PDA

View Full Version : Eve corp investment.


HelloKitty
05-02-2006, 01:46:44
Here is a potential investment for the corp. If we want to do this in the next few weeks I will front whatever extra money is needed.

ISS is the public corp with 2 (working on a third) public player owned stations.

http://www.eve-iss.com/

THese stations can be used just like a NPC station but get all the POS benefits.

The primary benefit for us at this point would be the use of jump clones.

They are well established and publicly traded.

For 25m one time fee they will set corp relationship to us at max.

Info on jump clones.

Can be created only in a location where your corp has 8.0 or higher standing.

You can make one clone per level of skill (its a lvl 1 science skill, only takes science 1 or 2).

You can jump once per 24 hours.

Allow you to use expensive skill implants safely. If you jump to the body with the implant when training but use a clone for fighting etc.

If you create a clone you can go to any other station and jump, that location becomes accessable to you.

HelloKitty
05-02-2006, 01:48:50
Oh and post any comments when you vote. Don't just vote.

Sir Penguin
05-02-2006, 01:52:35
I am a coward.

SP

DaShi
05-02-2006, 02:09:55
Sounds good, I guess.

JM^3
05-02-2006, 03:09:55
Hmmm... I would be in favor of it

but since I am on hiatus...

JM

Venom
05-02-2006, 03:13:47
I suppose yes, but how are we going to break the investment up?Even split among members? Empty the corp bank account then split up the remaining?

HelloKitty
05-02-2006, 04:14:11
I figured I would front the blance the corp is short and then once the corp taxes have earned that amount I would take it back out.

i.e. I would be the only one who puts money in for now.

Depending on how active we are over the next 2 weeks the corp can probbaly make up the money fast.

Other than that we only have 150k of corp bills a month.

It would b best to wait a week so that most of us have trained jump clones to at least lvl 2.

Beta1
05-02-2006, 10:10:56
dunno really. Would prefer to see the corp do something that would bring in an income but I can't come up wioth any other suggestions.

Snotty
05-02-2006, 11:13:47
it seems like a good idea, but I need to check outthe map to find where the stations are. I assume if we all have jump clones in the same locations it will make it much easier to organize group outings, then we can go 00 belt ratting and the like

TV4Fun
05-02-2006, 20:08:47
Funko most definitely rapes sheep.

HelloKitty
06-02-2006, 01:23:46
Originally posted by Snotty
it seems like a good idea, but I need to check outthe map to find where the stations are. I assume if we all have jump clones in the same locations it will make it much easier to organize group outings, then we can go 00 belt ratting and the like

The locations don't matter.

Once you create a jump clone you can move it anywhere. You can only crate it there.

For example, you create a jump clone. Then you fly your character to Ours.

The next day you jump back to the new jump clone. You now have a jump clone in Ours.

From the base you created the clone you fly to Jita.

Now you can jump back and forth between Jita and Ours.

So if you train to lvl 4 of the skill you can have bodies located in any 4 places as long as you take the time to travel to those places, plus your active body.

If it only allowed you to jump to the creation location it would be completely worthless.

HelloKitty
06-02-2006, 01:37:06
Originally posted by Beta1
dunno really. Would prefer to see the corp do something that would bring in an income but I can't come up wioth any other suggestions.

For now the only hing that could do that well is invest in shares of a public corp witha good plan.

The only one on sale that is reputable atm is a new division of the lottery people who are forming a loan bank.

There are 1k shares, they are 50 mill each and about 300 left.

Once we get somewhat ahead and the corp gets some members with t2 BPOs we can start rocking. Until then we really don't have anything profitable to invest in.

I suppose another way to make money is we could begin recruitment and use corp funds to buy a t1 frigate for each new member, then their mission taxes would pay for costs. Would be best to wait until we have BPOs of several t1 frigates, t1 frigate guns, and someone with the skills to make them though.

The way this works though we could all set up a clone in a fairly sparse played area.

We could once a week or so all meet and team mine/haul Omber or better for now (until we are geared up for low sec).

Just using my BC solo and then picking up what I mine in an indy I can make 600k-1 mill an hour with no effort or risk (omber in 0.7 spoace where my home base is) or more if I move to .5 and have to pay attention.

If we have 4-5 people mining, one person hauling, Nav refining and then split the money equaly with 10-20% going to the corp, we could rack up cash really fast.

