View Full Version : EVE - Skill Choices

06-06-2006, 02:45:37
So I don't really know much about combat and other such things, and I can only play ~12 hours a week (maybe less).

Here are my current skills (I am Minmater) (ignoring learning skills):
Drones / Rank 1 / SP: 45255 of 256000
Mining Drone Operation / Rank 2 / SP: 500 of 2829
Scout Drone Operation / Rank 1 / SP: 277 of 1415

Propulsion Jamming / Rank 3 / SP: 750 of 4243
Electronics / Rank 1 / SP: 256000 of 256000
Electronics Upgrades / Rank 2 / SP: 2829 of 16000
Target Painting / Rank 3 / SP: 750 of 4243
Targeting / Rank 1 / SP: 1415 of 8000
Weapon Disruption / Rank 3 / SP: 750 of 4243

Energy Grid Upgrades / Rank 2 / SP: 2829 of 16000
Energy Management / Rank 3 / SP: 633014 of 768000
Energy Systems Operation / Rank 1 / SP: 1415 of 8000
Engineering / Rank 1 / SP: 256000 of 256000
Shield Emission Systems / Rank 2 / SP: 500 of 2829
Shield Operation / Rank 1 / SP: 45255 of 256000
Shield Upgrades / Rank 2 / SP: 16000 of 90510
Tactical Shield Manipulation / Rank 4 / SP: 1000 of 5657

Gunnery / Rank 1 / SP: 45255 of 256000
Rapid Firing / Rank 2 / SP: 728 of 2829
Small Projectile Turret / Rank 1 / SP: 8000 of 45255

Mining / Rank 1 / SP: 1415 of 8000

Hull Upgrades / Rank 2 / SP: 16000 of 90510
Mechanic / Rank 1 / SP: 256000 of 256000
Remote Armor Repair Systems / Rank 2 / SP: 2829 of 16000
Repair Systems / Rank 1 / SP: 8000 of 45255

Missile Launcher Operation / Rank 1 / SP: 1415 of 8000
Standard Missiles / Rank 2 / SP: 500 of 2829

Afterburner / Rank 1 / SP: 250 of 1415
Navigation / Rank 1 / SP: 1415 of 8000

Astrometrics / Rank 3 / SP: 750 of 4243
Cybernetics / Rank 3 / SP: 750 of 4243
Mechanical Engineering / Rank 5 / SP: 339906 of 1280000
Molecular Engineering / Rank 5 / SP: 7072 of 40000
Research / Rank 1 / SP: 2416 of 8000
Science / Rank 1 / SP: 256000 of 256000

Connections / Rank 3 / SP: 768000 of 768000
Criminal Connections / Rank 3 / SP: 135765 of 768000
Negotiation / Rank 2 / SP: 625 of 2829
Social / Rank 1 / SP: 256000 of 256000

Minmatar Cruiser / Rank 5 / SP: 40000 of 226275
Minmatar Frigate / Rank 2 / SP: 90510 of 512000
Spaceship Command / Rank 1 / SP: 8000 of 45255
Minmatar Industrial / Rank 4 / SP: 1000 of 5657

Now I know that for being a Scientist character that I want to take Research to 5 and Mechanical Engineering to 5.

But other than that I don't know much, I like missiles the best of the armanents (have never used Hybrid or Lasers). Currently I am passive shield tanking, but I am willing to try other things as well.

Jon Miller

06-06-2006, 04:02:06
Show off

06-06-2006, 06:16:41
Is it right that you only have science 1? If so for a scientist you want to get science 5 ASAP

Skanky Burns
06-06-2006, 06:20:09
He has 256,000 skill points in it - it is at 5. Rank 1 means it is a quick skill to train.

06-06-2006, 06:40:19
ah I thought that looked a little odd.

06-06-2006, 10:37:02
how do you get the skills print out?

I have been given some odd science skill books by my lvl 4 courier agent, they are gallentean starship engineering, mechanical engineering, rocket science. if they are any use to you science guys

06-06-2006, 12:01:45
I haven't got mechanical engineering though it's not a priority at all. Might be better to just to sell it, there's probably some money in it...

I'm currently training industry to lvl5, will unlock the mining barge skill.

06-06-2006, 12:10:04
No one does Learning, Eidetic Memory etc.?

06-06-2006, 12:11:56
He has to have some learning. Everyone does learning.

Lurker the Second
06-06-2006, 15:29:45
His learning skills are maxed out. He said he was ignoring them for purposes of this post.

