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Lurker the Second
01-07-2008, 16:23:36
Hope this one hasn't been done before. IF so, I missed it.

Protector (http://www.kongregate.com/games/undefined/protector)

There's fair bit of strategy in this. I had a lot of trouble with the first medium map I did, but worked it out. Still working through the medium maps.

Funko
02-07-2008, 09:28:51
This is good. Like a cross between one of the tower defence games and Bowmaster.

Lurker the Second
02-07-2008, 15:28:06
Yeah. I wish each map let you look at the roster of enemies before you choose to play the map. It's a pain to have to reset your skills after you choose a map and find out your current skill selections are inefficient. I'm still having fun with this.

Kitsuki
02-07-2008, 16:03:15
Ignore me, misread what you wrote Lurker.

Fun game, though I wish you could speed the waves up a little bit.

Funko
02-07-2008, 16:09:59
Yeah, it's really missing a fast forward button.

Funko
07-07-2008, 15:51:37
Just the last level to go.

Fistandantilus
08-07-2008, 11:02:53
Finished it, was fun :)

Now I'm playing gemcraft (http://www.kongregate.com/games/gameinabottle/gemcraft) which is another defense tower variant and it's fun too.

Funko
08-07-2008, 11:06:17
I finished it earlier too. Can't believe you found another one! Gah.

Immortal Wombat
08-07-2008, 16:01:00
Well, I suck at Protector. Gemcraft is fun.

Funko
08-07-2008, 16:16:32
Protector tips:

Purple, Green and Blue all have different debuffs and they are cumulative, grouping one of each of them together at the beginning of a level is very useful. Then if you want additional groups put them far enough into the maze that the other ones will have run out.

Levelling FTW.

The advanced units are only useful on very specific levels. Spending your experience on getting the bonuses on your normal troops and teacher, paver are much more useful.

Ultimate Mastery skill is AWESOME. All your normal units fire 25% faster.

A lot of levels mainly have units with one or two weaknesses, find out what they are and concentrate on those units, and concentrate your skills on those unit types.

Lurker the Second
08-07-2008, 20:38:09
Good advice. I'm up to the last map. I ran the first group through without putting any protectors down just to see how the rats go. Probably do it tomorrow cause I don't have time now (work is almost over for the day :D ).

I have only used advanced units on two maps (both hard), but didn't need them on one of those. Could have gotten by with just regular units. I "had" to use archers on the hard map that only has flying units, though. I think I'll skill up for necromancers and alchemists on the last map.

JM^3
08-07-2008, 23:14:20
I haven't had much success with the mastery units

I don't even know what situations to use a alchemist or necro or knight

JM

Funko
09-07-2008, 11:36:54
Other than archers on the all air map I used necromancers on a few maps, they need to be got out early and in good killing positions. Their special skill gives them a power boost based on their number of kills. If they have 20% and 5 kills they get +1 power, 50% and 100 kills they get +50 power. Pretty handy on some of the hard levels.

Weaken creeps with the debuff units then finish as many as possible off with your necromancer.

Paladins and alchemists seem to be totally pointless.

Kitsuki
09-07-2008, 12:05:47
Paladins ignore all resistances...

Funko
09-07-2008, 12:21:34
Yeah, but their range is so short and they can't hit anything that flies.

Kitsuki
09-07-2008, 12:50:52
Yeah, but I found them useful on a couple of maps with few flyers and a variety of resistances.

Lurker the Second
09-07-2008, 14:15:59
Putting cold and energy specialists together at the beginning of maps or right at the beginning of a killing field is foolproof.

Funko
09-07-2008, 14:39:27
And why not add some poison?

Fistandantilus
09-07-2008, 14:46:20
Poison is unethical.

Lurker the Second
09-07-2008, 16:24:43
The final map was a bit disappointing. Way too easy imo. I don't think I even needed any units in the two opening squares, and the necromancer I got was wasted, only scoring 5 kills.

MDA
11-07-2008, 11:34:14
I had a necromancer do really well on a 40 wave map - the shorter ones I can see them being much less important

Funko
11-07-2008, 12:16:11
I had a necromancer rack up over 110 kills on that last level and another rack up over 80.

Lurker the Second
11-07-2008, 13:53:42
Wow. Once they get that many kills they must be unbelievably powerful. I think I will replay some maps just to see how many necromancer kills I can get.

Fistandantilus
11-07-2008, 14:18:12
I never used a necromancer :p

MDA
14-07-2008, 11:13:57
Spent hours and hours of my weekend playing this while watching TV. I probably would have done better if I hadn't split my attention.

Changed my strategy and looked more at what stuff is strong against instead of what they're weak against. Fairly often there's a single element that nearly nothing is strong against. You still need diversity, but you can invest more heavily in that one element and do really well.

Still have a bunch of hard levels to go.

I find paladin/archer combos more useful than alchemists or necromancers.

