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Funko
24-02-2010, 09:06:24
The other day.

http://www.eurogamer.net/articles/civilization-v-announced-for-autumn

Out in the autumn. It uses hexes instead of squares for the grid, which some nerds are creaming their pants about. And apparently it's "one unit per tile". It does look pretty nice.

http://images.eurogamer.net/assets/articles//a/9/7/6/1/2/3/ss_preview_CivV_Screen0069.jpg.jpg?slideshow=true

Fistandantilus
24-02-2010, 09:29:34
But but... there is no religion!!!one11!!11one

Funko
24-02-2010, 09:36:42
They might have gone back to generic religious buildings. I don't really mind. It's just one other distraction from managing your military.

Scabrous Birdseed
24-02-2010, 10:08:27
CIVVVVVVVVVVVVVVVVVVVVVVVVV

MDA
24-02-2010, 12:00:08
whoa

Greg W
24-02-2010, 12:31:24
It uses hexes instead of squares for the grid, which some nerds are creaming their pants about.I'm presuming you're tlaking about Apolyton there.

And apparently it's "one unit per tile". It does look pretty nice.I am guessing that cities are exempt from that rule (I ask here seeing as I can't see the info on the eurogamer page)?

That's going to make for some interesting tactics. If your attack minded units move to the front line to attack, they leave themselves open to counterattack as you can't stack them with defensive units any more. And with units like Chariots and horsemen you will need to balance their speed against their weak defence w/r to how quickly you advance!

It will add some strategy, but whether it will be a good thing or not I am not sure...

Cheshire Cat
24-02-2010, 12:50:31
Hexes:
FreeCiv already introduced hexes as one of the available topological options, so they had to cope with it
:p

One unit per tile:
hhhmmmm... Diplomacy-style?
will this lead to several units attacking the same target at the same time from different tiles, i.e. simultaneous-turns?


________________

see also

http://www.firaxis.com/news/news_detail.php?id=761

http://www.civilization5.com/


____
edit:
and http://forums.2kgames.com/forums/showthread.php?t=61185

Cheshire Cat
24-02-2010, 12:54:08
I'm presuming you're tlaking

are you still on that "paly", or is that just a honest typo???
:D

Cheshire Cat
24-02-2010, 13:11:05
It uses hexes instead of squares for the grid, which some nerds are creaming their pants about.
I'm presuming you're tlaking about that incredibly nerdy civ site there.

not only that

http://forums.2kgames.com/forums/showthread.php?t=60150

http://upload.wikimedia.org/wikipedia/commons/e/e7/G%C3%A9ode_V_3_1_duale.gif

http://upload.wikimedia.org/wikipedia/commons/e/e7/G%C3%A9ode_V_3_1_duale.gif

Funko
24-02-2010, 13:33:30
I'm sure it'll still be cylindrical.

Love the messageboard heroes:

"I see no reason for a few pentagons to affect the AI."

:lol:

Fistandantilus
24-02-2010, 13:39:26
Lapha Centauri?


:lol:

Cheshire Cat
24-02-2010, 13:51:50
OP pic, full size

http://www.civilization5.com/img/screenshots/screenshot_03.jpg

Greg W
24-02-2010, 14:57:26
are you still on that "paly", or is that just a honest typo???
:DEr... Honest typo. :o

Funko
26-02-2010, 09:28:56
JUwGJGuZMqI

Fistandantilus
26-02-2010, 09:38:32
Cool.

MDA
26-02-2010, 12:23:32
The trailer reminds me of the tech quotes from Alpha Centauri

Fistandantilus
26-02-2010, 13:16:09
Yeah, that's what makes it so good :D

Funko
26-02-2010, 13:43:00
They are going back to something more like the AC method of civics too by the sound of it.

maroule
01-03-2010, 12:35:51
yay, nice trailer
I'm one of the nerds creaming my pants, btw

Greg W
01-03-2010, 12:55:23
Well, at least they're your own pants you're creaming!

MDA
01-03-2010, 12:58:10
you are trampling the garden of an angry God and he awaits you just beyond the last tissue

Venom
01-03-2010, 12:58:10
PASS!

maroule
01-03-2010, 13:08:55
Well, at least they're your own pants you're creaming!

well no, funny thing actually, we just found out the missus was pregnant

Funko
01-03-2010, 13:32:15
:beer: Congratulations

MDA
01-03-2010, 14:12:17
ha! :beer:

MDA
01-03-2010, 14:12:47
<tadpole joke>

maroule
01-03-2010, 14:49:43
hey, thanks!
number two is supposedly easier than the first one (one hopes)


coming back on civ 4, it would be nirvana if they could keep the amazing global balance in strategic terms, and yet incorporate tactical brilliance, which has always been a game changer ; in a game of civ, you just can't re-enact historical shifts like alexander, the bigger forces win, full point. It's quite mecanic, and cumulative, once you reach the tipping point (for example taking the opponent's capital), it's pretty much game over.

I'd wet my paints even more with a merge civ 4 / total war tacticalr esolution... we'll get there one day...

Greg W
01-03-2010, 15:01:45
Ah, what a way for me to ferret out that piece of information! :lol:

Congrats, that's great news! :beer:

Greg W
22-03-2010, 10:34:09
Was reading up on this a bit earlier on the 2k games site forum (http://forums.2kgames.com/forums/showthread.php?t=62691) as they had a link off the front page to it. Sounds very interesting, though there are perhaps a few ideas that will need to be seen before I make my mind up if I like them or not.

City States sounds interesting. Religion I am not so sure whether losing it is a good thing or not. Barbarian Cities could be good too. No tech trading I am really not sure about, even if your allies help with tech. Different continent types sounds intriguing.

Fistandantilus
22-03-2010, 12:23:08
No tech trading is really surprising, going to have a big impact in MP.

Funko
22-03-2010, 12:30:03
but you can combine research with allies to research quicker. And if you later backstab them and go to war you lose your shared research. Which I quite like. It's given a simple good reason not to backstab your allies, and a way of getting research done faster.

The tech trading was so hard to teach the AI to do properly I think this is a great option.

Greg W
22-03-2010, 13:31:27
Can't see why the AI found it so hard to trade techs, really, especially since you can see figures (tech costs) for them. They basically need to trade 1-1 at the least, but they should be willing to pay less for techs that aren't suited to them (ex: military techs for a peace loving civ) and more for those they love (Military techs for war mongers). Same applies to trading away techs they are suited to or not.

Funko
22-03-2010, 13:38:04
'cause it is one of those things that humans find very easy to do but it's very hard to program the myriad of things we take into account when we make that decision.

Because some techs are much more important than others and the tech cost doesn't reflect their importance. Plus many massively vary in importance depending what else you've researched and what the other civ has. Quite a few have benefits if you are the first to research them but after that they are low priority... And the AI was rubbish at being able to see what techs other civs have, work out what they wanted and beeline to a tech and then sell it to everyone else who wanted it. And it depends on how militant the other tech is and how far away they are.

eg. I would often give away military techs to Monty when he was too far away to attack me because he was never good enough to survive/win on his own but he could really annoy other AIs if he had enough tech. Or I'd sell a low grade/low impact tech for cash to many people, when I needed the money.

Human ability to be creative in tech trading was a massive imbalance in CivIV. Fine in MP because everyone is on a level playing field.

Greg W
22-03-2010, 14:05:27
See, I'm not sure I ever broke it down that far tbh. About the furthest I'd go is not trading techs with wonders I was currently building (until it was too late for someone else to build them) or trading super military techs.

I guess I see your point on harder difficulty levels, but then to an extent that could be applied to anything, like giving world maps away, giving open borders and so on.

Dunno, did you ever hear a developer say that, or is that just your (or other people's) guesses? AI is always hard to code, but to me tech trading is probably (I've never coded AI so I am guessing) simpler than some of the other things you need to teach the AI to do.

Funko
22-03-2010, 14:12:07
On harder difficulties (Monarch and up) it's practically the only way you can stay in touch with techs at lower levels...

Quite a lot of discussion about it when people were modding the AI at Poly, yeah.

Funko
22-03-2010, 14:12:53
Or the only way I can anyway, finding micromanagement way too tedious.

Greg W
22-03-2010, 14:29:31
Oh well, we'll see how the new system works I guess. Is going to make alliances more important, which is never a bad thing.

