View Full Version : FOOTBALL MANAGER 2006

11-05-2005, 18:28:37
LONDON, UK -- May 6th, 2005 - SEGA Europe Ltd is proud to announce the next step in Sports Interactive's genre-defining Football Manager™ series. Boasting a multitude of new and upgraded features, Football Manager™ 2006 is set to release on both PC and Mac in Winter 2005. The first set of new features being announced today are a small selection being implemented into the game. Football Manager™ 2006 is bursting with many more features that will be unveiled throughout the year.

"The new game is destined to build on the outstanding commercial and critical success of the last," Matt Woodley, Creative Director of SEGA. "Football Manager? is now the genre benchmark and once again our colleagues at Sports Interactive are creating a game which their fans will be delighted to play."

"Just like the real-life game, Football Manager™ continues to evolve as each new season comes and goes," says Miles Jacobson, Managing Director of Sports Interactive. "As has become traditional over the years, the changes that we've made this time around have been inspired not only by events and trends in the real world, but also by changes which have been suggested by our ever-keen fan base."

One of the many fan-inspired features to make it into FM 2006 will be that, for the first time, managers will be able to negotiate with their board of directors - not only for a better contract for themselves, but also for improved player wage budgets and increased transfer budgets or even stadium expansion. Be aware though, if you push too hard and don't reach the heights that the board specify, you'll soon be looking for a new job.

Half-time team talks add the ability to tell your players individually or collectively exactly what you thought of their first half performance, via the tactics screen. Will you be able to keep your players motivated, or will you cause a collapse in the second half?

Another welcome feature is the ability to manage players on a personal level. Unhappy players can cause huge morale problems for the whole squad and result in bad performances, so the new Player Interaction feature will help you to manage your team more closely.

A completely revamped training module simplifies training schedules and players' training progress, with your coaches becoming far more important members of backroom staff. New media items and expansion of the media module have been implemented, including but not limited to, cup draw news and man of the match news.

Want to know how many yellow cards the ref looking after your Saturday match has given in the last few matches? Now you can, with referee profiles and league tables, which add an extra element to tactics of the game. Maybe hard tackling is not a good idea for this Saturday's match!

Also adding an extra tactical element to FM 2006, the player positions feature has been taken one step further. A player position indicator will not only show you the best positions for your player and where to play on the pitch, it will also show player preferred moves for those players in your team. As well as this, the Player Positions display format has been upgraded, making it easier for the manger to pick the team.


With all-new features, vastly improved gameplay and a heritage of unquestionable quality, Football Manager™ 2006 offers an unrivalled management simulation experience.

Football Manager™ 2006 will be released on both PC and Mac in Winter 2005

11-05-2005, 18:31:15
Surprisingly (and potentially-awesomely) the game will also be available for the PSP.

Not quite sure how well the huge database number crunching processer-heavy engine will translate to a little handheld device, or how the GUI will work using the PSP controls, but the concept is pretty exciting!

Note that the features list is pretty striped down, as you would expect, but all the essentials are there. Who wants to be able to play in the Indonesian or Croatian leagues anyway?

Also note that the PSP version will revert to the old commentary style matches. No bad thing really.

Features for Football Manager™ 2006 PSP:

* Select an active league from a minimum of 6 countries’
* Accurate data from the world renowned SI football database
* Up to date and accurate competition simulations
* Accurate European competitions and world rankings
* Complete tactical options to allow a manager to influence a match
* Every player has an accurate player history
* 30 players in a squad
* Realistic commentary style match engine and computer manager intelligence
* Staff feedback on the current squad via coach and physio reports
* Realistically simulated media involvement - including transfer rumors
* Agent approaches and dressing room unrest
* A full interactive transfer system simulating modern day negotiations, including player loans, signings etc.
* Realistically simulated world of football, giving information about transfers, results and injuries involving the big names in football

Football Manager™ 2006 will be released on PSP throughout Europe in Winter 2005.

18-05-2005, 14:02:29
Pity post.

I thought this might have got a response of some kind. Maybe too many people have me on ignore.

18-05-2005, 14:37:25
I haven't bought the original (yet/if at all). This will probably be the next one i get. I think Gramercy and Novacane are due an upgrade as well.