The way we are now it is hard for us to do things together since we are scattered . With jump clones we could make that a moot point.

chagarra
06-02-2006, 09:39:50
Arent we jumping the gun slightly... If you have to fund it then the corp is not really profitable.
Other than the ability to use the clones, what's in it for us....
If it's a public company, it should be making a profit, when do we get an income..?

Nav
06-02-2006, 17:16:23
Are these stations only in 0.0? If so I'm not sure if any of us are advanced enough to survive in such an area! Mining ops might be difficult what with large corps probably claiming rights to areas / uber NPC pirates etc.

Otherwise sounds like a good idea and I'd be willing to put some money in too.

Snotty
06-02-2006, 19:27:07
Ive managed to survive in 00 with a fast frigate and paying attention to the pod kils and the local chat. Most difficult part was getting past the choke points leading into/out of secure space into 00

HelloKitty
06-02-2006, 23:40:41
AM I explaining this wrong?

The only reason we would ever have to go to 0.0 is to make the clone.

After that you can move the clone AND your body away and unless the clone dies and you want to make a new one, you never have to go back to that station.

i.e. Buy a shuttle. Fly to the clone station. make clone. Fly somewhere. 24 hours later jump to the body in the station. Fly somewhere.

Now you can jump between those 2 bodies and never go to that station again.

For us now, a mining group would be better focusing on things like Omber which sell well and are present in .5-.7

Once we get a few people in BS ships with decent NOS etc we can work on low sec.

As for getting there the first time, there aren't often blocades to these 2 stations. Check out the alliances who do business with them and have to agree not to blockade any adjacent systems or pod, even for wars, in the home station.

HelloKitty
06-02-2006, 23:43:57
Originally posted by chagarra
Arent we jumping the gun slightly... If you have to fund it then the corp is not really profitable.
Other than the ability to use the clones, what's in it for us....
If it's a public company, it should be making a profit, when do we get an income..?

Our corp is profitable, but not hugely.

If we can use jump clones to get together once a week we can become profitable very fast. Until then all we have is 10% taxes on kills and missions for the 10 members.

As for the ISS being profitable? They are one of the top investments in the game. Thier shares of the bases trade for over 500m EACH.

We are not investing in their shares.

We are talking about buying Jump clone rights and full base access from their corp. For 25m we get access to all their facilities including jump clones.

chagarra
07-02-2006, 07:02:49
So in effect we are paying 25 mill for the ability to 'make active' one, of one or more clones at various chosen locations..

We still have to get ships and equipment to these locations the HARD way, when currently we don't have any semblance of a fleet, or for that matter, serious cooperation....

I'll go along with the majority.... Whatever...

But I would like to see some sort of proposed organisation of these functions, rather than 'we can make heaps'........

chagarra
07-02-2006, 07:27:26
Regarding buying new T1 Frigates for recruits, our max intake at current level Is.......?

Why not use the ones everone should have lying around, as for guns I have a med container full of em

HelloKitty
07-02-2006, 08:11:00
You are understanding what I am saying? Lurker still wasn't getting it earlier.

You go to the 0.0

You create a jump clone there.

You fly back to your home base, lets say Jita.

You 'Jump" to your jump clone. You now have a "jump clone" in Jita and an active clone 0.0. You crate another jump clone. You fly your active clone to ourslag.

24 hours later you jump to the clone in the 0.0 base.

You now have a jump clone in Jita and Ours.

You fly the active clone somewhere else, say solitude.

You can now jump once per day between solitude, jita, and ours.

Thats just with the lvl 2 skill. With lvl 4 you can have 2 more clones.

For that 25m any of our members forever can go do that (unless one of us does something like declare war on ISS, pirate ISS, attack the station, etc).

Yes the station is very far away, but there is only one other corp that is currently offering the same service. THey are only 1 jump away from the caldari secure space. They charge 50 million A MONTH. They have a few hundred customers. Plus you only need to travel there one time. Then travel out of there once for each clone you create.

After that unless you train a higher skill in the jump clones you NEVER have to go back there.


As for ships and equipment in a different location, yeah we need that.

Does anyone have a problem getting equipment to Gallente space? Even if we set up in solitude I have equipment to fit 11 ships easily just sitting around, and 8 equpped ships of various sizes in a hanger (ok one is a velator).

