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fp
28-05-2005, 10:34:27
Preview: http://www.gamespot.com//pc/strategy/civilizationiv/preview_6125513.html

I like pretty much everything about what they're doing with the series and I can't wait to play this.

I've always thought that Soren Johnson was one of the more sensible developers at Firaxis. Whenever he communicated with the fans at "the other place" he was always very patient with the whiners and recognised that some of them had genuine valid complaints, respectful of the fans' opinions, and just generally showed that he had a very good understanding of what needed to be done to correct most of Civ 3's mistakes. Everything I've heard so far about what he's done with Civ 4 has backed this up, IMHO.

Soren :beer:
Civ :beer::beer:

Shining1
30-05-2005, 13:15:42
Good good. =)

Nav
31-05-2005, 11:33:39
Surprisingly this is the game I am probably most looking forward too. Well except for Elite 4 :bash:

LoD
31-05-2005, 11:44:08
Yeah, looks very well so far. Judging from the descirptions and screenshots, it doesn't have that "kiddy-game" attitude that Civ3 possessed.

Venom
31-05-2005, 12:58:09
Just when I think I'm out, they pull me right back in.

Qaj the Fuzzy Love Worm
31-05-2005, 17:27:50
I'm looking forward to hearing details about Elite 4. Haven't heard enything yet, expect "We're slowly making it".


I saw a screenshot of Civ 4 a while back that made it look more like, say, Rise of Nations than like the tired old Civ-style isometric squares. I can see they still haven't figured out the answer to the question of a properly spherical world, even though certain paper-based RPGs have been using them for ages... now THAT would be innovative (for Civ, anyhow).

Not sure I'm impressed by the addition of religion. I hope you can't just change it like you do governments. Not enough details to speculate though.

Chris
02-06-2005, 03:51:30
Hopefully they will do away with the late game minutia that always bogs the game down.


Polution especailly, they should just make polution cost you money and production, instead of having to chase it around.

fp
02-06-2005, 07:22:10
Pollution isn't in the game at all, from what I've read.

Chris
03-06-2005, 14:37:01
Good, it was stupid the way they had it in civ three, it looked like cities puked every turn.

No longer Trippin
14-06-2005, 12:46:56
Sounds promising which scares me. Can the phalanx sink my battleship?

self biased
15-06-2005, 16:41:23
negative. they've managed to simplify combat, yet make it richer, somehow. a unit has a combat value, and gets bonuses depending on the situation. e.g: a pikeman would get a bonus versus a mounted unit.

LoD
15-06-2005, 18:54:32
Just like in Civ2 and SMAC :lol:...

No longer Trippin
16-06-2005, 04:18:45
LOL Sounds like they are ripping R:TW and such series off for that idea. It works much better than any braindead implementation they've done, but it still needs work IMO.

MoSe
16-06-2005, 15:00:31
a unit which health is represented by the # of figures in it?

Hmmm, interesting, makes me think of... MoM! :)

except that there a decimated unit fought with decimated strength too, what about here?....

fp
16-06-2005, 15:19:41
That same system is in RoN too.

Venom
16-06-2005, 17:07:39
Gamespot's got a Q&A about design changes in Civ4 on their site.

fp
16-06-2005, 18:21:49
Thanks for posting a link.

fp
16-06-2005, 18:22:27
http://www.gamespot.com//pc/strategy/civilizationiv/preview_6127544.html

Venom
16-06-2005, 18:43:28
Don't you feel better about yourself now?

Give a man a link, he reads for a day. Teach a man to link, he gets the fuck off my back.

That's from the bible. Fuck you my children. Amen.

No longer Trippin
17-06-2005, 01:19:47
lol

No longer Trippin
17-06-2005, 01:24:02
Sounds like a lot of the same promises they made before - shipping with multiplayer, balanced, and quite moddable. How many of those options are going to fall into an expansion I wonder?

protein
17-06-2005, 01:49:31
From what you guys know about me, would I enjoy the civ games? Would I be able to start with Civ4? Is it tough on graphics cards?

Do any of the Reading lot have a previous civ game they can lend me?

Resource Consumer
17-06-2005, 10:27:28
Civ games make great drinks coasters

Tizzy
17-06-2005, 11:12:38
I've probably still got Civ2 somewhere you can have protein.
No idea if you'd enjoy it though!

protein
17-06-2005, 11:20:30
that would be cool. :)

Tizzy
17-06-2005, 11:30:18
I'll try and find it later and bribe Mike into taking it to Reading for you :)

The Higgelhoff
17-06-2005, 11:33:37
I'd say you'd love Civ 2. It's really, really addictive.

I think playing the orginal Civ would be more beneficial as it's simpler and much easier to get in to.

Venom
17-06-2005, 13:08:05
Yeah, but it looks like shit. At least Civ2 had passable graphics.

The Higgelhoff
17-06-2005, 13:21:14
It doesn't have the same addictive properties. I used to stay up all night playing the original Civ, but Civ 2's isometrics took something away from the game in my opinion.

Maybe it's nostalgia talking.

No longer Trippin
17-06-2005, 19:32:40
Or the beer

Fistandantilus
18-06-2005, 00:16:10
Originally posted by Venom
Don't you feel better about yourself now?

Give a man a link, he reads for a day. Teach a man to link, he gets the fuck off my back.

That's from the bible. Fuck you my children. Amen.

:lol:

Shining1
18-06-2005, 02:16:58
Civ2 was awesome. No problems there, the learning curve was half the fun! =)

Tizzy
18-06-2005, 14:42:58
I had to test my CD still worked ok yesterday, it was fun :)

Vincent
19-06-2005, 18:12:00
And Civ V? What will it be like? Like the dinosaurs game?

No longer Trippin
19-06-2005, 21:11:09
So it caught the condensation from the glass then Tizzy?

Chris
20-06-2005, 13:40:27
Originally posted by Vincent
And Civ V? What will it be like? Like the dinosaurs game? Dinosaurs playing golf.

MDA
20-06-2005, 16:07:13
Civ 2 is great. You don't need the CD to play Civ2 - that's why its on my laptop. Longer battery life.

Civ4 sounds like the same promises all over again.

I got burned twice with preorders - Civ3 and Ultima 9. I won't do it again. I'll just wait to see if it sucks.

XCOM1 is another good one for laptops.:)

Venom
20-06-2005, 16:09:17
God did I get burned on Ultima 9. Fuck that game.

MDA
20-06-2005, 16:18:01
I never did get my "patched" replacement game CD for that, despite their assurances and my repeated attempts to get it.

I've blacklisted Richard Garriot and his court of jesters.


Civ3 just never captured my attention. Culture was a cool addition, but the game just dragged. Civ2 dragged when I tried building spaceships, but conquer victories weren't too slow.

Venom
20-06-2005, 16:50:31
That would make a good thread (well, as a good a thread there can be in the games forum)...Games you got massively burned on.

Nav
20-06-2005, 16:55:28
go on then start it!

Chris
20-06-2005, 16:56:08
Most games truely suck.

Venom
20-06-2005, 17:42:38
Whoa! Start a thread? In the games forum? Let's not get crazy.

Chris
20-06-2005, 17:58:03
Let's start a thread about how Nav sucks in the games forum.