Jon, as you have a head start in shield tanking, I would follow that up with a goal to getting a shield tanking missile boat, i.e. a Raven. Your combat skills are low, but you will train pretty fast to catch up. You have not invested enough training in Minmitar ship stuff to really matter, and you don't have much skill in Spaceship Command anyway, so you need to boost that no matter what you do. The new line for you would require getting Caldari Frigate and Cruiser each to level 4, plus spaceship command to 4. Then it is a quick training to Caldari Battleship 2 in order to fly the Raven.

The missile skills are quite varied and a bunch of them are necessary to be above-average in effectiveness, I think. Look through the skills in the items database to see what's there. Ultimately, you want to take advantage of a Raven's bonuses to cruise missiles and torpedos.

As for tanking, it looks like you have started the basics (might be missing one or two, but let the shield tankers here comment on that). Just keep pushing them to level 4.

Centara Fugue
07-06-2006, 14:56:56
Is there any way to show what level your skills are at instead of how many skill points you have in them? That would be clearer. Also, I gave up reading down your skills list after a skill or two, but I was in a hurry after my long post in the other thread...

Yeah, Caldari are best for missiles. Minmatar are good with them too, though. I guess it depends on if you want to focus heavily on missiles or just have them as one of the sources of your damage. Same with Gallente and drones.

My advice for tanking and speed is get whatever skills you need to use tech2 armor repairer / shield booster / shield boost amplifier / afterburner (not a shield guy so don't know... is there tech2 shield boost amp in the game?). Of course my advice also is do one or the other of shield or armor, but you already knew that. For guns, don't mix them up... make a setup with all the same gun and ammo type. I would probably do that with missiles, too. I think I deviated from the topic a bit, since you were asking about skills, but oh well.

07-06-2006, 15:13:27
I think that Projectile Ammo is a bit different.. (small at least)


Lead : 0/0/3/3/1.6
Uranium : 0/2/3/3/1
EMP : 5/0/2/4/.5
Fusion : 0/0/2/8/.75
Nuclear : 0/0/2/5/1.4
Plasma : 0/8/2/0/.625
Proton : 3/0/4/0/1.2
Titanium : 0/0/6/3/.875

Now maybe at large ammos there is a big enough difference that you should use only one ammo type. However, for smaller ones can be used together. For example, Titanium/Proton/Uranium or Plasma/Fusion/EMP or Nuclear/Lead/Proton. This allows you to get the damage types you want. Generally I do it with missiles also. I try to make it so that my EM damage shots hit first (for smaller enemies).

Maybe that will be my focus though, Tech2 Shield Extender..? I don't really have any afterburner skills.

Right now, although I like missiles, I am thinking that I will focus more on turrets.

Jon Miller

Centara Fugue
07-06-2006, 18:44:56
My idea of using all one ammo type is mainly for the range, since we Gallente ship folks know the hybrids all do Kin/Therm, but it also makes sense even if you can pick your damage type.

If you're fighting an enemy who has a strong shield, like Caldari ships or the Mercenaries I've run across, you will find that you spend a lot more of your time shooting at his shield than at his armor, because he will turn on his booster almost immediately and you'll have to keep eating away at the regenerated portion of his shield as he recharges it. That said, choosing EM damage and loading all your guns with it would mean you have all your firepower focused on the weakness of his strongest tank component. You'll eat through his shield, and after it starts regenerating, you'll eat off the little bit that comes back very quickly. Then all you have to deal with is his armor, which he won't be repairing if he's a shield tanking type, and he'll have less of it. Once you're through the armor, it doesn't matter what damage type you're doing, as the hull will crumble quickly and easily to whatever.

The other situation, with an armor tanking opponent, is similar. Just put all explosive and concentrate on his tank's weakness. The little bit of natural shield regen is negligible if he is neglecting his shield (he won't be trying to shield tank if he's a ship based on an Amarr design, like Amarr Navy, Ammatar Mandate, Rogue Pirate Escorts, etc.), and you'll spend most of your time after his puny shield is gone pounding him hard with all guns on his armor.

My initial argument dealt with range, and in that case, no matter how you look at it, if you have a mixed set of guns, you'll only have a subset of your guns at their optimal kill range at any given time, meaning less damage per second. I think my statements about damage type also hold. It just doesn't make sense in terms of damage per second to use some fraction of your available firepower -- you should focus fire and go in with all guns blazing.