Main reason why i didn't respond was that i couldn't think of anything very interesting to say about it :o

The features sound about the same as always, let's face it. The only one that sounds vaguely interesting is the player preferred moves display. i have never been very much at ease with the runs aspect of the game, and a few CMs back i posted a long diatribe against the tactical element of the game on the boards that drew a response from one of the collyers.

Fundamentally i disagree with the idea that sets these weird runs for players, such as the right sided of two forwards running to the left, or vice versa. I still think it's quite ridiculous.

It's one thing to be saying to your players, 'get up the pitch, push on' and it's quite another to be saying, 'yes you the left sided dm, i want you to run 10 yards to your left '. The latter is so stupid, the places that players move on the pitch is dictated by so many other factors, certainly not some general desire to move to the left or something like that (and certainly not exclusively in one direction, as CM limits you).

Good forwards make good runs, that's nothing to do with tactics. Matching a quick player up against a slow one, or encouraging your team to play short, low balls rather than high balls to a smaller forward, that's tactics.

I used to find it so amusing in my serie a league when the computer controlled roma went the entire season unbeaten playing a regular 4-4-2 with no runs of any kind and forwards playing in midfield. Just made a mockery of the system.

18-05-2005, 14:52:48
Football Manager 2005 is a definite MUST BUY!

18-05-2005, 15:01:07
Originally posted by King_Ghidra
I haven't bought the original (yet/if at all). This will probably be the next one i get.

Main reason why i didn't respond was that i couldn't think of anything very interesting to say about it :o

ditto. I'm also planning to get this after a lack of conviction to buy its predecessor. It all sounds good and this thread is very worthwhile fp. But like K_G, I don't have anything to discuss at this stage.

18-05-2005, 18:02:55
Thanks. :D

I agree that the currently announced features for 2006 don't appear to be a great improvement over 2005. Hopefully they're still holding back on announcing an exciting until closer to launch.

The thing that has me most interested, though, is the PSP version. I've always wanted to play a portable version of a decent footie management sim. Providing they can do a decent port of the engine to the handheld the game should be something wonderous to behold.

19-05-2005, 09:02:48
I have a kind of self-imposed ban on Champ Man type games as they tend to eat your life.

19-05-2005, 09:54:21
I find it a healthy distraction from going insane :clueless:

19-05-2005, 09:58:15
It is very tempting, especially as nowadays you can play it in a window not full screen and I could have Champ Man on whilst I was watching TV on the PC...

oooh. An interesting thought.

I always found having something for the "waiting to process" moments was good.

19-05-2005, 10:22:30
Originally posted by Funko
I always found having something for the "waiting to process" moments was good.

Like a wank?

Gramercy Riffs
19-05-2005, 13:03:17
I'm going to buy this at the weekend I think.

The old Champ Man needs to be put down like the lame dog she has become.

19-05-2005, 13:42:22
Not gonna just wait for the new one? I was planning to soldier with the old Champ man. Admit it is looking a bit dated though, especially as far as Leeds as concerned. Premiership? Viduka? Smith? Kewell? :cry:

20-05-2005, 13:44:20
Originally posted by Funko
I have a kind of self-imposed ban on Champ Man type games as they tend to eat your life. I might just get a PSP for FM 2006. It gets round the ban by being able to play it on the train etc! *jumps for joy*

26-05-2005, 10:57:38
Thank you K_G for supplying a copy of this.

Just steered Shrewsbury Town to the safety of 20th place in my first season. The board are delighted.

Its pretty good. i'm liking the interaction with other managers. Have already declared a public feud with alex Ferguson. He didn't respond :mad:

At first I liked the way they show the kits during games, but then thought it might be a bit unrealistic for teams to still have the same kits in say, 2015 or something, when obviously, they won't/ Small thing though really.

26-05-2005, 13:18:14

I'm just over half way through a season with mansfield. I started the game unemployed and the first appropriate job that came up was mansfield after keith curle got the bullet, the final straw being a 4-0 home defeat 7 games into the season that left the team mired in the relegation zone. We're now holding at mid-table-ish after some good wins.

Fun so far, and lots of good things about the game.

31-05-2005, 09:01:29
Well my first season ended up with plenty of downs and then an unexpected up. After some good mid-season promise, mansfield ended the season on a charltonesque fourteen-game winless streak. I also had some serious player problems, with no less than three players skipping training.

