View Full Version : Freedom Force Demo!

24-03-2002, 13:00:33
Downloading now!


(think there's a smaller version available as well.)

24-03-2002, 13:06:30
This the game from the System Shock 2 guys?

24-03-2002, 16:16:37
FileFront doesn’t let me get the whole file, trying 3dgamers.

24-03-2002, 18:08:17
yes it does, it's a link on the right... (eyes are useful!!)

24-03-2002, 18:14:11
Yes, they are, but when the download cuts out part way through for no reason they aren’t much help. This happened with both large and small versions, unlike from 3dgamers.com. Which is what I said, not I can’t see either of the download links.

Distinctly underwhelmed by the demo, too.

24-03-2002, 19:14:44
well I thought that was what you meant as the download was fine for me!

24-03-2002, 19:15:54
I just put this in the news... should have looked here first. I liked the demo but you don't get to do much do you? Probably try it again with a different made up character later.

25-03-2002, 13:23:57
There are some cool skins around for FF but this is a great one. Storm Shadow from Action Force (GI Joe in the US?)


25-03-2002, 13:47:41
it seems too micro-managment to me, the heroes won't attack if you dont give them a specific order, and in the heat of battle it's a bit fiddly...

I very much doubt I'll be getting this, though the character creation thing is really cool...

25-03-2002, 13:50:46
You can pause.

The heroes not attacking unless you tell them is a little annoying and no order queue is even more annoying but I thought it was still cool. It took me a while to get used to controlling it though.

25-03-2002, 13:56:16
Useful info from a trawl of their forums.

Solving camera move problems:

1. You need to turn on camera rotation in the options first. Then you can use alt to rotate all around.

2. To centre on a player double-click their portrait. Or hit the character's corresponding number twice (1,2,3 or 4).

And "v" turns on a "chase cam" of your currently selected hero .

25-03-2002, 14:01:36
Posts: 106
Registered: Mar 2001
posted 03-24-2002 02:20 PM
Actually, I think automated pause triggers is a great idea. While I never used them in BG2, they appeal to me for two reasons.
1) I imagine they're probably relatively easy to do, need to talk to Jon. This way we can perhaps address the concerns of the part of the community this is important to w/o compromising features desired by other segements.
2) They're not expected to be "smart", just reliable. This won't create unrealistic expectations about what an AI can and can't do.

I think another important issue to address through patches is general feedback (and this I'm realizing after my 3rd playthrough over the weekend). For instance, when I seperate my guys, i want to know what's going on with them, i.e. are they in danger...Then i can choose whether to pause or not. I'm certainly from the school of "happy to pause all the time" because that's they way I play games like FF and BG, but not everybody's me. This is good stuff guys, keep it coming.

Ken Levine
Executive Producer, Freedom Force

Responsive company feedback!! :eek:


25-03-2002, 14:04:02
Originally posted by MikeH

Responsive company feedback!! :eek:


I do not understand this "Responsive company feedback" term that you speak of.

25-03-2002, 14:12:09
I'm having a hard time with it too!

26-03-2002, 13:26:24
Anyone else played the demo yet? I had another go yesterday and got a bit bored.

26-03-2002, 14:07:31
I haven't downloaded it yet. Is it worth the 5 minutes to try it out?

26-03-2002, 14:10:44

26-03-2002, 14:49:17
Says the man who just admitted he got bored with it.

26-03-2002, 14:57:02
Got bored playing it again but it's worth a look. Especially the speed you'll be able to download it. Get it from FreedomForcecenter.com though.

26-03-2002, 15:05:32
Obee kaybee

26-03-2002, 15:11:44
For Freedom!

I'd be interested to hear what you think of it anyway. Official forums are full of gushing 'vets'.

26-03-2002, 15:15:58
So you want the untainted morons view, eh?

26-03-2002, 15:43:50
I want the view of Venom the world famous game reviewer. ;)

26-03-2002, 16:57:41
Appealing to my massive ego!

Then you shall have it!

26-03-2002, 16:58:51
It was a choice between ego and stomach. ;)

26-03-2002, 17:25:18
I loved the voiceovers, I really did. The interface for character creation was clumsy, though, and there didn’t seem to be much variety in the gameplay.

26-03-2002, 17:27:24
Yesterday, I got my notice that the game is on it's way to my house.

Demo Schmemo....

I also noticed in the news at GameSpot last week that another company is doing a FPS/RPG Super Hero Game, called Hero X.

You know, I think I'm going to stop sending news to the news link. Takes weeks for anyone to check it. ;)

26-03-2002, 17:28:15
Just PM it directly to me darkstar. I'll add it.

26-03-2002, 17:30:42
Bullfrog were going to do a superheroes game a while back, weren’t they? It was called the Invincibles or somesuch.

