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fp
12-12-2006, 18:15:23
Originally posted by HelloKitty
Cyanide games has made the full announcement for the computer official BB.

Supposed to come out 3rd Q of 2007.

They are the ones who made chaos league, got sued by GW, and somehow came out of it with a deal to make the BB game.

CL is great.

9 races will come with the initial release, they plan to add 7-9 more as add ons.

fp
12-12-2006, 18:21:43
.

HelloKitty
12-12-2006, 19:55:31
Cyanide games has made the full announcement for the computer official BB.

Supposed to come out 3rd Q of 2007.

They are the ones who made chaos league, got sued by GW, and somehow came out of it with a deal to make the BB game.

CL is great.

9 races will come with the initial release, they plan to add 7-9 more as add ons.

Beta1
12-12-2006, 20:56:43
Yeah I always liked chaos league, although it got a little samey after a while.


That said it was always amusing to watch my team smear the other all over the pitch.

What was that futuristic version of BB called that was on the old 8 bit systems?

King_Ghidra
13-12-2006, 09:22:48
Great news. I did like CL too (and reviewed it for this site!) but a 'proper' BB game would be super.

fp
13-12-2006, 09:32:01
:beer:

The fact that the same team made CL should help BB be a better game. With anyone else you'd be more concerend about it being a crappy cash-in.

Funko
13-12-2006, 11:34:40
That would be great. I enjoyed CL but got a computer really capable of playing it too late to play with everyone when it first appeared.

CG LEAGUE!

Funko
13-12-2006, 11:35:27
Originally posted by Beta1
What was that futuristic version of BB called that was on the old 8 bit systems?

You don't mean Speedball do you? They are making a new version of that apparently.

Beta1
13-12-2006, 16:53:11
thats the one, excellent game.

King_Ghidra
13-12-2006, 17:12:17
speedball 2 on the amiga was one of the best games ever

Tau Ceti
13-12-2006, 23:21:51
Ice cream! Ice cream!

HelloKitty
14-12-2006, 16:46:54
I picked up the chaos league follow up, Sudden Death, not too long ago.

Adds a bunch of stuff to the game like trading players, new races, new traits, old age retirement, crippled/dead retirement, etc.

King_Ghidra
10-09-2007, 18:00:52
Cyanide released a video of some early looks at the engine of the BB game recently:

http://www.jeuxvideo.tv/blood-bowl-video-42428.html

Which looks rather pretty. I think they also showed it at the GC07. Apparently release is more like Q1 2008 now though.

Also it will be appearing not only on PC but also on DS(?!)

self biased
15-09-2007, 10:46:49
hrm... blood bowl? i'll have to dust off my human team and finish painting them. though i think i'll end up playing mordheim using my Confrontation Alchemists of Dirz minis.


oh. wait. blood bowl... on the computer? where's the fun in that?

fp
14-02-2008, 19:10:07
http://uk.gamespot.com/psp/sports/bloodbowl/news.html?sid=6185960&part=rss&tag=gs_user_tracked_games&subj=6185960

Besides the skills that are native to each race and player in Blood Bowl, you also control your team's finances, which must be managed wisely. A large part of your winnings from Blood Bowl matches will surely go toward the purchase of equipment, armor and other team assets like Cheerleaders and Apothecaries. Not to mention the experience your players earn as they play more matches (if they survive!), which will greatly improve the abilities of your cherished players. With many pieces of armor to choose from for every part of your players' bodies, each with a diverse assortment of characteristics, Blood Bowl allows so much customization for teams that YOUR team will be unlike all others, and you can set yourself apart during both solo and multiplayer games!

Blood Bowl is currently in development on PC, Xbox 360 as well as the Nintendo DS and Sony PSP handheld systems.

Sounds like a pretty faithful recreation of the table top game. :beer:

See also: http://www.bloodbowl-game.com/

Check out the screenshots. They look fucking awesome.

maroule
15-02-2008, 08:45:19
I'm happy for Cyanide, it's a small french editor and they're doing fine (they're ex ubisoft). They're trying a niche strategy (with cycling manager for example) but they could strike gold with this licence if it's well done.

Funko
15-02-2008, 09:08:45
That looks good. I hope my machine can run it.

King_Ghidra
18-02-2008, 11:06:33
sweeeeet.

Funko
15-10-2008, 12:36:57
Preview reviews from a french computer show here. scroll down for translations.

http://www.cyanide-studio.com/forumBB/viewtopic.php?f=4&t=24

Interesting points:

I hadn't appreciated that you can play it turn based or real time. Turn based is identical to board game you can play hotseat turn based as well.

You can set up a private league hosted on Cyanide servers which means we could have a CG league, or whatever. Could be fun.

ETA March '09, PC and various consoles.

King_Ghidra
15-10-2008, 12:44:01
Cool.

As if i couldn't get more geeky i shall now admit something truly terrifying.

I have been playing the boardgame against myself on a java client designed for multiplay.

:lol:

Ok i guess it gets worse. I made a league of 12 teams and played a full season with playoffs.

:lol: :o

One more.

I wrote all the stats down too.

:o :lol: :o

I DON'T CARE I ENJOYED MYSELF

Funko
15-10-2008, 12:46:30
:lol: :beer:

I actually downloaded that Java client but building the team looked too much like hard work.

Still very much looking forward to this though.

Funko
15-10-2008, 12:47:51
It sounds like the latest rules (and the ones used in the game from LRB5) are fairly similar to the 3rd edition which is nice.

King_Ghidra
15-10-2008, 13:44:44
yeah the LBR rules are all pretty similar to the game we knew. It's currently a really good game system imho, with a nice balance of risk/reward and luck/skill, and where various races and approaches are viable to succeed.

Fistandantilus
16-10-2008, 00:30:16
Counterglow league ftw!

Greg W
16-10-2008, 00:55:25
Originally posted by King_Ghidra
Cool.

As if i couldn't get more geeky i shall now admit something truly terrifying.

I have been playing the boardgame against myself on a java client designed for multiplay.

:lol:

Ok i guess it gets worse. I made a league of 12 teams and played a full season with playoffs.

:lol: :o

One more.

I wrote all the stats down too.

:o :lol: :o

I DON'T CARE I ENJOYED MYSELF Oh my. :o

GEEK! :lol:

Kinda reminds me of when I wrote a program for the TRS-80 CC2 to simulate cricket matches. And then ran a whole series of test matches, keeping track of averages along the way.

At least I had the excuse that I was only 13. :cute:

fp
16-10-2008, 12:43:15
A CG league would be amazing.

MOBIUS
16-10-2008, 13:25:01
I'm in!:bounce:

self biased
21-10-2008, 10:35:26
i actually own two half-painted blood bowl teams. the actual miniatures.

Funko
21-10-2008, 10:58:14
I don't believe you can import them into the game.

MoSe
21-10-2008, 11:24:37
I have no idea about this game, but I'll paste what KG posted here, everytime he'll reply again with a :sleep: to my euro and world cups table threads....


:p

King_Ghidra
20-01-2009, 16:49:53
Currently scheduled for summer this year. So only two years late so far.

King_Ghidra
13-04-2009, 17:30:07
New website just went up. Lots of new screenies and details.

http://www.bloodbowl-game.com/index.php?rub=home

I'm actually pretty excited by the DS version too.

Funko
14-04-2009, 08:50:49
I think my pc is going to struggle with this, but I am really due an upgrade anyway. Hmm.

King_Ghidra
11-06-2009, 14:07:45
Available for digital download on 26th June. Boxed version available to order around that time.

fp
11-06-2009, 17:13:02
Wicked.

King_Ghidra
25-06-2009, 08:08:10
Was released early. Pre-ordered late last night and 5 minutes later go my download link. Downloaded in 20 mins, installed and managed to start a new campaign and play one half already :D

Very quick feedback:
Completely faithful to the newest version of the table top game
Graphics and animations seem good so far
Commentators were good (mainly seem to utter the NAF facts and Did You Know's from the old rule books)
Campaign mode is really comprehensive, allowing you to play lots of tournaments and develop your team just like the table top version.
Only niggles are that the english translation is still a little clumsy in places, and we only have 8 races on release. Undead and Dark Elves to follow very shortly.

Funko
25-06-2009, 08:38:52
I might have to get this. Argh.

King_Ghidra
25-06-2009, 09:47:19
oh one drawback. it's 40. which is a lot for a pc game.

Funko
25-06-2009, 09:57:13
I am wondering whether my PC can handle it.

Funko
25-06-2009, 09:59:41
My processor is the minimum spec, but my graphics card, RAM etc. all meet recommended so it should be ok.

I guess for turn based mode it's less important if it's a bit slow

King_Ghidra
25-06-2009, 10:57:07
yeah. tbh i don't think i'll ever play the rts mode.

Funko
25-06-2009, 11:12:51
I think I'll probably get it. Just need some time to play it!

People still up for a CG league?

fp
25-06-2009, 20:25:00
I am planning to get the game in a couple of weeks (when I might actually have some time to play) and would be interested in a CG league.

fp
25-06-2009, 20:28:48
How big was the install download? My connection isn't the fastest.

Funko
26-06-2009, 08:44:18
Downloaded last night, installed and patched (already!) this morning. Haven't played yet but it did start.

How big was the install download? My connection isn't the fastest.

small installer download of under a meg, then three zip file type thingies of about 500 meg.

Oh when I got redirected to the download page it was in French, if you add En to the end of the url it'll display in English. My url ended in:

Langue=

King_Ghidra
26-06-2009, 09:24:44
I've managed four games so far as Lizardmen. Playing the regular campaign.

1-0 1-0 2-1 in group and then 2-1 in semi-final. Now got dwarves in the final.

The casualty count has been brutal. I had a Saurus killed by a Thrown Rock before kick-off in my second game :(

But i now have an MA9 skink who is just ridiculous. I suspect he will run rings round the dwarves in the final.

Still can't see any flaws in the game at all. A very nice implementation.

BTW remember you get the manual and strat guide as part of the download. Well worth a read.