Cheshire Cat
22-03-2010, 16:32:36
but you can combine research with allies to research quicker. And if you later backstab them and go to war you lose your shared research. Which I quite like. It's given a simple good reason not to backstab your allies, and a way of getting research done faster.

The tech trading was so hard to teach the AI to do properly I think this is a great option.

disclaimer:
didn't delve in all the recent news
didn' play Civ III and IV

Consideration:
I find it hard to get excited about "Civ novelties" which are actually old concepts seen and exploited in depth in other games

questions:

no tech trading
so you now can be allied for life to a Civ who knows a key advanced tech, and they "can't" give it to you?
sounds like the Vulcans in ST: Enterprise :)
- can you still steal tech?
- can you still conquer tech? (spoils)
- can you still learn it thru Great Library?
- allies contribute to your research: I figure that's easily implemented via extra bulbs coming from the Pact (seen in for instance in Space Empires). I find it hard to imagine how you can lose them when you break a Pact once you accumlated them, and especially if you already earned a tech advance

one unit per hex
- can you "cross" a tile occupied by one of your units, if there's a free hex in range behind it?
- would that be allowed at least for jets? can't they fly over an eney land units frontline too?



:confused:

Funko
22-03-2010, 17:08:06
We know that you will be able to stack an air unit, land military unit and civilian unit on one tile. (also all boats can hold land units).

I think that you can't cross an occupied hex, but don't have a definitive answer.

You couldn't conquer techs in CivIV, dunno whether that's back. The Oracle provided a free tech, and I think something else did. Democracy maybe? The Great Library gave you a big research bonus and access to great scientist points... I think the wonders are supposed to be mostly comparable to CivIV.

CivIV really was good.

And yes, there's nothing here that isn't already found in other games, and the designers have been quite open that the combat is based on Panzer General.

And they also seem to be going back to social policies a la Alpha Centauri rather than civics.

Fistandantilus
22-03-2010, 17:26:22
... Democracy maybe? I think it was first to discover Liberalism, possibly others as well can't remember.

Anyway Civ4 was a huge improvement over Civ3 and a big step in the right direction imho. I don't mind if they borrow ideas from other games as long as they are good ones :D

Funko
22-03-2010, 17:27:03
Liberalism, that's it. I think Democracy was next on the chain...

King_Ghidra
22-03-2010, 17:51:32
I had some big sessions on civ iv not long ago. Bought it off Steam with all the add-ons. Lots of fun.

I think my fave development over the series was the power of culture to expand borders and turn cities. Liked that idea a lot.

But but... there is no religion!!!one11!!11one

Is that true? I liked the implementation of religion in civ iv, even if it was a bit complicated and messy - lifelike you might say. I had a fun game creating a christian fundamentalist empire.

Greg W
23-03-2010, 01:08:17
Yeah, it's mentioned in the link I posted.

I bought all the Civ IV games ages ago, but I've also played a few games recently and Civ IV is indeed great fun.

- Culture = great.

- Religion = good, but with some drawbacks, such as making it very hard to stay peaceful for long with people of other religions. In some cases, that's a good thing, but it's not as if Christians/Muslims/Taoists/etc have bad relations with every other religion. Also only downloaded the most recent patch the other week so it was good to see a religious mission to discover my Holy Mountain. Did add a certain flavour to the game trying to convert AI cities to your religion though.

- Diplomatic history = great. It may have been used before but it was good to see all the modifiers.

- AI cheating = bad. Still caught the AI out exploring over ocean squares with galleys! That really makes rushing to Compass and... er, the other tech that gives you the first ocean going vessels... useless. :bash:

One thing I find interesting is that they say that combined arms armies will be much more important. How they're going to implement this with one unit per hex I am not sure. If your warrior unit has an archer unit standing behind it, does said archer unit provide defensive fire if your warrior unit is attacked? What about if they're on a flank rather than behind? I am intrigued to see how that all works.

Funko
23-03-2010, 08:47:56
Is that true? I liked the implementation of religion in civ iv, even if it was a bit complicated and messy - lifelike you might say. I had a fun game creating a christian fundamentalist empire.

Yeah.

Although when they introduced the apostolic palace in Beyond the Sword it became too important in the game... I liked the initial implementation.

Tau Ceti
23-03-2010, 12:44:19
- AI cheating = bad. Still caught the AI out exploring over ocean squares with galleys! That really makes rushing to Compass and... er, the other tech that gives you the first ocean going vessels... useless. :bash:

I think you must be mistaken here, Greg. I must have several hundred games under my belt, and can quite confidently say that this has never happened. I have also never read anything about it anywhere. As a direct violation of the game's written rules, it would have got attention, and people would have demanded a fix.

Galleys are allowed to cross ocean squares as long as they are within your cultural borders, so they can cross some straits. They do not cross open sea, though. If you play on an Archipelago map, you can see this after Astronomy when lots of galleons are sent in all directions as the AI tries to settle the last remaining free pieces of land.

I am skeptical of Civ V. One thing is that I think it would be very difficult to improve on Civ IV in any meaningful way, but another is that the new ideas just do not look particularly good to me. They appear to be trying to turn Civ into a sort of tactical wargame, which I do not think it is particularly suited for. It has always been about both building and warfare, but not about fancy maneuvers on the battlefield. Also, games with one unit per hex have tended to have movement rates of at least 3-4 for the slowest units, and usually maps that are understood to be much more local than the whole world. It would be strange to see Civ go in that direction, but I think it will be hard to make it work if they don't.

Who knows, maybe they can succeed. But nearly all the changes they have listed so far sound like they will make me less likely to enjoy it.

Greg W
23-03-2010, 13:40:45
Ah, I didn't know the cultural borders thing. I thought it was just that Ocean squares were out full stop. It may very well have crossed ocean squares within it's borders. Think that's a little odd though, as is cultural borders spreading over unused ocean squares.

Tau Ceti
23-03-2010, 17:50:15
I suppose it represents smaller excursions from familiar waters. It is also a way of simulating, for instance, the Vikings going from Scandinavia to Iceland, then to Greenland, and then to North America. A daunting voyage if done in one step, but made possible by the presence of settlements along the way.

Cultural borders never extend more than one ocean square away from the coast, so the effect is limited as well.

Greg W
24-03-2010, 02:18:08
Ok, well that's not so bad then.

MDA
27-03-2010, 23:29:42
Ook, Civ4 hates my Vista install. Even tried using a guide from that nerdy Civ site

Greg W
28-03-2010, 03:01:32
Weird. I installed it on my new windows 7 laptop and it works fine. Would have thought W7 would have been more touchy than Vista.

MDA
28-03-2010, 23:31:04
the 2k games patches were unavailable - I got them elsewhere, but had to install them in a series (the final patch required an earlier one, but it wasn't really advertised that way). Worked out in the end.

Greg W
29-03-2010, 01:58:31
Again weird. I only downloaded the latest patch within the last week or two and I am pretty sure I got it from the 2kgames website. Ooh, hang on, unless the 3.19 patch isn't the latest! Now you have me worried...

MDA
29-03-2010, 11:20:52
I'm playing vanilla Civ4, you're probably fine.

Turns out I suck at Civ4, I don't want to spend the time managing city squares and specialists, and don't keep much of an eye on my neighbors, which probably prevents me playing above the normal difficulty.

I think I played about 4 games back when I first bought it (at roughly 4 hours a game, I guess that's not terrible), and played 3 more this weekend.

I did notice that Isabella hates me in every game. B****.

Funko
29-03-2010, 12:33:05
She's a religious fanatic, get the same religion as her and she'll love you.

Greg W
29-03-2010, 15:42:42
And get the expansions. They add muchly to the game. :beer:

Venom
29-03-2010, 15:48:01
Don't listen to either of them. They're both assholes.

MDA
29-03-2010, 17:06:17
who to trust, who to trust? :lol:

I thought they mostly added premade scenarios and multiplayer enhancements, so I never looked at them. Not sure how I concluded that without ever looking at them.

Greg W
30-03-2010, 04:44:45
Don't listen to either of them. They're both assholes.I learn at the feet of a master!