Lurker the Second
17-07-2008, 17:12:57
I decided to play to see what the max amount of necromancer kills I could get. I played the easy marathon map and ended up with 312 kills for my main necromancer. I ended up with 11 total units on the map and had 28 lives before the final guy, and he went through twice before killing him, so I ended up with 26 lives. Unfortunately the final guy is strong in energy and has an absorb effect, so the necromancer is useless on that run -- in fact he's counterproductive b/c of the absorb.

Anyway, that's the baseline for anyone who is interested.

MDA
21-07-2008, 11:15:58
it needs an endgame flash epilogue or just a text ending when you finish the last level

can't complain about the game itself, most all the levels provided a decent challenge, except maybe the one where they give the heavy handed "archers good" hint in the intro

MDA
22-07-2008, 09:16:00
Playing Gemcraft now - the fun part is going back and trying to get the "glowing border" scores, the regular levels aren't that tough

Fistandantilus
23-07-2008, 20:43:42
I pretty much had to get glowing border scores or late levels would kill me do to my skills being too low.

Then again I suck, I couldn't complete the first secret level for a looong time.

MDA
24-07-2008, 11:00:21
yeah, the first secret level was hard, the yellow secret level was much much easier than that one

I haven't done the later levels, maybe they scale the difficulty up faster in those.

I hear there are good hints in the secret forum.

Aredhran
29-07-2008, 12:31:26
How did you beat that secret level with the green gems ? I just can't seem to find the trick to do it

Funko
29-07-2008, 15:14:51
There's a new version!

http://www.kongregate.com./games/undefined/protector-reclaiming-the-throne

Funko
29-07-2008, 15:15:29
includes a fast forward button. woo!

Lurker the Second
29-07-2008, 15:58:17
ooh, neat. Leveling up is different a bit.

MDA
30-07-2008, 11:33:21
played the new protector over the weekend, its a little harder, I like it

yeah, I was a jerk and forgot to post it up here :(

On gemcraft, I beat the green gem secret level mostly the same as a lot of others - multiple moats surrounded by towers to create a kill zone - but I also spaced a few out along the track to keep poison ticking on ones that get through - I used a lot more gem bombs on that one than others, they just didn't seem to do as much damage (resistance based on creep color, I guess?). I couldn't get the glowing border bonus until much later.

The moats will bunch a lot of creeps up in a small area, making the bombs hit more of them.

Funko
01-08-2008, 07:59:52
This new version is much harder. Which is good.

Lurker the Second
01-08-2008, 14:17:28
yeah, much harder. I have not gotten through a medium level yet without more than one try. Part of the problem is lack of skills, which you only get by beating the levels.

Funko
01-08-2008, 15:21:48
Yeah, you find you have to take the levels in a weird order sometimes. It's good. I've done about 8 levels now.

Lurker the Second
01-08-2008, 17:35:59
Hell I'm even stuck on one of the easy levels. I am having trouble getting used to the effects of armor.

Lurker the Second
02-08-2008, 02:51:45
This new version is seriously difficult. You have to get them just right to win once you've gotten past the first two or three easy ones.

Funko
04-08-2008, 09:15:12
Warriors are actually important in this version, try armour piercing specialised warriors, and remember that infect ignores armour.

MDA
04-08-2008, 12:05:54
yeah, I had a lot of trouble with the one racetrack-looking medium level until I started stacking up frost/armor piercing warriors

Lurker
04-08-2008, 12:12:19
Has anyone done the one classified as "Easy (?)". It's in the middle of the middle land mass. Took me two days to finally figure it out. I thought it was quite clever and I got a bigger thrill out of beating that than I did any layout on the original protector.

Funko
04-08-2008, 12:19:42
I haven't beaten it yet... I've got to about level 8 using infecting mages, but I'm not sure whether I need to tweak where I put them/when I upgrade them or choose a different strategy.

Funko
04-08-2008, 12:32:59
Ha, now I've beaten it! :beer: Less is more. ;)

Lurker
04-08-2008, 12:38:36
:beer: I kept getting destroyed on level 8 also. Tried all sorts of tweaks until finally solving it. Took you 13 minutes to do it after your post, so I assume you had been thinking of a plan beforehand?

Funko
04-08-2008, 13:02:16
Yeah, I'd been heading in the right direction, I just thought sod it and decided to try the extreme.

Lurker the Second
04-08-2008, 14:52:10
Can we do spoiler formatting here?

Funko
04-08-2008, 15:00:16
Now I've got a couple of extra skill points a couple of the earlier levels got easier. Finally done that damn medium one with 5 waves.

Lurker the Second
04-08-2008, 18:41:05
I didn't have the skill to add 10% to inflictor when I first did the "easy" map successfully, and after I unlocked that skill I went back and did it again. Same tactics, no losses at all. 1 and 9 were the only ones who even got back to me.