Oh and some very good advice here too:
http://www.cyanide-studio.com/forumBB/viewforum.php?f=11

Funko
26-06-2009, 10:54:02
Yeah, I need a printer so I can print the manual and strat guide off I think!

Fistandantilus
26-06-2009, 10:56:39
I think I'll probably get it. Just need some time to play it!

People still up for a CG league?

Busiest perdiod of the year at work :(
Prolly haven't time till september

Funko
26-06-2009, 11:06:22
That'd suit me. Got the wedding at the beginning of September and tons in between, would give everyone time to learn the game a bit (except you! HA!). Gives more people chance to get the game too and any patching issues fixed.

CG Blood Bowl League starting September?

Funko
26-06-2009, 11:15:28
Reading the team strengths I still find myself inevitably drawn to the goody goody teams. (as K_G seems to still be drawn to the bad guys).

Might start with the humans, with a view to moving onto the more tricky Elves when I get the hang of things.

fp
26-06-2009, 11:39:17
Oh I am so getting this. Might break down and get it this weekend - real life be damned!

I don't usually have a preference for either 'good' or 'evil' teams. The races that most appeal to me are Humans, Wood Elves, Orcs and Chaos (plus Undead when they get added) which covers quite a range!

I was always a Human player in the tabletop version back in the day, though (must be 12+ years ago now!), and typically lost to cheesy chuck-the-goblin-into-the-end-zone tactics. Griff for the win - he scored some awesome TD's for me.

Funko
26-06-2009, 11:43:38
Having The Unholy as a team is tempting, but as I remember it Undead were always shit (or tricky to get the hang of at least, skeletons kept breaking).

King_Ghidra
26-06-2009, 12:07:03
they're a bit better now. they get wights, which are like blitzers, and ghouls which are like runners. the regular zombies and skelingtons are still the usual quickly-killed quickly-healed shit though

Funko
26-06-2009, 12:28:29
Have you looked to see what the options are for setting up private leagues?

Funko
26-06-2009, 13:27:41
I must still have a BB set in my parents attic.

King_Ghidra
26-06-2009, 13:57:56
dunno about private leagues but reading between the lines in the forum there are various setup and customisation options

Funko
26-06-2009, 14:37:43
This site looks like it could be really useful for talking strategy / reviewing games:

http://www.play-creator.com/

As such I've implemented the [ play-creator ] tag

[play-creator]2122[/play-creator]

Note, it's lower case for us, we're not using the same bb they wrote their code for.

Just put in [ play-creator ] play# [ /play-creator ] without spaces.

King_Ghidra
26-06-2009, 14:40:33
ooh nice

Funko
26-06-2009, 14:41:49
You can edit all the names and stats of the players on each team and everything.

King_Ghidra
26-06-2009, 14:58:22
(as K_G seems to still be drawn to the bad guys).

:cool:

though with my limited understanding of the warhammer universe's retconning of the lizardmen, they are now creations/servants of the slann, who are [creepy scientist-god figures/implacable enemies of chaos] and thus kind of good guys.

as for the other baddies:

I will certainly be tempted by undead when they come out though. Ramtut the III ftw.

Dark elves appeal to me on the basis of being amazingly cool, but
when i ran my 1 man hyper nerdy javabbbowl league i noticed the elves and dark elves were pretty difficult to play as because of the dual squishiness and expense of their basic players. That said, they could score touchdowns for fun, even with often less than 11 players on the pitch.

orcs...not really. seems to be one of the most popular teams in LRB5 BB and i like to play with the less used teams.

chaos..yeah definite potential. but no finesse players or pace. Seem very popular with the experienced players as a bashing team because of their tremendous long-term potential from their high raw stats.

Skaven...quick, squishy and cheap. A potential candidate.

Funko
26-06-2009, 15:08:22
According to the LRB5 which I was reading today, Dark Elves and Chaos are among the races they consider to be specialist, for BB experts.

Wonder what the ETA is on Norse, seem to remember having an enjoyable Norse team...

Have actually read the instructions to be able to mod in your own races (or at least modify the existing races to mimic others and to reskin them, respeccing wood elves to be able to play like dark elves should be relatively straightforward)

Funko
26-06-2009, 15:10:40
http://bloodbowldigital.com/index.php?option=com_content&view=article&id=114:modifying-the-attributes-for-the-stock-teams-and-players&catid=29:data

Hmm... that doesn't do quite what I thought, but interesting anyway.

Funko
26-06-2009, 15:11:20
Ah yes, you can edit your campaign team in the same way.

http://bloodbowldigital.com/forum/index.php?f=8&t=15&sid=05c50d7e2f5dd7aedf012753adf79f66&rb_v=viewtopic

(some might call that cheating. ;) )

King_Ghidra
26-06-2009, 15:27:47
Norse won my 1 man nerdleague. Berserkers and werewolves backed by strong quick runners were devastating, and pretty cheap too.

Funko
26-06-2009, 15:29:44
I'm not sure they are a high priority in terms of fan wishlists.

Beta1
26-06-2009, 15:30:47
hmm three weeks till the summer holidays.

I wonder if I can wait that long.

Somehow I doubt it...

Funko
26-06-2009, 15:36:01
I was going to wait a couple of weeks... but last night my computer was on...

fp
26-06-2009, 18:46:57
Game has been ordered.. downloading now! Not felt this much anticipation for a game for a long time.

King_Ghidra
27-06-2009, 07:23:04
Played the chaos pitch last night. Very nice.

fp
28-06-2009, 00:20:20
Started a campaign in turn-based mode using Humans.

First Tourney - Started out against another Human team (annoyingly wearing the same kit as me!) and trashed them 2-0. Then came up against some dwarves and took an early lead, then a big strategic blunder by me let them score, and I had to hang on for a draw. The final group game was against skaven. Again I went into an early lead, but began losing players to injury and their quick players ran rings around my depleted team and I lost 3-1.

In the semi-final I played against the same skaven team and this time I beat them 3-1. I had a full team and played much more aggressively, closing them down and focusing on knocking out their gutter runners. I did get lucky on a couple of occasions too - one TD saw a blitzer pick up a loose ball in a tackle zone then dodge twice to make it to the end zone.:cool:

Got the final next against the human team. Shouldn't be too hard.

I've also played a skirmish game in the real-time mode and I think I might like it more than turn-based. The turn-based games were taking me around 40 mins to complete each and real time is much faster (obv) which I like. Some of the player movement is automated and you can pause the action at any time.

All in all I'm really liking this game so far. Brings back a lot of memories of the tabletop game.

fp
28-06-2009, 08:19:45
A few questions for you guys...

Have you noticed that selecting a player or confirming an action is sometimes unresponsive? Quite often I'll have to click twice to get something to happen when it should only take one.

Does it take a long time for you to start up the game and get through the 'loading match' screens? I know my comp is hardly bleeding-edge, but is it irritatingly slow for everyone else?

Is there a way to save mid-match? I feel there must be but every time I've tried the menu option is greyed out.

Has your apothecary ever done anything useful? The five or six times I've used mine the injury result is always the same or worse. Have I just been unlucky or do apoth's really suck?

In campaign mode, what is the point of the 'wandering apothecary' and 'extra re-roll' inducements? They both cost 50k to add permanently to your team, but 100k to have for just one match. WTF? Or am I misunderstanding something?

King_Ghidra
28-06-2009, 10:08:12
Yes it takes me a long time to load too.

You can save at any kick-off, i.e. after a touchdown or at half time

The apothecary just gives you a chance to reroll the casualty result so it will always be 'bad' but it can mitigate really bad results for your best players.

remember your one-match things are bought normally with inducements money which is normally free if you are playing a higher value team so there is no reason not to spend it

King_Ghidra
28-06-2009, 10:12:07
Ok i made a 4 team league so that we can have a play and see how it works out.

League Name: Counterglow
Password: hardman

It's just a regular turn-based league with max team values of 1200 and no minimum so you should be able to sign up easily. I set it so that there is no schedule and we can play matches whenever we want.

To join you need to create a team in the multiplayer screen and you will also need to quit the open multiplayer league which it will join you to automatically. Then apply for the CG league and i will probably accept you :D

I added a lizardman team for myself.

fp
28-06-2009, 13:50:02
Applied for the league. Going to try as Orcs - my team is Boyz In Da Horde.

fp
28-06-2009, 13:51:26
Yes it takes me a long time to load too.

You can save at any kick-off, i.e. after a touchdown or at half time

The apothecary just gives you a chance to reroll the casualty result so it will always be 'bad' but it can mitigate really bad results for your best players.

remember your one-match things are bought normally with inducements money which is normally free if you are playing a higher value team so there is no reason not to spend it

Cheers, that's helpful. Didn't realise that you got free inducement money if you are the underdog team - that makes a lot more sense now.

Funko
29-06-2009, 08:16:52
Played a lot of this at the weekend. Played 4 games as a very gay elf team called The Pixies (name chosen by Tizzy) who won their first game but were generally awful subsequently. Almost entirely due to me having no idea how to play. They had a 4 game season, finished last in their tournament despite opening win. Ouch.

So I moved to humans, The Unholy, wearing black with the skull logo and some very goth looking cheerleaders. They lost their opener but have won the next three matches, including the first play off game against the skaven team which I think means we're in the play-off final, against the Dwarves who we crucified in the first match so confident... but I have had a blitzer killed in the mean time (I have since bought an apothecary who saved a linesman from suffering the same fate).

Tizzy started a Lizardman team who spectacularly racked up two kills in their first game.

The Lizardmen cheerleaders are ugly.

Funko
29-06-2009, 08:26:31
I would say the major difference between my first Elf campaign and the Human one was that really I had no idea what I was doing in the first games. The fact the elves won their first match was mainly due to the fact that they are so quick, I got lucky a few times, made a space and broke a catcher free, despite your bad decisions, they'll probably score.

The best win has been grinding out the victory against the Skaven. They must be quite a good team to play as judging by how hard they make you think when you are playing against them. A couple of really good complex turns including strategic blocks, runs, passes led to my two touchtowns, that was the first game I won where I knew what I was doing. Tizzy's Lizardmen also looked very decent.