The first and best use is exactly what we talked about earlier in the thread. The actual group thing lurker and Nav have done and we have taked about in the main thread, but here is an overview of it all.

1- Pick a .5-.7 system fairly off the beaten path with asteroid belts and set up an office.
2- Each move one clone to our base there.
3- Put an industrial in the corp hanger there.
4- Put a few Navitas or Imicus in the corp hanger there equpped with Miner Is with corp insurence (I will probably buy a BPO as soon as I can train frigate construction)
5- Put some light/med drones in the hanger (I have about 100 extra from loot drops)

Total cost? Assuming we buy from the market 2 million or so.

Now how can we make money as a grou at the start?

1- Set up a time onc a week when people will meet. Or 2 times, one for US one for other.

2- Everyone meets at that station. If they have nothing there they take a corp ship out of the hanger to use.

3- Everyone there forms a gang, jumps to one of the belts, and mines Omber, Golden Omber, and Silver Omber (unless something is better than 400k or so per indy II load with refining level 1). If a large group of us show up (after we expand or if we are all on for some reason) we just strip mine the belt, take it all.

4- All dump the ore into a floating cargo container.

5- One player can act as a guard vs NPC rats, or if we use Imicus frigates everyone can load 1 mining drone and one vespa and the drones can kill the rats.

6- When a load is complete whoever has the highest indy skill jumps to the base, brings the indy back, and transports the ore in the Hanger.

7- They then return and help the others continue to mine.

8- at some point later Nav comes and refines the ore (he has his skills high up) and then one of us with high trade skills sells it (me, or maybe Dashi has his skills up higher).

9- Corp takes 10% of the materials, the people mining split the 90%. Or if you want a share of the minerals for yourself for construction you can take your share as just minerals.


Now, alone in Octavenne using 4 named miner Is in my BC, then stopping mining to get the indy and transport back and forth, I can easily make 600k minimum an hour. Thats not paying any atttention at all or bothering to use instas witht he indy. With mining drones active and instas I can break 1m an hour. And from what the resource tracker website says, solitude is almost 20% below average for mineral prices compared to the central empire space (unless I go to the far side of soltude that is). Combine that with the fact that nav extracts something like 20% more than I do because of skills and thats a huge difference.

Thats better money than what any of us are making per hour in missions. Plus we are adding money and materials to the corp and ourselves. True, if no one has their own ships down there then the profit won't be a million each, but all it would take is one or two people to show up in cruisers BCs, or if fitted right a destroyer to knock the mining rate up immensely.

Once we all get more skill and a few people to BS level we can move ahead and do mining groups in lower sec space, do 4/10+ complexes where 100m skill books drop. etc

This mining is the same thing Nav and Lurker have done together. Its just much more efficient if we do it in groups of 4+.

Our biggest limitation for grouping right now is travel. The Caldaris are 20 jumps from the gallente, Jon is even farther in loser minmater land, and I am in the middle of no where in an area that I don't plan on leaving as my home base for a long time (its great for missions and mining).

Jump clones would put the corp in net debt for a few weeks at the most. We have made nearly 9 million in less than a month and thats with most of the members doing missions that paid too low to even get taxxed. Remember none of our personal sales or mining profits go toward the corp. Only mission and bounty payouts above 35k get taxxed with bonuses not being taxxed at all.

How do we make our corp profitable? We pick a niche and work it. But we won't be doing anything scattered with no cash, BPs, or planning. Like I said in the other thread, if you ahve a plan or idea throw it forward. At the worst we can make a division for it and see where it goes.

Hell, I'll put the cash down and equip loaner ships like I described if people are willing to move a clone down to where I am since I have never even seen another pilot in any of the belts I have been mining.

We are getting to a point where we are stagnating as a corp. If people are willing to take a day of play and just fly around in shuttles to place clones we can get started. Just watch the map and avoid 0.0 gate traps. Its not that hard to get around and with a shuttle all you are risking is the cost to clone.

This will also allow people to use stat implants with no risk. Put them all in one body and never fly anywhere with that body. When you ahve a strech of time to train jump to that body and log off on that. When you are ready to play jump out of it.

HelloKitty
07-02-2006, 08:14:13
Originally posted by chagarra
Regarding buying new T1 Frigates for recruits, our max intake at current level Is.......?

Why not use the ones everone should have lying around, as for guns I have a med container full of em

When we decide to start recruiting I will take a week and bump us up to 250.