Tizzy
20-06-2005, 19:24:46
Nav sucks everywhere, not just in the games forum

Nav
20-06-2005, 20:35:04
My reputation proceeds me...

Venom
20-06-2005, 21:00:03
Someone should also post an article about it. This site could be really cool if everyone wasn't so damn lazy.

Tizzy
20-06-2005, 21:12:35
At the risk of an own goal, this site would also not be CG if everyone wasn't so damn lazy.

Funko
20-06-2005, 21:16:44
Oh I've got Civ II here for protein.

Qaj the Fuzzy Love Worm
20-06-2005, 21:55:04
Originally posted by Nav
My reputation proceeds me...

<NOISY>Precedes.</NOISY>


I'm with MDA on the "been there, heard the hype before" angle. I mean, look at the gfx - touting an amazing new 3D gfx engine it looks like Civ2 with tarted up tiles. Huge technological leap there, and I bet it'll run dog slow too.

Civ3 would have been a far faster game if they could have handled automatic unit moves better. Even if you select "Don't show automatic moves" it still insisted on showing you every single automated worker. Or did in the base version with the latest patch, I've no idea if their expansions fixed this, I wasn't about to start paying for patches.

MDA
21-06-2005, 12:19:19
...and I guess I should have said I agree Trip on the promises thing. :p

Oerdin
08-07-2005, 04:47:40
I loved Civ 2 but Civ 3 was a step backwards in just about every way. I'm interested in Civ 4 but I think I will wait to buy it until after people at poly review it. I'm just so tired of game magazines hyping each release then finding it's a lemon after I bought it.

Qaj the Fuzzy Love Worm
08-07-2005, 05:35:55
Er... you trust the reviews of the Poly Civ fanboy set? It's like getting an objective review of the latest Star Wars movie from the geeks who line up 7 weeks before it opens.

Unless, of course, Poly developed some rational people since I last visited.

MDA
08-07-2005, 13:10:39
Has Yin26 been back to visit, or did they drive him off forever?

He wasn't afraid to criticize.

JM^3
08-07-2005, 13:18:13
I saw him recently commenting that he liked Rome Total War

that was in the other games forum (the one besides OT that I frequent currently)

JM

fp
08-07-2005, 13:20:55
Nobody whinges as much as the fanboys. For people who are supposed to be diehard fans they seem to hate everything. It's like that for every game - a fear of change issue, mostly.

I can guarantee that in the days after release nowhere on the 'net will have as much criticism of Civ4 as 'poly.

Oerdin
11-07-2005, 00:58:22
Originally posted by MDA
Has Yin26 been back to visit, or did they drive him off forever?

He wasn't afraid to criticize.

Yin was a very smart guy who had many good things to say about Civ 3. It's to bad the yes men chased him off because just about everything he said was right.

Nav
02-08-2005, 20:56:09
Little piece about religion..

http://www.pczone.co.uk/news/news_story.php?id=122335

Oerdin
02-08-2005, 23:21:02
The screen shots look crappy so hopefully their just place holder art until the final product is finished. I am happy to see they're including religion this time around.

Oerdin
02-08-2005, 23:30:05
Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism, and Taoism

Their religion list is pretty lame though. It includes all the major modern religions but the game is supposed to cover al of human history. Peganism and polythesism should have been on the list.

fp
02-08-2005, 23:35:46
Hinduism is a polytheistic religion so perhaps they feel they've got that base covered.

Some kind of pagan, worship-the-earth-mother religion would have been fun. :D

fp
02-08-2005, 23:36:34
I also think that Satanism is unlucky not to be included. ;)

Qaj the Fuzzy Love Worm
02-08-2005, 23:46:10
I hope they include Scabby's civilization ranking formula (http://www.counterglow.co.uk/forum/showthread.php?s=&threadid=30076) as the final scoring mechanism.

Oerdin
04-08-2005, 13:14:11
Originally posted by fp
Hinduism is a polytheistic religion so perhaps they feel they've got that base covered. :D

I was thinking more along the line of Greeco-Roman or Norse mythos.

KrazyHorse@home
25-08-2005, 08:50:13
Originally posted by Oerdin
Their religion list is pretty lame though. It includes all the major modern religions but the game is supposed to cover al of human history. Peganism and polythesism should have been on the list.

Pagan and polytheist are simply umbrella terms for (respectively) a member of a religion other than Judaism, Christianity or Islam and a member of a religion with more than one god

Now, if they wanted to include Baalism or something that would be cool...

They should also throw in a future religion. Like worshipping programming languages or something.

KrazyHorse@home
25-08-2005, 08:51:21
I agree that the Greek/Roman pantheon is definitely a hell of a lot more important historically than is Taoism...

Nav
06-09-2005, 20:50:27
another little morsel from pczone...

http://www.pczone.co.uk/news/news_story.php?id=124723

Oerdin
14-09-2005, 07:37:04
Originally posted by No longer Trippin
Sounds like a lot of the same promises they made before - shipping with multiplayer, balanced, and quite moddable. How many of those options are going to fall into an expansion I wonder?

The million dollar question, isn't it? I know I won't be pre-ordering this one. Burned once shame on them but burned twice shame on me. Certainly wait until there are a number of actual people at poly and CFC who've reviewed it and a good patch or two has been released.

Oerdin
14-09-2005, 07:42:46
You can still stack units and move them as a group, but I believe the new system promotes a combined arms approach rather than indiscriminate stacking.

Good so atleast Civ's combat system has caught up to CTP2.

Shining1
14-09-2005, 11:10:34
I read this page, and I remembered how much I used to love Civ2.

I really, really hope it is some kind of good. Really.

Seamus
14-09-2005, 18:52:03
Me too. Civ 3 started out sucky but after two add ons was only boring and uninspired. I'm sure they can beat it with Civ 4.

Shining1
15-09-2005, 06:31:13
lol

Provost Harrison
15-09-2005, 12:41:48
Yeah, they really seemed to manage to suck something from it with that game...SMAC was a bit buggy in places but I think it still had that appeal...

Oerdin
20-09-2005, 13:22:15
They lopped off one month of development time and will now be releasing Civ4 at the end of Oct. The word is they want to get the intial sales rush over and restock the store shelves for the Christmas buying season though I'm worried about the lost month of development. Civ3 wasn't exactly the most polished game upon release but they're giving Civ4 an even shorter development cycle. More and more I am glad I didn't pre-order.

I'm glad they got rid of pollution but they could have done a lot more to solve the micro management which makes the game so tedious. Anyone who has played civ 3 (or any civ really) remembers having to individually click and upgrade 200 rifleman or sit and watch 50 units attack one at a time. CTP2 handled this so much better with its group attacks and combined arms approach which meant you have to balance archers, front line troops, and horsemen if you wanted to win battles. Then there were CTP2's numerous helpful submenus which let me upgrade all the units of a certain type with one click or manage everything from several submenus. These were especially valuable during multiplayer since time was critical yet anyone could still do everything they needed to do because the CTP2 design time really listened to the Civ2 community's advice. Compare that to the Civ4 team which has publically said they're going to do what they want and not pay attention to the fan community.