Worst moment of the game was when I was so shocked that my Blitzer got killed I clicked End Turn without doing anything. He got killed by a fan chucking a rock at him from the kick-off. I was just like WTF?! OMFG should have got an apothecary, don't I get a re-roll? what do I do now... er.. end turn to get into my go.... "OH SHIT!"

King_Ghidra
29-06-2009, 08:35:37
They are. And as a team their one major and glaring weakness is their lack of people who can pick up the ball properly.

My team is now into the third or fourth tournament and is about 1500 rating, but i still don't have anyone with sure hands. This led to a couple of games where i quit in disgust after basically gifting the other team TD's from stupid fumbles.

In every other respect they're amazing. With 6 sauruses and the kroxigor, and a couple of very fast skinks, i can dominate the line and run in scores easily.

If i can pick the ball up.

Skaven have impressed me out of the computer teams i've played. So insanely fast. I had them span pretty much the entire pitch in one turn against me with:

Thrower runs x squares then throws x squares to catcher who runs x squares and hands-off to catcher who runs x squares for the TD. Unstoppable if your def is stretched.

King_Ghidra
29-06-2009, 08:42:06
He got killed by a fan chucking a rock at him from the kick-off. I was just like WTF?!

From what i understand this is bugged. The chances of getting a serious injury or death are much higher than should be from the rulebook implementation.

http://www.cyanide-studio.com/forumBB/viewtopic.php?f=4&t=1807&start=50

I had a Saurus killed by it on the opening kick-off of my second game :(

Funko
29-06-2009, 08:50:06
Ah... cool that they are onto fixing it.

I will try and enter that league this week sometime. Going to watch the U21 final tonight but tues or weds or something.

Funko
29-06-2009, 09:11:28
There are some shit things.

As fp said, the interface is a bit clunky, picking squares and people can be quite fiddly. In the first few matches I made a few movement mistakes because I had the wrong man selected, the green 'you have this man selected' blends almost perfectly into the green colour of where they can move.

The strip editing stuff is really basic. Would be really nice to be able to change more than one colour, like the Dawn of War 2 army painter.

They should show number of SPP on the main player info screen.

You should be able to edit player names at any time not just before you buy them. I don't care if that's unrealistic, you can't even add a nickname if they've earnt one. You should be able to edit your team motto, background etc. after you start too.

It's testament to how fun the Blood Bowl game is that the game is still really good despite a lot of this stuff.

King_Ghidra
29-06-2009, 09:18:42
agree about the editing.

the only thing i will say is that there are already some people making mods and tutorials for these things, e.g.
http://www.bloodbowldigital.com/

yes it should have been in anyway, but one of the things i put my faith in with pc games with this kind of fanbase is that people will step up and make the mods that take it on to another level

Funko
29-06-2009, 09:54:23
Yeah. Those tutorials for modding are a bit of a pain... hopefully someone will create a tool. It also sounds like the developers might be introducing quite a lot of stuff as time goes on.

fp
29-06-2009, 12:30:01
Played some more matches as my human team this morning. I won the final of the first tourney and have moved onto the second. Played against an orc team and it was very competitive but I managed to win 2-0, playing skaven in the second match and I saved after conceding an early TD. Think my rating is about 1450.

I agree that Skaven are the most challenging team to play against. Their speed and agility are so dangerous, plus (at least as humans) I've had only limited success bashing them off the ball. Not played against all the teams yet though.

Humans are pretty easy to play against, it's just a matter of setting up a solid defence and exploiting opportunities when the arise. As long as you're strategically alert and aren't screwed by the dice they seem very beatable.

Dwarves are tricky, because in my experience they protect the ball well and are difficult to budge. Their lineman are immense so its tough to compete with them on the line of scrimmage. Obviously they are very slow, though, which effectively caps their scoring potential to 2 TD's per game unless you do something silly. Not too hard to score against - just concentrate on punching a hole in their defence and you can rush through it before they recover.

Orcs seem pretty similar to humans, only a bit tougher and a bit less mobile. Iv'e played a few games against the AI using Orcs and have really enjoyed it. I think their style of play suits me better than humans, since my usual tactics are to keep up relentless pressure on the opponent and blitz them into oblivion. I think more than half of my TD's have come from drives where I've kicked off and have forced the other team into turnovers. It seems to me that the key difference between a good team and an average team is their ability to defend effectively (like most sports, I suppose).

( one nice touch I've noticed is that the AI will use the chat log to trash talk during a game. I love it when they respond to me scoring a TD by whinging "luck+luck+luck=TD". :lol: )

fp
29-06-2009, 12:34:14
I guess I've been lucky because I've not had many bad injuries to my players so far. Just had two occasions where someone missed the next game. I've racked up one kill of an opposition player - one of my Black Orcs squished a Troll Slayer. :evil:

By the way, I'll have a couple of spare hours Tueday evening (6-8pm) if anyone fancies a match or two?

Funko
29-06-2009, 12:45:02
Yeah, I can play then,

Funko
29-06-2009, 12:51:34
Do you have Messenger? Found that was really useful for coordinating Warcraft 3 matches to make sure everyone knew where to go, etc. Or just chat on here.

my msn is funkodrom at hotmail

King_Ghidra
29-06-2009, 12:54:19
i'll look you chaps up.

not played against a chaos, orc, goblin, elf or lizard team yet. only humans, skaven and dwarves. you only get to see the others in the later tournaments as i understand.

had a nice kill against a dwarf team when i pushed one of their players back into their deathroller. that's probably the standout amusing moment so far.

Funko
29-06-2009, 13:05:42
I guess my multiplayer name will be funko, unless that's already taken. Will post it in here. (might set up tonight I guess)

Funko
29-06-2009, 13:55:22
Reading up on the Blood Bowl forums. This post in the Ugly Tactics (http://www.cyanide-studio.com/forumBB/viewtopic.php?f=11&t=803) thread made me lol

Scoring touchdowns - good strategy... or cheap exploit?

fp
29-06-2009, 14:29:45
My online name is [CG]fp

Don't have messenger but may get it set up tonight. Would defo be the easiest way to co-ordinate matches.

Funko
29-06-2009, 14:31:33
Maybe I'll be [CG]funko, scare people into thinking we're a badass guild.

Funko
29-06-2009, 14:38:35
That ugly tactics thread is great fun.

Hi, Interesting topic here!

I feel I must share the most blatant use of "ugly tactics" I've seen. Fortunately I was only a spectator.
On a Chaos vs. Skaven match (let me say that we use a scheduled match roster), the things weren't looking good for the rats: 11th turn, 3 injured, 1 dead, only 7 players left on the field and the ball kept safe on a beastman's paws. Score was 1-1.
The thing is, the Chaos player keep stalling while blocking, blitzing and fouling mercylessly at the skavens. We all think that it was a legal, albeit dirty and disheartening tactic.

BUT...
In the 16th turn the Chaos team chose not to score. 1-1, Tied, "I've got 8 more turns of overtime to smash'em". "I think it's what the players would do!!". Skaven coach could only pitch 3 players on the OT.

Final butcher's bill: 3 dead, 3 seriously injured, 4 injured players. They were 140-150 TV teams, IIIRC.

What do you think? It's too much to provoke an OT just to have more time to maim the other team?

Ouch. :lol:

King_Ghidra
29-06-2009, 14:41:04
:lol: that's brutal

Fistandantilus
29-06-2009, 15:45:32
Just bought this and downloading... I'll never find the time to play though :(

Funko
29-06-2009, 16:07:37
:D

I reckon you will, funny how the chat about the game makes it so attractive to buy.

Half way through that Ugly Tactics thread it genuinely turns to talking about how to score touchdowns. :lol:

fp
30-06-2009, 05:26:23
OK Funko, I've invited you as a contact on messenger.

essji AT hotmail DOT co DOT uk

Funko
30-06-2009, 07:57:53
I've added you. I also applied for the league last night, and added both you and K_G as friends on Blood Bowl. I registered as "Funko" in the end.

Funko
30-06-2009, 08:07:51
Applying to join the league is a real pain in the arse. And v. badly documented.

For anyone who hasn't done it yet. These are the steps.

You have to create a team. The team is automatically entered into the Public league, so you have to click on the team and somewhere in the top right there's an option to remove them from the public league. Then you click search for league, which returns every league that has spaces left in it, and then manually scan through the list trying to find the one you are looking for. Once you find it you can apply to enter the league.

I looked for ages for an option to search by league name but there really doesn't seem to be one!

Funko
30-06-2009, 08:12:36
I did win my last championship game in the opening championship against the dwarves 2-0.

Scored my second touchdown on turn 11 and for the rest of the game just stood off them as they moved slowly, at most 3 squares a turn towards the end zone, finishing turn 15 squares from the end zone so they couldn't score. I was quite happy to let them get one touchdown as long as it took too long for them to get the equaliser afterwards. I'm sure a human would have tried to get the 2 touchdowns in 6 turns.

The ref was got as well so it was free for all fouling and they didn't try and foul me once.

I might have to move up to Hard, although apparently then they take even fewer risks so maybe that won't help.

Funko
30-06-2009, 09:06:21
I'll be on from about 6:30pm tonight if you want a game. I didn't get a new patch last night but apparently there is one, so might have to get that first.

King_Ghidra
30-06-2009, 09:30:30
Accepted league invite. we need another team before i can enable the matches though!

I've put you both on my in-game friends list so can see when you're online easily. I'll certainly be up for a game.

Re your previous post mike, i made this post in the forum today:

Before last night I had only played with Lizardmen, and i had been quite aggressive on defence, seeking blocks and blitzes wherever possible. I now realise this has masked to me many of the AI's failings. Playing last night as Wood Elves I saw the true futility of the AI's cage tactics.

With the AI playing dwarves things became absurd. It formed a cage half-way into its own half, using GFI rolls (and thus inevitably eating rerolls) and then shuffled a few squares forwards backwards and sideways for the entire half while my wood elves stood one or two squares off. Several times they suffered a turnover as one of their players failed a GFI roll or was tackled while trying to join the cage.

