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View Full Version : MY INT *IS* MY STRENGTH!!!!!


Asher
31-05-2006, 22:06:41
Q: Is it good week or evil week?
A: EVIL WEEK!!!!

There are about a dozen fucking NERDS fucking YELLING as the play FUCKING D&D.

It's both hilarious and FUCKING ANNOYING. They are behind me.

I hope they read this.

FUCK YOUUUUUUUUUU

Asher
31-05-2006, 22:15:10
41 HITPOINTS! I SCREWED!

EVEN THEN MY REFLEX IS DOWN THE SHITTER BECAUSE ITS MY FDJDSKFJKSFFKHDSFHFF!

YELL LOUDER FUCKTARD.

Asher
31-05-2006, 22:16:07
The loudest guy is really fat, has an ugly beard, and looks kinda like...

http://www.bbc.co.uk/comedy/theoffice/characters/images/david_points_640.jpg

Immortal Wombat
31-05-2006, 23:18:52
your weakness is your real.

JM^3
01-06-2006, 03:22:25
Originally posted by Asher
The loudest guy is really fat, has an ugly beard, and looks kinda like...


I thought that was how the average RPer looked...

There are more RP girls (and some of them pretty) than guys though.

JM

Sir Penguin
01-06-2006, 03:58:03
41 hit points is a lot. Nine more, and he would have risked death from massive damage (fort. DC 15 negates; assuming that was in one blow).

SP

JM^3
01-06-2006, 04:00:43
yeah, I think that the average level 5 wizard only has 25ish hit points.

JM

King_Ghidra
01-06-2006, 09:38:25
25 hp is impossible for a class rolling 1d4 for hp (excluding any con bonus)

a lvl 5 wizard should have 5-20hp (excluding any con bonus)

King_Ghidra
01-06-2006, 09:39:16
and no i'm not proud of the above post

Funko
01-06-2006, 10:07:29
:lol:

Koyaanisqatsi
01-06-2006, 10:26:00
Could have gotten a constitution bonus...

Funko
01-06-2006, 10:30:54
K_G did say that twice...

Koyaanisqatsi
01-06-2006, 10:32:02
You don't expect me to read this crap, do you?

Resource Consumer
01-06-2006, 11:07:31
Did Asher make his saving throw?

mr_G
01-06-2006, 11:26:01
Originally posted by King_Ghidra
and no i'm not proud of the above post :lol:

JM^3
01-06-2006, 15:56:58
I like me con bonuses

so yeah, I guess I had

13+10+3 (for having a toad familiar)

JM

Drekkus
01-06-2006, 15:58:56
toad familiar?

JM^3
01-06-2006, 16:15:23
in 3.5 you get +3 HP if yuo have a toad familiar

JM

shagnasty
01-06-2006, 16:46:31
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Gary
01-06-2006, 16:47:43
You wrested the Staff of Blahing from the fire dragon !!!!

Scabrous Birdseed
01-06-2006, 16:54:09
Quick! Roll a D20!

Darkstar
01-06-2006, 20:55:07
Quick! Someone cast a <Cure Status> on shagnasty! He failed his save!

Koyaanisqatsi
01-06-2006, 21:15:55
Originally posted by JM^3
in 3.5 you get +3 HP if yuo have a toad familiar

JM
I know this is going to hurt, but...

What possible in-game justification could there be for that?

Darkstar
01-06-2006, 21:21:06
So your wizard will have a toad familiar. D'uh!

Venom
01-06-2006, 21:32:37
Originally posted by King_Ghidra
and no i'm not proud of the above post

If I had a dollar for every time I've said that, I'd have 51170 extra dollars. Not even counting the archive.

Darkstar
01-06-2006, 21:37:34
You say that after every post?

Venom
01-06-2006, 21:46:00
Most. Usually at least twice.

Darkstar
01-06-2006, 21:49:20
Then why do you post at all?

Sir Penguin
01-06-2006, 21:54:36
Originally posted by Koyaanisqatsi
I know this is going to hurt, but...

What possible in-game justification could there be for that?
Carrying a disease-ridden toad around with you hardens your immune system.

SP

Darkstar
01-06-2006, 21:59:04
Surely you mean it's from all the warts he gives your character. Those help toughen your skin, and occasionally help deflect things that would otherwise hurt your character.

Damn, that actually sounds "game plausible". :(

JM^3
01-06-2006, 22:11:07
They give different bonuses for different creatures. Apparently they wanted to have people have toad familiars, but recognized that they sucked compared to Cats or Ravens, and so gave them a good bonus.