Right now we can take a max of 30 members and 9 of those can be non-gallente. I think it is 20 hours for me to move that to 40 and 12.

Thats far more than we need for quite a while. We want to grow fairly slowly.

Edit: Wrong numbers and the writing of the explainations is a bit odd.

I can have 30 base right now. I get a bonus of 20% other races per ethnic skill level. I am level 3. So maybe 30 and 60% of those can be other races? Or maybe 30 Gall/Intak and an additional 18 can be other races for 48? The skils aren't well described.

I do know I can get to megacorp 3 or 4 in about a week or training and each lvl of megacorp adds +50 to max members.

chagarra
07-02-2006, 11:16:44
Right... Now it makes a lot more sense....
We WILL be getting income from it..
Using teamwork.

Would a convoy to your world be a suitable proposition. I would have to bring an Iteron 3, with my two pinnacles and mining drones inside. I assume protection would be needed since I can't fit a mwd to it...

Snotty
07-02-2006, 11:52:17
Im in favour of the corp spending 25mil to get jump clone access for everyone in the corp and anyone who joins. It seems like a sound idea, because it will allow us to actually work together easily.

MDA
07-02-2006, 12:41:39
wtb sheep for fun and companionship

chagarra
07-02-2006, 13:27:09
naaaaaaah

Nav
07-02-2006, 13:32:46
great post kitty, sign me up. ;)

Lurker the Second
07-02-2006, 13:55:34
Four people is a minimum number for a mining expedition in .5 or .6 space. Two cruisers using 4 miner IIs each, an indy for constant hauling, and an escort for the rats. If the rats are too tough, the cruisers (of Thoraxes) can use the extra high slot for a combat wep and help out. I'm not sure whether the Thorax can power 5 miner IIs, but I haven't tried it since I got Engineering to 5.

With time zone differences, the weekend is really the only option for a serious session involving the 'mericans and brittwats. Not sure it matters to Chag. Anyway, I will drag my ass out of bed and do a 3 hour session on Saturday morning starting around 8:30 eastern U.S. time if we can fill out the group.

Nav
07-02-2006, 15:41:59
Will be very hard to get 5 miner II's on rax. I went with 3 IIs and 2 I's with a couple of cpu extenders. (and I have lvl5 engineering)

Beta1
07-02-2006, 16:12:34
OK Sounds good to me. Would be nioce to be able to use implants without the gank risk too

HelloKitty
07-02-2006, 17:29:39
Originally posted by chagarra
Right... Now it makes a lot more sense....
We WILL be getting income from it..
Using teamwork.

Would a convoy to your world be a suitable proposition. I would have to bring an Iteron 3, with my two pinnacles and mining drones inside. I assume protection would be needed since I can't fit a mwd to it...

If we set it up in my region I would expect you all to just take shuttles down here to place the clones and not risk anything like an indy.

The 0.0 trip to the clone jump station is fairly safe. The trip to my location involves a 5 0.0 jump bottleneck through the something awful territory.

As long as you pay attention to the map and watch for activity in that bottleneck you can do it, but you have to be prepared to put that trip on hold. I have done the trip 6 times and was only podded the one time I did it on a laptop AFK since the map wouldn't work.


If we did do my region I can put an indy and some ships in there. If it turns out profitable and everyone likes the spot as they make money they can put ships in the region better than the frigates and indys we start with.

We also want to look at other systems though and pick a region where minerals sell well. Solitude's market is comparably very small, so the prices swing around like crazy.

So once we get going we should do some regional price checks and check out the systems in the highest paying areas. I just like where I am because there are lvl 1,2 and 3 security agents all in .6+ sec space that never give missions outside safe space, no POS other than goonfleet but its not like we have the power to steal their 10/10 complex down here.

Basicly for the syndicate and solitude regions there are 4 or 5 guilds I have seen regularly. Goonfleet has 700+ members, the others have under 100. So thats 2 full regions grossly underpopulated to exploit.

HelloKitty
07-02-2006, 17:36:09
Originally posted by Lurker the Second
Four people is a minimum number for a mining expedition in .5 or .6 space. Two cruisers using 4 miner IIs each, an indy for constant hauling, and an escort for the rats. If the rats are too tough, the cruisers (of Thoraxes) can use the extra high slot for a combat wep and help out. I'm not sure whether the Thorax can power 5 miner IIs, but I haven't tried it since I got Engineering to 5.