Finally on the last turn or two i blitzed the cage, got the ball and scored. This happened pretty much every time in three games.

In short the AI tactic completely nullified the heavy blocking threat that i was fearing would crumple my fragile 11-elf shoestring squad.

Playing against humans i had a very similar experience. Just by standing off, the AI seemed to be nullified as a threat. It would shuffle around making the odd block but never committing enough to penetrate.

As i say, this wasn't apparent to me when i was playing a bashing team, because i think i probably forced the AI to commit and go for the space. But just standing off and letting it harmlessly cage itself completely negated it as a threat. It was quite a joke.

King_Ghidra
30-06-2009, 10:15:28
in the "is 'hard' as hard as it gets" (a thread title that would have been a red rag to a bull on here) thread there are plenty of similar tales of bad caging by the AI.

It certainly makes me want to play some human multiplayer opposition all the more to see how brutal things can get by comparison.

Funko
30-06-2009, 10:23:03
Shows it wasn't an isolated incident then. I found your post on the forum and replied to it.

Really annoying that we have to have another team to enable matches. Fist, if you've got the game can you enter?

King_Ghidra
30-06-2009, 10:47:18
Or Beta?

Obviously worst case we can just play each other in one-offs!

Fistandantilus
30-06-2009, 10:56:03
I slept a grand total of two hours last night... now the headache is killing me at work. Stupid, addictive game.

King_Ghidra
30-06-2009, 11:03:48
:D

fp
30-06-2009, 12:14:21
I'll be on from about 6:30pm tonight if you want a game. I didn't get a new patch last night but apparently there is one, so might have to get that first.

Cool, I'll be on by then. My Orcs will be waiting... :shoot:

It's another small patch (16MB iirc) so not a big deal. When I installed it this morning, it claimed to have autoamtically lowered my in-game resolution. I only noticed a difference in the intro movies though - and the game did seem to load a little faster. Hopefully that's the first step on the road to them making the game speedier.

Actually I should probably use the option to disable the opening cinematic, if there is one...

You guys make interesting comments about the poor AI. I too have noticed the Dwarf teams making pointless GFI rolls (and near impossible dodge attempts) in an effort to build a cage, only to suffer unnecessary turnovers.

Perhaps if I back off the skaven teams they'll be less dangerous... although that sort of feels like an exploit now. Multi-player in any game is always a totally different experience. It'll be interesting to see how it plays out tonight.

Funko
30-06-2009, 12:22:54
Yeah, I suspect my many, many schoolboy errors will be much more costly.

maroule
30-06-2009, 13:17:46
you might get another player in this little league of yours...

bought the game last sunday, had never played before, and I'm having an absolute blast

I got my arse brutalized in the first three games (three defeats), so the morning after I searched the net for some tips, compiled a 20 pages selection, digested it, read the rules, and got back to three straight victories yesterday night

The fact that I knew shit about even the basics of american football did hurt

I'm playing humans only (so far) and I find it much easier against skavens than against dwarfs... which probably means I'm a natural "strenght" player... the skavens against me yesterday (in the first tournament of the campaign) ended being 5 on the pitch (and yet scoring a TD at the end, to finish up 4-1)

Funko
30-06-2009, 13:26:05
Excellent.

From what I've been reading most of the online private league tournament options haven't been implemented yet? And you can only pick 4 player or 12 player competitions where all places must be filled before you start?

Could be a good thing if we are waiting until September for the launch of the official CG league. The next two races should be out by then, and hopefully some enhancements on the online stuff too.

King_Ghidra
30-06-2009, 13:42:29
you might get another player in this little league of yours...


:beer:

fp
30-06-2009, 14:07:07
:beer:

maroule
30-06-2009, 15:39:29
cool
let me know when / how the cg league starts (PM or here), I'll practice in the meantime

in a couple of days, I'll be ready to (get my ass handed to me in) a 1 vs 1 online

maroule
30-06-2009, 15:42:40
question I couldn't clarify when stamping on a opponent lying down; is that just a roll to assess whether the ref saw it or not (and what odds)? is the line of sight of the ref taken into account?

I stamped on about 6 or 7 opponents, and got sent off twice

Funko
30-06-2009, 15:55:01
The fouled player has to make an armour roll (2d6 which fails if they roll over their AV) every additional player joining in the foul adds 1 to the result, each defender subtracts one. If they fail the armour roll they are injured as normal (roll on injury table)

The referee spots the foul if the 2d6 roll is a double (so a 1 in 6 chance). Thus the odds are in your favour! Gang up on that star catcher and foul away (but do it with a nothing player, when you've finished everything else, just in case. Getting sent off is a turnover)

fp
30-06-2009, 16:05:33
The line of sight of the ref doesn't matter. The little goblin ref on the field is purely for decoration!

maroule: you may want to download the official rulebook. Just do a google search for "LRB5" and you'll find it. It's for the tabletop game so of course has stuff that doesn't apply to the PC game, but it goes into more depth about the rule mechanics (dice rolls, modifiers, etc) than the PC game manual does.

Funko
30-06-2009, 16:07:12
http://www.bloodbowlonline.com/LivingRulebook5.pdf

maroule
30-06-2009, 16:18:14
ah! great
thanks for the answers and the guide, the anal retentive statistician hidden inside my flamboyant homme du monde persona is relishing the prospect of peeling off the tables

Funko
30-06-2009, 16:26:58
It does help, especially as it doesn't show stuff like what you need to roll to dodge successfully unless you have to re-roll.

Greg W
30-06-2009, 16:33:30
Never played the board game, but am almost interested. If only my internet wasn't crap (the joys of signing up with startup companies)...

MOBIUS
30-06-2009, 22:28:44
Holy Crap, that's a high spec for what is essentially a boardgame... :(

Can anyone point me to a decent online PC shop?

maroule
01-07-2009, 06:52:10
very fun final game of the first tournament yesterday night, my humans vs humans, I almost snatch defeat from the jaws of victory a couple of times, to end up scoring in turn 23 (second added time). I think all these hours of turn based tactical wargames (from fallout tactics to jagged alliance) might come in handy to counterbalance my lack of knowledge of the basic US football tactics.

The ogre is expensive junk with his slow brain, I wonder if I won't pick a human team with more blizzers if I start from scratch again. Oh, I love blizzers.

King_Ghidra
01-07-2009, 08:25:59
Yeah i think an ogre is of very debatable value for a human team.

So after an hour of fucking around fighting the servers last night i finally managed to play an online game.

Me as Lizardmen vs humans. Finished 2-2, with me coming back from 2-0 down. In this case the match was effectively his finesse passing attack vs my bashing running attack, and as the scores indicate, honours were even. He seemed to think i had been pretty lucky, but the final stats generally indicated that we were on par.

I was able to have my way with my blocking for the most part, by getting plenty of two dice rolls, but he was able to recover and get men back quite well. He stopped me on the goal line once with a quite amazing dodging GFI blitz.

I'm quite conscious of the flaws of the lizardmen now:
Ball handling - no one with sure hands mean you have only a 2/3 chance to pick the ball up with a skink)
Tackling - Sauruses have ag 1 and people can hop through their tackle zones with confidence
Blocking - The sauruses have great Str but no Block skill means they are vulnerable to skull/block results

On the plus side, they're all very fast, the sauruses are amazing when picking blocks, and the kroxigor is pure intimidation.

By the way i still don't know how to type chat in the game. The manual hasn't helped either, it just tells you how to turn the window on or off.

Anyway as an online experience it was good. The time limits keep the game ticking along nicely and the nature of the game means lag is not really an issue.

Sadly the lobby and game matching system is pure shit. There are probably a thousand better ways to find and play opponents than the way things seem to work at the moment in the public league.

fp
01-07-2009, 09:06:42
Me and Funko played a game last night. Took us almost an hour to work out how to actually start on online game - the UI for that is indeed utter shit.

Funko had problems chatting too. All you have to do is press enter then type (like in WoW), although the game is fairly slow at recognising your key strokes.

Anyway, to the game report...

I was Orcs and Funko was humans. Funko won 2-1, but had his back against the wall for most of the game.

I received first, but the kick rolled into the end zone so I couldn't pick up until my second turn so just focused on laying down some blocks. I got into big trouble a turn or two later when I greedily tried an uneccessary two-dice block before making sure my ball carrier was in safe place. An unlucky block roll resulted in a turnover and Funko swarmed all over my exposed Thrower and scored. A pretty dumb strategic error from me, but I learnt the hard way! The first half was pretty attritional and Funko's TD was in his 8th run I think.

In the early and mid parts of the game I got pretty lucky with injury rolls and a couple of human players were carried off. Funko elected to take four re-rolls instead of buying any subs so was left pretty short handed, which meant it was pretty straightforward for me to score at the start of the second half. Typical Orc tactics of bashing a hole and sending a blitzer running through the stretched defence.

With the score 1-1, Funko receiving and down to just 8 men I was pretty confident that I could grab a victory. This over-confidence would cost me.

Funko's Thrower picked up the ball on his own in the backfield and after a couple of hard blocks on my turn I had decimated the few players Funko could spare in wide areas. My four blitzers all rushed through to put pressure on the Thrower, but I couldn't get close enough to put him in an TZs - this was my big error as I should have kept a couple back to provide cover. Two blitzers against one thrower would have been more than enough anyway.

On Funko's next turn he scored an amazing TD after travelling about 2/3rds the length of the field. The Thrower ran forward and handed off to a Blitzer who (iirc) was in a TZ on the LOS. The Blitzer dodged out the TZ and ran forward to hand off to another Blitzer upfiled - again who was in a TZ, this Blitzer then dodged out and ran to the end zone. It was a great play and Funko obviously got lucky with some rolls, but it was thoroughly deserved. I got complacent and was justly punished in dramatic style.

I only had a three turns to equalise and wasn't helped by the fact that my stupid Thrower fumbled the pick up. Funko wisely kept this few healthy players back to defend the end zone (parking the bus!) and I never really threatened to score in time.