If you're switching ammo types during a fight, I think it might work to do as you say (all guns EM, then all guns explosive, for instance, to eat shield then armor), but I think the time you lose reloading all your guns with a different ammo type just makes you kill fewer enemies per second, decreasing your survivability and the amount of money you can make per unit time. Are you really thinking of switching back and forth for each enemy? I sometimes face swarms of 10s of guys, and that would be quite a few reloads during the course of the fight.

If you like missiles, I like what Lurker said. Just grab the Caldari ship skills and train them. They'll be up to the level of your Minmatar skills in no time. Then you can sell your Minmatar ships to buy Caldari ones.

07-06-2006, 18:50:39
Ive started using eve info to find out what damage type the enemies are least resistant to, as being all about missile boats I can change my damage to suit

07-06-2006, 18:51:32
Minmater ships are teh sexy.


07-06-2006, 19:00:07
At least for small guns, there isn't that big of difference between .5 and .625, especially when you consider he is moving also.

Jon Miller

07-06-2006, 19:34:41
Originally posted by Centara Fugue
For guns, don't mix them up... make a setup with all the same gun and ammo type. I would probably do that with missiles, too. I think I deviated from the topic a bit, since you were asking about skills, but oh well.

I would agree about trying to keep your guns all the same but there are a few situations where that brakes down. Some of the gal cruisers work much better with a mix of medium and light guns. you dont have the ability to stack all 200/250mm rails or heavy blasters without comprising badly somewhere else. The alternative 2-3x150 and 2-3x250 gives you enough anti frigate power and real cruiser popping capacity,

Centara Fugue
07-06-2006, 19:35:28
Yeah, I think that perhaps for artillery, the real difference is the damage type instead of the range, which explains why my post didn't really address range all that much except as an introductory comment :p.

07-06-2006, 22:27:11
Here's a quick dump of my skills ;)


08-06-2006, 01:17:56
You have so many more than I.. but my tanking skills are about equal ;)

Jon Miller

08-06-2006, 02:36:36
Holy shit, Nav.

08-06-2006, 03:13:54
How did you get that (to post it?)


08-06-2006, 04:40:39
Screen cap it looks like. Then he hosted it and linked it.

08-06-2006, 06:32:33

08-06-2006, 11:43:30
I see there are lot of shield skills I ought to pick up. (not that I really do any shield tanking that is)

08-06-2006, 12:03:03
I do shield tank. And there's a lot I need to pickup.

08-06-2006, 13:05:03
they are going to change the em/kin etc compensation skils to have a different pre requisite. I think its shield upgrades, but im not sure.

08-06-2006, 13:38:26
the other science skills i have spare are electronic engineering and nuclear physics. I have enough mechanical engineering books for the entire corp :)

Lurker the Second
08-06-2006, 14:46:10
Holy shit you guys have a lot of different skills. I only have 54, with 5,974,000 sps invested in them.

08-06-2006, 16:02:50
51 and over 7 m sps


08-06-2006, 17:22:24
http://img120.imageshack.us/img120/8205/060820061809397nc.jpg (http://)
http://img454.imageshack.us/img454/9210/060820061810523dp.jpg (http://)
http://img385.imageshack.us/img385/5829/060820061806003fp.jpg (http://)
http://img414.imageshack.us/img414/1840/060820061800070qq.jpg (http://)

08-06-2006, 17:51:12
I think I like Nav and Snotty ways best.

You have learned a lot of skills I know nothing about Gin.

Jon Miller

10-06-2006, 05:41:34
This game appears to be an OCD's wet dream...which pretty much counts me out.

10-06-2006, 10:33:06
Depends on what you do. You can go extrememly deep into the game, or you can be venom, and just shoot stuff.

10-06-2006, 10:37:11
Yaaay for shooting stuff!

Skanky Burns
10-06-2006, 11:57:11
I never liked stuff much anyway. He had it coming.

Centara Fugue
10-06-2006, 16:42:52
I'd say this one is one of the more complex games, skill-wise. It also is complex when it comes to equipping your ship. Often you have to be clever to squeeze every last ounce of power or cpu from your ship. There's a steepness to the learning curve that makes it interesting, and the variety of things you can equip on your ship for doing different things during combat or out of combat is staggering.

11-06-2006, 17:50:33
So it is possible for someone to just focus on being a thug/spoiler and such?
Do you guys have some sort of organized clan going where someone like me could join and just go around destroying your enemies?

11-06-2006, 17:59:38

You can just completely ignore all the construction, mining, science etc.