With time zone differences, the weekend is really the only option for a serious session involving the 'mericans and brittwats. Not sure it matters to Chag. Anyway, I will drag my ass out of bed and do a 3 hour session on Saturday morning starting around 8:30 eastern U.S. time if we can fill out the group.

We need to get a miner 2 BPO or at least a high run BPC and take it to wherever we are going to set up. Those fuckers are too expensive to buy many of.

And .7 space doesn't spawn anything ther than a couple frigates so if we only get a couple people we can do that, but when we have 4+ we can do .5 or .6

We just need a spot where those systems are all close together.

HelloKitty
07-02-2006, 18:04:36
I just checked the eve site. I will see if I can get an imicus and navitas BPO for the base prices.


Both ships only require Gall frigate 2 to fly, so everyone needs to train that (will take a few hours at most).

For loaner ships I suggest we do a mix of the two since the naitas has the awesome mining bonuses, but only 5 cubic m drone space, and the imicus has no mining bonuses but a huge ass cargo hold (320 base) and 15 Cubm drone bay.

HelloKitty
07-02-2006, 22:28:35
Did some scouting through the belts in Solitude.

Every system down here is packed full of omber. most belts have 30 or more asteroids of omber each. One system has over 20 belts. Jumping around all the belts in 5 systems I saw 2 other miners.

There are two systems at a dead end that have jasp also.

Centara Fugue
07-02-2006, 23:48:04
I'm on board for the jump clones, and maybe for the mining team bit. There are some good team mining threads around, not sure where atm. They describe such things as how many cruisers and frigates per indy you want to have, etc. There's also a job in which a person just organizes the floating containers so they're the right size for quick indy pickup.

Lurker the Second
08-02-2006, 12:59:19
Ideally we should mine in the same system that has a good refining facility. Maybe it doesn't matter if Nav has his skills high enough, but he'll have to confirm that.

Another good place to find omber is in complexes, but the escorts will have to be better there, plus it will take the indy longer to make the hauls.

MattHiggs
08-02-2006, 13:04:07
Sounds like a plan.

Nav
08-02-2006, 13:39:13
Originally posted by Lurker the Second
Ideally we should mine in the same system that has a good refining facility. Maybe it doesn't matter if Nav has his skills high enough, but he'll have to confirm that. I get 26% less wastage than someone with no refining skills. You want a station with 50% yield (Unless we have a hauler for transporting to a different system) Also if I have a reputation with that faction it reduces the mineral tax. So ideally Astral Mining or Federal Navy atm.

I should also get some specialist ore refining skills to further increase yield. Omber and Plag? I would need to get Metallurgy II first though.

Venom
08-02-2006, 14:38:46
This talk is all so confusing.

King_Ghidra
08-02-2006, 15:41:38
that'll teach you to play this goddamn space maths simulator

Venom
08-02-2006, 15:57:57
I'm only here to blow things up. I swear!

Beta1
08-02-2006, 17:35:38
if its any use I can now fly Indy2s so I can haul. If its only .5 or higher I could pick up a vexor and do guard duty too - you can load the vex up with som many drones I can have 4 miners on board and still have space for a set of heavies so it makes a good escort/miner. Can certainly handle the NPCs in a .5 without breaking a sweat and shouldn't be too much grief from player pirates in a 0.5.

HelloKitty
08-02-2006, 18:39:42
Originally posted by Lurker the Second

Another good place to find omber is in complexes, but the escorts will have to be better there, plus it will take the indy longer to make the hauls.

With all of us mining 24h a day it would take a few weeks to clear out what is sitting around down here.

HelloKitty
08-02-2006, 18:45:14
Oh, and I have been in contact with the head of ISS. I am waiting to hear back final confirmation from the regional head fo the northern station then I will pay them and we cna get started.


Everyone please train up Gall Frigate 2 and mining 1. I picked up BPOs for navitas and Imicus and should have 8 or 9 extra in the hanger now.

It wouldn't hurt to also have mining drones lvl 1.

For jump clones you need infomorph psychology. I would suggest doing level 4 so that you can have 5 bodies around the game, but level 2 only takes 2.5 hours at the most to get. I know this is an expensive skill, but most of you should be able to afford it by now with no real problems, unless you are like lurker and go through 6 cruisers a day trying to kill one more ship.

