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MDA
19-11-2010, 15:42:40
Saw a preorder ad popup on Steam last night... :)

Fistandantilus
20-11-2010, 09:13:01
Isn't release date like 6 months away? :lol:

MDA
21-11-2010, 23:24:57
that wouldn't surprise me a bit :lol:

Tau Ceti
22-11-2010, 13:18:23
May 17.

Fistandantilus
26-11-2010, 15:59:18
http://www.pcgamer.com/2010/11/25/witcher-2-footage-shows-non-linear-dungeons-and-giant-flaming-golems/

maroule
02-12-2010, 15:17:19
pretty cool
I hope you'll still be able to shag like crazy
I think I collected something like 20 "sexy cards", I actuallt went to wikipedia to make sure I hadn't missed one... it was pretty well implemented, you really had to work your dialogue options to get laid

Fistandantilus
18-01-2011, 12:53:25
http://www.youtube.com/watch?v=kW57xbropTw

Fistandantilus
18-05-2011, 10:55:56
pretty cool
I hope you'll still be able to shag like crazy
I think I collected something like 20 "sexy cards", I actuallt went to wikipedia to make sure I hadn't missed one... it was pretty well implemented, you really had to work your dialogue options to get laid

:lol: Yeah, played it a couple of hours yesterday night and from what I see the womanizer part is still there.

maroule
18-05-2011, 13:36:01
kewl
it's downloading now on stream, will try to play it tonight

MDA
18-05-2011, 14:15:26
I'm going to wait a few days and see what you two think of it. Hooked on World of Tanks at the moment anyway. The first one was great. My biggest gripe was the difficult inventory/crafting screens.

MDA
18-05-2011, 14:35:43
Was looking at old Deus Ex stuff (new Deus Ex in August?!), and the second one got downgraded by some reviewers for "morally ambiguous choices" the main character had to make. I thought that was pretty interesting in light of how the Witcher seemed to be well liked for the same. Was was, maybe.

maroule
18-05-2011, 15:06:48
I expect them to have stuck to the same formula of "grey moral zone", and to expand on the "elves/dwarfs being victimised by humans" narrative arc (which is interesting to the player because it forces you to side for justice, or for your "tribe")

maroule
19-05-2011, 11:02:12
I started it yesterday, for about an hour
- very pretty
- on average, the combats are not "easy", you have to work your keyboard to get through them (esp when 2 or 3 opponents gang up on you)
- so far the level of dialogue seem consistent with the level of maturity I was expecting
- surprisingly the first faction/king has exactly the same symbol (three lily flowers) than the french monarchy... they could have been a bit more creative...

maroule
25-05-2011, 16:22:16
some more progress

- very very pretty, but differently that Dragon Age, which in retrospect looks a bit cartoony. Here the visuals are more realistic (for example the scars of Geralt) and also more vibrant (the lightening is splendid)
- it's less of a corridor rpg than DA2 but it's still not Oblivion either
- the game is pertty unforgiving from the get go (can't remember dying so often for a long time), but you end up getting the hang of it. The combat system really makes you earn your victories.

I heartily recommend it

MDA
31-05-2011, 11:21:48
I may be stuck until I can resolve the intermittently choppy framerate and mini-stalls. Keys I punch during one of those 2 or 3 second stalls don't register, and I end up plastered more often than not. I think it's what's made the whomping tentacled river monster fight impassable for me. I know exactly what I need to do, but can't (consistently) place a trap and get out of the way of the one-shot kill tentacle. I can time things correctly once in awhile, but sooner or later, there's a bit of chop that throws the timing off and I get crushed. It does seem to get worse the longer I play, so maybe I'll have better luck tonight.

A very fun game up until that point. Combat is difficult enough without the machine vs. code problem. Very sick of watching the "sorceress makes a thunderstorm" cutscene as punishment each time I retry the fight.

I do use every opportunity to do research ahead of my quests/fights, and sometimes it has helped. The haunted hospital I deliberately tried with and without potions and oils, and it made a world of difference. Other areas are only reduced from impossible to extremely difficult by advance preparation. The little powerup buffs you can reveal with your necklace help a lot. Would be nice if they showed up on your map once you find them, though.

I'm reduced to finding the "leash-point" where monsters retreat to their patrol area a little too often. The queen enrath? bugs are a great example of this.

This just occurred to me, but does North show on your minimap at all? It should. I know the active quest direction is marked, but don't remember any simple compass marks. I open the map way too often, and there's always a wait while it renders.

Also: you can right click through cutscenes, this is nice, and I beat the whomping snail

Fistandantilus
06-06-2011, 15:17:09
I'm still on hold on this cause I'm playing Drakensang A LOT. Low budget german crpg for nerds, love it :lol:

self biased
09-06-2011, 01:29:32
it's shit.

Fistandantilus
09-06-2011, 16:25:02
What? Drakensang?