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View Full Version : Disappointed in NWN2 so far.


HelloKitty
31-10-2006, 21:41:21
Pre-prelease shipped today and it still isn't on any torrent sites.

Bah.

Shining1
01-11-2006, 05:44:48
Wow, so even the warez sucks?

Wersts game eva...

DaShi
01-11-2006, 07:34:41
:lol:

MDA
01-11-2006, 15:55:20
Well, SP said it was doomed to failure.

HelloKitty
01-11-2006, 18:31:57
My question is why.

Is it because there is nasty spyware like NWN put in its last module?

Or is it because it sucks and no one is bothering?

Or is it so much harder to hack than every other game ever released?

JM^3
01-11-2006, 18:44:28
What little I have read about it seems good, except that there UI might still be nonStandard (I remember taking a few hours to get use to it before).

JM

MDA
01-11-2006, 19:39:49
can't remember what I read, or even if it was SP for sure

but I'd bet he's up to speed on it

HelloKitty
01-11-2006, 21:26:14
I read horrible comments from developers on NWN1 projects about how crappy NWN2 development was going. Devs that were currently employed, so that bodes poorly.

Shining1
02-11-2006, 00:48:26
The moment they got Obsidian on board I lost all faith.

HelloKitty
02-11-2006, 01:43:00
It just hit mininova.org

Only 1 seed, 15 leechers when I clicked it. By the time it loaded it had broken 100 leechers.

So maybe tomorrow night I will try it out.

Fucker is over 5 gigs worth of installation files.

MDA
02-11-2006, 13:09:55
aww, are the file sizes making it difficult for you to steal?

HelloKitty
02-11-2006, 21:33:38
Yeah. Bastard still has 4 hours to go.

At least there are 20 seeders now.

At least I buy games that don't stuck. If NWN2 turns out to be another oblivion or even as good as the first I will buy it. If it turns out to be the buggy ass fest that KOTOR 2 was, I got a free preview.

HelloKitty
04-11-2006, 13:54:03
I played about 2 hours last night.

ITs just NWN with very slightly better graphics and the ability to control party members.

Its a game that honestly could have come out several years ago in terms of graphics, gameplay, and novelty.

Hell, it could have been a graphics/engine upgrade expansion for NWN1.

HelloKitty
09-11-2006, 13:04:27
Looks like obsidian and atari are using their advert muscle to force out the worst of the reviews.

1up posted this review for NWN2 and now has a retraction posted.

5/10

Quote: By Matt Peckham
This review appears in the January issue of Games For Windows: The Official Magazine.

----

As everything-the-original-did -- and more -- follow-ups go, Neverwinter Nights 2 deserves a banner & something like "mission accomplished." Think the sequel to Jurassic Park, where Spielberg's all "You want more dinosaurs? I'll show you more dinosaurs..." As a contemporary CRPG, on the other hand, NWN2 leaves a lot to be desired, and that's too bad, because these are the guys who brought us Planescape: Torment and Icewind Dale 2...and therefore they are the guys I'm least inclined to take issue with.

But issues exist, and defining them is really no more complex than saying, "Hello D&D superchrome, buh-bye storytelling and character development (you know, those things you're supposed to "immerse" yourself in)." The idea seems to be that we're meant to rah-rah about a superabundance of feats, spells, races, prestige (advanced) classes, and math-equation tickers full of the usual "I attack you with a +4 sword of --" booooooring. Fine, sure, dandy...but when is a "role" not a "role"? Simple: when it's a rule to a fault.

Ever loyal bites
I'm cruising for a bruising (don't I know it), but NWN2 is a splash of cold water to the face: A revelatory, polarizing experience that -- in the wake of newer, better alternatives -- makes you question the very notion of "RPG by numbers." It foists Wizards of the Coast's latest v3.5 D&D system (a molehill that's become a mountain at this point) onto your hard drive with stunning fidelity, then tacks on dozens of artificial-looking areas vaguely linked by forget-table plot points you check off like grocery to-do's.

Sure, the interface is sleeker with context-sensitive menus and a smart little bar that lets you more intuitively toggle modes like "power attack" and "stealth," but with all the added rule-shuffling, NWN2 seems like it's working twice as hard to accomplish half as much. Worse -- and blame this on games like Oblivion -- NWN2's levels feel pint-sized: Peewee zones inhabited by pull-string NPCs with no existence to speak of beyond their little playpens. Wander and you'll wonder why the forests, towns, and dungeons are like movie lots with lay-about monsters waiting patiently for you to trip their arbitrary triggers. As if the pencil and paper "module" approach were a virtue that computers -- by now demonstrably capable of simulating entire worlds with considerably more depth -- should emulate. It's like we're supposed to park half our brain in feature mania and the rest in nostalgic slush, and somehow call bingo.