Snotty
08-02-2006, 19:49:46
my agent has offered me 100 omber mining laser crystals and 100 plag crystals for 2.8mil. Are they going to be any use to us?

Lurker the Second
08-02-2006, 19:56:11
And that damned mission timed out on me. :(

Kitty, maybe the corp should do a run of each of those and sell them? Maybe 10 or so each to see how it goes. Not a lot of money, but if the market isn't flooded someplace, they will certainly sell eventually I would think.

chagarra
08-02-2006, 23:23:26
infomorph psychology.... Haven't looked up the cost in my area yet... But surely a bulk buy order in the cheapest region would be the go..

I thought I was the only one that waited too long to bug out boogie...... And lost another ship.... :D

HelloKitty
09-02-2006, 00:34:52
Originally posted by Lurker the Second
And that damned mission timed out on me. :(

Kitty, maybe the corp should do a run of each of those and sell them? Maybe 10 or so each to see how it goes. Not a lot of money, but if the market isn't flooded someplace, they will certainly sell eventually I would think.

Of the ships?

They would never sell where I am. The only group that would buy them would be goonfleet and their corp produces a couple hundred frigates a week to give away to members for free.

I may make a few BPC with high runs and take the originals up to newbielands and have the KanchoCorpAdmin set up some runs. They would definitly sell there, especially if we charged half the normal price. Zydrine is my big limiting factor for production. The navitus needs 2 or 3 and the imicus needs one each.

I think the actual construction of all 12 ships I made was 10k, but I had all the minerals needed. They each only take frigate 2 to use.

The BPOs were something like 1.2 mill together. So underselling imicus in newbieland can be profitable pretty quickly if we get a source of zydrine. I may get an atron BPO as well if we make a profit in noob land.

Plus imicus is a nice ship. Thats what I use for travel now.

HelloKitty
12-02-2006, 23:38:14
Two things.

1- Have not heard back fromt eh regional ISS guy. Only the CEO. I sent another eve-mail and if I hear nothing by Tues I will post on their boards. He is on my buddylist and I haven't seen him on.

2- Simple solution to the crap solitude market for selling minerals we mine there. Set up all the refined material as a delivery mission with deposit of 50% or more above expected destination sell price. Make the payment half of the extra profit we would make selling in the new region.

That way we could have other people ship our stuff through syndicate etc. If they get blown up we make more money than if they don't. Either way we make more than we would. The only problem is it will delay payment if anyone wants fast cash.

DaShi
13-02-2006, 07:54:39
Originally posted by Beta1
if its any use I can now fly Indy2s so I can haul. If its only .5 or higher I could pick up a vexor and do guard duty too - you can load the vex up with som many drones I can have 4 miners on board and still have space for a set of heavies so it makes a good escort/miner. Can certainly handle the NPCs in a .5 without breaking a sweat and shouldn't be too much grief from player pirates in a 0.5.

You should be able to handle .4 in a Vexor with little problem. I certainly don't have any in mine.

Nav
13-02-2006, 10:39:33
Until you encounter a bunch of player pirates that is. Recommend sticking to .5

HelloKitty
21-02-2006, 04:09:33
Deal is all done. I eve-mailed you all the location of the ISS borealis.

There are now 3 of me :p

Venom
21-02-2006, 05:12:44
Bounties on all of you!

Snotty
21-02-2006, 07:44:34
Well done Kitty! Thanks a lot for sorting it all out, its going to make the game much better for all of us

Do you know of any particular goods that are worth while taking with us when we go to the station? I suspect ammo might be valuable and light enough to fit in my small frigate

Venom
21-02-2006, 13:03:11
One thing of note. The docking fee at the station is huge. Bring a small ship.

Nav
21-02-2006, 13:07:44
Yes best to just use a shuttle, especially if you get attacked en-route. (btw how much was the docking fee?)

Venom
21-02-2006, 13:25:23
900k for a shuttle. (According to Kitty. I haven't made the run yet.)

HelloKitty
21-02-2006, 14:22:51
900ISK not 900k

Venom
21-02-2006, 14:24:40
Ah, I misread that last night then. Thank god.

HelloKitty
21-02-2006, 15:01:37
Although if you bring something like an industrial it can get up into the hundreds of thousands. Its a 0.0 safe trade hub.

chagarra
21-02-2006, 22:26:15
Can't find an email.... Unless it was swallowed by my filter...

chagarra
21-02-2006, 22:47:09
And shouldn't try to read and reply first thing in the morning.....