However, as i contemplated getting rid of the bad eggs during the off-season, Blackpool approached me to take over their team in league 1 and needless to say i jumped at the chance. They expect to struggle against relegation, but the squad looks a zillion times bettere than mansfield, where it was hard to find players with more than one or two stats in the double figures.

31-05-2005, 14:02:32
My 5th season in charge at Spurs ends with without a trophy yet again and yet another Cup Final defeat. This time I lost to Man Utd in the FA Cup Final.

I did finish 2nd in the Premiership for the first time though (4th, 11th, 3rd, 3rd, 2nd is my track record so far now) and had an outside chance of winning the title on the last day, which is always nice.

Lost in the Semi-Finals of the Champions League for the second year in a row, 1-0 on aggregate to Borussia Dortmund, which is much more respectable than my 5-0 mauling by Real Betis last season.

My total inability to win any silverware is depressing me now. In total I've lost 6 cup finals in 5 seasons, and have been knocked out in the semis of another 4 cups (including UCL). Dammit!

Major changes have been made to the squad to try and bring some success. Cesc Fabregas, Ewerthon and a regen have been sold for a combined £90 million. I've brought in Pazzini, De Rossi and a couple more decent young regens. Tried to buy Fernando Torres or Rooney but they didn't want to join me no matter how much I offered them. I even offered Rooney £150,000 a week to plus a £5 million signing on fee and the git still said no!!

Of the original Spurs players, only Robinson, Defoe and Carrick are still in my first team. Ledley King is a word-class centre back at Chelsea these days (sold him for 30 million in my second season).

A bad start to the season saw me lose 2 of my first 5 league games, which effectively ends my championship challenge. I'll stick out my 6th year in charge and try to win a trophy, but I think retirement is looming.

31-05-2005, 14:18:37
You're the reincarnation of Hector Cuper!


31-05-2005, 18:17:32
"If there was a competition for coming second, Real Mallorca coach Héctor Cúper would still come second."


02-06-2005, 12:30:01
Originally posted by King_Ghidra
However, as i contemplated getting rid of the bad eggs during the off-season, Blackpool approached me to take over their team in league 1 and needless to say i jumped at the chance.
Loyalty = 1
Ambition =20

I was offered the St Mirren job last night but decided to spurn the chance to manage in Scottish Division One to stick it out with my hometown club and bring unprecedented glory to Shrewsbury Town (hopefully)

Loyalty = 20
Ambition = 1

02-06-2005, 12:43:53
yeah true :D although i still have no idea why they offered me the job

but actually all my stats are either at 10 or 11 at the moment

i think they're updated real-time now rather than once or twice a season, but i'm not sure

17-06-2005, 14:01:57
I finally got this the other day! Decided I needed a right winger for chelsea so bought Beckham for 50mil. (hell it was my demo game from lastyear... so wasnt taking it that seriously!).

Quite sure now he's not worth that much. He missed 5 free kicks in row! That's 10mil per missed kick. What a rip-off. (substituted him and Joe Cole steps up and scores one first time... :rolleyes:).

Oh then I promptyl lost 4-0 to Arsenal away....

23-06-2005, 10:06:17
Arrrgh. Lost the premiership by 1point. I hate this game! :bash:

23-07-2005, 01:26:25
Oh, and just in case you needed another reason to buy a PSP....

A surprise game announced at the meeting was Konami's World Soccer Winning Eleven 9: Ubiquitous Edition, which will make its way to the PSP on September 15, simultaneous with the release of the new "ceramic white" PSP model. Ubiquitous Edition seems to fundamentally play the same as the upcoming console edition slated for release next month in Japan. The game is titled "Ubiquitous" since it can be brought anywhere and played with the PSP's Wi-Fi connection.

Yes it has a silly name in Japan, but in case anyone doesn't know that means Pro Evo Soccer will come out for the PSP.

23-07-2005, 01:27:21
[...] the game will feature some form of connectivity with the PS2 version of Winning Eleven 9.


06-08-2005, 01:00:39

* Match Commentary revamp - Heaps of new commentary lines used in match for added atmosphere and detail to identify what's happening on the pitch.