Funko
30-03-2010, 07:44:23
And get the expansions. They add muchly to the game. :beer:

This is true.

maroule
30-03-2010, 13:06:07
Don't listen to either of them. They're both assholes.

they're great, they add a lot, and tweak a lot
beyond the sword is particularly good at improving what works without breaking anything / you won't be able to go back to vanilla once you try

MDA
30-03-2010, 13:53:32
The combat experience thing got me yesterday, Montezuma went crazy (not surprising, in retrospect) and rolled up two of my (well, Caesar's) cities with Combat III units just after I'd taken them from Caesar, who only had two remaining cities I couldn't reach. I took a big city away from him on the other end of our border, then lost it to a single longbowman by somehow moving all my defending macemen out of it instead of one maceman to pillage an easy-to reach resource, leaving only one wounded catapult to defend. Still not sure how I managed that.

I was thoroughly pissed at that point, then started looking around and decided that while Caesar, Monty, and I were knocking around on one continent, the fourth Civ was expanding and researching unopposed on the other continent.

Funko
30-03-2010, 13:59:35
Ctrl+click selects all units of a type I think.

Vincent
23-04-2010, 20:45:17
Meinen son Finny Williist so einen nerd becausen er liken CIV IV sehr much what an Arschenlochen whether mein otheren son Jesko likes killen better und that ist gut so ende of der messagen

Greg W
24-04-2010, 10:56:19
I had one game a couple of weeks ago where as soon as I researched gunpowder (I was the first, but most civs were on a reasonably close tech level), everyone declared war on me. Was not happy about that at all.

Funko
24-04-2010, 14:28:44
That means your military was too weak, even if it was the most advanced. They changed the AI in one of the expansions so that the AI senses weakness in the player, you need to keep an eye on the military power graph, it's basically showing you what the AI is basing it's decision to attack you on.

MDA
24-04-2010, 23:20:17
and you have to watch it close - I get caught flat footed all the time. They'll ramp up production and swarm you. I had mobile infantry the other night and got stomped by a huge stack of artillery and cavalry from a friendly civ I'd been trading with all game. I only had about one mobile infantry in each city and then about 3 musketmen. I was so far ahead in tech it should never have been possible. I got mad and retired.

I had superior navy tech too, and he swarmed my 5 unstacked units with about a dozen destroyers. If I'd had even two bombers (one for the navy, one for his ground units), he'd have been unable to reinforce his sneak attack with more horses and I could have ground him down.

Greg W
25-04-2010, 02:08:34
Well, the funny thing was that in that situation, I was actually just building up to an attack on one of my neighbours. So my military, which had been somewhat weak, was now getting pretty good. In the end, I kicked the arse of the one Civ near me and peaced out with basically no contact with the others.

I dunno, I'd have to look at the graphs to be sure, but that just doesn't seem totally right to me. Many of those other civs I had quite good relations with too. Many were at a +4 or +5 due to good long term relationships. It was just... weird. To me anyway.

Didn't know about that graph though, I may have to pay attention to that. Maybe getting gunpowder moved me from a medium strength pre-industrial nation into a weak industrial nation. Which still seems like a slightly dodgy mechanic to me, not even giving me a chance to upgrade my units. Cos it was literally at the very moment I discovered gunpowder.

MDA
25-04-2010, 02:31:54
I could swear they're slave whipping like mad as fast as they sometimes generate units.

or drafting, I suppose

King_Ghidra
25-04-2010, 08:21:21
I've wondered that a few times, hovering a mouse over one of of Tokugowa's cities and seeing about 15 units jostling inside it. But then military units often take half the time for buildings or other improvements, so if the city isn't an all rounder then it seems viable he's just building. How it's affordable or supportable i don't know.

Fistandantilus
25-04-2010, 10:31:29
Didn't know about that graph though, I may have to pay attention to that. Maybe getting gunpowder moved me from a medium strength pre-industrial nation into a weak industrial nation. Which still seems like a slightly dodgy mechanic to me, not even giving me a chance to upgrade my units. Cos it was literally at the very moment I discovered gunpowder.

Isn't that exactly when a human player would choose to attack?

Funko
25-04-2010, 14:24:59
Yeah, it's actually fairly decent decision making. The AI can also bribe people to attack you, or if they are in religious alliances or something they can all attack you.

Greg W
26-04-2010, 03:10:13
Not necessarily. You could maybe attack before they could build up their forces to the new Gunpowder units. But then for most of the other Civs, I was at quite a distance, as shown by the fact that none of them landed any troops during the war. Only one Civ was close by and I had enough units on our common border to hold them off indefinitely.

But for every single Civ to attack me at the same moment, despite me having been very good friends with at least a couple of them and treated all the others well. I had yet to declare war on anyone, despite a decent military. I was no real danger to them. It made a mockery of the whole relations system if you ask me... That's what annoys me slightly.

MDA
26-04-2010, 12:15:34
I seem to do best when I'm in constant war. Plan a war on my most dangerous enemy I share a border with early. Crush them. The cost of supporting a large army is horrible in peacetime (or maybe it's recently captured cities), and if my economy crashes, they're on me immediately. Seems if I go to war early, I had better use it or lose it for the rest of the game. I imagine war weariness will be worse at higher difficulties and put a stop to that strategy.

The AP declares peace often. I generally make good use of the 10 turn "time out" before rolling on.

I discovered the joy of trying to invade a nation with a protective leader this weekend. Ugh. Their cities are catapult sucking vacuums.

I also found out the AI can be led into bad terrain. By (accidentally) putting a single unit across a river from a defended hill, I managed to get the stack it had approaching on the correct side of the river to cross and take out the single unit on it's final move toward the hill. Then it had to attack across the river the next turn. Across the river and uphill didn't go so well for it.

I can't seem to stake out a decent sized parcel of land and play a builder game. The AI just becomes progressively more demanding and I end up in a cold war meltdown trying to produce enough units to deter an invasion (usually by upgraded units, which your peacetime civics units are at a disadvantage against from the start). I thought support costs were really low for units inside your borders, but it doesn't seem to be that way. Again, maybe I need to raze more captured cities and that's where the money is sinking away to.

Greg W
26-04-2010, 16:25:55
I noticed in one game where I expanded too quickly that my maintenance got so high that I had to simply stop expanding for a while. So it may also have something to do with your size relative to your income levels. which is something I have never really encountered in Civ games before.

jsorense
27-04-2010, 23:08:01
I noticed in one game where I expanded too quickly that my maintenance got so high that I had to simply stop expanding for a while. So it may also have something to do with your size relative to your income levels. which is something I have never really encountered in Civ games before.
Jesus H. Christ! Can't you guys grow up? Oh, yeah. this is ACOL, er, whatever.
:justshootmyself:*


*A nice idea for an emotie.:gotit:

Greg W
28-04-2010, 01:24:46
Why should we grow up when you haven't? And you're like, twice as old as most of us. :hmm:

MDA
28-04-2010, 12:47:12
misclicked last night, and handed Shaka a Diplo Victory about 5 turns before my spaceship was due to arrive at Alpha Centauri :lol:

I found where they hide the autosaves.

Fistandantilus
28-04-2010, 12:52:18
Cheater!

Greg W
05-05-2010, 03:39:52
Meanwhile, back in the Civ V world...

Interesting article here (http://www.gamepro.com/article/features/215018/civilization-5/) on Civ V and how the combat model has been based largely on Panzer General, a game I quite enjoyed way back when. Also a brief history of the Civ series (http://www.gamepro.com/article/features/215052/history-of-sid-meiers-civilization/) that brought back a few memories...

MDA
05-05-2010, 12:14:51
Allied/Panzer General were awesome. I played them for years.

I can't believe that KID in the article is only 24. :)

Greg W
05-05-2010, 14:40:58
Ah to be young, idealistic and full of ideas again. :mr_b:

Greg W
12-06-2010, 01:26:11
And we now have release dates (http://www.civilization5.com/#/news/releasedate). September 21st in North America and Sept 24th in the rest of the world. And they've announced all the playable civs too.

* America
* Arabia
* Aztec
* China
* Egypt
* England
* France
* Germany
* Greece
* India
* Iroquois
* Japan
* Ottoman
* Persia
* Rome
* Russia
* Siam
* Songhai

Fistandantilus
12-06-2010, 08:09:14
No vikings, no babylon :(

Ellipsis
12-06-2010, 20:57:05
Apparently, you get the Babylonians only if you pre-order on Steam. Other civs will probably follow as downloadable content.