I think I used mine once, to tell me when someone was coming.. (I told it to be happy when another person came or something, and I could sense its feelings (and hoped that a fly didn't come close..)).

JM

Venom
02-06-2006, 03:10:23
Originally posted by Darkstar
Then why do you post at all?

To inflict misery on all of course.

MDA
02-06-2006, 03:19:40
Originally posted by Sir Penguin
41 hit points is a lot. Nine more, and he would have risked death from massive damage (fort. DC 15 negates; assuming that was in one blow).

SP

:lol: you're a damned comedic genius

King_Ghidra
02-06-2006, 07:49:09
Originally posted by JM^3

I think I used mine once, to tell me when someone was coming.. (I told it to be happy when another person came or something, and I could sense its feelings (and hoped that a fly didn't come close..)).

JM

:lol:

Sir Penguin
02-06-2006, 16:15:15
Originally posted by Darkstar
Surely you mean it's from all the warts he gives your character. Those help toughen your skin, and occasionally help deflect things that would otherwise hurt your character.

Damn, that actually sounds "game plausible". :(
No, that would be a bonus to AC, and a penalty to CHA.

SP

Drekkus
02-06-2006, 16:31:54
So you guys spent time online carrying around toads??? Shooting guns I understand, but carrying toads?

Venom
02-06-2006, 17:35:50
Carried them in their pants.

JM^3
02-06-2006, 18:59:40
this was DnD

not online at all

JM

devilmunchkin
02-06-2006, 19:56:46
we don' t get to poly spam this thread? but it's asher..... :(

JM^3
02-06-2006, 20:11:23
I think you have to BLAH spam this one.

JM

Darkstar
02-06-2006, 23:37:40
Originally posted by Venom
To inflict misery on all of course.

You do good work then. Too bad your work will never be done.

Darkstar
02-06-2006, 23:38:12
Originally posted by devilmunchkin
we don' t get to poly spam this thread? but it's asher..... :(

You can if you want to. Just make it all "ASHER" instead of "POLY".

Darkstar
02-06-2006, 23:39:33
Originally posted by Sir Penguin
No, that would be a bonus to AC, and a penalty to CHA.

SP

Hit points work better, as hit points do not represent actual being hit, but a character's luck and turning a blow at the last second.

Sir Penguin
03-06-2006, 14:54:55
Hit points primarily represent the ability to resist the effects of being hit. They also consider the ability to avoid being hit to some degree, so your argument carries water. But there would still be a penalty to charisma, and AC is usually the stat that represents luck at turning a blow (warts would be a natural armour bonus).

SP

Vincent
03-06-2006, 16:01:12
I always thought hit points represent the health and armour class the resistance ...

devilmunchkin
03-06-2006, 16:44:39
asher doesn't roll off the tongue as well as poly

Sir Penguin
03-06-2006, 20:21:18
The problem with hit points is that the humanoid body doesn't increase in resilience as quickly as hit points increase. A sword through the gut is going to be as damaging for a 10th level character as it is for a 1st level character. The difference with the 10th level character is that he can get over the pain and the blood loss better than the 1st level character, and he can adjust his position and stuff so that such a blow won't be as damaging (e.g. he can deflect part of the attack so that he gets sliced from pelvis to bellybutton instead of from pelvis to chest--it still hits, but it does less damage). So armour class is a measure of how hard it is for opponents to attack you successfully (do damage), while hit points sort of cover a wide range of qualities that impact how much damage a successful attack does to the character.

SP

Qaj the Fuzzy Love Worm
03-06-2006, 22:23:49
Originally posted by Sir Penguin
Hit points primarily represent the ability to resist the effects of being hit. They also consider the ability to avoid being hit to some degree, so your argument carries water. But there would still be a penalty to charisma, and AC is usually the stat that represents luck at turning a blow (warts would be a natural armour bonus).

SP

Very Zangband

King_Ghidra
05-06-2006, 09:49:10
It's a poor argument, because with many weapons it is impossible to kill certain level characters, even with crits.

When even something like a two handed axe does 1d10 damage then you can't kill most characters above the first couple of levels with one strike. WIth a 1d4 dagger it's even more ridiculous, you'd be stabbing the fuck out of someone for days to bring them down.

Basically the 'explaining the game mechanics in the context of reality' thing isn't going to work SP, so why bother.

Vincent
05-06-2006, 09:53:42
That's finally a brilliant explanation. Of the term "weirdo" of course.

I was even more shocked because I misread the first sentence as "to kill certain level characters, even with clits."