* "Player Form" & "Player Stats" screens - More pertinent information regarding a players form and match stats, presented in a user-friendly manner.

* "Quick" tactic mode - Now you can shout from the touchlines to make small or full tactical changes without having to stop the match.

* Improved match engine realism - Working with Ray Houghton, the ex-Liverpool and Republic of Ireland player, SI have analysed every area of the match engine looking for areas to improve the engine to make it the most realistic experience ever.

* Injury module revamp - No more "physio reports" needed after injuries as the physio's now come to you. Full feedback on injuries, including various treatment options.

* General UI improvements - Improvements to the user interface make it easier to find your way around the game and reduce the amount of mouse button clicks.

* Ticker Bar - Not only can you gain score updates during matches but a configurable news ticker bar updates you on news from around the globe, or just locally if you prefer.

* Media overhaul - Loads more information is now given through news items using an all new "player bio" system, this is inclusive of, but not limited to, club landmark year news, better feedback on your start as a manager, more celebration of success and much more info about players in media items.

* Full Time Team Talks - With the addition of Half Time team talks to Football Manager 2006 , Sports Interactive felt it only fair to add full time team talks to allow you to comment on team or individual performances at the end of the match to the players. How will they react?

06-08-2005, 01:01:00


08-08-2005, 15:13:38
This looks cool. Is there a site with more screenshots and "stuff"?

08-08-2005, 16:20:11
Theres lots here........

Sports Interactive (http://www.sigames.com/news.php?type=view&article_id=1150)

08-08-2005, 16:26:43
Originally posted by fp

* Improved match engine realism - Working with Ray Houghton, the ex-Liverpool and Republic of Ireland player, SI have analysed every area of the match engine looking for areas to improve the engine to make it the most realistic experience ever.


errr....that's a joke right?

25-09-2005, 09:35:41

A Beta demo of FM 2006 has been released. Get it from www.sigames.com.

27-09-2005, 13:11:12
Anybody got a place to download the demo where you don't have to log in?

27-09-2005, 13:15:46

why anyway, you allergic to logins?

27-09-2005, 13:17:52
Originally posted by fp

Wow. I've missed a few seasons.

27-09-2005, 13:24:05
Originally posted by King_Ghidra

why anyway, you allergic to logins?

They're after me again!

27-09-2005, 13:31:11
Originally posted by Venom
Anybody got a place to download the demo where you don't have to log in?

I believe that SI are not letting the fansites host it, presumably so they force people to register on their website. So peer2peer networks are your best bet.

27-09-2005, 13:44:12
And why would they want to force me to register? So they can get me and my personal information. Those bastards.

27-09-2005, 13:45:06
Make some shit up.

Call yourself, I dunno, Edgar from new york.

27-09-2005, 14:05:49
How did you know my real name!?!?

27-09-2005, 14:10:11
You don't have a problem registering for fake porn sites do you.

27-09-2005, 14:17:27
I use your name for those.

29-09-2005, 04:04:38
One question: can you build fancy stadiums?

29-09-2005, 07:00:44
You always could before, so I can't see why not.

29-09-2005, 09:56:06
Build fancy stadiums?

or just be able to request or be informed of expansions?

29-09-2005, 10:02:32
I think maybe Colon wants the stadium expansion pack.

29-09-2005, 13:35:28
I'm pretty sure that it was possible for a club to build an entirely new stadium, although you don't have any control over when it happens. Didn't occur in any of my games, though, so maybe I'm wrong.

29-09-2005, 13:48:19
I'm pretty sure that it was possible for a club to force all of the players to have sex changes, although you don't have any control over when it happens. Didn't occur in any of my games, though, so maybe I'm wrong.

29-09-2005, 14:08:38

29-09-2005, 14:44:56
Originally posted by Funko
I think maybe Colon wants the stadium expansion pack.

I don't know? I've been looking out for a new football manager game ever since Premier Manager 3 and Ultimate Soccer Manager 2*, but I always had the impression all of them were strictly focusing on the sportive aspects of leading a team. I want to keep myself busy with the commercial aspects as well, including building/improving the stadium and graphically see the results**.

*released sometime during the mid-90's

**I'm a sucker for stadiums

29-09-2005, 14:49:11
I downloaded it. After I registered as Funko, of course.