I felt I played poorly, but had a great time and it was an exciting game. At a little over an hour it certainly took a while, but future games will be quicker to get set-up because we've worked out the silly match-making UI now.

Congrats to the victorious Humans!

maroule
01-07-2009, 09:28:55
ah, that sounds like great fun
looks like you snatched defeat from the jaws of victory, fp

King_Ghidra
01-07-2009, 09:54:24
:D

was a good read though fp.

counterbalance my lack of knowledge of the basic US football tactics.


you mentioned this a couple of times now and imo it is not that big a deal. The way i am playing you might argue that a knowledge of rugby tactics would be more appropriate.

but ultimately bb is its own game and you just need to know the tricks of bb, not anything else.

for example, understanding the power of having players able to assist blocks is probably the most useful single thing you can learn. or understanding the importance and power of tackle zones, or understanding the effects of specific skills and specific skill combinations (e.g. block and dodge on a wardancer, one of the most OP things in the game). These things will help you far more than understanding the Tampa Bay Buccaneers Cover-2 defense

Funko
01-07-2009, 10:15:47
On Funko's next turn he scored an amazing TD after travelling about 2/3rds the length of the field. The Thrower ran forward and handed off to a Blitzer who (iirc) was in a TZ on the LOS. The Blitzer dodged out the TZ and ran forward to hand off to another Blitzer upfiled - again who was in a TZ, this Blitzer then dodged out and ran to the end zone. It was a great play and Funko obviously got lucky with some rolls, but it was thoroughly deserved. I got complacent and was justly punished in dramatic style.


Kind of...

The thrower ran up to behind my line at the LOS, and threw the ball 3 squares to a blitzer who was in the TZ of an orc. My linesman next to the blitzer then blocked (ganging up with the blitzer for a 2D block) the linesman out of the way so the blitzer only had to make 1 dodge at 3+ to get out of the TZs. He then ran upfield and handed off to another blitzer (I'd run 3 upfield in the first turn to try and get someone in scoring position). The blitzer with the ball then blitzed, moved one of the guys marking him out of the way so he only had to make one 3+ dodge, and ran to the touchdown with 2 GFI rolls.

Amazingly I think I didn't need a re-roll in any of that. Very lucky. (although I think I did what I could to minimised the risks...)

It was something like this after we'd both had a turn after kick-off. The back field blitzers and their marker positions are probably a bit wrong.

[play-creator]2232[/play-creator]

Funko
01-07-2009, 10:21:00
It was a great game though, the dice were cruel to fp at times and we both made stupid errors / took big risks that didn't come off. I did think that receiving the ball with 8 players, 1 already seriously injured, I was going to be creating a new team at the end of the game!

He got bad luck every time he tried to move the ball and I got good luck every time I was in with a chance of scoring. He did get a turnover trying to pass the ball mere minutes after I'd joked "you aren't going to pass are you?". :D But I also fumbled a completely pointless pass 4 squares from my goal line which he naturally scored from in the following turn.

Funko
01-07-2009, 10:40:57
45 mins to get a game started was ridiculous though. Like joining a league getting a game is the most unintuitive thing ever. And the first time we tried I crashed to desktop which was annoying.

Great fun once we could get into a game! Annoyed I'm not around all weekend to play.

fp
01-07-2009, 10:43:22
Thanks for the correction Funko. That diagram is awesome and looks accurate to me.

Funko
01-07-2009, 10:52:14
What I took most from the game was to really concentrate on players who can reach the end zone, no matter where the ball is. Even very slow teams with a pass and a hand-off can move the ball huge distances to get it to someone to sprint in and dodging isn't that risky especially if you have dodge and/or team re-rolls.

And you've got much better odds dodging your linesmen out of the way of black orcs than you have standing up to them in a fair fight... although your Black Orcs were so unlucky I might have been better off taking the blocks. :)

(fp said he should rename his team Black Orc Down :lol: )

Funko
01-07-2009, 10:52:58
Well.. I say unlucky, there was that turn when you received after my first TD where you removed my three guys on the line from the pitch in the first turn. :cry:

Funko
01-07-2009, 11:09:49
maroule: Speaking of humen line-ups/ogres. The human line-up I've gone for in my online teams is as follows:

4*Blitzer
6*Linesman
1*Thrower
4*Re-roll
7*Fan Factor

Quite a lot of people seem to be saying not to start with the thrower, but get an additional linesman and 9 (9!) fan factor. If I didn't have that thrower I'd have got an apothecary and 4 fan factor instead. Mind you the 7 Fan Factor did get me FAME +2 against FP which was a big help on the kick-offs. I got positive events for me every time.

Anyway, I think the ogre is a waste of money for humans (as I think you've found).

The idea about not getting starting throwers and catchers is to skill up a few of your Linesmen so they can get the block skill quickly. Sadly my Blitzers got pretty much all my SPP in the game against fp.

I couldn't bring myself not to have a thrower, worth if just for being able to pick up the ball. Catchers get so many touchdowns they skill up very fast, but they already start pretty good whilst the linesmen start quite shit and stay shit.

King_Ghidra
01-07-2009, 11:14:59
What I took most from the game was to really concentrate on players who can reach the end zone, no matter where the ball is.

This was my experience with the wood elves and to some extent skaven and maybe one or two others.

It takes about three of their players to span the pitch, and they don't even need great rolls or more than one GFI to do it.

When we start to play teams with a few more SPP's and see players with extra MA and skills like Sure Feet you will see some outrageous stuff.



Catchers get so many touchdowns they skill up very fast, but they already start pretty good whilst the linesmen start quite shit and stay shit.

This is a really good point. I've seen a lot of discussion in the forums about tactics to get more SPP's for not only regular guys but also the big guys and bashy players. Because if you can manage it, you can create some incredible players.

There's a whole thread about people who have got minotaurs to score TD's!

Funko
01-07-2009, 11:21:44
Will be interesting playing Elves as Humans, instantly going from the quick team to the bashy team.

I still think Elves is where I'll end up, once I've learnt how to keep them alive.

maroule
01-07-2009, 11:36:40
KG, I was mentioning US football because I had no idea of how to position my starting line up for offense and defense (and had to look at a few diagrams). That point aside (and I wonder if there is much technical angle to it, maybe the combinations are less important than it seems), I indeed suppose that knowing the odds and game mechanics will improve my game much more

SPP; I feel I'm not getting a lot of that, maybe because it's spread around different players (didn't pay attention to who was getting it). I only skilled up 3 players in 5 matches, is that normal? maybe i should try to concentrate the SPP in a few players. Also, I keep selecting "pro" when I rank up, not sure if that's so important

not starting with a thrower! heresy, I love these guys

Funko
01-07-2009, 11:51:17
OH! One thing we learnt by accident last night. Pressing the N key toggles different stats above your players heads. You can have player name, player number or number of SPP points, which is by far the most useful. Handy for working out who should perform key actions like score the touchdown if you have a choice.

Pro can be useful but it depends who it's for. Specialist players quite often already get a skill that gives them a re-roll for their main task. And other skills give automatic re-rolls or bonuses that can be more useful than a possible re-roll on something.

For human linesmen you definitely want them to get block first, for blitzers maybe mighty blow or pro... they can have anything... so depends what you want to do with them. Throwers maybe Leader for a team re-roll (useful on throwers as they tend to be ball carriers and the best protected player on the team)... catchers maybe sprint or sure feet or block if you are planning on having them on the pitch a lot.

Funko
01-07-2009, 11:53:08
You probably want everyone to have block eventually so it's not a bad place to start.

Oh and tackle is another very useful skill you probably want at least a couple of players with tackle for defence.

maroule
01-07-2009, 11:57:11
i'll check the N key tonight, good one

King_Ghidra
01-07-2009, 12:10:43
funko's advice about skills is good. i would always give a positionally useful skill as a primary goal for any player. skills like block, guard and mighty blow will pay you back multiple times during a match, pro won't.

i found the n key by accident last night too :D

fp
01-07-2009, 12:29:08
I agree with the general dislike of Ogres for human teams. Bought one in my single player campaign and he's done nothing very useful.

maroule: If you are lucky enough to roll a double when you level up a blitzer then give him Dodge (likewise, if a catcher rolls a double give him Block). As I think K_G mentioned earlier, the combo of Block and Dodge is godly. I believe it means the opponents only have a 1/6 chance (per dice) of knocking you over in a block. If you can combine that with the skill that means people can't follow up push backs on you (Fend?) then you've got a demon ball handler.

In my single player campaign I've given two linemen Block and one Tackle (just to try it out really), my Thrower got Accurate and two catchers have got Sure Feet, which effectively gives them +2 movement because GFI rolls are so much safer. My blitzers have been getting Mighty Blow because more injuries inflicted = more SPP.

fp
01-07-2009, 12:45:20
Another tactic that seems to seperate good coaches from mediocre ones is management of the game clock. By that I mean knowing when to stall the game and, crucially, when not to.

In our game last night, when I left my Thrower exposed early on and Funko swarmed him, I rushed lots of players back and managed to delay him for a turn or two before he scored. However, that delay meant when I received the kick off I was already on Turn 8.

If I had backed off Funko a little bit and let him score sooner then perhaps I would have had a chance to equalise before half time. On the other hand, with a bit extra luck I might have been able to stop him scoring a TD at all...

Maybe I made the right call and maybe I didn't, but judging what to do in that situation is important and I just rushed my Orcs back in a panic without even considering if there was a better strategic option.

I've also seen a lot of people on the forums advocating that strength-based teams pay close attention to the game clock against fast agile team. There's no point in the strength team scoring a TD on turn 6 if it is fairly safe (ie. the other team are all flat on their backs!) to delay a couple of turns and give the opponent no chance to score before the whistle blows.