JM^3
20-09-2005, 14:15:11
you know that they have claimed to be done for months.. just spent time working on AI and stuff?

also, I think the whole not listening to the fans was because of the MOO3 dibocal

Jon Miller

Venom
20-09-2005, 14:16:46
I'm reminded of an axiom. You can't shine shit. No matter how long you rub.

They could take 3 more months and it would still be shit.

fp
20-09-2005, 15:49:22
Originally posted by Oerdin
Anyone who has played civ 3 (or any civ really) remembers having to individually click and upgrade 200 rifleman

Anyone who has played Civ 3 recently knows that they patched in the ability for mass upgrades. :D

Venom
21-09-2005, 15:27:23
http://www.gamespot.com/pc/strategy/civilizationiv/preview_6133927.html?q=1&tag=gs_hp_flashtop_read

Here you go, twatburgers. Hands on look of the production build.

Chris
21-09-2005, 22:18:14
It looks like I will see a review copy of it soon, so I'll let you know what I think of it.

Aredhran
22-09-2005, 09:58:55
Yes please, because gamespot have their heads so far up the gaming industry's ass that you can't rely on their reviews

Venom
22-09-2005, 13:07:52
Yeah, that preview was chock full of ass kissing. Reading between the lines makes me think it's more of the same.

MDA
22-09-2005, 14:04:54
I think there was a lot they wanted to say about combat that they didn't.

Chris
22-09-2005, 15:45:54
Firaxis may have the right idea this time, they listened to the dweebs on Poly and Civ Fanatics, and Civ three was the result.

This time, they aern't, so we will see what happens.

Aredhran
22-09-2005, 17:22:09
There was still a huge wishlist on Poly, and some of the stuff described on the review was actually in the list. Now whether that's because the furry asses listened to the polytubbies, or just by chance...

Fistandantilus
22-09-2005, 17:48:05
admittedly some stuff look actually good.

Chris
22-09-2005, 18:25:17
Originally posted by Aredhran
There was still a huge wishlist on Poly, and some of the stuff described on the review was actually in the list. Now whether that's because the furry asses listened to the polytubbies, or just by chance... The things I hated the most Red, were the end game's needless tedium, and make work things like pollution and upgrades.

As Oerdin mentioned, they should just let you upgrade all you types when you can with one click, who the hell likes upgrading hundreds of units one at a time?

Pollution was stupid, getting industrialzed meant the rest of the game was chasing puke spills in your cities, that sucked.

Chris
23-09-2005, 19:35:26
2K games confirms Civilization IV will be released for PC on October 24th.

Just got the contact letter for it, they aern't sending out review copies until its released (normaly a bad sign)

Aredhran
26-09-2005, 09:12:09
Probably afraid of getting a bad rep from the fan base.

Just delaying the inevitable anyway.

Shining1
26-09-2005, 11:28:25
All the game needed was to be Civ2 with some pretties, the ability to concentrate growth into a few cities out of dozens in the late game, and better combat.

The SMAC system of giving different stat bonuses for different styles of government, police, etc was also really good. That should be in. And the borders, since hidden cross border cities were intuitively silly.

Civ2 was very very close to being a perfect game for the time. It didn't need a huge amount of evolution. A few bits of better (and more realistically motivated) micromanagement for the late game and some bug fixes (AI infinite range missiles) and it was there.

chagarra
27-09-2005, 10:52:53
Just dug CIV2 out of the old games pile...
can't understand why I left it there.
Kept me occupied for a few days, happily..:D: :D: :D:

Greg W
08-10-2005, 01:03:21
Mmmm, soon my precious, soon... :love:

Provost Harrison
08-10-2005, 02:20:18
Originally posted by Chris
Firaxis may have the right idea this time, they listened to the dweebs on Poly and Civ Fanatics, and Civ three was the result.

This time, they aern't, so we will see what happens.

Oh Christ, some of the people at poly come out with some of the most craptacular suggestions...you just cringe thinking about them :lol:

HelloKitty
08-10-2005, 02:59:22
Originally posted by Chris
2K games confirms Civilization IV will be released for PC on October 24th.

Just got the contact letter for it, they aern't sending out review copies until its released (normaly a bad sign)

Heh that is BAAAAADDDDDD.

Even Lionhead sent out buggy ass B&W2 before release.

Oerdin
09-10-2005, 13:53:27
Originally posted by fp
Anyone who has played Civ 3 recently knows that they patched in the ability for mass upgrades. :D

Even if they belatedly added in a hot key which allows you to upgrade one city at a time then you still have to click on 40 cities to finish the job. Then there is the faft that this hot key combo was an after thought so there is no interface button and people are just supposed to know about these hotkeys which weren't documented in the manual or the official site. That basically leaves poly nerds or CFCers who are the only ones who know about it.

fp
09-10-2005, 14:59:47
The hotkey upgrades all your units of a certain type that are in any city with a barracks - you only need to press it once. And there is an interface button for it too.

That leaves only the people who download the patch as the ones who know about it.

JM^3
12-10-2005, 07:32:19
I don't think I have been excited about a game as much as this one in a long time

probably not since civ3

JM

JM^3
12-10-2005, 07:35:33
and I think it will be better then Civ3

(which was honestly somewhat a disappointment)

jM

JM^3
12-10-2005, 07:38:05
Markos prereviewed

http://civilization4.net/3/169/299/

JM

Chris
12-10-2005, 08:27:43
Previewed by a Beta testor and fanboi, worst of both worlds.

I am expecting it soon.

Colon
13-10-2005, 01:33:00
The official page is online: http://www.2kgames.com/civ4/home.htm

I guess scepticism is warranted, but things are looking good:
- the Mongols are back, the Arabs finally will be included, non-civs like the Zulus and the Iroquois got booted
- the cities look absolutely fabulous, and you can switch to the top-down view like in the original civ
- religion and SMAC-style engineering are included
- scenarios and multiplayer are back

Overall, they appear to have corrected the mistakes they made with civ3. However, I do hope the new features won't screw it up.

Cruddy
13-10-2005, 02:00:47
Originally posted by Oerdin
I loved Civ 2 but Civ 3 was a step backwards in just about every way. I'm interested in Civ 4 but I think I will wait to buy it until after people at poly review it. I'm just so tired of game magazines hyping each release then finding it's a lemon after I bought it.

Vanilla Civ3 was much simpler than Civ2. The air power was nowhere near as devastating as Civ2 either.

Modded Civ3 was... pretty much whatever you could think of.

Although I'm going to leave Civ4 until I have the time to play it. When I retire sounds like a good plan. Civ3 really screwed me up for a while.

Greg W
13-10-2005, 03:47:25
I read Markos' prereview. Not a heck of a lot in it really, it wasn't exactly in depth, so I wouldn't read anything at all into it.

Chris
13-10-2005, 04:21:46
I see they dumped the Babylonians also.

HelloKitty
13-10-2005, 17:30:52
Originally posted by Chris
Previewed by a Beta testor and fanboi, worst of both worlds.

I am expecting it soon.

Whose site depends on that Firaxis website link.


I believe every word!

Chris
13-10-2005, 22:45:09
They did gush over Civ 3 also, didn't they.