29-09-2005, 18:06:25
Colon: Football Manager doesn't have any thing like that. It is purely a management simulator.

(the "stadium expansion pack" does not exist, in case you were wondering :D)

29-09-2005, 22:08:30

30-09-2005, 09:21:08
Stadium Expansion Pack was a very clever pun that no-one seems to have registered. :(

30-09-2005, 09:48:13
Needs explanation. For me, anyway............

30-09-2005, 09:52:47
Stadium Expansion = expanding your stadium
Expansion Pack = expanding your computer game
Stadium Expansion Pack = pun on expanding both the game and stadium

I thought that pointing out the pun would have been a PHd, so I resisted.

30-09-2005, 10:19:05
If we had an icon for something flying over my head, I would put it here.

30-09-2005, 10:20:50
*must not make short joke*
*must not make short joke*
*must not make short joke*
*must not make short joke*

30-09-2005, 11:08:36
So far today, I've had a new thread laughed at, my sexuality questioned and am now the recipient of height jibes. :(

Enough to give me a complex...........

30-09-2005, 11:10:59
If people abuse you here it means you are starting to fit in...

Whoops, is that another insult? Not intended as one. ;)

30-09-2005, 11:12:11
Sounds like time I left then.

30-09-2005, 11:13:06
That's taking leaving early on a Friday to new heights! :beer:

30-09-2005, 11:20:59
hey that's my game

01-10-2005, 00:07:03
If the Beta demo wasn't enough, the Gold demo has also been released.

01-10-2005, 16:24:28
Final Features:

- FM06 Is Quicker To Set Up! - Creating new games and loading times are now significantly reduced, despite the huge level of detail remaining.

- Tutorial - For those who have found previous SI games a bit daunting they will be happy to know that a huge 30,000-word tutorial has now been implemented. Each screen has it's own tutorial with hyperlinks to any area of the game you need help with.

- Quick Flicks - SI have introduced quick flicks at the top of the screen, this makes browsing easier around the football gaming world.

- Internet Play Improvements - Packet size has been optimised on screens with a large bandwidth requirement in order to improve network play.

- Graphical Attributes - If all these numbers seem too much then why not use bar graphs instead. A quick change in the preferences section means your player's stats will be shown in graphics, rather than numerically.

- New Comparison Screen - Comparing two players has never looked better.

- Fair Play - Manage your team well by reducing your amount of bookings and for those teams in the top flight who play fair, extra places will become available in continental competitions.

- Finance Graphs - In one user-friendly overall analysis, tracking your finances is now much easier with finance graphs.

- Height & Weight - Adding to an already impressive database of player's stats, Sports Interactive have now introduced player's heights and weights for the first time.

- Tactic Change Panel - This is an easier way to edit your whole teams individual tactics rather than having to change each player separately.

- Saved Game Compression - Running out of disk space? Saved game compression makes your saved game...smaller!

- New Match Engine Composition - For the first time dugouts now appear in Football Manager 2006. Not only this but technical areas and a small icon when a player has a minor injury all make your management experience more authentic.

- New skins! - Thanks to Kev Radestock (Chameleon) & Gavin Thomson (Cappuccino) from the Sports Interactive community, we are proud to present the 2006 versions of the their hugely popular skins in the box of Football Manager 2006.

05-10-2005, 21:32:52
I think I'll buy the game anyway since it has finance graphs.

05-10-2005, 21:37:53
I'm planning on order it myself.

05-10-2005, 21:43:25
And after I've bought it, I'll register at sigames forums and bug the developers for a stadium expansion pack.

Mr. Bas
06-10-2005, 13:17:20
It looks good... I'm really enjoying the demo as well, I think I'll buy it whenever I get myself a working computer.

17-03-2006, 13:36:40
Who do Reading think they are?

I'm currently managing Ipswich Town after spells at NAC Breda and Bradford City. The Tractor Boys have risen from League One to the Premiership in just two seasons under my stewardship. Ironically, it was Leeds who did me a favour by beating Leicester on the final day of the season and sneaked a play-off spot of their own into the bargain.

But, the glorious season was somewhat tarnished when Reading visited Portman Road in early March. They rocked up in their home kit and I was asked to play in my orange and black number. Perhaps they played their Royal association card which gives them the right to play in their home kit wherever they go. Still, it did them no favours. My boys allowed them to lead 0-1 and then 1-2 before nailing their Royal asses in the last 10 minutes with a lethal double salvo.