Funko
16-06-2010, 07:58:18
E3 stuff

http://e3.gamespot.com/story/6265330/civilization-v-qanda-first-e3-details?page=1

Funko
16-06-2010, 07:58:52
Video including gameplay

http://e3.gamespot.com/video/6265591/?hd=1

Greg W
16-06-2010, 13:20:35
I love the look of the game. Watching the catapult (or was it a trebuchet? I didn't pay close enough attention) wipe out the other unit was great.

Ellipsis
16-06-2010, 19:00:18
Apparently, you get the Babylonians only if you pre-order on Steam. Other civs will probably follow as downloadable content.

I can no longer find the Deluxe edition with the extra civ (Babylon) on Steam.

Fistandantilus
16-06-2010, 19:48:35
:(

Nav
17-06-2010, 11:25:45
BBC:
http://news.bbc.co.uk/1/hi/technology/10339209.stm

Ellipsis
24-06-2010, 18:29:41
Deluxe Edition is back up.

Fistandantilus
24-06-2010, 18:49:32
Uhhh found it. Thanks!


Pre-Purchase now to receive the Cradle of Civilization Map Pack: Mesopotamia
- Plus also get the bonus Babylon Civilization with leader "Nebuchadnezzar II"
- Behind the Scenes at Firaxis with Civ V video feature
- Game Soundtrack


Really temped :D

Ellipsis
24-06-2010, 19:25:03
I'm tempted for completeness' sake. Don't like that a whole civ is left out of the normal game. Maybe they'll offer Babylon for download after the game's out.

Ellipsis
24-06-2010, 19:33:21
Shit, I bought it. Call me a sucker, if you want :p...

Greg W
25-06-2010, 01:45:35
Sucker! :p

MOBIUS
25-06-2010, 09:44:42
I'll second that!:D

Aredhran
06-08-2010, 09:27:37
How come this is on some obscure web site, and not on CG's reviews page ?

http://kotaku.com/5602257/400-turns-of-civilization-v

Funko
06-08-2010, 10:37:56
CG's reviews pages have been broken for some time.

Fistandantilus
08-08-2010, 20:19:20
Is that a joke right? Kotaku is a pretty well known web site imo.

MDA
09-08-2010, 11:32:01
What if it isn't? Do we get free punches?

MOBIUS
09-08-2010, 22:34:31
So when is this coming out then?

Funko
10-08-2010, 07:41:06
End of August.

MOBIUS
10-08-2010, 09:11:41
:bounce:

Aredhran
11-08-2010, 06:52:13
Is that a joke right? Kotaku is a pretty well known web site imo.

I'm tempted to just 100-0 you, Fist :lol:

maroule
17-08-2010, 10:00:42
oh oh, I'm pre-buying tonight then

Greg W
24-08-2010, 01:41:59
I was wondering when bestfanny9 was going to post. Wonder if they realise that in Australia, a fanny means something completely different to the American meaning? :cute:

Funko
24-08-2010, 08:05:06
And in the UK.

Funko
24-08-2010, 08:05:16
It's gayer with the US meaning.

Greg W
24-08-2010, 15:12:48
Much. Especially when you hear terms such as a fanny pack! :brwncard:

MDA
20-09-2010, 16:30:33
Release: Sept 21 in the US, 24th in civilized parts of the world.

http://forums.2kgames.com/forums/showthread.php?t=86542

Funko
20-09-2010, 16:31:30
Not going to have a PC capable of playing it by then!

MDA
20-09-2010, 16:35:18
:(

Fistandantilus
20-09-2010, 16:47:57
London, UK : 00:00
Berlin, Germany : 02:00
Rome, Italy: 02:00


Why the two hour difference from central europe? :confused:

MDA
20-09-2010, 17:32:09
Takes two hours to translate. :p

Fistandantilus
21-09-2010, 19:04:19
So where are MDA's first impressions?

MDA
22-09-2010, 11:03:52
I was busy playing. I'm impressed.

One game freeze yesterday. The "you're about to attack a city" advisory window popped up and froze the game. There's some lag when the diplomacy screen comes up which was just long enough to make me think I'd crashed the first couple of times it happened. Not bad for Day 1 - particularly with the near-catastrophic release state of Elemental fresh in my mind.

Diplomacy: Japan asked me to form a secret pact. Sure. Not sure exactly what that does, but I was eventually approached with a request to crush Napoleon. Napoleon seemed to be busy building wonders instead of a military, so I agreed. Squashed him with swordsmen, pikemen, and my first horseman and horse archer units. Along the way an extremely powerful city-state joined in on his side, forcing me to delay my advance on Paris for several turns. Napoleon, reading the writing on the wall, made me a nice fat peace offering, including two small cities, leaving him with Paris and 3 wonders. When the treaty expired, he was foolish enough to contact me and bait me. His words were backed by two military units and the city itself. Paris is mine! A short time later, Tokugawa attacked a city state I was allied with and had pledged to protect (not a great AI move, but I AM playing Warlord difficulty). It gave me something to test out my new catapults on. Japan was a bit tougher until I captured Osaka and cut his empire neatly in half. I also rolled out my first camel archer, which was pretty tough compared to the horsemen/pikemen/horse archer units I'd fielded previously.

City states, at least in my game, are interesting. If you ally yourself with them, they'll also supply you with a luxury resource or occasional military unit. They can be expensive friends - I think flat out buying influence with them averages out to 7 or 8 gold per turn. They also make occasional requests - fulfilling them gives quite a bit of extra influence and reduces the expense somewhat.

The one unit/hex thing is interesting in terms of what it does to combat. I'm not sure if I'll like it as much later in the game when the map is cluttered up with extra units I don't have a place to store.

Resources like horses/iron are provided in finite amounts. A mine might provide enough iron to maintain two swordsmen, or a pasture enough mounts for 4 horsemen or horse archers. This has the potential to be interesting, but my unit production speed in this game is currently the limiting factor for my military, not the availability of resources. I've got tons of iron and at least two horse pastures.

Overall, the entire pace of the game (small map, normal, continents) is slower than what I'm used to, at least in the early game (I think I managed to quit and save at about 1200 AD). It does seem to make decisions about what to build or research more important.

Funko
22-09-2010, 11:13:12
Gah, all the reviews are great. I want.

http://www.guardian.co.uk/technology/gamesblog/2010/sep/22/civilization-5-pc-game-review?utm_source=twitterfeed&utm_medium=twitter

MDA
22-09-2010, 17:54:25
From the Take2 forums... Roads look like crap. You have a 3 road fork? Okay let me give you a spiraling circle looking thing. I know that's there thing with Civ games but it's nothing like it was in Civ 4. It's completely worse. My bridge looked like it was half under water and twisted sideways, never mind it was lining up with the roads on each side.

That's what you get when you fail to hire a proper Dutch architect. Only HALF underwater... :rolleyes:

Fistandantilus
23-09-2010, 09:18:01
Thanks for the report MDA :beer:

Another 14 hours to wait for me :(

maroule
23-09-2010, 13:31:53
yay! I'm counting the days
I'll start the download tomorrow morning before going to work

MDA
23-09-2010, 13:59:13
OK, which one of you is Drixnax on that other site? :lol:

Fistandantilus
23-09-2010, 14:25:30
Yeah I was surprised yesterday at how people could keep replying to him. I mean it's not even a pearl necklace thread.

MDA
23-09-2010, 16:26:38
Beating a stupid AI isn't fun, but baiting stupid people (those that aren't playing along out of boredom) is a blast.

MDA
23-09-2010, 16:39:52
That said, I haven't found the AI to be very smart - but I expect that, I'm playing Warlord.

I've got tanks, bombers, and mobile infantry, and it's about 1800 AD now. :D

I'm undecided about the new policy system. One one hand, it's restrictive compared to the old governments from previous Civs, I can't flip to war/peace economies anymore. On the other, making the choices permanent makes choosing more interesting. It does play into their vision of removing micromanagement and making more interesting strategic decisions.

Nav
23-09-2010, 19:13:13
I have the disc, but can't seem to install it. Steam says I have the code for wrong country.