JM^3
13-10-2005, 22:47:21
Civ 3 turned into a graet game

it wasn't so out of the box though...

JM
(only decent, and I expect better then decent from civ)

Colon
14-10-2005, 00:28:49
http://www.civfanatics.com/gallery/files/1/WorldEditor_original.jpg

This is a scenarist's wet dream.

Greg W
14-10-2005, 02:38:47
A scenarist? Is that like a scientologist?

HelloKitty
14-10-2005, 02:44:05
It is a scientologst who has a sexual attraction to Civ 4 screenshots.

Where is Ming anyway?

Venom
14-10-2005, 03:03:07
I remain less than impressed. I have yet to read any preview of this game that makes it sound any better than Civ 3.

Chris
14-10-2005, 03:38:44
One thing I liked, at least you have a choice of leaders, and they removed the Indians and Zulus from the game, as well as Joan of Arc.

Greg W
14-10-2005, 03:38:52
I like the look of it. But the proof as they say will be in the gameplay.

LoD
21-10-2005, 14:38:53
And they've chosen CivFanatics forums as their official ones. Good sign.

Chris
21-10-2005, 15:42:41
Not poly?

Marcos must have had a stroke.

Mightytree
21-10-2005, 16:05:20
Why didn't they choose Counterglow?

Colon
21-10-2005, 16:25:48
They've included Poly as well by now.

Received a copy already Chris? It's gone gold.

Chris
21-10-2005, 19:22:32
No, they are adament, no review copy until it hits store shelves.

Right now I'm reviewing Myst V and Blitzkreig 2.

Colon
21-10-2005, 22:59:16
Ok. I'm hoping for some serious grilling.

You write for a mag or something?

DaShi
22-10-2005, 05:36:57
On s'poly, Mark and Solver seem to have a copy of the game for review and are sharing a lot about it. All positive, of course.

JM^3
22-10-2005, 05:39:30
they were beta testers

I think they were just posting the last build

and all put by the Firaxis PR department before posting

JM

notyoueither
22-10-2005, 06:13:41
Originally posted by Colon
Ok. I'm hoping for some serious grilling.

Go ahead and grill.

notyoueither
22-10-2005, 06:15:05
Originally posted by DaShi
On s'poly, Mark and Solver seem to have a copy of the game for review and are sharing a lot about it. All positive, of course.

Perhaps you missed the bits Solver said he would like to have better, or are you just another member of the CG gang bang?

DaShi
22-10-2005, 09:27:27
Yes.

LoD
22-10-2005, 12:30:03
Originally posted by Mightytree
Why didn't they choose Counterglow?

Why not civ.org.pl ;)?

Chris
22-10-2005, 12:44:58
Originally posted by DaShi
On s'poly, Mark and Solver seem to have a copy of the game for review and are sharing a lot about it. All positive, of course. Like JM said, they have beta copies and are beta testers.

I'm a game reviewer, I don't want to see beta anything, I review what you buy, not half completed games.

Anything Markos and Solver say is colored by the fact they need Firaxis' good will for their web site.

I don't.

Oerdin
22-10-2005, 16:14:03
I've actually been tempted to buy this game game on opening day but I think I will remain strong and wait at least a month so all the dirt can come out. I feel I was burned on Civ3 and I don't intend to buy a half finished game in Civ4.

notyoueither
22-10-2005, 19:33:26
Good plan, Oerdin. Wait to see what is being said and posted by people who are playing it.

I've been playing it for quite a while now. I can say I am happy with most of it.

Oerdin
22-10-2005, 22:23:44
You're a beta tester or you downloaded it?

notyoueither
22-10-2005, 23:30:38
Beta. That's why I told Colon to go ahead and grill. It's ~6 days from release. I can answer a lot of questions now if people have them. Some others I'll just wait a week.

Greg W
23-10-2005, 00:02:23
What don't you like? ;)

Colon
23-10-2005, 00:21:59
Originally posted by notyoueither
Beta. That's why I told Colon to go ahead and grill. It's ~6 days from release. I can answer a lot of questions now if people have them. Some others I'll just wait a week.

I thought you were telling me to grill something, as in grilling a steak. :p

Ok, this is what I'm curious about:
- bugs
- balance issues: are some units, civs, civics, whatever over or underpowered?
- mangled and unfinished game features
- tedious features/micromanagement

What really bugs me in Civ 3 is that on the one hand I have to expand as much as possible to make sure I had essential resources within my borders, while on the other hand my empire couldn't be too big as well because of corruption. The game forces me to take a middle road in every game and I couldn't really opt to build a compact empire or a humongous one. So, does Civ4 allow for more leeway?

notyoueither
23-10-2005, 01:41:11
Originally posted by Greg W
What don't you like? ;)

That they didn't always adopt my suggestions! :p

I would have added a few things, and done a couple others a bit differently. OTOH, I understand that there were one or two of the developers who had to drive, and had/have their own vision.

notyoueither
23-10-2005, 02:07:19
Originally posted by Colon
I thought you were telling me to grill something, as in grilling a steak. :p

Ok, here are my points of concern:
- bugs
- balance issues: are some units, civs, civics, whatever over or underpowered?
- mangled and unfinished game features
- tedious features/micromanagement

What really bugs me in Civ 3 is that on the one hand I have to expand as much as possible to make sure I had essential resources within my borders, while on the other hand my empire couldn't be too big as well because of corruption. The game forces me to take a middle road in every game and I couldn't really opt to build a compact empire or a humongous one. So, does Civ4 allow for more leeway?

Bugs will be there. I have no doubt, BUT... this game has had a lot of eyes on it for a long while. There could be a 'Civ3 intercept bug' to be found, but I doubt it. I do expect there to be several smaller ones though. Thousands will find in a week what it would take hundreds months to find.

Balance should be in good shape. Some seriously devoted civaholics (some way beyond me in devotion and talent) beat the shit out of the mechanics and the AI for months. The result is that several things were toned down and others tuned up. All in all it should lead to a game with a lot of nearly equal choices across many possible situations.

I don't think there is anything mangled or unfinished. That doesn't mean that some concepts could not be expanded on though. I think Solver mentioned espionage as a candidate, so I feel safe in repeating that. Navies would be another. I seem to be a bit of a ship buff, so it is hard to satisfy me with the high seas aspect of civ. I would like to see more.

Tedium should be reduced, and micro could be eliminated depending on play style. I say should and could, because the new mechanics eliminate several sore spots from Civ3, but introduce some newer, smaller items of their own. Overall, elite players will not be as concerned with switching tiles every turn, and nobody is gonna have to clean industrial pollution, so progress has been made.

The dilemma of expansion out or up is a key part of CIV. You will get more resources, and land, by building out. However, you will also begin to lag behind the better organised if you go too far out as it will cost you more to maintain your empire and you will have been building settlers and units while some of your oppo have been building libs and markets. And then there is the AI, which is fully capable of jumping on a spread out, underdefended and backward neighbour.

There are several key units that do not require resources, so the imperative to get more land is reduced. You may defend yourself with none, but it will be a bit trickier. At the same time, size of cities is restricted by the availability of luxuries and health food, so there is still some push, other than pride, to expand. Also, resource distribution is much better than in C3C. It is more back towards PtW (which was the best Civ3, IMO) so it is very rare to see a small civ lack all of the early necessities of war.

