just mean Computer RPG or is it a sub-genre of RPGs? Only I keep seeing it in reviews for this game but don't recall having seen it before. Not that I've really read reviews for computer RPGs before.

17-06-2002, 16:30:53
Computer RPG, as opposed to pen-and-paper.

17-06-2002, 16:35:58
I want my new computer now!!!! :cry:

17-06-2002, 17:36:54
Originally posted by Sean
Computer RPG, as opposed to pen-and-paper.

Thought it might be that...

17-06-2002, 19:57:41
I would encourage anyone interested to write a part deux, I barely scratched the surface. The game is just too damn big to review without writing a book. I had about eight pages of legal pad handwritten, and cut most of it when I started typing the final product.

The Shaker
18-06-2002, 18:19:24
It's taken me about 5 days to get to level 7
what am i donig wrong?

18-06-2002, 18:21:21
I am still level 8, and I have had it much longer than you.

The Shaker
18-06-2002, 18:23:49
ANd why are the quest all so impossible to do sneakily so you end up just having to kill everyone (poor sotilde)

18-06-2002, 18:46:26
I did about a level per day at first. Less as time went on.

Use the chameleon spell - it allows you to be much more sneaky. Good stealth and security skill is also a must.

The Shaker
18-06-2002, 19:04:22
spell? schmell.
I aint got no mageek powers.

Do you get to see more of ther properties of flowers with increasing *insert attribute*?

18-06-2002, 19:17:45
yes *alchemy* - you should be able to make or buy potions of shadow, or make/find chameleon activatable items. I found a 30% chameleon early on, and it was enough to nick most of what I need - there's an 80% one around as well and you only have to beat two enemies to get it.

19-06-2002, 07:46:29
Just bought it about 6 hours ago... installed it and then fell ill to my stomach from medications.

Gonna start a game in a couple minutes from now and start playing for a bit.

Thanks for the review, MDA. :)

19-06-2002, 08:19:01
MDA: I can probably do a quick Morrowind: DAY 1 guide...

19-06-2002, 08:23:08
If I had it it'd take me about 6 months to get to level 7. :D

19-06-2002, 08:25:38
I needed 2 weeks for level 4.


19-06-2002, 08:31:29
It's all about how long you spend playing. For someone like me who'd get an hour every couple of weeks it'd take forever. :D

19-06-2002, 12:14:06
Play more. Eat less.

19-06-2002, 12:18:13
Fuck that.

19-06-2002, 12:46:20
At least I didn't say Play more, DRINK less.

19-06-2002, 13:23:49
I wouldn't have even responded to that.

19-06-2002, 13:29:54
Took you long enough to respond as is.

19-06-2002, 13:48:06
I was eating. :D

19-06-2002, 14:17:49
And not playing I guess.

19-06-2002, 14:40:10
We put in about 2 hours a night, and usually most of one day of the weekend. Enjoy the slow leveling, once you get to about level 25, there isn't much to challenge you, unless you get caught without some form of healing or a paralysis cure.

We're now linked from Bluesclues AND Bethesda's Morrowind home site.:eek:

The Shaker
19-06-2002, 20:08:53
Hmmmm, I am very much agreeing about the journal thing.
I aint got a clue how many still outstanding I have yet.

No longer Trippin
28-07-2002, 03:41:44
This game literally sucked ass framerate wise until I got a dedicated computer to play it on (note: had a dual p4 2.2ghz w/128 g4 w/1 gig of DDR)... I pulled anyhwere from 9 fps to 50 fps, now that I'm running it on the CAD "only" system (not a server as well) with nvidia fx II engine in it and 4 gigs of DDR, I'm pulling 50 - 150 fps (vert sync'ed with monitor).

I have two computer's with geforce 4's, and one with a commercial nvidia engine... the geforce 4's don't really pump out great frame rates, and compared to my 64 meg pci on my pentium 3, the framerates are about only slightly faster on the high end. I think it's because the weathering effects are processor based effects which it pulls from the HD and choses not to store in memory and not graphics engine based nor memory resident, it was also without pixel shading effects. On actual 3D engine games developed by people who only make 3d engines there is a noticeable difference in speed, but for Morrowind, it is all in your Hardrive, processor, and ATA bus speed. If your at 33 mhz with 128 megs of ram and a 7200 rpm hardrive, pass this game by, you'll spend more time on load screens than playing it... It's gonna be some slow load times for you.

God the system eats up resources with anything less than 256 megs of RAM, as what it was on when I first bought it was 128 and that was horrible. Play for ten seconds, load a cell for ten seconds, play for ten seconds, load a cell for ten seconds. If you don't have a system exceeding the recommended specs and don't like waiting, I'd recommend passing this game over.

The combat system is a little buggy, and once you can trap Golden Saint's into grand soul gem's, you can create constant effect items which really unbalance an unbalanced endgame. Giving yourself 150+ in all your attributes, meaning your regenerate endurance while running and jumping at the same time, you can hardly ever get hit, so don't count on ever improving your armor skill if you wanted to, and you'll always hit, and it will almost always be a critical (x4 damage), then another x2 or 4 while they are on the ground, especially if its with a deadric two handed weapon.

Most of the races suck when you really look at them, only a couple are really playable, and then those really don't play out to good in certain quest (such as becoming hortator of a house - unless your a dark elf).

It is damned addicting though. All my free time, what little I have at least has been taken up by this game.