View Full Version : What the game god Peter Molyneux prefers spending his development time on

17-03-2005, 21:59:51
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Main points of interest:
During a demo of the new B&W2 game at GDC---
Peter Molyneux zoomed in--all the way in--until the screen was filled with blades of grass, gently swaying in the wind, and ants. As an aside, Molyneux noted the ants are "fully simulated" and have their own nest.

At one point during the presentation, Molyneux mentioned that a six-person team spent two weeks working on the consistency of the feces of Black and White 2's creature, deciding whether it would be hard or soft.

Ants and scat. That's what he's spent his and his team's time on for B&W2...

Peter also demo'd and talked about his other mega game "The Movies". Mentions being able to pimp out your actresses to generate revenue and publicity (that's included to make it distinct from TheSims2). So, Ants, Scat, and Pimping. Throw in a few 40s, an fully loaded AK, and driving madly through the streets of a mega-sprawl with the police in hot pursuit while you are on LSD, and you got yourself another GTA there, wouldn't you? ;)

17-03-2005, 22:05:55
He should do whatever it takes to hurry The Movies up already. Damn.

17-03-2005, 22:19:12
Will Wright PWNZZ him. Read about SPORE, the newest game WW is working on.


17-03-2005, 23:38:39
Yeah! YEAH! YEAH! :drool:

I was going to link to the Wright's Spore, but CG went down. Then I figured that no one around here would probably care about Wright's new project. ;)

It seems that most people only want "The Movies" so they can make toon porn. It's just so sad... all that work for a bit of machina pr0n.

17-03-2005, 23:47:38
Spore looks great

18-03-2005, 01:43:50
Will Wright. His name reminds me of Maxis.

Molyneux could add the "what if I didn't shoot everybody" angle to a GTA-style game. :)

18-03-2005, 01:45:30
Sholy hit. I know now my purpuse in life. Abd that is to play these tow ha,es.

Qaj the Fuzzy Love Worm
18-03-2005, 06:17:45
I would have thought good spelling would have been a contender.

Sir Penguin
18-03-2005, 06:29:20
"Spore" is a wonderful idea.


18-03-2005, 11:11:24
the concept of The Movies doesn't appeal to me at all.

i don't see how it will be any different to the sims or some kind of rollercoaster tycoon game or something

18-03-2005, 12:21:26
I'm interested in B&W2. I know a lot of the really hardcore gamers here didn't like it - and some of the actual game aspect was a bit lame - but there was a lot of fun to be had still and I'm sure it'll look absolutely stunning.

18-03-2005, 12:24:51

18-03-2005, 12:48:43
I'm not a hardcore gamer but B&W bored me after a small bit. Did look great and sound like it was going to be the best ever, but it wasn't

18-03-2005, 12:53:31
I know what you mean.

18-03-2005, 13:06:26
At least he admits he spent 6 weeks making shit.

18-03-2005, 13:11:47
We've all been making shit since the day we were born. Its easy.

18-03-2005, 13:14:45
Making it easy. Sometimes getting rid of it is hard.

18-03-2005, 13:37:18
work it out with a pencil

18-03-2005, 14:00:15
Have you guys watched the interview on gamespot?


Looks great.

Also, the lead designer is Ron Millar, formerly senior designer at Blizzard (warcraft II, Starcraft, Diablo...). Looks like they've spent some time concentrating on the RTS aspect. Good stuff in that interview with Peter saying how much he hates the lack of physics iin RTS ie. Archers being able to destroy houses with bows. :)

18-03-2005, 14:02:01
Jon Miller?

It does look cool.

18-03-2005, 14:10:37

Ron Millar


But I'd love to play a God game designed by Jon Miller.

18-03-2005, 14:15:49
Blah, I'm just bored and looking for Black and White 2 stuff now.


18-03-2005, 14:18:13
I play the game every Saturday morning or during the day and sometimes I just sit and stop and just think to myself "fuck this just looks soooo good!"