Should Royal be capitalised? I'm not sure.

17-03-2006, 13:39:09

I wouldn't capitalise royal unless you specifically say The Royals.

So their royal asses may remain as they are.

17-03-2006, 13:39:27
Reading always being allowed to play in their home kit is an urban myth, but a good one. :)

It might just be that their away kit is too close to your home as well...

09-06-2006, 12:02:26
Worth sharing I thought...........Oh Bum-Suk


09-06-2006, 14:47:18
Oh Bum-Suk it's too small to see.

Looking forward to Football Manager 2007 now what with Watford in the premiership... But as FM seems to be more predictable than real football, I guess they will get relegated by default!

27-01-2007, 16:59:12
Originally posted by Colon
I think I'll buy the game anyway since it has finance graphs.

Alright, I may buy FM 2007 instead.

This release-a-new-version-every-year-thang is retarded. Always makes me put off buying.

Resource Consumer
27-01-2007, 17:32:47
new patch is out - probably will be one more after the transfer window

29-01-2007, 18:30:55
Ordered it. Someone suggest me a nice English non-premier league team to toy with.

01-02-2007, 18:23:37
WELL? :mad:

Tau Ceti
01-02-2007, 18:39:54
Tranmere Rovers!

01-02-2007, 19:57:16
Not bad. I can see RPG value in them, bring them back to the premier league, rival a bit with Liverpool, though I'd prefer a team that's more obscure to me.

01-02-2007, 20:18:30
More obscure than Tranmere?

Accrington Stanley?

01-02-2007, 21:15:46

01-02-2007, 21:53:13
Wolverhampton sounds delightfully dull.

Scabrous Birdseed
02-02-2007, 07:26:10
I always used to enjoy playing Bury, for some reason. Possibly because of the pun potential.

02-02-2007, 10:18:36
I thought only Ric played Bury but now you and a guy in my band just won the European Cup with them on the PSP version.

05-02-2007, 18:57:05
Received the game today. Languages I got to choose:
I can live with the fact Dutch isn't included but not that it bloody doesn't even includes English. Idiots.

23-02-2007, 15:08:07
Great game. Very intensive and immersive. I'm playing Southport in the national coference at the moment. The media had me predicting in the relegation zone, but so far I've managed to clear of it, though my past few games haven't been too succesful. I'm playing a defensive 5-4-1 which generally works well, but my offensive players are having stupendous difficulties converting opportunities into goals. My 2 topscorer are a defensive midfielder and a left-wingback, to give you an idea. Also managed to advance 3 rounds into the FA Cup so far.

23-02-2007, 15:11:50
The offside rule is broken in this game though. I've had "offsides" when a player of mine gathers the ball on his own half of the field, for instance.

02-04-2007, 06:23:38
What does the phrase "show onto foot" mean?

02-04-2007, 10:06:39
as in, 'he's shown him onto his other foot'?

if so that means like where a player moves inside/outside via a feint or change of which foot he's controlling the ball with

02-04-2007, 10:14:21
To me "he's shown him onto his other foot" implies that the attacking player with the ball has been ushered by the defender so he has to use his weaker foot for the cross/shot/pass they are about to make.

So you could tell your defence to always show a player onto their left foot if you thought they were much weaker with it.

Can it be used both for the attacker dummying the defender onto weaker foot and for the defender sending the attacker onto their weaker foot?

02-04-2007, 10:54:19

From this it sounds like the option in Football Manager is the defensive one. Telling the defender to send the attacker onto their weaker foot.

02-04-2007, 12:16:33
ah, oh yes that makes sense.

02-04-2007, 12:29:42
(from Funko's link)
I put my best defender to man mark and "hard tackle" him. , does the job and he often gets injured and then enters the lazy recoba..


02-04-2007, 12:36:19

02-04-2007, 12:57:32
That's the reason the skill "falls down when tackled" (or whatever is the translation from "cade durante i contrasti") is the best :cute:

02-04-2007, 12:58:27

02-04-2007, 13:02:56
Nah, that sounds dispregiative, it's not in the italian version :lol:

02-04-2007, 13:04:20
I just realized 'dispregiative' is probaby MoSing an italian word into english :p

02-04-2007, 13:06:44
Nearly worked. :)

In English the word is disparaging. Maybe that sums up the difference between English attitude to diving and MoSe's attitude to 'helping the referee come to the correct decision'.

