View Full Version : Guild Wars expansion details and free preview account keys here.

16-01-2006, 05:22:30
want to try Guild wars? Download it fromt he official site and you can use the keys in the post below to to play this weekend, even if you don't ahve the original game.

PvP Factions Preview Event

* PvP Factions Preview Event on Jan. 20-22.

Start of Event: January 20, 2006: Midnight Pacific Time; 8:00 a.m. GMT; 5:00 p.m. Seoul
Closing Time: January 22-23, 2006: 11:59 p.m. Pacific Time January 22nd; 7:59 a.m. GMT January 23rd; 4:50 p.m. Seoul January 23rd

* Access keys for the PvP Factions Preview Event:

American Players: 888D9-H27PG-NM72D-PLHJ1-2HG11
European Players: 66DG9-C4RHB-9FKD6-287BJ-LRGCJ

* Existing Guild Wars players with open character slots do not need to acquire a key.

They will obtain access to the Guild Wars: Factions Global PvP Free-For-All Weekend at the time that it launches. Oh, and players may want to pay close attention to the game world in the days preceding the event; things are changing in many interesting ways.

* Guild Wars players and non-Guild Wars players can both participate in the event

All gamers are invited to join the event, whether they are Guild Wars account holders or not. One regional key will be distributed for each of the American and European regions. This means that there's no need to worry about having a separate key for yourself and each friend who wants to play; all those from America will use a single key and all those from Europe will use another single key. The keys will be distributed via the official website, but you're also free to share with friends via e-mail.

* No additional character slots will be available. You can create a 2nd account though.

Character slots will remain at four for the event. However, you are welcome to use one of the global access keys to create a second account, if you wish. Additionally, those with a PvP character slot are invited to create a new PvP character using the new professions: The Assassin or The Ritualist.

* They will not be able to merge your PvP event account with your current account.

If you wish to keep your attainments from the Guild Wars Global PvP Free-For-All Weekend event, they heartily recommend that you play on a PvP Character slot, in order to retain your unlocked skills.

* The account that you use for the event could be converted into a regular retail account. It can also be used for subsequent events, as long as you acquire the key that pertains to any future event.
* You will keep the Assassin and Ritualist skills that you unlock during the event.

They will remain in your skill listing, but they will be inactive until your acquire the release version of Guild Wars: Factions. On the other hand, the things you acquire on your normal retail account -- Faction points, Fame, Increases in Rank, Ladder Ratings -- would remain on that account.

* For new players, please download the client by visiting GuildWars.com


* 3 nation continent
* Takes place in Cantha, an Asian-style area
* Plot--stop the 200-year murderer of an emperor from making trouble
* Shing Jea Monastery akin to Presearing in Chapter 1, a tutorial area
* Story missions match groups with and against each other (whole 8 player groups included)
* Players may choose an alliance--Luxons or the Kurzicks, which affects conflicts in the story and pvp areas such as a "king of the hill" scenario

The Kurzicks are an ultra-conservative and highly religious culture whose socially frozen society worships the status quo. In fact, the world of the Kurzicks is a mirror of the petrified forest in which they carve their beautiful homes.

The Luxons, on the other hand, are a wild nation of seafaring nomads who have traded in their ships for magical walking machines that traverse the jade ocean. As a group, the Luxons are a walking advertisement for the Darwinian social order -- only the strong survive.

* Two announced classes for Factions--assassin and ritualist. Ability to change secondary profession to either of these classes.

The Assassin

* Primary attribute increases chance of critical hits and gains energy for the assassin with energy on every critical hit.
* Attribute skills include dagger skills, offensive hexes and magic, and teleportation and stealth techniques
* Sample skill list: Jagged Strike, Viper Strike, Razor Wing, Moebius Strike, Death's Charge, Shadow Refuge, Critical Eye. (complete descriptions in Computer Gaming World magazine)
* Pics:


The Ritualist

* A dark, savage priest; mix between ranger, necromancer and monk.
* Primary attribute increases the durability of the ritualist's spirits and other creatures, such as ranger pets.
* Attribute skills include direct-damage spell line, immobile spirit creatures, and healing.
* Sample skill list: Essence Strike, Pain, Spirit Burn, Channeled Stroke, Shelter, Flesh of my Spirit. (complete description in Computer Gaming World magazine)
* Pics:


Faction Wars, PvP Arenas, Guild Halls, and Equal Footing

* Faction Wars betwen Luxon and Kurzick. New "territorial conquest" is a major gameplay dynamic.
* Guilds can join together in alliances.

Alliances will share chat channels, visit one another's guild halls, access to a real-time map, discounted merchant prices in controlled towns, display of banner in controlled towns, trigger speical events, gain access to exclusive areas, and coordinate huge global straegies.

* New battlefields will include fighting on rooftops of a densely packed city, huge temples built on the back of giant tortoises, tunnels carved in the jade sea, and in the elaborate hollows of a petrified forest.
* 55 maps to try and gain control of
* Guild Halls will have NPC-like merchants, storage agents, additional guild storage and scrimmage play.
* New guild halls will be available.
* PVP arenas; Ascalon Arena, the Tomb of the Primeval Kings, will all be on their own continent called Battle Isles
* Practice areas will be implemented.
* A group of "core skills" will be available in each campaign to ensure balance.
* Ability to go to Cantha and change your secondary profession to ritualist or assassin.


* The original 6 classes will be referred to as "core classes".
* 2 new campaigns per year are slated to come out.
* Each new chapter will be a stand-alone game, including Factions.
* Each new chapter will release 2 new professions.
* Reports of one additional character slot for Factions release (not confirmed.)

Gaile Gray: We will post when we have reached a final decision on this. The article in question was written a month ago (for print) and the ultimate decision actually has not been made.

* 300 new skills total, 90 of which are new elite skills
* 100 new creatures
* New faces and hairstyles
* New armor, pets, weapons and items
* Pics:

Dragon - http://media.pc.ign.com/media/789/78...g_3316319.html
Guild Hall - http://media.pc.ign.com/media/789/78...g_3316317.html
Guild Hall - http://media.pc.gamespy.com/media/78...g_3313645.html


* 1/12/05 - IGN.com: Overview of Guild Wars: Factions
* 1/11/05 - Gamespy.com: Interview with Jeff Strain, 2 pictures of new Ritualist class and Guild Hall.
* 1/10/05 - Press Release: NCSoft, ArenaNet Announce Guild Wars: Factions with PvP Event Sneak Peak
* 1/10/05 - GamingSteve.com: Podcast Interview w/ Jeff Strain on Guild Wars: Factions and technology.
* 1/07/05 - Computer Gaming World Magazine: Guild Wars Chapter 2: Factions Interview
(February 2006 Issue)

16-01-2006, 07:23:49


16-01-2006, 09:11:55
I'll give it a go, thanks!

17-01-2006, 10:13:10
Just posted in another thread, Guild wars took second place as game of the year on MMORPG.com (beat by their own company with City of Villains).

They are also ranked 3rd place in all PC games on gamespot (Battlefied 2 and Civ 4 beat them.)