That or I can't actually play it till Fri 1am. Anal bastards.

Fistandantilus
23-09-2010, 19:45:51
You can't play it before it's unlocked in europe, who do you think you are Nav? :p

Nav
23-09-2010, 20:40:16
I bet if I had pirated the game I'd be allowed to play. FFS. :cry:

maroule
24-09-2010, 07:07:52
I started downloading it this morning before going to work... he he... just another 12 hours to go before putting my grubby hands on it...

MDA
24-09-2010, 11:40:36
AI not much brighter on Prince. Managed to hold my own with two regular cities and three puppets. Probably won't pull off a culture/policy victory, but I'm close. I did get some bluster, but managed to set up luxury trades with both remaining civs and they seem content to leave me on my little continent and plot against each other.

Barbarian infantry were a nasty surprise. Crazy militia.

DaShi
27-09-2010, 06:05:10
I'm probably going to skip this one. No real reason. Just not terribly interested.

Greg W
27-09-2010, 06:25:09
Just bought it, about to play my first game...

I do hate steam though. :bash:

maroule
27-09-2010, 08:55:19
finsihed my first campaign on prince, easy military victory, so it was a bit meuh. Should have started at Monarch. No challenge from the other empires, but lost quite a few turns screwing up my choices on social doctrine and empire satisfaction (really crippling if you slide in unrest), plus chronic shortage of gold until 1500.

a few points;
- it's a lot more different than I thought, but in subtle ways... your automatic decisions (building some buildings, like granary) need to be pondered differently, because they cost money to maintain, and have different impacts (+2 food) / the same is true for all buildings and wonders, you need to reconsider them all
- health (disapeared) and satisfaction (empire wide, not city centric) also force you to manage differently your global satisfaction and access to ressource; I find ressources are now much more strategic / I made war to grab ressources, which is exactly what it should be
- military is a lot better; now it looks a lot more like a wargame, but the negative is that the AI is pretty clueless (more difficult for it to be smart with one unit-one hex, rather than a stack of doom).
etc etc

there are stills things I'm pretty unclear about (social doctrines), but let's say it's been massively rebalanced, and streamlined. The interface is superb, the art deco style really works for me.

They really put a lot of thoughts into it. It's a bit uncanny for someone like me who put so many hundred of hours in the former versions to see it so much altered, but overall I'm pretty impressed.

For the first time since the early 90s' (I started civ on my amiga in 1992), I'm considering playing multi; it's got everything to be a blast.

MDA
27-09-2010, 11:27:28
Got jumped by Japan and another of his allies this weekend on Prince level - they were both trading luxuries with me, so my happiness hit the tank, crippling my production, just as Japan's samurai and crossbowmen stormed into Munich. I have a knight, a rifleman, and two crossbowmen to somehow blunt his attack while I finish building more units. Fortunately he's got to drive through hill country to get to me. Up until now, the AI has been an absolute kitten. It's still not particularly aggressive, but Japan did do a good job of lulling me into a false sense of security. They were faithful allies in crushing Germany (their idea, too), and always traded fairly with me.

Not sure if it was by design or not, but having me dependent on their luxuries to keep my empire happy, then suddenly withdrawing them at a strategic moment was pretty brilliant. I would have imagined a souring of relations as a hint the storm was coming, but this was very cool and may end up being very effective, at least in the short run. I think I may simply be too big and a bit too far ahead in tech for Japan unless their ally from the other continent manages to help out. Maybe they've updated AI to do better trans-ocean invasions. At the moment, they're harassing my port cities with caravels. I have a frigate and caravel patrolling for any transports.

Fistandantilus
27-09-2010, 12:46:22
I absolutely love how the whole 'sea' aspect has been revamped.
Ships are so useful now, they move fast, have very good sight, effective at supporting land wars and siege of coastal cities. And you don't need to build actual trasport ships to move your ground units across water anymore!

Also the fact that distance from capitol is no more a factor allows you to manage empires far away from home without being crippled economically and with massive penalties on happyness (as long as you keep number of cities and pop under control that is).

To me it makes the whole 'exploration' and 'colonization' part of the game very entertaining and refreshing. :beer:

maroule
27-09-2010, 12:57:20
I agree with fist, nice projection of power

navy; first and foremost useful to escort your ground units! getting them sunk without a battle by a lowly caravel because you didn't scout properly is pretty devastating

I love the way the ZOC has been adapted, including on sea, you can now block/hinder the mouvement of the ennemy pretty effectively

MDA
27-09-2010, 13:52:57
The transports thing is awesome, I frequently ignored my navy and overseas wars, and simply ended games when I'd swept my continent clean (or not play continents) because it was always such a hassle. It's not like the AI was going to successfully invade you by sea, it's never done a great job of that. Now that I don't have spend ages to prep a fleet of transports, I'm much more interested in actually developing some naval power.

I can remember my wife making fun of me playing Civ2, telling me to "build her a boat", because I never built them.

MDA
28-09-2010, 18:44:55
As soon as Japan ran short of samurai, they squished. I popped a Great General for an 8 turn golden age and used the money to buy a couple of riflemen. That was enough to stop his advance cold, and within about a dozen more turns I had about 4 riflemen that retook the two cities he'd taken from me and went on to acquire the half dozen or so cities of Japan proper, liberating a huge city state along the way.

His foreign ally actually did a decent job of dropping units in ones and twos near my capital, forcing me to divert any new units I had to defending that shoreline. Unfortunately for him, once Japan was no more my research took off (six new cities!) and I was able to quickly outtech his navy, and outright buy a couple of naval units to sink his armies before they reached my shore... and he continued to send them in penny packets, unescorted, providing loads of experience upgrades to my navy.

Throughout the war I ran unhappiness from about -8 to -28, but it only seems to affect growth and production.

The only real way right now to wage a war while sustaining any appreciable losses along the way is to have the money to buy replacements. It just takes too long to build them. Economy, economy, economy, victory.

MDA
29-09-2010, 16:38:16
The one unit/hex thing is interesting in terms of what it does to combat. I'm not sure if I'll like it as much later in the game when the map is cluttered up with extra units I don't have a place to store.

Clutter isn't turning out to be a problem, unit upkeep late in the game is pretty expensive.

Ellipsis
29-09-2010, 18:56:52
But if you sign Open Borders, the AI will move their units inside your borders so you can't move your own.

maroule
30-09-2010, 09:22:57
2nd campaign under way with Cesar, on Monarch
I'm confirming some initial thoughts
I'm behind in tech, but the IA can't compete with humans on the tactical battlefield...
it's way easier to win militarily than in any other way; because there are fewer units, every IA mistake is relatively critical + it can't compete on concenrtation, priorisation, etc. It's a slaughter

remember this great little turn based wargame, fantasy, several campaigns (elves, humans, orcs, russian studio... fantasy war or something, the follow up is elven legacy; almost exactly the same rules as Civ5 on the military side (no pile up, rock-cissor system, hexes, etc) / it was bloody hard, but only because the IA threw about 5 units for each one of yours, under tight timed objectives / the civ leaders, at least at monarch level, can't create such an advance

MDA
30-09-2010, 12:10:14
Yeah, played three games, two at prince, definitely not a military challenge a those difficulties. I was embarrassed to have temporarily lost two cities to a samurai rush my second game.

Elizabeth was absolutely belligerent with me from the start of my current game, so I built a couple of archers and swordsmen and rolled over her completely defenseless three cities. She fielded two scouts as her only military. I also caught and killed two settlers and captured 4 workers. Why poke the bear when all you've got is mapping equipment to defend yourself with? Did I need to put military up on the border where she could see it to shut her up?

MDA
30-09-2010, 12:19:13
Also, lol@badmouthing my culture when I'd just finished Stonehenge, *#(&$(!

maroule
06-10-2010, 14:17:58
ok, it's confirmed, the IA is a pushover on the military side. At emperor level, I'm still beating it up soundly (while at Civ4 I was getting my ass served on a plate at that level). Less units + importance of positionning = IA not being able to compete against humans, while just churning out stacks of death was wayyyy easier for it.