DaShi
23-10-2005, 05:39:07
Originally posted by notyoueither
Good plan, Oerdin. Wait to see what is being said and posted by people who are playing it.

I've been playing it for quite a while now. I can say I am happy with most of it.

Actually, I'm doing the same. I'd love for their to be a new good civ game.

Colon
23-10-2005, 06:07:38
Originally posted by notyoueither
Bugs will be there. I have no doubt, BUT... this game has had a lot of eyes on it for a long while. There could be a 'Civ3 intercept bug' to be found, but I doubt it. I do expect there to be several smaller ones though. Thousands will find in a week what it would take hundreds months to find.

Balance should be in good shape. Some seriously devoted civaholics (some way beyond me in devotion and talent) beat the shit out of the mechanics and the AI for months. The result is that several things were toned down and others tuned up. All in all it should lead to a game with a lot of nearly equal choices across many possible situations.

I don't think there is anything mangled or unfinished. That doesn't mean that some concepts could not be expanded on though. I think Solver mentioned espionage as a candidate, so I feel safe in repeating that. Navies would be another. I seem to be a bit of a ship buff, so it is hard to satisfy me with the high seas aspect of civ. I would like to see more.

Tedium should be reduced, and micro could be eliminated depending on play style. I say should and could, because the new mechanics eliminate several sore spots from Civ3, but introduce some newer, smaller items of their own. Overall, elite players will not be as concerned with switching tiles every turn, and nobody is gonna have to clean industrial pollution, so progress has been made.

The dilemma of expansion out or up is a key part of CIV. You will get more resources, and land, by building out. However, you will also begin to lag behind the better organised if you go too far out as it will cost you more to maintain your empire and you will have been building settlers and units while some of your oppo have been building libs and markets. And then there is the AI, which is fully capable of jumping on a spread out, underdefended and backward neighbour.

There are several key units that do not require resources, so the imperative to get more land is reduced. You may defend yourself with none, but it will be a bit trickier. At the same time, size of cities is restricted by the availability of luxuries and health food, so there is still some push, other than pride, to expand. Also, resource distribution is much better than in C3C. It is more back towards PtW (which was the best Civ3, IMO) so it is very rare to see a small civ lack all of the early necessities of war.

Great post. Thanks.

I think it's a good thing that overstretch is penalised, as long it doesn't become completely pointless to expand beyond a certain point.
It sounds promising though: expanding to gain an edge, rather than being essential for survival is the way I'd envision it as well.

Another question if you don't mind: is there a *decent* world map?

Lazarus and the Gimp
23-10-2005, 12:45:53
The crucial questions-

Have they got rid of all the awful "jokes" that were in Civ3? Like Ghandi asking you out for a curry?

Will there be animated cut-scenes for wonders (sadly missed in Civ 3)?

DaShi
23-10-2005, 12:58:28
More reasons why I'm glad I didn't get Civ3.

Colon
23-10-2005, 13:19:01
Heh. I don't understand why everybody thinks Civ 3 is so bad. They botched some stuff but I wouldn't want to play Civ 2 again either, without borders, bombardments, razing cities or stacked combat.

LoD
23-10-2005, 13:54:46
That's what you had SMAC for ;).

Laz: the review says yes, they are cut-scenes, but only full CG, no actual footage.

Colon
23-10-2005, 14:50:01
SMAC doesn't have knights. :p

LoD
23-10-2005, 15:45:21
But it has Planet Busters :D!

Spartak@CPH
23-10-2005, 16:48:00
I love PBs

Lazarus and the Gimp
23-10-2005, 18:27:47
And the design workshop that allowed you to build really way-out anti-grav tanks and stuff. That was fab.

HelloKitty
23-10-2005, 18:29:56
Originally posted by Colon
Heh. I don't understand why everybody thinks Civ 3 is so bad. They botched some stuff but I wouldn't want to play Civ 2 again either, without borders, bombardments, razing cities or stacked combat.

Maybe I am remembering incorrectly, wasn't it CTP that had stacked units and Civ3 only pretended to?

i.e. it was still only a one on one battle regardless of the stack, as opposed to mass troop movements?

If Civ4 hasn't added that we can declare Firaxis officially retardo!

Colon
23-10-2005, 18:40:09
Actually, I was alluding on the one-battle-kills-entire-stack that Civ1 & 2 had. It's something I can't live with anymore.

In Civ3 battles usually take place between individual units although it does have hard-to-get leaders for stacked combat. Don't know what the deal is for Civ4.

Oerdin
24-10-2005, 02:20:39
Originally posted by HelloKitty
Maybe I am remembering incorrectly, wasn't it CTP that had stacked units and Civ3 only pretended to?

i.e. it was still only a one on one battle regardless of the stack, as opposed to mass troop movements?

If Civ4 hasn't added that we can declare Firaxis officially retardo!

Exactly. CTP2 has had the best combat system I've seen in this type of game by far. Their stacked combat and combined arms approach just blows away any other Civ style game.

notyoueither
24-10-2005, 04:10:34
Originally posted by Colon
Another question if you don't mind: is there a *decent* world map?

I think there is a world map that was slaved over by one of the testers. I played it once, as Rome. It was fun. However, not all assets would make it into the release, so I do not know if it will be there. Likewise, I am not sure what makes 'decent' for any given taste.

Safe to say though that there will be world maps released by the community from small to mega sized in fairly short order after release.

notyoueither
24-10-2005, 04:12:40
Originally posted by Lazarus and the Gimp
The crucial questions-

Have they got rid of all the awful "jokes" that were in Civ3? Like Ghandi asking you out for a curry?

There is still some humour to be found. I wasn't offended by any of it, but apparently I am much more forgiving than some, so file my opinion on that under 'useless'.

Will there be animated cut-scenes for wonders (sadly missed in Civ 3)?

You have got to build the Pyramids. ;)

notyoueither
24-10-2005, 04:15:04
Originally posted by Oerdin
Exactly. CTP2 has had the best combat system I've seen in this type of game by far. Their stacked combat and combined arms approach just blows away any other Civ style game.

Try the CIV rock-paper-scissors and let us know.

LoD
26-10-2005, 13:08:49
Re "Humor" :
http://www.kalikokottage.com/civ3/sullla/walk27.jpg

Greg W
26-10-2005, 13:17:31
Sulla is invading Rome? There's civil war in the game? :eek:

LoD
26-10-2005, 14:06:45
It's supposed to be Salladin's title. No civil war.

JM^3
26-10-2005, 14:25:25
Or it could be the name of the Beta Tester Sulla.

JM

Venom
26-10-2005, 14:29:23
Or it could be a crippling memory leak bug.

fp
26-10-2005, 14:38:38
Originally posted by JM^3
Or it could be the name of the Beta Tester Sulla.

JM

It is, because he spells his name with three L's just like in the screenshot. ;)

LoD
26-10-2005, 14:52:50
Yes, it is then, it's a screen from a walkthrough he posted.

Colon
26-10-2005, 17:16:09
http://civilization4.net/3/174/325/

More details on combat. There seems a big reshift towards combined arms.