The dungeons feel especially stale, so linear and inorganic they might as well be graph-paper lifts filled with room after room of pop-up bogeymen (Doom put them in closets; NWN2 just makes the closets bigger). Maybe you'd rather chat with the dumb NPCs that speak and sound like extras in a bad Saturday morning cartoon? Oh, boy -- there's the portrait "plus" sign! Time to shuffle another party member (improved to four simultaneous) through the level-up grinder, which you can click "recommend" to zip past...but then, what's the point?

Rule-playing game
In all fairness, it's not entirely developer Obsidian's fault. D&D certainly puts the "rule" in role-playing, and a madcap base of D&D aficionados is no doubt ready to string me up for suggesting that faithful is here tantamount to folly (to these people, I say: "Go for it, NWN2's all you've ever wanted and more"). Call me crazy -- I guess I'm just finally weary of being led around on a pencil-and-paper leash and batting numbers around a glorified three-dimensional spreadsheet in a computer translation that should have synthesized, not forklifted.

That five-of-10 is actually a hedge, by the way. For D&D fans who want to play an amazingly thorough PC translation of the system they're carting around in book form, it's proba-bly closer an eight or nine. But if, like me, you want less "rules for rule's sake" and more depth and beauty to your simulated game worlds, you can certainly find more exciting prospects. Part of the reason we call them "the good old days" and think fondly of games past is that it's always easier to love what we don't have to play anymore.

Greg W
09-11-2006, 13:17:16
From the sounds of it, that sounds more of a bad review of the module and AD&D 3.5, rather than a bad review of the engine itself, which is mostly what NWN (and v2) is.

MDA
09-11-2006, 19:27:22
penny arcade covered some of this - interesting links there if you're interested

1up did not impress me

HelloKitty
09-11-2006, 21:38:43
The module is bad. Not as bad as the original NWN module which was a dull chest opening simulator.

The problem with the game is it really is just NWN1 with new graphics, worse performance, and an assload of new spells.

Its an expansion, not a new game.

Shining1
10-11-2006, 03:51:33
NWN1 was old when it came out. And the original module for that was appalling.

I'm relieved I don't have to worry about this one for a while. I've got a lot of catching up with other games to do already.

HelloKitty
10-11-2006, 13:48:54
Apparently the people who have done all the pool of rad NWN modules have gottent he majority of the NWN2 version done since they were able to build the world and most of the scripting with the tool that was released.

That will be the test to see if the game is worth doing anything with.

The Mad Monk
06-12-2006, 08:01:02
Anything on that test yet?

HelloKitty
06-12-2006, 18:27:09
Nah. It will be months before anything worth trying is out.

I didn't even finish the campaign, it was that bad. I have it on a disk to try again in 6 months, but it is no longer on my HD.

King_Ghidra
10-01-2007, 12:02:25
I picked it up over xmas, and contrary to kitty's experience, i'm pleased by it.

First thing, the game engine. I'm on the 1.03 patch and for me performance is good (and i only have a 3.0ghzP4 and radeon 9800pro and am running it fine at 1280x1024 with most of the graphics stuff on the high settings).

I think the graphics are pretty nice. Not Oblivion nice, by any stretch of the imagination (probably due in part to my ancient pc), but nice textures and detail nonetheless.

i've been playing the main campaign and i would say that though it is not that inspiring, it's still good fun and the party interaction is nice to have back. still the main companions do seem to have a high quotient of annoyingness, i wouldn't say they were a patch imagination-wise on those from BG

the character creation and variety in races and classes and stuff is pretty good, though some of the character models are a bit creepy...there was something of a zombie factor to many of the faces, and rather than look cool/evil the drow looked kind of bug-eyed/cross-eyed.

to be honest the main campaign doesn't make the game live or die for me, i care more about the fundamental engine and the toolset. i like to play other people's modules and make my own so this is the big point for me.

like the toolset so far, but i can really smell the expansion pack in terms of some of the mising tilesets (snow, desert, etc.). In fact it really need a shadows of undrentide for nwn2.

anyway, people seem to be porting over and enhancing nwn1 modules pretty quickly, so there's no excuse no to get cracking. if i get anywhere with mine i'll post it on to anyone who fancies playtesting. i had quite a sweet idea for a nice single player module.