King_Ghidra
05-06-2006, 10:14:04
pervert

Funko
05-06-2006, 10:16:01
I read it that way too. :o

Vincent
05-06-2006, 10:17:02
pervert

Sir Penguin
05-06-2006, 16:13:59
Originally posted by King_Ghidra
It's a poor argument, because with many weapons it is impossible to kill certain level characters, even with crits.

When even something like a two handed axe does 1d10 damage then you can't kill most characters above the first couple of levels with one strike. WIth a 1d4 dagger it's even more ridiculous, you'd be stabbing the fuck out of someone for days to bring them down.

Basically the 'explaining the game mechanics in the context of reality' thing isn't going to work SP, so why bother.
I don't see what that has to do with anything, you big dork. In any case, most of the d20 rules do translate into reality, or at least, to game-reality; enough so that we can use metaphors to describe and extrapolate the rules instead of having to memorize them all.

SP

Darkstar
05-06-2006, 22:59:10
Originally posted by Sir Penguin
The problem with hit points is that the humanoid body doesn't increase in resilience as quickly as hit points increase. A sword through the gut is going to be as damaging for a 10th level character as it is for a 1st level character. The difference with the 10th level character is that he can get over the pain and the blood loss better than the 1st level character, and he can adjust his position and stuff so that such a blow won't be as damaging (e.g. he can deflect part of the attack so that he gets sliced from pelvis to bellybutton instead of from pelvis to chest--it still hits, but it does less damage). So armour class is a measure of how hard it is for opponents to attack you successfully (do damage), while hit points sort of cover a wide range of qualities that impact how much damage a successful attack does to the character.

SP

So, you are arguing that a high level character is still mortally wounded on the *first* strike of the sword, but he can keep the wound from being so huge that he will survive long enough to mortally wound his attacker back? Well, that is *very* realistic, but not very heroic.

A Hit Point buff (ie, the +3 HP) would be a minor bonus (you get to survive 1 extra dagger strike before being dead). An Armor buff (+1 AC) is a big bonus because it means you get 5% tougher to be hurt. That's a permanent bonus against being hit in the first place.

Hit points for humaniods really fall down when compared against hit points for monsters. Monsters are just innately tough, so it takes stabbing that weird giant magic eye 18 times with your dagger to finally inflict a mortal blow on it. But versus an old king who started out as a gladiator, went on to become a high priest of Odin, and carved out the grandest kingdom remembered by human seers in the cold northlands of death? You just need 1 pillow (while he's asleep), or 219 stabbings with a dagger (when awake).

Obviously, he cannot survive that sort of damage (unlike a large powerful dragon that wouldn't actually be harmed but by a small fraction of such hits). Ergo, you only stab the old king once or twice, he's busy twisting out of all those other attacks --- meaning, sometimes you miss the attack, sometimes you don't, but the stats of such a fight would be you hit the old one and done your 3 points of damage, but in game description, he's turned the attack at the last minute by grabbing up the chamber pot and catching your attack on it. IE, no *visible* difference between a miss and hit (because if the old king had picked up the chamberpot and started using it as a shield, it would grant him a temporary AC bonus and actually turn any attack that would have otherwise hit him if he didn't have it!).

The old problem of D&D, which it has always had. Hit points don't represent anything to do with the body, when it concerns a humanoid. It only represents how much luck they have at not dieing when they otherwise would. A thief jumps out of a dark alley, trying to go for a commando kill on your character (who is drunk, walking down places he shouldn't be, with a pretty little piece of hired eye candy on each arm). A normal mortal would get pierced through, and die horribly. Your character (taking the 48 points of damage) slips on a bit of mud, and proceeds to do a spectacular back flip, just as the ambusher strikes. Your character gets a bruise from the flat of the blade, and ends up, unsteadily, on his feet looking at the man that just tried to so honorlessly to send him to his death. Time for initiative!

Check the game. That's how it has always went. It hasn't changed. Your character just gets more pulp/comic luck then his identical twin brother who stayed on the farm to take over for Dad. It's not that your character got tougher then 10 dragons. He's just got a lot more luck stored up then any person could sanely believe.

JM^3
05-06-2006, 23:01:20
I like some of the rules changes in Unearthed Arcana...

JM

Asher
05-06-2006, 23:41:06
For the love of God, someone close this thread.

Sir Penguin
06-06-2006, 01:10:23
Fuck you, Darkstar.

SP

Darkstar
06-06-2006, 01:15:08
Originally posted by Sir Penguin
Fuck you, Darkstar.

SP

:lol:

Hey baby! Hate the game, not the play-ah!