HelloKitty
22-02-2006, 03:32:59
Its in your in game eve-mail. Click the corp tab at the top of your eve-mail folder.

HelloKitty
22-02-2006, 03:34:55
Oh and definitly bring a shuttle only if going at prime time. To get to the safe patrolled areas you need to get past the high sec instant drop to 0.0 path. Coming from mid syndicate I hit 3 gate camps, with instas and a shuttle I was able to get past 2 and get away from one.

Venom
22-02-2006, 04:18:18
The rest of us poor bastards will just have to run for our lives.

chagarra
22-02-2006, 05:50:21
Is speed the problem... If so..

Would an astron that goes thru warp gates at 2300M/s do....

No weapons, just a mwd, inv shield hardener,repper and stab...
... Used mainly as a 'fast' courier

Snotty
22-02-2006, 06:56:47
Thats a better loadout compared with what im trying to run through with, condor with MWD + small cap battery, injector, I hit about 2500m/s before a crash into the gate

I dont have instas for the route, I have to hope they cant get a lock on in the time it takes me to MWD the 12.5km to the gate each time

not failed me yet!

Beta1
22-02-2006, 07:23:59
cool. It will take me a few days to get up there - I'll train up MWD first. Maybe also deck out a frig with loads of defensive ECM and try it like that (warp stabs, sensor dampers/ECM bursts etc.)

HelloKitty
22-02-2006, 07:52:18
Instas don't do anything if they have the warp bubbles up. It prevents you from warping through them. They park in the line of flight you will warp from and you effectivly crash into it on the way.

Do not try to fly anything that cost you much money there.

If you zone into a system before you get to the safer areas and see other players, warp the farthest you can get fromt he gate (80km or 100) if there are people there, come back later.

You can try to get through fast if you want, but remember, a webber + 1 large NOS = dead stopped frigate. So always look before you make a run.

chagarra
22-02-2006, 08:46:25
A question..
If you don't have a bookmark, how can you warp away from the gate...
I know this is a simple question... But... I've never needed an answer to it before.

Snotty
22-02-2006, 09:55:16
With the autopilot?

I got there and back, only time I got locked on was predictably the first 00 system on the 'ewok' gate.

Frigate docking fee was 3240

Jump clone instalation was 100k isk

Still not entirely sure how im getting my clones home though

I will be sure to take some scourge heavy missiles out there next time as they seem to be selling for 70isk each

Nav
22-02-2006, 12:49:26
did anyone check if they were selling shuttles there? I imagine that would be the way of getting out of there with your clone.

Venom
22-02-2006, 13:08:39
I just know I'm going to be the one to die on my way out there.

Snotty
22-02-2006, 13:59:09
they had 5 galente shuttles for 20k each

Beta1
22-02-2006, 18:01:36
looks like I will have to hold off for a bit - I dont have any corp with a standing of 8+ so while I could jump to the POS I couldnt jump back...

HelloKitty
22-02-2006, 19:04:51
You don't need any standing to jump back. Thats the point of buying this access.

You only need the standing to CREATE a clone. Once its created you can do whatever you like with it, even jump out of it in stations that have no med facilities that you have negative faction with.

HelloKitty
22-02-2006, 19:06:49
Originally posted by chagarra
A question..
If you don't have a bookmark, how can you warp away from the gate...
I know this is a simple question... But... I've never needed an answer to it before.

Well if you don't create a bookmark you can use any asteroid belt etc, but those will have things in them.

At worst you can jump back tot he gate you came from.

At best, if you beleive there is a camp, as you warp towards it create a bookmark. This will make a bookmark in the middle of nowhere. You can warp there and unless players are willing to use robes etc to find you, you are safe.

Venom
22-02-2006, 19:13:44
I'm going to have to practice all these tactics this weekend. I've never had to run/hide from the pirates in all my travels so far, so I'm completely unprepared.

chagarra
22-02-2006, 23:01:08
Wasn't too hard.... In retrospect..... :D

Although running 14 reds in a row, unarmed, played hell with the nervous system.

There were a few jumps with npc rats, but with the high speed astron, I was gone before they really knew I had been...

Venom
23-02-2006, 03:55:02
Speed, speed and more speed. Speed is what we need.