King_Ghidra
01-07-2009, 13:09:24
a situation which occurred precisely for my equalising td last night.

i could have put the ball in the end zone on turn 14, but knew my opponent had an excellent chance to score in two turns and win. so i stopped the player on the goal line and put a screen around him before walking it in two turns later to close the match out.

negative? yes. sensible? very.

there are other reasons to do this, for instance some of the kick-off table results like pitch invasion and suchlike mean a team could easily score in one turn with a bit of luck.

also, in my game, my opponent had four players in the KO box. so he was very likely to have several more players available for duty as soon as i scored. wasn't a big factor that late in the game but earlier in a game, it would be very sensible to keep those players off the pitch and continue to bash your outnumbered opponent even in preference to scoring (somewhat akin to funko's earlier post about the guy who took it to extra time just to inflict more damage :))

I would certainly agree it's a much bigger factor for strength teams.

Funko
01-07-2009, 13:19:07
I had decisions on those lines to make with both my TDs, both of which required 2 Go For It Rolls. In both cases on the turn counter I'd have been better off stalling a turn. I think in both cases only one orc could catch the ball carrier and with block and equal strength I'd been in good shape to resist a block and dodge out to score next turn.

My fear was that my team was scattered all over the place due to my crazy backfield rushes. fp could have blitzed my ball carrier, but much, much worse was the danger he could have just used the extra turn to gang foul and block the rest of my team to hell.

Funko
01-07-2009, 13:24:04
before walking it in two turns later to close the match out.

negative? yes. sensible? very.

If you've played well enough to get into this situation or your opponent has let you get into that position of course you should exploit it.

If there's a risk that stalling might mean you don't score, most players will choose to take the score rather than risk stalling.

Also, some interesting discussion about forcing the TD by blocking the defenders in such a way so the ball carrier is forced into the end zone. (if in the process you can push one of the other players into the crowd so much the better!)

King_Ghidra
01-07-2009, 13:32:19
crowd blocking is definitely something i should think about more.

i'm conscious of it mainly when i have a ball-carrying skink making a break into the opposition half. anyone can be easily pushed into the crowd if they are on a sideline square.

but it's also real danger if you try and create cages and the opposition gets pushes on you.

and if you have high str players with frenzy they can inflict it very easily

Funko
01-07-2009, 13:37:46
It's incredibly satisfying. Especially if you can crowdsurf people with really high AV like dwarves. The AI leaves itself quite open to them.

Funko
01-07-2009, 14:13:07
Apparently (I hadn't realised this) you can change the skin each of your players uses when you buy them.

In the purchase players screen, go to player details and their should be a way to toggle the player skins to pick the one you want (at this point you can name the players too). I think by default it alternates them so you have different looking players, but you might want to make them all look identicle.

Funko
01-07-2009, 15:24:55
Maroule I managed to find a pretty decent skills guide for humans:

http://www.cyanide-studio.com/forumBB/viewtopic.php?p=16729#p16729

maroule
01-07-2009, 16:23:57
yes, I just checked it out, thanks
there's plenty of stuff for me on that forum
looking forward to my game tonight, long time I haven't felt excited by a game

Funko
01-07-2009, 16:28:58
Yeah, I know exactly what you mean.

Funko
01-07-2009, 16:34:57
Some quotes on the Blood Bowl forum keep making me laugh.

Regarding attrition in Wood Elf Linesmen

You don't replace your crippled linemen, you keep putting them on the line of scrimmage till they're dead.

Fistandantilus
01-07-2009, 16:50:55
I've been playing elves since I got the game, never won once :p

Funko
02-07-2009, 07:51:40
:D

Want a game?

Funko
02-07-2009, 07:56:59
I don't think they are the easiest race to learn with.

Fistandantilus
02-07-2009, 08:00:08
Haven't played much anyway, yesterday i cheated by lowering the level to easy, was a nice confidence boost :lol:

maroule
02-07-2009, 08:27:47
I'm playing normal, is that what you guys are playing?

another two victories yesterday night, against dwarfes (relatively easy, I'm better at keeping out of their stodgy little arms / plus they had a crazy lawn mower that got expelled quickly) and skaven (more difficult than expected, considering they again finished the game with only 5 players on the field). They were still teams of very average level (under 1100 points) and the AI does make unecessary mistakes (for example it does a good cage for strenght teams, but you can run the clock on them for ever).

I'm starting to implement what I'm reading here and there; turn 5 against skavens, my ball carrier waiting one case for TD line, well protected, and the rest of the team with three turns to injure as many rats as possible (normal rate is one per turn)...

I'm probably reaching the intermediary level where I'll beat the AI relatively consistently, and will be comprehensively trashed by a human player for quite a few games (it happened like that in games like PES or Combat Mission, the jump in level is pretty steep / plus you got complacent with stale tactics that work against the AI)

I'm starting to fire injured players, esp lineman when I can replace them by blitzers, as I understand that the more players you have, the higher your team value, and the more compensation purse money your weaker opponents get (hence I suppose the deranged lawn mower)

Funko
02-07-2009, 08:30:14
My campaign is on Medium, thinking of moving up to Hard. Apparently you can edit your saved game in the SQLLite database to change difficulty level part way through. Or I might start again.

Started my second tournament with my humans yesterday, got Orcs in the first game. Tied 1-1. Met Tizzy after work for drinks/dinner so I was a bit tipsy by the time I started playing!

maroule
02-07-2009, 08:30:21
yeah, on that idea, 14 players seem enough
I bought 2 lancers at the start, not really necessary, and both leveled up, with is good if one dies, but bad because it is a dispersion of SPP points I could have concenrtated ina star player

Funko, did you find how to rename / reskin your players?

King_Ghidra
02-07-2009, 08:55:37
Played my fourth campaign game with my wood elves last night. I am playing on medium.

1-0 win over humans in the 1st tournament SF, and pretty straightfoward. That's 4 games now without conceding a TD.

I also now have 3 lineman with block and one of my Wardancers just gained ST4, so will be absolutely godly now.

maroule
02-07-2009, 09:39:19
the George Graham of BB, one nil to KG after a grind feast

Funko
02-07-2009, 09:47:40
You can only rename them when you buy them once they've been saved you are stuck a they are.

King_Ghidra
02-07-2009, 10:01:13
the George Graham of BB, one nil to KG after a grind feast

:lol::p

I was impressed by my ability to achieve that with wood elves :D Thought i would be forced into multi touchdown shootouts.

But as we have both commented, this is not so hard against the AI because it is commitment-phobic on offense.

Still, somewhat reminiscent of my attempts to take the beautiful game of PES and play a soul-destroying long-ball game. Can't help perverting things.

fp
02-07-2009, 11:04:15
I've been messing around with a Chaos team against the AI. Won both my games 2-0 so far, but it's certainly interesting playing as a team that have no starting ball skills. However, Beastmen all start with horns, which gives them +1 str when blitzing, and Choas Warriors are potentially powerhouses. Starting with 3AG and 4ST means they are powerful and mobile. I can see why they are a team favoured by many expert players because you can customise them massively – a well coached Chaos team must be an impressive sight at high TV level.

On the subject of the customisation, all the chaos players can take mutation skills when they level up. I was pleasantly surprised to see that the mutations are actually reflected on the character model (was afraid cyanide hadn’t bothered to implement that since other areas of the game are a bit sloppy). I’ve got one beastman with Extra Arms and one with Two Heads and they look awesome!

maroule
02-07-2009, 13:39:03
I don't think I could play with anything else but "good" races
it's the same with RPG, I can never bring myself to play the evil side
I probably have an easier time doing evil things in reality than in my games

Fistandantilus
02-07-2009, 16:17:07
You make no sense... you're playing the most evil race there is..

maroule
02-07-2009, 16:53:35
the trolls agree! humans are good! stir-fried or even just mashed!

fp
02-07-2009, 17:32:54
Going back to the subject of stupid AI decisions, I'm playing against an Orc team now and they've given their Troll +1AG and Pass as skill-ups. Doh!

fp
03-07-2009, 06:31:46
I'll have time this evening for an online game or two, if anyone is around?

King_Ghidra
03-07-2009, 09:07:55
Going back to the subject of stupid AI decisions, I'm playing against an Orc team now and they've given their Troll +1AG and Pass as skill-ups. Doh!


Well i don't know, Throw Team-mate FTW? :D

I had an amusing mp experience last night. My lizardmen vs a higher rated wood elf team. One of my saursuses was out because of an injury, so i had a skink mercenary to bring me up to 11 players and an extra reroll from inducements.

I won the toss and elected to let him go first. Basically i was planning to bash him and happy to concede a quick TD knowing there would be lots of game left for me to grind out a response.

I booted the ball right onto his goal line from the kick-off and then he had some hilariously bad luck, failing to pick up the ball and having to use a reroll the next turn on a short lateral pass. While this backfield procrastination was going on, his players on the line were taking a pounding, i inflicted a couple of early KO's and an injury. Slowly i eliminated his players across the pitch, and his efforts to set up a cross-pitch passing chain isolated them and made them even more vulnerable (for example two of my skinks pushed one of his catchers out the back of my end zone for a KO).

By turn 7 it was still 0-0 but he had only two players left on the pitch against nine of mine, and his thrower was standing in his own end zone with five of my players bearing down on him. At this point he says 'I'm sorry i am going to have to concede this game because if you do any more injuries to my team i will have to permanently retire them' :D

He was a very nice guy actually who took his beating with good humour and i certainly sympathised with his predicament. So end result, 2-0 to me by abandonment. The nice thing is you keep all the SPP's you gained and then the game doles out the two TD's to random players on your side. So two of my sauruses picked up TD's which they almost certainly would not have got otherwise. One of them now has 5 str as a result :D.

So overall a good education as to what a strength team can do in favourable conditions, and a warning for coaches of more fragile teams :)

fp
03-07-2009, 12:08:08
:lol: great story, and good to hear the guy took it in good spirit rather than whining.

I believe if your opponent concedes you also gain an extra MVP award, but I could be wrong about that.

Funko
06-07-2009, 08:01:42
Yeah, excellent story. :D And you do indeed get the extra MVP award, and some other bonus I think?

Fistandantilus
06-07-2009, 14:33:18
I'm starting to understand what i'm doing :lol:

Started over again (this time choosing Skavens, I love them) and i'm undefeated after 6 games against the AI at difficult.