I doubt they'll "fix" the IA, so it looks like it will be a permanent feature of civ 5. Don't take me wrong, the game is still enjoyable, but less challenging. Same with the city states, I still don't see the point of spending so much money to cater for their friendship. If you can throw 250g every few turns at it, then you have enough ressources to get directly the advantage you were targetting in the first place (cultural points, food, units, ressources : which is what they'll give you). It's still a great idea though, maybe it will click in some set ups)

Funko
06-10-2010, 14:28:35
What about the AI?

MDA
06-10-2010, 14:32:08
I've been reading disturbing reports about how the AI ignores great general strongholds and will walk right by and lose most of their health, allowing a couple of archers to decimate a vastly superior force. It doesn't pillage the stronghold, so the best thing to do is set up ranged units a few hexes behind it.

I have to try that one. :D

Fistandantilus
06-10-2010, 23:58:10
AI in Civ4 was greatly improved in expansions, I think there is a lot of work to do but I'm optimist :)

Funko
07-10-2010, 08:10:05
When the API comes out people will be able to write their own AI anyway.

maroule
07-10-2010, 08:11:02
I'm sure it will happen again, and Civ4 became a different, clearly superior game after BtS

However, even if vastly improved, the AI will be at a clear disadvantage vs humans in military conflict, compared to civ4 (except if they make military units easier to produce, hence allowing it to spam them)

Funko
07-10-2010, 08:14:36
This was always the concern. Making combat more tactical was always going to give the human player a massive advantage. Should be better MP though.

Prob not going to have a machine that can play this until Feb or so. Boo.

maroule
07-10-2010, 13:44:53
I have a big/recent PC, and it's struggling quite a bit.

MDA
07-10-2010, 14:06:36
Mine is struggling too. Lots of long AI turns looking at the spinning globe.

I got rolled by Siam yesterday. I deliberately stayed with 3 cities and went for cultural victory. He got ahead in tech by wiping out everyone but me and a handful of city-states. I needed Christo Redentor, and had the Egyptian +20% hammers for wonders ability, but couldn't use it without the tech.

A bad early game cost me. I had barbarians swarming my first two cities as fast as I could pump out warriors and archers for awhile, and at one point had no army - of course, everyone declared, even if they couldn't reach me easily. I rebuilt and got peace, but lost time I'd needed to build farms and grow up a decent population because the barbs had my workers penned up in my cities. I needed about 50% more population to pull it off, I think. Size 14 cities won't cut it for culture games.

Was one of the more fun games I've played, I did have to raze a city or two to get people off my back, but I was a little TOO insular. I should have been pruning back the more advanced civs occasionally. I did cripple Monty early, which was nice payback for the shit he did to me in Civ4.

Have you built big cities? I managed to get an Indian city to 29 in one game. Lots of specialists, and tons of cash once I moved a bunch of them to trading post hexes.

maroule
12-10-2010, 13:19:30
waou, 29!
now I play on emperor, the unhappy guys really restrict me to 12-14 max (but I have quite a few cities, could try less, but bigger)

I'm playing on an island map (as Elisabeth, unfortunately the red coats are gone, but the long archers are awsome), and the IA is bad at crossing the water, so all the civs are more or less marooned on their small starting islands... never got attacked once... main problem is the happyness ratio, very difficult to grow without upsetting your balance (you need luxuary ressources, so create new cities, so create unhapiness etc.).

Getting ressources is really one of my main driver, that's a good idea from the game, quite realistic

never got too bothered by barbarians yet, they swarm the map but never really mounted a real challenge to my cities (but again only 3 campaigns so far)

DaShi
19-10-2010, 19:50:07
Apparently, the strategy seems to be to build a lot of small cities. You'll get the benefits without the big hits to happiness.

Funko
20-10-2010, 08:02:53
Return of ICS?

Fistandantilus
20-10-2010, 15:05:04
The real problem is pretty much everything works.

MDA
20-10-2010, 16:04:57
Yeah, I agree. You can get the AI to outproduce you by bumping difficulty and/or limiting your own actions, but there's no cure for stupid.

Greg W
09-11-2010, 15:08:07
For me this is proving to be a very buggy game. Just tried playing it for ~two hours and it crashed about 8 times. :bash:

MDA
09-11-2010, 16:18:31
Darkstar curse!

Greg W
02-01-2011, 05:42:53
Finally got around to playing a few games now that i have a lot of time on my hands. Am finding that taking cities can be a real pain. I was attacking a city state relatively early on, before catapults. I had about 4 archers and the same number of warriors around the city, as well as 2 Galleys around the city. And yet I somehow managed to get my arse kicked while barely getting the city down to 20% strength. Early city taking seems rather difficult to me, though that was a city state rather than an AI city.

Recently played a game as the English and made it to the 1800s just as I started discovering modern techs. So I decided to roll the French, who still had pikemen and caravels to my mobile infantry, fighters, artillery(?), destroyers and battleships. Needless to say I steamrolled them, but the interesting thing was that as I was building up my forces, first the French taunted me to attack them (wtf?) and then every other Civ denounced me. I had been friendly with most of them (and remained so after the denouncement, oddly enough), had acceded to all of their requests for resources and money, had tech agreements with 4-5 of them...

Only thing I ever did that went against any of them was to not agree to their proposals to remove some other player from the map, stating that I wasn't interested. That I did think was odd, unless it was merely the fact that I had grown to at least twice the power of any of them.

Fistandantilus
02-01-2011, 14:24:37
Yeah, if they think you are too big they start hating you, no matter what you do.

Greg W
03-01-2011, 01:30:30
Ah, that would be it then. I was more than twice the strength of the next country and mostly closer to 3-4 times most of them. Oh well...

maroule
04-01-2011, 10:00:36
same thing happened to me
so now that everybody hates me AND that I have no incentive to go for peace (no pop unhappiness as far as I can see) AND that no one wants to trade ressources anymore, I declare war on a whim, and to almost everybody...

they should keep some kind of malus on pop happyness, I've been at war for most of the last 100 years in the modern days, that's pretty unrealistic

Greg W
04-01-2011, 10:47:23
Yeah, but then it's also unrealistic to be need to spend 5 years to go from one side of your continent to the other in the modern age (before railroads). Don't necessarily disagree with you though.

RedFred
07-01-2011, 03:20:10
...but the interesting thing was that as I was building up my forces, first the French taunted me to attack them (wtf?) and then every other Civ denounced me. I had been friendly with most of them (and remained so after the denouncement, oddly enough), had acceded to all of their requests for resources and money, had tech agreements with 4-5 of them....

May not be wise for me to jump in - having only gotten Civ 5 in December and with only three games under my belt - but in my experience the other civs seem to care more about how honest you are with them rather than if you are at war with someone. So just say yes when they ask if you are going to go to war with them.

The key is troop movements. Try not to amass too many troops along your border until you are ready for war. Once you are ready it does not matter too much if you say that you are going to war. And that way you get no diplo hit from the civs not involved in the war.

My thoughts on the game... less annoying than Civ 3 or Civ 4 but they seem to be dumbing down the game more every time. Had a stockpile of great guys and it turned out I could use one of them to rush build a key wonder. A lot of key stuff is missing from the help tab including basics like how many shields I get from cashing in my great guys. The arty feature from the cities even with no garrisons seems to be designed for idiots that have not figured out that defending a city is a good idea.

The opening dude is seriously starting to give me nightmares. I can generally keep clicking until I lose the opening movie but that does not work until about the time his son walks in to the tent.

Not sure who the genius was who programmed the unit move order. In the middle of a pitched multi-unit battle the game wants to zip off to some ship I have exploring an entire continent away.

My wife got this amazing PC and monitor because she sometimes works from home. Each tile is way too huge but I haven't figured out how to resize yet. It was so easy in SMAC. :drekkus:

Greg W
07-01-2011, 03:38:23
Not sure about that line of reasoning. I had a few times that warning about building up of troops. And yet most of the time I couldn't figure out what the AI was getting so annoyed about. Yes, I did build up about 3-4 troops at the French border and i honestly can't remember the taunt. But they all denounced me before I attacked. So unless the AI decided I was going to attack regardless... I'll keep it in mind though.

The scroll button on the mouse will zoom in and out. Other than that, maybe your graphics settings (low resolution)? Not sure there.

RedFred
10-01-2011, 04:03:36
THE SCROLL BUTTON!!! Thanks!

I find the game loads slowly so I have to amuse myself with hiding the spinning globe. An earring for Katherine, a monocle for Bismark, etc.