Refreshingly unprofessional. :lol:

18-03-2005, 16:59:53
Peter overhypes his game. He admits that is a serious fault. And that is what gets him into so much trouble. After talking about how great the game is, how great this or that is, when people get the game and play it, they see it's just another game, and get very disappointed. They expected something that just kept "wowwing" them (from all of the hyping, especially Peters). This creates serious bad mojo.

This time through, Petes says he is trying to learn to keep his mouth shut. He's also says he's learned from the complaints of B&W and has rectified them as best he can this pass through. The main complaint he got with B&W, other then it was a boring RTS clickfest piece of shit, was that the Avatar got in the way of the game. So this time, it's just a sweet little puppy you can play with when you want, or a trained attack dog to decimate things (the uber RTS unit) with no imput from the player. That's his statements. He says, "if the players want, they can tie it to a tree and starve it to death, and they won't miss anything in the game".

So... B&W2 is what? An oversimulated RTS? He's stated in several places that its just a basic RTS game with "Peter detail" in it to keep him from getting too bored while working on it. Either he doesn't actually like the game aspect (having to do something), or he just doesn't have the "under-hyping" thing down yet. ;)

18-03-2005, 17:02:59
So it's like a Darkstar post then.

18-03-2005, 17:03:58
Too long, boring, and full of shit? Sounds like it. ;)

18-03-2005, 17:07:30
The creature was the best part of Black and White, other than how pretty it was it was the main point. (hence the creature isle expansion). The actual 'RTS' bit was rubbish but playing with the Creature was excellent. There was loads of depth just playing the creature/different creatures and seeing what you could do with it.

I think you misinterpreted his comment about the creature. He said at the two extremes you can play with it as a pet, in which case it'll have it's own free will and go round and do 'good' helping your villages/cities etc. or you can use it purely as a military unit, in which case it becomes an intensely trained fighting machine that won't do anything on its own without you telling it, for example, if you leave it tied up and forget about it it'll starve to death because you didn't order it to eat.

But yes, less important especially in that it seems that this time if you don't have a creature there is still a game, in B&W that wasn't the case.

18-03-2005, 17:14:24
Funko, you are such a closet furry, it isn't even funny anymore. You just liked the fact that you could have a sheep in B&W1. ;)

I could be, but he's said the same thing in a few different places (concerning the critter). Most players complaints with B&W was with the critter... so I am inclined at this time to think you are the one lost in the wilderness, this time around.

18-03-2005, 17:18:35
Well I was attracted to B&W because of the critter. I thought it sounded intriguing, but the constant nagging care that thing took!!!

Having a husband and kids is bad enough why take on another whining burden?

18-03-2005, 17:24:37
Originally posted by Darkstar
I could be, but he's said the same thing in a few different places (concerning the critter).

Yes, I recognise your quotes, I was bored today so I've read about 1000 previews/interviews. :)

Originally posted by Darkstar
Most players complaints with B&W was with the critter... so I am inclined at this time to think you are the one lost in the wilderness, this time around.

There were definitely issues with the whole game, I'm just saying I really enjoyed it despite the problems and enjoyed the critter stuff most. I don't have a husband or kids though.

18-03-2005, 17:49:33
I actually like the concept of the Avatar. I am a big A-Life fan, and at its core, that's what the Avatar is. So I have a natural postivie bias towards such things. In terms of that framework, the avatar was interesting in B&W1. But the marriage of classic RTS campaign/play with it... that could have been done better. The avatar versus avatar fighting, for instance, was just boring. Click a few hundred times on the other animal, and wait to gesture heart (heal) if the other glowing ball showed up and made trouble. If you get too bored, cast a lighting or fire if you wanted to set both beast on fire (then keep hearting your beastie while it fought, on fire).

The game took away from the "virtual pet" element of the game, and kept players to busy clicking to really just goof off in the game (big element you need to allow in such "sims" for those that like simmy or anthill games).