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HelloKitty
16-05-2006, 22:58:11
Well SOE is going to be releasing a progressive server for EQ1 where it starts off with just the original game from 7 years ago, and as players progress through the game newer content and expansions will be unlocked. i.e. Killing Vox and Naggy will likely unlock Kunark, etc.

Who knows? Maybe they will have the brains to make a server for SWG with the original ruleset.

EverQuest winds back the clock and Laura finds out what to expect

My biggest gamer regret is that I never had the chance to play EverQuest. I remember picking it up once, years ago, and scoffing when I read the package. Who would pay a monthly fee to play a game? Oh, how wrong I was.

Luckily, the EverQuest team is giving gamers another chance to play EverQuest. Starting sometime in late June, the EverQuest progression server will be opening up. Today I spoke with EverQuest lead designer Travis McGeathy about the progression server, as well as some other updates coming to the regular EverQuest.

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First off, let me explain the progression server. The progression server is a new server that will start with the original, just-out-of-the-box content of EverQuest, seven years ago. McGeathy points out, though, that there are some changes between the progression server and original EQ. Some changes are not being taken out, and instead of waiting the usual 6 to 12 months for an update, new content will be unlocked by players finishing tasks and killing bosses.

The progression server has been getting a lot of support from players, even though SoE hasnít really started advertising it yet. McGeathy said that they expected some excitement but nothing near the support they are receiving. McGeathy said that the players are being really helpful, and submitting instances of new quests and changes in old zones.

McGeathy also acknowledges that players have an amazing talent at exceeding developersí expectations. While heís guessing that the progression server will take at least a year to work through (and yes, there will probably be a betting pool on it at the SoE office), there will always be McGeathyís team is not taking any chances; they plan to put in some stopgaps, so that if new content is unlocked too quickly, the unlocking players will receive a message that they have completed the necessary task but the new content wonít arrive until the set date. McGeathy doesnít think that these stopgaps will be needed, but he isnít taking chances.

As for what raids and tasks will unlock new content, SoE isnít telling. Players must work together to discover the new content. Guilds are already banding together and bragging on the forums about who will unlock what content first.

As I said above, McGeathy points out that there are changes between the progression server and the original EQ. There are some graphical changes left in the game, some items deemed overpowered still left out, and some tedious game features removed. For instance, in the original EverQuest, sorcerers had to open their spellbook to regenerate their mana. When the spellbook was open it would take up the whole screen, and players would have to stare at that while regenerating for 20+ minutes. The spellbook requirement was removed in a past update, and will remain gone for the progression server. The planes will be in eventually, but the players must unlock them just like all other content.

One of the big challenges for the server is that a lot of the old content wasnít preserved very well. In recent years, copies were made before the live servers were updated, but the oldest content must be recreated from memory. McGeathy said that players have been really helpful with this as well.

I asked McGeathy if he was worried about the secondary market having a detrimental effect on the server. He relied that he doesnít see it as a bigger problem than the other servers, but the team will definently be keeping their eye out. ďJust getting one person geared up is not going to help you,Ē he pointed out. EverQuest is a very group-oriented game, and one guy buying gold isnít going to have too large of an effect on the progression of the server.

With the overwhelming popularity of the upcoming server, I asked McGeathy if SoE planned to have multiple servers. For now, McGeathy said, they only planned for one, but if itís overloaded they might amend that decision. The one server will likely be no transfer, and PvP only. Once the server catches up to modern EverQuest, SoE might start a new progression server.

Coming soon to all of EverQuest, progression server included, is a new expansion (the expansion name is not yet released). Included in the expansion will be a huge amount of content, including ten new levels, a new starting city and new content from level one to eighty. Also in the update are some much needed alleviations to the grind. Previously, characters would have to spend 20 to 45 minutes regaining health and mana between battles. In the next update, rest times will be much, much lower when out of combat. Devs are also looking at ways to modify death to make it less stressful. For example, instead of zoning out of your body right away, you can hover over your corpse and wait for a resurrect, thus cutting out some zoning time.

You can comment on this article here.
Article By: Laura Genender
Created On: May 15, 2006

MDA
17-05-2006, 10:48:53
nice idea, too bad people that have already played the game will swarm to the server and unlock everything so fast that someone that's never played the game will miss out on the experience

HelloKitty
17-05-2006, 11:41:29
Well thats why they have timers as well, in case someone does rush to a goal.

And a big diffference is that the fights won't be trivial at the end with all new players, no twinking, no farming etc.

Venom
17-05-2006, 12:05:16
I wouldn't go back anyway.

HelloKitty
17-05-2006, 12:21:07
I will play SWG again, as soon as the SWGemulator is done.

That way you can play on a classic server run by fans with no SOE/LA involvement.

Venom
17-05-2006, 12:34:49
As nice as that could be, I have a conditioned negative response to all thing SWG now. Whenever I see a clip of it, I start laughing.

Lurker the Second
17-05-2006, 14:58:09
I would never start over at SWG. I would only consider returning if I had my original character with the skills I had when the lunatics took charge. Even then I couldn't see myself returning b/c I can only play one MMO at a time, and I'm still enjoying EVE.

Qaj the Fuzzy Love Worm
17-05-2006, 15:28:30
Pbft. Learn2Multitask, noob.

Lurker the Second
17-05-2006, 15:31:26
Bah, playing EVE, watching TV, posting on CG and wanking at the same time is multitasking.

Venom
17-05-2006, 16:32:34
Hell yeah it is. Thank god for windowed mode.

HelloKitty
17-05-2006, 16:52:20
Lurker can't play another MMO, he is too busy in eve shopping to replace ships he lost because he was watching TV, posting, and wanking during combat.

Lurker the Second
17-05-2006, 18:18:33
Replacing ships is easy, it's the modules that suck.

Qaj the Fuzzy Love Worm
17-05-2006, 19:52:56
Originally posted by Lurker the Second
Bah, playing EVE, watching TV, posting on CG and wanking at the same time is multitasking.

What?! You don't also read and listen to a CD at the same time? Novice! :)

Incidentally, while I was on my EVE trial I had WoW open on my other monitor at the same time. Frame rate took a hit on both apps, but it was pretty cool. So yeah, thank god for windowed mode, more games should have it.

Lurker the Second
17-05-2006, 20:18:35
EVE doesn't seem to be a power hog at all.