Anyone can give directions about leveling up? I'm going with common sense but could use a few tips...

maroule
06-07-2009, 14:40:50
I hate dwarves
they always dish out the pain on me
I... I.... fear them...

Funko
06-07-2009, 14:57:42
Dwarves can only hurt you if you let them. Put your crappest players on the line in the first turn, and think about dodging any left standing out of the way immediately (well after you've done anything else useful).

Don't automatically stand players up. They can only foul one player per turn, and might get sent off if they do. Plus the computer rarely fouls. If they walk past you before you stand up you can end up with players in behind them which can be really awkward to deal with. I have had computer dwarves form a cage with one of my knocked down players forming part of the walls. :lol:

They can only blitz once per turn, and their best blockers are very slow make it hard for them to gang up on someone in the open.

Kick deep and get multiple Blitzers in the backfield very early to threaten their ball carrier and disrupt their cage before they build it.

If you are playing the AI just stand 5 squares in front of their cage and they probably won't move fast enough to score.

maroule
06-07-2009, 16:47:50
thanks... will try that.. (although I shouldn't use AI specific tactics, like not standing up, or I'll be terminated by the first human opponent)

but... they did hurt me yesterday night... they... they... killed one of my players!! (breaks out in tears)

that apothecary is a fucking waste of money, 10 games now and he didn't change a thing

Funko
07-07-2009, 07:50:23
Out of all those not standing up isn't necessarily just one for against the AI. Although the AI rarely fouls, a human can only foul once per turn and they probably won't risk getting a LOS blocker sent off to injure one of your ordinary linesmen. Although they might...

I had one game last night, second game in my second cup vs Skaven. A brutal 1-0 victory (some joke rolls in the first half meant I didn't manage to score it was almost comical how many simple handling errors I made on bad rolls). I would have killed 2 of his players but he saved one with his apothecary, 1 dead, 5 casualties for him. He's looking pretty weak going into his final game.

Lots of people levelled up after the game, and some very lucky rolls. I've now got a catcher with AG4 and a linesman with ST4. Plus I stumped up the cash for an ogre. My LOS might not be quite so easy to walk through any more.

The new patch seems really good. The opening movie where it scans round the stadium, and the scenes where it scans the dugouts are now smooth and watchable rather than the jerky mess they were before.

maroule
07-07-2009, 08:39:26
I lost yesterday against the "orcland raiders", a pretty brutal team
i don't know why I lost , i haven't analyzed the game well. there was an interception that killed me, but it's only one goal and they scored 3 times. Somehow they always seemed one step ahead. Weird.

Funko
07-07-2009, 08:50:54
The Orcland Raiders are one of the most famous Blood Bowl teams. I need to get my campaign going so I start playing the classic teams

Funko
08-07-2009, 07:51:33
Another solitary game last night. Beat some dwarves 1-0, again with some comically bad failing to pick the ball up after I sacked their ball carrier for a touchdown in the first half.

My campaign team only has 3 RR, unlike my online team and it is a hindrance.

The Ogre was a bit of a bonehead, but he did attract blocking on the line that I'm sure no human player would have attempted, and won me 3 turnovers.

maroule
08-07-2009, 12:06:05
shame on me, I restarted a game I had started poorly, with some spectacularly bad rolls (et rerolls)

I should have played it, because my subsequent victory gave me bad conscience

I only play with 3 RR (now, I had 1 for the first 10 games). The AI is not very apt at using them either, yesterday my skaven opponenet had 7, which he did not use

Funko
08-07-2009, 13:57:21
If nothing else it's good practice for when you're playing a human and it all goes to shit early doors.

maroule
10-07-2009, 09:16:15
played against my first lizard team yesterday night (after 15 matches!)
it looks like fun, a team of black orcs and skavens! must be pretty interesting to play, the positioning of your players must be pretty unforgiving (you don't want to have to do an interception with a saurus, or a tackle by a skink)

Funko
13-07-2009, 08:19:49
Allegedly it's hardcoded so you only meet dwarves, elves, skaven and orks in the first 4 tournaments in SP, no matter how many times you replay... a lot of people saying that's a very bad thing, but there is a mod to change it after you start a game.

fp
13-07-2009, 16:46:33
Allegedly it's hardcoded so you only meet dwarves, humans, skaven and orks in the first 4 tournaments in SP

Fixed. :D

I'm back from holiday and looking forward to getting stuck into some Blood Bowl action again. Anyone available for a game tomorrow night around 6.30pm?

Fistandantilus
13-07-2009, 17:01:15
That will be 7:30 my time right, I might be if you don't mind winning easily :D

fp
13-07-2009, 21:28:58
OK, cool. Have you registered a name for the online mode yet?

fp
13-07-2009, 21:48:54
Possibly I'm just being dumb here, but how do you save your kick-off formations? I can save and rename the formations, and they persist for the duration of that match, but whenever I start a new match my custom formation has always vanished.

Is this a bug, or am I a fool?

Fistandantilus
13-07-2009, 22:02:32
Yup, I'm Fistandantilus [CG] I will need some help on how to create/join the game though..

fp
14-07-2009, 06:16:40
No problem. I've added you to my friends list.

Post here when you're ready for a game. When you're logged in and I invite you to a game, a little pop-up will appear in the bottom right (i think) of your screen. Just accept and we'll be ready to go! :)

Funko
14-07-2009, 07:53:09
I'll probably be up for a game tonight or tomorrow if anyone else wants one.

King_Ghidra
14-07-2009, 10:53:09
Blood Bowl Digital has some interesting new stuff, e.g:

After much gnashing of teeth due to a lack of difficulty playing vs the campaign in single player, I have created the Big Boy Mod. What I endeavored to do was make the single-player experience more difficult by increasing the skill level of the various teams.

This mod also morphed into adding the original 2nd Edition rosters, logos and team colors to the existing teams. Now in single-player, you can put your team up against the likes of some of Blood Bowl's most storied teams and players. Gimwold Grimbreath, Rip Sorepain, Jacob Von Altdorf, Paabst 'The Box' Brooke and many, many others.

Included in the mod are the files to update your main database as well as update your logos with the original 2nd edition versions for the Reikland Reivers, Gouged Eye, Chaos All-Stars, and Dwarf Giants.



Also someone has done a male wardancer model, new skins for lizards, black orcs and someone has found a (fiddly) way to implement Norse.

http://www.bloodbowldigital.com/

Funko
14-07-2009, 12:16:09
Saw a lot of that yesterday, will prob use the big boy mod on my next campaign.

You around for a game later?

King_Ghidra
14-07-2009, 12:35:43
probably not tonight or tomorrow, got cricket and football. thurs/weekend are good possibilities.

Funko
14-07-2009, 12:42:38
Cool

Funko
14-07-2009, 13:38:17
fp, fist, let me know on here if either of you wants a game after you've played or if one of you can't make it for whatever reason.

Fistandantilus
14-07-2009, 13:59:11
Can you join games as an observer or something?

Funko
14-07-2009, 14:09:28
Sadly not.

I'm a bit frustrated with this game, on the one hand the gameplay in game is absolutely fantastic, on the other hand all the options you'd like to have - team painting, customisation, private league options, observers etc. etc. are missing.

Compared to the slickness of, say, Dawn of War, it's disappointing.

Fistandantilus
14-07-2009, 16:18:41
Yeah, the multiplayer part is a bit disappointing in the options it provides. We can only hope they keep expanding the game :)

Just logged on and built the team of losers :p

fp
14-07-2009, 17:15:54
lol, just starting against fist now and the game says my human team is ranked 7916th in the public league. :lol:

fp
14-07-2009, 18:24:02
thanks for the game fist - i had fun.

we both got very lucky at times and very unlucky at other times. in the end i think 2-2 was probably the fairest score :)

(another thing i don't like about this game is it doesn't have a good way to chat to your opponent after the final whistle. there's very little chance to thank them for the game.)

Fistandantilus
14-07-2009, 18:25:18
2-2 :beer:

That was quite the crazy game, simple things didn't work and difficult ones did :lol:

Thanks for the exciting game fp! Looking forward to another one soon, sorry i had to run but i was burning my dinner :p

fp
14-07-2009, 18:42:21
Match summary.

There was a pitch invasion at the kick off, which hurt me worst (although no players were KO'd). Fist, who was receiving, capitalised on that and scored quickly.

My next drive broke down when i attempted a throw to a catcher standing on the sideline and the ball went out of play. the throw back on was kind to fist and enabled him to score. 2-0 to the Wood Elves at half time.

At the start of the second half I broke down my left wing, and drew fist's defenders to my ball-carrying catcher who, finding himself surrounded, reversed the play and ran back to handoff to my thrower. My attempted switch pass to a catcher on the other side failed and the ball was loose in midfield.

Fist picked it up and attempted a pass which (i think) was inaccurate but ended up being caught by a different wood elf anyway. A turnover gave me the chance to counterattack and I knocked the ball out, and my thrower redeemed himself by making a pickup in a TZ, dodging out and making the pass to a catcher who jogged in for the score.

Fist got very unlucky on the next drive. Things got a bit bogged down in midfield before Fist pushed some of my guys out the way and sent a catcher and a couple of linemen through the gap. His mistake here was leaving the catcher on the sideline, which meant my sweeper was able to push him into touch.

I got lucky as the ball was thrown back into Fist's half were i had a catcher ready to pick it up. I couldn't protect the ball perfectly, but I thought I had moved enough of my men into position so that fist wouldn't be able to reach the ball. But I had forgotten the ridiculous dodging potential of the elves, as one of Fist's linemen made a crazy charge, weaving between my guys, but luckily for me was only able to push back my catcher. A quick gang block later and the scores were level on the 16th turn!

Very weird game but good fun. :D

fp
14-07-2009, 21:42:18
Some great info here about the probabilities of blocking and how different skills effect it: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1310006_BB_Art_of_Blocking.pdf

Fistandantilus
15-07-2009, 06:30:54
Fist got very unlucky on the next drive. Things got a bit bogged down in midfield before Fist pushed some of my guys out the way and sent a catcher and a couple of linemen through the gap. His mistake here was leaving the catcher on the sideline, which meant my sweeper was able to push him into touch.