Funko
13-01-2011, 12:05:20
I'm about to have a PC capable of playing this game.

Should I buy it?

Fistandantilus
13-01-2011, 12:37:50
If you expect an improved CivIV you'll be disappointed. It's quite different imho.
I suggest you try the demo first (it's on Steam but I guess you can find it easily elsewhere) as it gives you a good idea of the gameplay so you can judge by yourself and then maybe ask specific questions that arise after that.

At it's current stage my personal opinion is it's a good not great game. Needs a lot of polishing still.

Funko
13-01-2011, 14:03:09
Cool, thanks.

maroule
13-01-2011, 16:30:44
it's very different in fact, a quite different game under the same clothes (a lot is instantly familiar)

get it, despite some flaws it's a first rate game, now improved with the recent patch

Greg W
13-01-2011, 23:38:22
It's funny, cos reading on the paradox forums, there are a lot of people who feel burned (or bummed) by Civ V. I like it though. Definitely different, somewhat in scope like Civ IV was very different from Civ III.

Nills Lagerbaak
17-01-2011, 12:07:04
OK I was playing this a couple of days ago and successfully attacked and captured an Iroquois city. The russians then declared war on me so I reverted to a save point before I had attacked the Iroquois. Now when I attack one of the Iroquois cities I can get the city strength down to zero but it won't let me capture or raise the city.... anyone else had this problem??

Funko
17-01-2011, 13:30:48
Wow, inbuilt punishment for cheats!

(have you downloaded the patches?)

MOBIUS
17-01-2011, 14:16:40
I figure I'll wait till they've finished with the updates and published a couple of expansions before I get my copy - like I did with IV.

I can still feel the intense disappointment of III like it was only yesterday...

JM^3
17-01-2011, 15:20:02
I finally have this, not installed yet.

JM

Nills Lagerbaak
17-01-2011, 15:30:24
Wow, inbuilt punishment for cheats!

(have you downloaded the patches?)

Shouldn't it do this automatically when I fire it up?

I thionk the answer is that you can't claim a city with ranged units...

Funko
17-01-2011, 16:02:19
That makes sense.

Greg W
17-01-2011, 23:58:41
I had that problem before when attacking a barbarian encampment with an archer. Can't remember if I ended up realising it was impossible, or if I used the num pad to move the archer in rather than clicking with the mouse.

Cheshire Cat
18-01-2011, 09:17:00
can you conquer a city with a mouse???

Greg W
18-01-2011, 09:49:50
If it's defended by Elephants you can.

Fistandantilus
18-01-2011, 12:54:22
I never had any problems capturing cities with ranged units :confused:

maroule
18-01-2011, 15:12:18
you definitly can't conquer a city (i.e enter a city after it's down to zero) with an archer or a catapult - at least up to the last patch (and spanish/inca expansion), haven't checked since

RedFred
27-01-2011, 06:07:25
Right now I am playing on a earth map. So many ice barbarians. Who would have thought that such a huge population of barbarians would choose to live on ice?

Finally figured out what the advisors were for. Any time the game hangs, I can generally click on the advisors to get things started again.

Still painfully slow... sucks less than Civ 3 or Civ 4 though.

maroule
16-02-2011, 08:14:27
I went back to it recently, and bought the DLC maps (med, asia, americas)

Either my own level has dropped considerably, or they tweaked the difficulty massively in the recent patches; I use to own the emperor level (which was obviously wrong, since my normal level at Civ4 was king, and winning only half my games, depending on settings), and now I lost twice in a row against king... my opponents go to "middle ages" 900 years BC and reach industrial in the middle ages... could be that I play on huge maps with 10 civs, it could be the multiplication of research agreements between AI civs...

they still haven't nailed thegame balance IMO, but obviously there will be new DLCs

Funko
17-02-2011, 09:02:01
Apparently it was so broken that it was easy to win at all levels, if you had some idea of how it was broken.

This succession game was fascinating, a win on Deity with what's widely regarded to be the most crap civ, with a pretty rubbish start.

http://forums.civfanatics.com/showthread.php?t=392335

Fistandantilus
17-02-2011, 09:49:47
Yeah, but it's a very different game now. There are also tons of balance changes planned in the incoming february patch.

Funko
17-02-2011, 10:11:53
Is it worth getting yet? I have a computer that can play it now.

maroule
17-02-2011, 13:47:09
ah, that explains it...
new patch in february? link please?


and yes, you should get it, for all its flaws it's still a strong, high quality game

Funko
17-02-2011, 13:50:40
Cool.

Ordered.

Funko
17-02-2011, 13:53:38
BTW. King setting is called Monarch on the English versions of CivIV. I could beat monarch occasionally, with favourable conditions.

maroule
17-02-2011, 13:54:50
found the details for upcoming patch, looks fairly exaustive, will have an impact

http://forums.2kgames.com/showthread.php?104604-February-Patch-Notes

Funko
17-02-2011, 13:56:57
Was worth waiting then.

Funko
17-02-2011, 13:57:21
MULTIPLAYER
Can now use DLC civilizations in multiplayer

:lol: that that didn't work. Oh dear.

Venom
17-02-2011, 16:42:35
Just got this and have been playing it a bit. I like it. It's very different...much more strategic I think in nature instead of the turned based RTS action that other civ games turn into.

Ellipsis
17-02-2011, 17:07:59
Maybe I should get back into this. Patch changes seem to be mostly good.

maroule
18-02-2011, 10:43:30
yes, the patches have made a huge positive difference
the next one will correct a few new annoyances (like all AI players suddenly "denouncing" you, like a fucking herd of lemmings)

Funko
28-02-2011, 08:45:07
Started playing my first game of this, only played an hour or two but it seems I wasn't mentally prepared for quite how different it was going to be.

I seem to be researching stuff much, much faster than I can build it at the moment. Not sure I understand combat yet.

Most of the buildings seem to cost more to maintain than they are useful.

Is there any way to turn an outline grid on?

(I haven't bothered reading the manual, obviously)

maroule
28-02-2011, 11:01:35
yes, the three buttons at the bottom right (by the mini map) show the hexes

combat is really enjoyable I find, even if you play with a lot less units than civ4, positioning plays a much bigger role, and the generals are important

not all buildings are important, you need to discriminate much more, and some cities remains fairly underdevelopped because boosting them up makes little them (sometimes I create a 3 city just to grab some ressources / and by the way it's fairly difficult to make cities go 15+)

Funko
28-02-2011, 11:55:28
Ah great thanks.

Funko
28-02-2011, 13:18:19
3 for Poly-fucking-neysia?!?!

http://www.eurogamer.net/articles/2011-02-28-civilization-v-polyneysia-dlc-this-week

Greg W
28-02-2011, 13:54:45
Who's Neysia and why is Apolyton fucking her? :confused:

Fistandantilus
28-02-2011, 14:00:10
:lol:

Funko
28-02-2011, 14:37:53
:lol:

I think she's called Nesia, the idiots at Eurogamer spent their headline wrong and I copied it.

Funko
28-02-2011, 14:43:43
In other news the Civ I started with (on random) was Songhai. I was like "Who? Did they make this up?"

Fistandantilus
28-02-2011, 14:47:41
They clearly deserved it more than australia.

Funko
28-02-2011, 14:50:22
Now I've read about them they actually sound very interesting. Shows how poor African history is taught here. Maybe because it was French.

Australia were never in consideration were they?!!?

MOBIUS
28-02-2011, 15:10:33
:lol:

I think she's called Nesia, the idiots at Eurogamer spent their headline wrong and I copied it.

I think her first name might have been Am, but I can't remember...

Funko
28-02-2011, 15:29:22
Ann?

MDA
28-02-2011, 16:03:10
Ansi-a

Qaj the Fuzzy Love Worm
28-02-2011, 21:14:51
Australia were never in consideration were they?!!?

You play a nation which is content to wander around in the desert for almost the entire game, until 300 turns before the end of the game where you're wiped out by an invading civ and all your lands are annexed.

On the plus side your continent doesn't have barbarians.

Greg W
01-03-2011, 01:27:58
The continent also has bucket loads of resources, which you never use.