Funko
05-08-2008, 14:39:27
Last level!

Lurker the Second
05-08-2008, 15:01:59
Wow, you are quick. I am stuck on my last medium one -- the 5 stage one. I think I know what has to be done, but I am having trouble getting the second specialist that I presume I need for the 4th wave. He is always 3 hps shy of leveling to the necessary level. It looks like I need to time my leveling better or something.

Funko
05-08-2008, 15:09:30
Are you trying to get 2 archers? I don't think it's possible. I spent ages trying to do that and then went for a different approach involving no warriors and some very careful timing on the levelling.

Lurker the Second
05-08-2008, 15:29:33
Yeah, I was trying for 2 archers. Even then it wasn't clear that they could clean up all the bats, but I have been soooooo....... close to getting 2! Literally 21/2 hps away on the second warrior, with the first having an abundance of extra hps. I thought I'd just try to hold off leveling the first one to get more hps to the second. Oh well.

Funko
06-08-2008, 08:44:37
SPOILER
















Try a couple of big damage blue mages instead of the warriors. I massively upgraded the mages to give them mana exploitation etc. and I think used a point for an extra life. I got my blue mages to level 7 I think, I also didn't upgrade my red mages until all the blue stuff was dead.









/SPOILER.

Funko
06-08-2008, 09:45:02
onto hardcore mode now. You keep your skill points from normal mode, this is so far making it quite easy.

Lurker the Second
06-08-2008, 12:05:49
Spoiler here too:














































I had already beaten it by the time I read your post, but I only used one blue mage. I only upgraded it to the needed level, although there was another level available before it was finished. I protected the first level with red mages on the front-side corners and middle squares, but only upgraded the corners and added red mages to the rear corners as needed so as not to lose on the first round. For the final run, I just added red mages to all rear squares on the exit side, even razing squares to maximize the number of mages. Not sure the razing was necessary, though.

Funko
06-08-2008, 12:12:29
I only used the 4 initial mages. Good to see there are different techniques that work though.

Lurker the Second
06-08-2008, 12:40:13
I wasn't sure how strong the absorb effect would be on the last guy, so I didn't want to waste firepower and have it essentially absorbed by the actions of the blue mage. So I set them up to hit after the absorb effect was ended.

I'm working on the bridge map now (my last medium one). Three failed attempts so far

Funko
06-08-2008, 12:59:26
I came back to that one once I had a lot more skill points. Some of the hard ones aren't as hard as that.

Funko
08-08-2008, 08:27:43
Completed. Hardcore mode is much easier than standard mode. You start with loads of skills and the techniques you used for the levels on medium seem to work just as well.

Drekkus
08-08-2008, 09:00:51
Originally posted by Lurker the Second
Hope this one hasn't been done before. IF so, I missed it.

Protector (http://www.kongregate.com/games/undefined/protector)

There's fair bit of strategy in this. I had a lot of trouble with the first medium map I did, but worked it out. Still working through the medium maps. This sucks. I'm stuck at the medium level, level 16 and 17 are killing me.

Funko
08-08-2008, 09:04:35
Which ones are level 16 and 17?

Drekkus
08-08-2008, 09:26:52
the sucky ones.

Up to level 15, it's pretty much all fire, then a level cold, then a level physical. I went from 20 lives to 1 in 2 levels, and one flying bastard in the next one managed to get through and finish me off.

How do you unlock the advanced units anyway?

MDA
08-08-2008, 11:21:36
5 wave spoiler:















Cripple works well. I put 4 unupgraded mages up top and two warriors in the middle (and an extra mage at the bottom) I upgraded the warriors to the first armor piercing level for wave three and the two topmost mages were fire/cripple. I got through the 4th wave with one archer. I don't think absorb/regen even factors in if you use cripple, they're that weak.

I spent all my skills in the general tree for purchase discounts, extra life, and experience bonus.










/end

MDA
08-08-2008, 11:30:07
drekkus: the third tier of the skill trees have the advanced units

Drekkus
08-08-2008, 11:56:45
the what of the what??? :drekkus:

MoSe
08-08-2008, 12:04:36
tier means beast in german

Lurker the Second
11-08-2008, 12:15:29
Originally posted by Drekkus
the what of the what??? :drekkus:

:lol: You'll find the game gets a bit easier once you discover the skill tree.

MDA
11-08-2008, 15:12:07
The skill tree really is a happy little tree.

Mr. Bas
12-08-2008, 12:18:30
This is annoyingly addictive. My LWP reviews that I planned last night will have to wait...

Lurker the Second
18-08-2008, 13:57:40
Finished last week. Got a little bug-eyed at first at the final boss until I realized what was going on.

MDA
18-08-2008, 16:43:26
I got distracted by some flash dungeon-crawl game off that same site

Oerdin
26-08-2008, 23:36:37
Stonefield Border is really hard.