Not unlucky, just bad decisions and poor play :)
For a start i should have kept the ball safe in the pocket, up one TD and with only 2 turns left i doubt you'd been able to break thru strip the ball and score..

Then again i saw the opportunity for an supposedly easy td and went for it.. I thought that thrower was out of blitzing range! that's why i kept my catcher by the line, i should have stopped him a couple of squares earlier where he'd be surrounded by two linesmen, no need to get that far, i was in TD range next turn anyway. Stupid move.

But all in all had i won it'd be unfair, you got so many turnovers for failed blocks against elves it was unreal.

Great fun :beer:

Funko
15-07-2009, 08:02:49
Tizzy's out tonight so I'm up for a game, or I'll continue beating up the computer.

King_Ghidra
15-07-2009, 08:08:51
Match summary.

:beer: Good stuff.

Fistandantilus
15-07-2009, 08:59:05
Tizzy's out tonight so I'm up for a game, or I'll continue beating up the computer.

Wednesday is five-a-side day, you silly.

If i don't stay out drinking something after that i may be game but that means around 10 pm your time..

Funko
15-07-2009, 09:06:15
Are you playing against K_G then?

Probably a bit late. I'll beat that computer...

Did you guys play a game within the CG league?

Fistandantilus
15-07-2009, 09:10:11
Nope, i don't even know how to join..

Funko
15-07-2009, 09:13:02
Yeah, that is a pain. I did post how to do it I think... ah here

Applying to join the league is a real pain in the arse. And v. badly documented.

For anyone who hasn't done it yet. These are the steps.

You have to create a team. The team is automatically entered into the Public league, so you have to click on the team and somewhere in the top right there's an option to remove them from the public league. Then you click search for league, which returns every league that has spaces left in it, and then manually scan through the list trying to find the one you are looking for. Once you find it you can apply to enter the league.

I looked for ages for an option to search by league name but there really doesn't seem to be one!

Fistandantilus
15-07-2009, 09:17:29
Oh, ok tx :)

King_Ghidra
15-07-2009, 11:21:15
yeah please join, then the fun can really begin :cool:

Funko
15-07-2009, 11:33:03
How many players do we potentially have for the full BB league?

me, K_G, fp, maroule, Beta1?

MOBIUS?
self_biased?
Tau Ceti?

that'd be 8.

I actually have a Chaos League football that CG got donated along with 3 copies of the game when we reviewed the first game. We could have that as the trophy.

Anyone fancy doing a review of this game?

Funko
15-07-2009, 15:17:05
Blood Bowl Player Editor.

http://www.cyanide-studio.com/forumBB/viewtopic.php?f=4&t=4281

(although might be worth waiting for a fix!)

Fistandantilus
15-07-2009, 15:21:16
yeah please join, then the fun can really begin :cool:

It's going to be a pain in the arse though... i tried twice, the first attempt ended in a lost connection to the server, the second in a crash to desktop.

Nice!

Fistandantilus
15-07-2009, 15:28:08
Ok, it seems i made it but.. can you change the max number of teams in a league after you created it? It seems the max is 4 right now?

Funko
15-07-2009, 15:28:37
I think the idea was this was a sort of tester league?

Fistandantilus
15-07-2009, 15:29:42
Ah ok.. fine then.

Beta1
15-07-2009, 16:36:19
How many players do we potentially have for the full BB league?

me, K_G, fp, maroule, Beta1?

MOBIUS?
self_biased?
Tau Ceti?

that'd be 8.

I actually have a Chaos League football that CG got donated along with 3 copies of the game when we reviewed the first game. We could have that as the trophy.

Anyone fancy doing a review of this game?

You can count me in - Like I said earlier I'ld try and hold out till the end of term - thats this weekend, I'm going to see Jools Holland at the weekend but I'll probably download it monday, give me a few days to get the hang of things then you can kick me all over the park later!

Funko
16-07-2009, 07:46:07
Those motherfucking orks killed my star blitzer. I won, but at what cost? :cry:

Fistandantilus
16-07-2009, 08:08:28
Yeah those things suck. I beat the record yesterday with four! of my Skaven killed in a game against chaos..
One of them was a lvl 4 gutter runner with 2 mutations :(

Funko
16-07-2009, 08:17:12
Ouch. On the plus side, plenty more rats in the sewers.

If anyone wants a game tonight I am up for it but probably can't get on much earlier than 20:30 BST.

King_Ghidra
16-07-2009, 08:20:14
I've been fortunate to only have one player killed (without SPP's) so far. But in my last two games the apothecary has saved two players from being killed. Certainly earned his worth.

Played chaos in the SP campaign for the first time last night. Teams at about 1500ish rating. Certainly a different experience, as they are the first team i've played who can go toe-to-toe with my saurians and kroxigor. The minotaur was a real pain, though he lost at least 3 turns to wild animal.

My kroxigor scored though after blitzing their ball carrier, had to screenshot that.

Funko
16-07-2009, 08:26:02
I saved the same blitzer from a stat loss injury earlier in the game with my apothecary. Ah well.

Post the screenie here!

King_Ghidra
16-07-2009, 09:11:59
Blood Bowl Player Editor.

http://www.cyanide-studio.com/forumBB/viewtopic.php?f=4&t=4281

(although might be worth waiting for a fix!)

The guy seems to be sorting problems quickly.

BTW, haven't had a chance to try this out yet, but presumably it edits your campaign file so as to only affect your particular campaign, rather than alll the default teams? or can it do both?

Funko
16-07-2009, 09:18:28
I haven't tried it yet either but I think just your SP Campaign. Not sure why it couldn't do the default teams, just another copy of the same database AFAIK.

Funko
16-07-2009, 10:04:35
I LOVE modders.

Modified gridlines.

http://www.bloodbowldigital.com/forum/index.php?f=5&t=109&rb_v=viewtopic

King_Ghidra
16-07-2009, 10:56:19
See i knew the modding community would come through. And only a few weeks after digital release. It can only get better.

maroule
16-07-2009, 12:33:15
I can do an online game tonight, anybody up for it?

would be free from 8 pm your time, till 10 (as starting time)

Funko
16-07-2009, 13:07:47
Yes, I'm IN! Probably 8:30pm my time.

Are you on MSN?

maroule
16-07-2009, 13:30:47
euh, no
but I can install it

Funko
16-07-2009, 14:06:33
It's ok, I can find you in the game. What's your MP name?

Fistandantilus
16-07-2009, 14:51:52
They should really make watching games possible :mad:

Funko
16-07-2009, 14:53:54
:lol:

no-one needs to see our ineptitude. Can we save replays?

Funko
16-07-2009, 14:55:02
DP!

maroule
16-07-2009, 14:57:37
I never went into the dark netherspace known as MP
I shall be known there as maroule, or maroule71, or the_mighty_maroule

what happens there? you start an MP specific team or you play with your campaign team?

Funko
16-07-2009, 15:03:43
You start a MP specific team. Top left somewhere there's something to manage your teams. Create one there. It automatically gets entered into the public league, I've got a team in the public league already that I played fp with, so that's all you need to do. When I get online I'll find your manager name and challenge.

The only thing that helps with having MSN or something is to be able to say "right, I'm online now, fire up the game..." and the in game chat is pretty poor, so it does also allow you to catch up afterwards.

I can't remember what shape my online team was in after fp finished with it.

Funko
16-07-2009, 15:09:31
I went back to the old match report, but it didn't say...

I did spot the discussion about the Ogre for the human team though. I have one in my campaign now I can afford him and he's great. 3 injuries in 2 games so far and levelled up with guard.

I still wouldn't get one at the start, but when you can afford one, well worth it.

Fistandantilus
16-07-2009, 15:10:20
About creating your mp account the italian translation of the whole process is so good they had me to believe an account was already created at the time of purchase (NOT!)and all I had to do was sending a request and they'll e-mail me the info to log on.

Of course, after like 20 mins awaiting unsuccesfully I realized that that one was the procedure to retrive your account info in case you lost them and since I hadn't created one yet that e-mail was never meant to be sent.

:rolleyes:

Beta1
16-07-2009, 15:13:37
LOL didn't make it till the weekend. Wont be able to MP till next week at earliest though.

maroule
16-07-2009, 15:22:27
ok funko, then I'll be online at 8.30 with a team created, which will go by the corny name of "mithril raiders" or something like that

Funko
16-07-2009, 15:34:22
About creating your mp account the italian translation of the whole process is so good they had me to believe an account was already created at the time of purchase (NOT!)and all I had to do was sending a request and they'll e-mail me the info to log on.

Of course, after like 20 mins awaiting unsuccesfully I realized that that one was the procedure to retrive your account info in case you lost them and since I hadn't created one yet that e-mail was never meant to be sent.

:rolleyes:

The English translation led me to do the same thing. :lol:

When I was trying to get a game with fp we had to search online to work out how to create a game.

Funko
16-07-2009, 15:36:34
ok funko, then I'll be online at 8.30 with a team created, which will go by the corny name of "mithril raiders" or something like that

Excellent. :beer: My team are called The Losers, humans.

Mithril Raiders - Humans or... *gulp* Dwarves?

maroule
16-07-2009, 15:55:08
aah, you shall see...

Beta1
16-07-2009, 17:13:41
Bloody hell, this is much harder than chaos league

maroule
16-07-2009, 19:34:47
that's it, I'm ready, COME AND GET ME YOU PIECE OF SHIT

Funko
16-07-2009, 21:21:57
Oh my god... what a game.

1-0 victory to maroule

both of us didn't score with the second go for it roll into the end zone at one point... in my case, I didn't realise it was only turn 15 so I could have waited and didn't need to try it. :lol: I probably would have tried anyway though. At least one player levelled up.

Funko
16-07-2009, 21:23:20
maroule, I did hang around to see if you wanted a chat after, but didn't know if you'd go there. We can analyse more tomorrow! I think the better team (well the one that made slightly fewer mistakes) won on the day though. :beer: I'm off to bed.