LoD
26-10-2005, 17:17:41
" Units that exhaust their movement cannot move again for six seconds, even if a new turn dawns. The likelihood of you striking a city before the defender can respond is almost nil."

Cannot move, or cannot be moved? That's quite a large difference.

fp
26-10-2005, 17:21:48
The game is out now. Don't all rush at once.

fp
26-10-2005, 17:22:46
Originally posted by LoD

Cannot move, or cannot be moved? That's quite a large difference.

Is it? How?

LoD
26-10-2005, 17:26:33
Goto. Unless they've removed it :lol:...

JM^3
26-10-2005, 18:22:58
Goto is still in

you just right click where you want to move.. it shows you how you will move..

JM

HelloKitty
26-10-2005, 20:08:05
Originally posted by fp
The game is out now. Don't all rush at once.


I walked by ebgames and there were 4 peoplestanding outside a minute before opening I presume to buy Civ4 before the thousands of others rushed the store.

Why are there no reviews yet? Its been 5 hours!!!

HelloKitty
26-10-2005, 20:10:34
- Because the game actually warns you when your borders are penetrated, sentinel nets are marginally less important. The era of the reflex-driven ambush-kill is over. Advantage: Defender

Oh dear God. That is going to be the most annoying spamy system in the world if it tells you whenever an AI player enters your territory. I seem to remember them saying they were trying to make it so the computer respects borders, but I also remember them saying that SMAC was all new code.

Combined with this

A wealth of fantastic music highlights the entire experience with a pitch-perfect voiceover assist from Leonard Nimoy

I fear the broken record repeat of Nimoy saying "Sire, your borders have been breached!!!"

LoD
26-10-2005, 20:43:41
Originally posted by HelloKitty
Oh dear God. That is going to be the most annoying spamy system in the world if it tells you whenever an AI player enters your territory. I seem to remember them saying they were trying to make it so the computer respects borders, but I also remember them saying that SMAC was all new code.

I think that's sloppy writing on someones part, as I've read in numerous places that in Civ4 trespassing someone elses borders will result in war (unless you sign a specific agreement). Maybe that's what the author meant.

JM^3
26-10-2005, 21:28:14
yeah

I signed two open borders agreements in the 30 minutes of play before I returned to work

JM

HelloKitty
27-10-2005, 00:52:16
So is stacked combat real massed combat now, or still best unit crap?

HelloKitty
27-10-2005, 00:59:56
Oh and first laugh for Civ 4 screw ups.

Some North American copies ship with French-language tech tree; 2K Games posts PDF English tree, will send replacements.

Sacre bleu! Due to an assembly plant error, some US copies of 2K Games' Civilization IV contained posters of the game's tech tree system in French. Players who receive one of these copies are asked to not return them to the store, but instead are asked to go online to fill out a form to have an English language poster mailed to them. While waiting for that to arrive, players can download a PDF file of the English poster to figure out how to get from agriculture to artillery...and beyond.

Qaj the Fuzzy Love Worm
27-10-2005, 01:06:09
Nice way to get marketing information (names and addresses) of NA purchasers!

Colon
27-10-2005, 01:42:13
There's a big funk at poly right now about graphic driver problem (or at least, that's what I make of it) and a lot of people can't get the game to work AT ALL. Others have to mess around with files before it runs.

When it comes to the content the reactions have mostly been positive so far. It's pretty disappointing though that the world map is a scenario, which means you can't change the game settings and the like.

Colon
27-10-2005, 02:02:39
And that standard reply over there "don't like it, mod it" is giving me horsepimples.

Venom
27-10-2005, 03:35:00
Don't like it? Do the developers job for them and make the game good.

Don't get me wrong, I'm all for modding but where's the line between making a game moddable and expandable for user fun and lazy developing?

JM^3
27-10-2005, 04:29:23
I have played one game now (on normal, with 5 cities.. so fairly short)

I lost, but it was enjoyable..

JM

King_Ghidra
27-10-2005, 12:19:24
eurogamer like it, and i like eurogamer

http://www.eurogamer.net/article.php?article_id=61418

Venom
27-10-2005, 12:33:20
Well they don't like you.

Funko
27-10-2005, 12:33:48
My friend doesn't like you either.

Venom
27-10-2005, 13:07:35
I bet all of your friends either don't like me, or wouldn't like me.

King_Ghidra
27-10-2005, 13:24:26
i like you

MDA
27-10-2005, 15:24:58
You just watch yourself. We're wanted men.

Venom
27-10-2005, 16:45:40
Originally posted by King_Ghidra
i like you

Now I'm scared.

Colon
27-10-2005, 18:40:17
http://apolyton.net/forums/showthread.php?s=&threadid=140694

Firaxis guy: "don't like it? mod it"

Greg W
27-10-2005, 20:33:02
Well, that's not entirely true Colon. He's talking about an existing scenario, and that's the only way to change to what the person wants - aka change the scenario. Now if you want to argue that the Earth map should just be a map, you may have a point, but it's a pedantic one really.

Colon
27-10-2005, 21:33:40
You need to mod the scenario each time you want different game settings with the earth map. That's a pretty unpractical way to do it instead of a feature that had been basic in every civ game until civ 3.

PS: there are quite a bunch of game settings if you hadn't noticed yet.

Qaj the Fuzzy Love Worm
28-10-2005, 03:20:09
And there isn't a map you can "extract" from the scenario and use as a map? There's lack of forward thinking for you.

JM^3
28-10-2005, 07:59:58
There is Terra Map (Btw)

where everyone starts on this one continent...

and then there are one or two continents, and some islands, far off accorss the ocean which are open for settlement once you have gallons

and I mean open in a sorta sense.. there are large barbarrian cities there...

JM

fp
28-10-2005, 08:00:49
Earth maps are stupid. :p

MattHiggs
28-10-2005, 08:32:28
You can pre-order Civ 4 on play.com for £17.99!!!!!

http://www.play.com/play247.asp?pa=srmr&page=title&r=PC&title=688285

Funko
28-10-2005, 08:39:43
That review has actually made me want it.

fp
28-10-2005, 08:41:57
It does indeed sound awesome. Unfortunately I doubt my puny little laptop will run it.

Resource Consumer
28-10-2005, 14:10:17
Originally posted by Colon
There's a big funk at poly right now about graphic driver problem (or at least, that's what I make of it) and a lot of people can't get the game to work AT ALL. Others have to mess around with files before it runs.

When it comes to the content the reactions have mostly been positive so far. It's pretty disappointing though that the world map is a scenario, which means you can't change the game settings and the like.

I popped over to Poly (wow!) to read this thread:

http://apolyton.net/forums/showthread.php?threadid=140480

I am not sure what percentage of computers with the minimum memory and processor spec to run Civ IV have ATI cards but I would imagine that it is not insignificant.

Spectacular cock up.

Buggy as an old carpet? Don't know yet. Let's ask when enough people have managed to get it running.

Colon
28-10-2005, 14:14:20
Originally posted by Qaj the Fuzzy Love Worm
And there isn't a map you can "extract" from the scenario and use as a map? There's lack of forward thinking for you.