26-03-2002, 23:30:10
Originally posted by Darkstar
You know, I think I'm going to stop sending news to the news link. Takes weeks for anyone to check it. ;)

:hmm: I normally check it daily on weekdays.

27-03-2002, 00:25:55
downloaded in 7 minutes. I doubt I'll get to play tonight, but maybe I will.

27-03-2002, 10:09:13
I guess you didn't get to play it?

27-03-2002, 12:53:23
I did. Right before I went to bed.

27-03-2002, 12:55:37
It was that boring?

27-03-2002, 13:51:02
Go on.. tell us what you thought. Please?

27-03-2002, 13:54:27
No, it was 11:30 when I played it. I just played the first mission. I think it's got a whole ton of potential. Graphics were good too. Chucking shit all over the board was great, and bashing people with light poles was cool. I'm just curious as to how they're going to keep the single player missions fresh. Even by the end of the 1st demo mission I was getting tired of running up to people and bashing them with my liberty club. I think with the multiple characters and the ability to build your own (did you look at the character creation tool? Good god you've got some options!) this game will do well. The only question is how will it hold peoples intrest.

27-03-2002, 13:59:30
Yeah. That's about the same as me. The music and graphics are great, especially when you work out how to move the camera angles properly. The narration and character voices are hillarious. It looks, feels and sounds exactly like a 60s comic should and it's very cool with it.

The second mission you get to control 4 characters (including one you make yourself) and that's where things start to get tricky with the control interface. Auto pause and action queuing would be very useful there.

There are already hundreds of skins out on the net for new characters as well. The volume of options for powers etc is unbelievable.

27-03-2002, 14:01:51
Yeah, that character creation thing is WIDE OPEN! The potential is there for amazing online battles and great strategy.

I also enjoyed Minuteman's voice. Hilarious! My favorite tactic was jumping off buildings and landing right next to bad guys. I only wish you could land ON them and kill them. That'd be cool.

27-03-2002, 14:03:06
Yeah. That would be cool. You can't fly into melee attacks either, that was annoying. You can shoot from flight but that's not so cool.

27-03-2002, 14:03:38
I like that you can pick the power animation for all the powers you choose as well. Excellent.

27-03-2002, 14:07:20
There's some really cool stuff in it. The demo did it's job and made me more anxious to play the game. I just hope the game is worth it. Darkstar said he got his copy yesterday so hopefully he'll have something more detailed soon. I just don't know how well the game will hold people's interesting after 5 or 6 missions.

27-03-2002, 14:08:32
Yeah, it's not out here for a month or so so I should have a good idea of the longevity by then.

27-03-2002, 14:10:31
I'm hoping my friend's copy arrives today so I can try and burn it before he leaves.

27-03-2002, 14:11:10

27-03-2002, 14:11:51
I also worry that people not into comics and superheros will not get some of the games "finer" points, like the character backgrounds, voices, and stories.

27-03-2002, 14:13:56
Well why would they be buying the game?

27-03-2002, 14:16:37
You know people. They heard it was cool, they want to have the newest game on the block, and then they realize just how comic booky it is.

27-03-2002, 14:21:54
See if you can threaten Darkstar into doing a review for us.

27-03-2002, 14:22:45
I already did.

27-03-2002, 14:23:09
Nice one.

27-03-2002, 23:23:17
I'll get into Freedom Force after a bit more of the AngBand 13... once SP blows by me, I know there isn't any point in playing the challenge then to maintain my #2 spot for this match. ;)

28-03-2002, 12:56:36
Ah ha! My friend got his copy. Now I must liberate it from him!

28-03-2002, 13:07:39

i'd say he's liberated enough already...

28-03-2002, 13:14:15

28-03-2002, 22:30:42
Venom has a friend? When did this happen?

He must be talking about his old childhood teddy bear. ;)

31-03-2002, 18:12:07
All right, I played the demo. Here are my impressions.

The game is fun. It took me a moment to get a handle on the interface, but once I did I had my heroes kicking frozen commie butt. It will be interesting to see how Irrational keeps the missions fresh. I assume that there will be a certain amount of similarity from mission to mission, but hopefully they will be different enough to prevent me from getting bored.

Pausing is completely manual, which can be a pain when your team is split up. I managed to deal, though, and it don't consider it to be a game-buster.

I want to see the full character creator before I pass judgment.

The second mission in the demo I found difficult enough to be interesting. I lost a couple of times but jumped right back in, wanting to show those goddamned bastards who's boss.

You definitely have to have your heroes work together. Using Mentor's confusion power is essential to soften up the Ice Warriors.

El Diablo really needs to upgrade his accuracy with his ranged attack. On another note, it would be nice to see what his range with it actually is.

Overall, I liked it enough to buy the full game. The demo was short, but it is a demo, after all.

Now, back to Jedi Knight II.