02-04-2007, 15:11:20
Originally posted by Fistandantilus
Nah, that sounds dispregiative, it's not in the italian version :lol:

The English version doesn't seem to have this 'diving' option. :hmm:

02-04-2007, 15:12:52
Thanks KG and Funko.

02-04-2007, 15:50:28
Originally posted by Funko
Nearly worked. :)
In English the word is disparaging.

Thanks :)

Maybe that sums up the difference between English attitude to diving and MoSe's attitude to 'helping the referee come to the correct decision'.

02-04-2007, 16:01:13
Originally posted by Colon
The English version doesn't seem to have this 'diving' option. :hmm:

Ok, you made me check. It's "Dives into tackles" in english :lol: and there actually is an explaination posted by someone from the SI staff on the official "(Italy) Data issues" where he explains:

To clarify this:

"Dives into tackles" - means that a player will tend to jump straight into a tackle rather than trying to time a tackle or make a player move wide.

"Does not dive into tackles" - means a player will stand off the player with the ball and try and make him move wide or try to time the tackle better.

It has nothing to do with diving to gain a free kick/penalty.

It seems something got lost in the localization process and took a total different meaning in italian :D

02-04-2007, 16:03:59

02-04-2007, 17:01:15
I'm guessing that'd be the easy - hard tackling slider in English.

02-04-2007, 17:11:50
Just had an entertaining game. Fought back from 2 - 0 behind on a away game, with 10 against 11, whilst crippled by the injury of the linchpin and captain of the team. End result: 2 - 2.

04-04-2007, 05:48:39
Meh. Had a game in which the opponent had a player red-carded after half an hour, and went on to score a goal and win anyway. And then another game in which they received the red car after a quarter of an hour: fell behind anyway and was lucky to get a drawer in the 89th minute.

Maybe I should try to get players sent off as a matter of tactics. :hmm:

09-04-2007, 17:01:21
I swear there's something about those red cards that makes my team go bananas. Lost at least two games after the opponent got red-carded and failed to win maybe one or two others. I don't think my team even ever managed to score a goal in such circumstances.

21-04-2007, 09:01:57

A sort of massively multiplayer version of Football Manager. Due for release next year. The concept is awesome - obviously - but whether it will really work in practice remains to be seen. God I hope it does; I've been wanting one of these games since, like, forever.

09-05-2007, 09:29:42
it is a sexy idea.

the key thing for me is the implementation of how and when you play your games, how much of an issue the whole having to agree game settings with other users thing will be, how abusable the system is etc. basically all the timing stuff.

e.g. if i go on holiday for a week what happens? in an mmo you don't really lose anything. in this do you just fall behind in games played or might you lose players, have to automatically play games etc.?

well i'm thinking out loud, as it were, but these kind of issues worry me.

09-05-2007, 09:42:17

Players will get the option to have a team chosen automatically or decide their own line-up with a GBP 100k wage limit. The game will feature user-created and standard leagues, and there could be specific leagues - such as a Wednesday table where games take place each Wednesday evening. If players aren't able to take part in a game the computer will auto-play in their place.

09-05-2007, 09:54:53

SI seems keen to avoid many of the pitfalls of the MMO. League points will be awarded through a complex system that takes into consideration other factors as well as mere score - this is so that players who only come online once or twice a month won't be worse off than those who are on there all day.

Anyway, the game is due out next Spring, but a beta is starting up soon. I'm about to email SI's director Miles Jacobson to see if I can get on the list... Miles, if you're reading, how about it?

09-05-2007, 10:12:37
There are a number of challenges for them in the implementation, that's all i'm saying til i hear more.

09-05-2007, 10:21:55
Sure, just giving you the info I've found.

10-05-2007, 01:57:34
Just recieved ArmA: Combat operations for review.

10-05-2007, 02:15:29
I think you're looking for the other 3 page thread.

11-05-2007, 07:01:40
Just getting old, and my post is still the best in this thread as it stands.

11-05-2007, 11:45:23