Now you're just assuming you can play predefined maps. That's risqueé thinking. :p

Resource Consumer
28-10-2005, 14:37:08
A polypoll

http://apolyton.net/forums/poll.php?action=showresults&pollid=9570

If you ignore the bananas response then 40% of cards don't run the game (mainly ATI but a few NVidia). Well done Sid.

JM^3
28-10-2005, 15:25:02
It really is a great game.. but then I had no problems

the largest bug, which effects some portion of ATI cards, has been fixed...

the problem was that for some ATI cards, for some reason, all the graphics wouldn't unpack when installation was done...

so they made an unpack utility available...

I don't really understand how that error works myself

and as Darkstar says.. the ammount that say it doesn't work will be higher on a help forum... (jus because the others didn't come or are playing..)

JM

JM^3
28-10-2005, 15:28:03
I would say that the next highest in the order of complaints is by people whose video card can't handle it

you hhave to have hardware T & L

Jon Miller

MDA
28-10-2005, 15:28:36
Fixed. Still a spectacular cock up.

http://apolyton.net/forums/showthread.php?s=&threadid=140859&perpage=30&pagenumber=1

HelloKitty
28-10-2005, 15:36:52
I traded in a bunch of Xbox crap that was gathering dust yesterday and picked it up.

Played one game last night largest world, 12 civs.

Please someone tell me this isn't CTP2 again. I just built to get a feel for the game, etc. I went to bed and it was about 1600. There had been 0 wars. Not even between the computers.

At first I thought I had messed up and let it start on settler level, but I went and checked and it was on Noble. :(

HelloKitty
28-10-2005, 15:37:32
1600AD, not BC. That would be silly to complain about.

Resource Consumer
28-10-2005, 15:39:54
I'm glad it has been fixed. That it can be fixed so quickly and speedily really suggests that someone was asleep on the watch. Still, it created a community bonding experience or whatever they used to call it.

JM^3
28-10-2005, 15:45:25
yeah.. there were a slim ammount of wars on my first game also...

but I was still attacked twice.. and one of those times for no reason

and the AI fought among themselves for a bit

JM

MDA
28-10-2005, 15:55:28
Didn't Moo3 have to be patched to get the AI to declare war?

JM^3
28-10-2005, 15:58:54
the computer attacks

even if unprovoked..

only happened to me in my first game though (played all 430 turns)

JM

Colon
28-10-2005, 20:49:26
Apparently you can select 'aggressive AI' in the game settings, maybe you should turn it on Kitty?

HelloKitty
28-10-2005, 21:01:04
Yeah, but that makes the AI psychotic and attacks all the time for no reason even when they have one warrior and you ahve 50 modern cities.
I am going to play a game tonight and see on a higher setting.

Lazarus and the Gimp
29-10-2005, 08:00:13
Originally posted by LoD
Re "Humor" :
http://www.kalikokottage.com/civ3/sullla/walk27.jpg

Oh, for fuck's sake.

That might be vaguely amusing if you're a coder who spends every waking hour staring at game-code. To anyone else, it's just annoying. I'd rather see realism.

DaShi
29-10-2005, 08:19:17
"Welcome to Rome, Sulla. Semper ubi sub ubi!"

HelloKitty
30-10-2005, 00:03:25
Played a game at prince last night. I had not been attacked at all but some AI civs were fighting.

I have to say, this game is the worst optimized game for graphics and memory I have ever seen.

A 3200+ with 2 gig ram and a 6800 256 GT overclocked (yes, all drivers current, and I tried the current ones AND the beta ones that were leaked) to max should be able to play a huge map without having to wait a minute between turns and without having a near slideshow framerate (on both maxxed and min graphics). If I can play SWG maxxed and EQ2 near maxxed, Farcry my system laughs at, and TS2 maxxed with full houses, Civ 4 should not be causing problems. Hell, I can get 20+ sims in TS2 on one lot, at the same time, at max speed and get a better framerate than Civ4 zoomed all the way in after the map has been revealed. Plus the "computer is tinking" time is painfull very quickly.

So, if you like to play large or huge games, the way Civ is meant to be played IMO, wait until you have a dual 7800, 5+ gig of ram, and a 5 Ghz(equiv) computer and it shoudl run OK.

Plus you can't even turn off many of the things, like water animations, which I swear the game must be calculating nonstop for the entire globe even if not visable.

The good news is it only crashed 3 times from start to when it was too slow to continue (1755AD).

I

JM^3
30-10-2005, 00:41:38
I dont' have any slowdowns.. and I have a slower system then yours

but Civ3 was terrible as far as optimization, it doesn't surprise me that Civ4 is as well

JM

DaShi
30-10-2005, 03:50:47
Dare I say it, you may want to check some of the s'poly forums on ways to improve performance. :nervous:

HelloKitty
30-10-2005, 10:32:06
I dare say it is a bug.

I started another game, have the smae number of civs, can see the whole map, have much more territory, etc and the save file is almost 1/3 of the size of the slow one (half a meg vs 1.4 Meg).

Now if the other site has info on why that is, pass it along.

HelloKitty
30-10-2005, 10:32:46
Besides, a top end machine should be able to runa game without resorting to tricks to play it.

Vincent
30-10-2005, 10:50:15
You really still play that game? And you need a top machine to play a Civ game because of animated water? What is the graphics engine doing all the time, wanking?

JM^3
30-10-2005, 15:46:23
I have a hard time doing combat in modern times

I mean I win.. but so many troops have to be involved that I still have giant stacks (Although I know that is weak versus enemy seige units)

I mean.. you need some regular type defenders.. you need artillery to soften up the cities you are taking (maybe if you had a good airforce it would be enough..) you need some air defenders.. (regular defenders might work if they dont' have too many air units).. and you need units to go against their tanks.. (Read gunships), and finally it is good to have some tanks of your own..

combat in earlier times is much more tactical, because you hvae lses troops, so while it is still good to hvae:
seige
mounted
melee
and maybe defense..

you don't need so many, so you can move them seperately

Jon Miller

HelloKitty
30-10-2005, 19:14:06
You don't need all that. the enemy is a pushover if you do damage to their total units and territory. Take a bunch of fast moving units, upgrade them with extra chance to withdraw (multiples if you have barraks, civics, and pentagon on creation) and send them on a rampage disconnecting trade routes, looting villages, and cutting off iron, copper, etc.

The computer is also WAY too willing to give up cities. I was attacked by the weakest civ last night while I was the strongest, smacked him around a few turns without even entering his territory and he asked for peace, just to see if the refusal message was anything entertaining I asked for all 5 of his cities.

I spent the next 40 turns rushing to get communism and building courthouses and the two alternate seats of govt.


Influence is very weak now compared to civ 3. I have seen one city total flip in 3 games and I am a builder in solo play.

Also IMO Egypt and India (Ghandi) are insane in builder games.

Neither have any anarchy and get half price temples.

Ghandi gets +50% bonus to all wonder construction and is going to get Hinduism since they can research it right away and the computer doesn't bother. So you can make a city a wonder factory and another a missionary pump and convert the world. AND they get Fast Workers as their special unit. With all the wonders great people pop up consantly giving you a steady stream of free techs, free wonders, and golden ages.