Funko
01-03-2011, 08:39:41
You play a nation which is content to wander around in the desert for almost the entire game, until 300 turns before the end of the game where you're wiped out by an invading civ and all your lands are annexed.

On the plus side your continent doesn't have barbarians.

:lol:

maroule
01-03-2011, 08:53:46
indeed
I often play the earth map, and Australia is a target, but a difficult one for settlements... good ressources but scattered around and little food... I always end up building a city across the tasmanian straights and one more or less near Cairns


on that note, the new hawaian civ will be great for seafaring; you can cross the ocean from day one! on some maps, totally useless, on others... priceless! (can't remember the name of the one where you all statr on the same continent, with a big new one to be discovered later)

Funko
01-03-2011, 08:59:46
And then you can put on your grass skirt and assault your foes with sharpened fruit.

maroule
01-03-2011, 09:10:07
see how they fucked christian fletcher into submission

Funko
01-03-2011, 09:10:47
Fletcher Christian.

Greg W
01-03-2011, 11:27:58
Well, the French do put the adjective after the noun...

Funko
01-03-2011, 11:31:08
So he should have got it right?

Noun: Fletcher
Adjective: Christian

n'est-ce pas?

Greg W
01-03-2011, 12:24:50
*groan* :cute:

maroule
01-03-2011, 13:24:24
well, both Fletcher and Christian got laid then

Fistandantilus
02-03-2011, 15:54:39
I have played an hour or so yesterday with the new patch and got confused a lot.
So many balance changes it feels like you have to relearn everything from scratch everytime they release a new patch..

Funko
07-03-2011, 08:57:09
So my first game was on Chieftan or something, to learn the game.

I think I've basically won, in the time of about Riflemen, just need to finish off the rest of the people to win. Do I just need to capture their original capital cities?

Fistandantilus
07-03-2011, 09:09:50
Correct.

Funko
07-03-2011, 10:15:48
ok. I'm not sure if I already have the Persian one or not. :lol:

I'm not sure if I can really be bothered to win this game, it's a bit boring mopping up. But I will.

maroule
08-03-2011, 13:04:45
no point, go straight for a more difficult one, or you'll spoil the fun of winning

had another long game with the new polynesian civ, pretty good! for the first time I went for a social policy win (made possible here by the Moai), and I must say I really enjoyed it, even though I was pipped to the post by Washington and his space victory.

king is fairly straightforward to win if you're smartly agressive; don't declare war too much (or you'll loose on quite a bit on the diplomatic front, which can help a lot with research agreements and lux ressources exchange), but once you're declared upon, go for the throat and don't accept peace. You can normally win on space race if you've taken out two civs (while the other civs compete very well on economic growth, they're pretty crap militarily, so you'll win wars with less than half their forces, first by defending and killing their units, then counterattacking => it's pretty long / expensive to build units so one the civs have wasted their units on your well defended cities, they're naked).

JM^3
09-03-2011, 13:10:35
What does a research agreement actually do?

JM

maroule
09-03-2011, 13:28:02
both parties pay (250 to 300 gold) and both get the new tech after 30 rounds

if you declare war against the other before that term, obviously both loose the tech

you can have one agreement by AI player, so if you pick 2 or 3 partners at the same time (fairly easy, AI are willing partners), you can do mini jumps every 30 turns

RedFred
10-03-2011, 04:33:18
Civ V sure has changed a lot from Civ I when the market was the US first and Western Europe second and nobody else mattered. Can't help noticing that in Civ 5 there is a fair number of Chinese great guys and the Communism track really rocks.

How do I find aluminum? Apparently I only have one source in my territory but my terriformers were all busy when I made the right scientific discovery and I neglected to mark the spot. Most new minerals are easy to track, but aluminum... kind of whitish... hard to find again...

Greg W
10-03-2011, 05:52:13
There's a button... bottom right? Around the mini-map? ...that shows resources as large icons hovering over the map. Brilliant for exactly that. :)

Funko
10-03-2011, 08:25:37
It's near the thing to turn on the grid, which I also couldn't find!

maroule
10-03-2011, 10:27:53
exactly
very useful when you have to chose a spot for city building

alu is fairly rare and super precious; all high end military units require 1, and also a lot of late buildings (esp the one allowing + 1 production per sq on a river, which can make a city a late powerhouse, for the space victory for example)

Venom
10-03-2011, 16:53:18
and the Communism track really rocks.


Communism is making great strides. First it only worked on paper. Now it works in computers.

Funko
10-03-2011, 16:55:09
Much like us.

Greg W
11-03-2011, 05:00:51
We work IN computers? I thought only mr_B would be small enough!

Funko
11-03-2011, 08:22:50
You don't work at all.

Greg W
11-03-2011, 10:51:23
Jealousy is a bitch. :p

Funko
11-03-2011, 11:47:40
True. :bash:

MDA
31-10-2011, 18:25:59
I'm still seeing scorekeeping favoring the big-empire/conquest games over other victories. I had big fun crushing a 2 continent world with the Chinese. Invading (and nearly Dunkirk-ing it) the second continent with armor/infantry/arty ca. 1930 was the highlight. Destroyers make decent artillery support.

Funko
01-11-2011, 08:38:11
I haven't finished my first ever game yet. Completely uninspiring.

Greg W
02-11-2011, 07:32:18
I think I finished a game, though I haven't played it for ages now. Mainly cos I just don't play games as much as I used to.

Fistandantilus
02-11-2011, 09:19:48
Old!!

Greg W
05-11-2011, 23:47:48
Yep, turning 40 soon. :mr_b:

maroule
07-11-2011, 12:35:38
I still play it regularly. It's a solid game. Not the best ever strategy game for sure, but polished, streamlined, still quite complex... shame the AI is so inept militarily, because it's basically impossible to be conquered (up to King, I never tried above), so the sense of fear has disappeared, which is a shame (oh how I dreaded moctezuma super death stacks rolling towards my cities in civ 4)...

MDA
07-11-2011, 13:03:22
Seems like the only way to get conquered is to get outteched first, then rolled, and that really only should happen if you're not paying attention.

Still possible to lose if you fail to at least conquer a little.

I got stuck on an island alone as Siam last game. The food and culture bonus is great if you're left alone enough to generate cash to pump into city states. I have a ridiculous tech lead and could easily win space, and probably crank out a culture win without too much effort.

Funko
07-11-2011, 13:21:00
I still play it regularly. It's a solid game. Not the best ever strategy game for sure, but polished, streamlined, still quite complex... shame the AI is so inept militarily, because it's basically impossible to be conquered (up to King, I never tried above), so the sense of fear has disappeared, which is a shame (oh how I dreaded moctezuma super death stacks rolling towards my cities in civ 4)...

It wasn't fun.

My first game of Civ4 was fun. Anyway, have extremely limited game playing time...

maroule
08-11-2011, 12:12:34
Seems like the only way to get conquered is to get outteched first, then rolled, and that really only should happen if you're not paying attention.

Still possible to lose if you fail to at least conquer a little.

I got stuck on an island alone as Siam last game. The food and culture bonus is great if you're left alone enough to generate cash to pump into city states. I have a ridiculous tech lead and could easily win space, and probably crank out a culture win without too much effort.

yep, I still lose to civs that conquer two or three other civs and get to a ridiculous size...

yes, Siam almost forces you to go the diplomatic victory with city states

but to prevail on a one island start, you were probably under the king difficulty no? because last time I had my first 1.000 years solo (without other civs to trade / research / fight with) i found myself seriously lagging

MDA
08-11-2011, 13:03:55
yeah, I went back to Prince,

and the UN did end up being the fastest way to end that game

Prince seems fine for me in the early game, and very easy later. One step up and the early game decides everything very fast, but if I survive, the late game continues to challenge. I think I just don't like the long games.

Funko
18-08-2014, 08:22:13
I actually started playing this at the weekend and really enjoyed it. :confused:

Finished my first game even.

jsorense
20-08-2014, 17:18:33
I actually started playing this at the weekend and really enjoyed it. :confused:

Finished my first game even.
Who did you play as and who did you crush? :beer:

Funko
20-08-2014, 17:37:42
I was Monty and crushed everyone.

This time I'm the arabian guy and he's much better. Doing better despite going up a difficulty level and having a bad start location.

Removing the distraction of the differences 1UPT etc. it's surprisingly similar to CivIV.