You can focus all your skills purely on making your ship kill and huntng NPCs and players. You would want to take some learning skills on the side to improve the rate you learn things, and some basic electronics/engineering so you can put more weps of doom on your ship, but all the mining, shipping, etc we talk about, skip it.

We have a "clan" which in EVE is called a corporation. Its in my sig.

11-06-2006, 19:07:13
If you ever wanted to be a far future spaceship captain (realistically, where computers take care of a lot of the details) then EVE is the game for you.

Jon Miller

Lurker the Second
12-06-2006, 17:16:31
BGH: this game encourages grouping to a degree, but is very easily played solo, particularly for the first five or six months. The only reason that might be an issue for you is because of your time zone. Although you are apt to catch someone on at any given time, generally the corporate channel gets a little empty once we east coasters go to bed, and I'm guessing that's more or less when you'll be settling in to play. I think that was kind of frustrating for DaShi, who is two hours behind us.

We could definitely use a west coast presence, though, and more's the merrier. If you are interested, pm me your e-mail address and I'll send you the invite for the free 14 day trial.

Centara Fugue
12-06-2006, 17:37:22
Come join the fun! Everybody's doin it!

Lurker the Second
12-06-2006, 17:59:16
Oh, and btw, weekends are entirely different. Seems like there are almost always a few people on, even though it's summertime.

12-06-2006, 18:15:06
I'm going on vacation at the end of the month. Will be damn busy before and a bit after...maybe early July for the free trial?
I checked it out and it looks really cool.

13-06-2006, 09:11:23
excellent, will be looking forward to meeting you in game !

Centara Fugue
13-06-2006, 14:26:06

It might spoil all the fun of starting from scratch, but it is possible to trade characters in this game. Would one of you folks who recently quit be interested in transferring a toon over to BGH so he doesn't have to start at ground 0? Don't know if he'd want to anyway (frigates are fun, and learning skills feels good when you know what it was like not to have them).

13-06-2006, 20:03:17
Yeah I forgot you can trade characters. Or one of the people who left can just give him the account.

Lurker the Second
13-06-2006, 20:24:00
You have to pay a transfer fee to CCP. It's maybe 15 or 20 bucks.

IMO, if you are just starting out it is best to start from the beginning. It's not gonna do anyone a bit of good to start out with a battlecruiser if they don't know about tanking, damage types, weapon differences, etc. Just getting comfortable with the interface, skill system, travel, combat, etc. is hard enough, much less if you pile on having to deal with twice as many modules and fitting constraints. Information overload ftl.

I think character transfers make a lot more sense if someone wants a second account because you generally know pretty much what you want and can look for a character that fits within that framework.

13-06-2006, 22:57:02
Yeah but he can just restart the tutorial and play as if he is new, just with decent skills.

13-06-2006, 23:01:20
JM^3 would be the one to talk about having tons of skills and minimal experience for a true picture of the difficulties involved

13-06-2006, 23:04:26
I am just more confused then I should be...


13-06-2006, 23:04:50
And I did play for about 3 weeks before I stopped playing much..


13-06-2006, 23:29:19
I played some last night for the firsttime ina while.

Level 3 missions are a joke to me now, they were very risky when I left.

Skanky Burns
26-06-2006, 02:49:39
I have a large stash of advanced science skill books (nuclear physics, high energy physics, etc) that I would be willing to sell at a discount if need be. Our resident scientist needs to have useful science knowledge so that he can enter the T2 lottery. :)

26-06-2006, 02:51:33
I am trying to decide if I have enough to do level 3 missions.

I know that I and Mraal are doing some science. I am not sure who else is (I think that Mraal did Nuclear and now Starship, I am doing Mechanical Engineering (I have level 5 in that skill right now)).

Jon Miller

Centara Fugue
26-06-2006, 12:04:20
Originally posted by JM^3
I am trying to decide if I have enough to do level 3 missions.

enough what? balls? marbles? spare ships?

Nah, after thinking about it while letting the reply page load, I realized you must have meant "skills," i.e. enough skills to do level 3 missions.

It is early and it struck me as funny.

Lurker the Second
26-06-2006, 13:10:12
I have an agent, but I only get 37 rps a day. Have about 4000 now. No expectations of anything, but you never know. Mraal got a BP offer at less than 3000 rps.

26-06-2006, 14:26:46
Originally posted by Centara Fugue
enough what? balls? marbles? spare ships?

Nah, after thinking about it while letting the reply page load, I realized you must have meant "skills," i.e. enough skills to do level 3 missions.

It is early and it struck me as funny.

All of the above, really.