Egypt doesn't get a fast religion, but can still get hinduism very easily. They do get a nice early rush unit (the whatever chariot) and every city produces an extra 2 base culture per turn, so you can easily spread your cities out and take huge amounts of land in an early grab without having too many cities, then fill in as needed.

JM^3
30-10-2005, 19:21:28
I think that Philsophical is nice for builders

I liked Russia and Germany

that is true that my chariot did a rampage versus my opponent in the early war... and he did make peace with me after... (While he was probably better set up for war.. I didn't ahve iron)

but in the late game.. if you are trying to capture cities... it is different

JM

JM^3
30-10-2005, 19:22:05
what level do you play on?

I just won my first Noble game.. and it was barely also (Even though I was by far the leader.. it is just pretty easy to win by Spaceship)

JM

HelloKitty
31-10-2005, 00:53:22
My bugged first game was noble, the game last night which I will continue/finish tonight is monarch.

JM^3
31-10-2005, 01:18:21
I have heard that getting things for Peace (too many things) is a known bug

JM

JM^3
31-10-2005, 01:18:44
can I have permission to repost your post on the Apol bug thread?

JM

HelloKitty
31-10-2005, 07:53:30
Sure. If you mention my name you will probably be banned though.

HelloKitty
01-11-2005, 08:45:39
This game definitly has some sort of memory problem related to map type that I swear has to have somethng to do with water.

I have played 4 games on huge. 2 on Lakes maps, meaning no oceans, almost all land. No slowdown at all, even to the end of the game.

The other 2 games around 1600 the game starts lagging hard. Both were continents, lots of water and got bad right about when maps were beign traded around.

I have seen reports of memory leaks as well but no actual lockdown. Perhaps somethng with water pathing is causign a memory leak?

Oh well. Low water maps are more fun anyway. Can't take over a landmass and just hide till the end game.

HelloKitty
01-11-2005, 08:47:22
Oh and one of the lakes maps I had a full 18 civs with no slowdown, and on both lakes my civ was at least 50% larger than on the cont maps.

DaShi
01-11-2005, 09:32:03
:hmm: Perhaps it's calculating the motion of each water molecule.

Can you turn off the water motion or is that with it off?

Koyaanisqatsi
01-11-2005, 09:48:25
I'd be more likely to think it's a problem with pathing for trade routes or something like that...

HelloKitty
01-11-2005, 17:38:12
You can turn all animations off, both in the ini and in options, but it only turns about 1/5 of the animations off.

All I know is it sucks.

Resource Consumer
02-11-2005, 16:59:10
This thread gives me a warm nostalgic glow inside :)

DaShi
02-11-2005, 17:03:51
Well, I feel more a part of the community now.

Fistandantilus
02-11-2005, 19:21:15
I'm addicted :(

Oerdin
02-11-2005, 22:29:31
I'll be in the lobby at 5pm Pacific time today (about 2.5 hours) if anyone wants to play.

HelloKitty
02-11-2005, 22:40:57
I may be on later in the evening as well. Haven't made an online account yet so who knows what name I will have?

MDA
03-11-2005, 03:28:12
I miss yin and stuff. :(

Vincent
03-11-2005, 06:37:04
I only miss stuff

fp
03-11-2005, 07:18:42
There's a guy calling himself "V3nom" posting on the 'poly Civ4 boards. That disguise is fooling nobody.

Venom
03-11-2005, 13:09:34
There's only 1 me. I have a special flavor.

Aredhran
03-11-2005, 13:50:45
a fart flavor ?

King Kong
03-11-2005, 13:57:33
ooh ahh ug ug *fart*

Venom
03-11-2005, 14:00:47
Originally posted by Aredhran
a fart flavor ?

A full bodied, aged fart flavor.

Funko
04-11-2005, 15:50:26
Damn, they love lists on Apolyton Civ forums. :eek:

Resource Consumer
04-11-2005, 16:01:46
I thought Apolyton fora were just a mass of lists.

Posters there could start one - list your 10 favourite Civ/SMAC bugs

Oerdin
04-11-2005, 17:17:01
I found a bug today. Some bastard asked me for peace and I demanded a tech for it. Once you click accept offer the other guy has a second or two to retract the tech/whatever and you're stuck with a 20 turn peace and now tech. It should be that if he changes the deal then the deal is off.

The slow down issues don't seem to happen in MP. I guess the AI is what sucks up all the CPU cycles and RAM because in MP without AI things run very smoothly as long as new people joining doesn't pull the game out of sync. I've decided I'm going to lock all of my games from now on because 1) New people joining every 5 minute to take over a civ; finding the civ sucks & leave, followed by yet another newbie who does the same thing just blows. 2) Out of sync errors ruin the game and they normally happen when people with slow connections or old computers try to join a game in progress.

Oerdin
04-11-2005, 17:18:15
Originally posted by MDA
I miss yin and stuff. :(

He's been back for around 2 months now. He says he likes Civ4 but it needs lots of patching. I have to agree with him. The interface is much better then Civ3 but it still needs work.

Deacon
04-11-2005, 20:27:29
I think the game should have a Mega Evil Empire threshold which, when crossed causes all AIs to attack the human player. That is, unless the AIs are actually capable of fighting. :)

MattHiggs
05-11-2005, 08:21:06
Got my copy today!

Can't wait to play.

Nav
06-11-2005, 15:25:39
can anybody think of a viable excuse for taking next week off work? :(

Greg W
07-11-2005, 02:45:08
How about: an Aussie I know has two weeks off, and I am sick from jealousy? :D

Picked it up myself, and with two weeks off, should have a good chance to play around with it. Only played the tutorial so far, and I like the improvements that I have seen to date. Even things like having Stone as an available resource decreasing the build times of certain buildings is a good idea.

Only complaint so far - hard to tell just which squares in a city are being utilised from the city screen, I think it's easier from the main map.

Oerdin
07-11-2005, 08:46:40
I've found that the only way to play this game is to get as many religions as possible, get axeman & forges, then b-line for cav. Any thing else and a neighbor will over run you. Cav is that much better.

MDA
07-11-2005, 12:15:01
Do you think we should start a Favorite Ten CG Threads Ever list over there?

Resource Consumer
07-11-2005, 14:20:53
nope - they'd all come over here then

Nav
07-11-2005, 14:48:42
Originally posted by Deacon
I think the game should have a Mega Evil Empire threshold which, when crossed causes all AIs to attack the human player. That is, unless the AIs are actually capable of fighting. :) That's triggered by firing nuclear missiles at your enemy. btw I read on civfanatics that you should try grouping your nuclear missles to create massive explosions.... :)

MattHiggs
07-11-2005, 14:50:50
Launching a nuke is -7 diplomacy from all nations.

Greg W
08-11-2005, 07:36:21
Well, played my first game. Got to 1690 (apparently) before I had a CTD. Must be my machine, I am sure. ;)

Fun, though I imagine it will become more so as I learn wtf I am doing. Missed the initial religions, but managed to grab Christianity, but I delayed getting out and meeting people (playing on an Island map), so by the time I did, I was a fair bit behind technologically.

Definately plays different from Civ 1,2 & 3. And I loved how the scene that played while the world was being built was a tribute to the original Civ. :beer: