View Full Version : The Lexar JumpDrive Traveller

The Mad Monk
28-07-2004, 03:38:40
Is Nifty!!!



Do you think maybe the guy who named this on was into tabletop SF RPGs?

28-07-2004, 18:11:05
Saw some at Best Buy yesterday.

Maybe. But all the "Key Drive" and variant type names have been used for other 'thumb' drives. ;)

The Mad Monk
29-07-2004, 03:58:48
Best Buy is where I bought mine. :cool:

Being a longtime Traveller fan, I just had to get one. :)

29-07-2004, 08:33:50
Traveller was a *fantastic* game. Mega-Traveller was a nice "version 2". But when they shifted to off the 2d6 basis, I thought it lost something...

The Mad Monk
29-07-2004, 13:37:39
It did. :(

I still have all the original stuff, though -- all the little black books, the alien specials, the JTAS issues. I even have most of the Megatraveller set -- the new design system was great, once I tweaked it.

29-07-2004, 19:44:24
I have most of the little black books with a lot of supplemental material. I've even got their star ship and world conquest games. :D

I also had most of the Mega. The biggest problem I had with their design system was setting up the spreadsheets. ;)

30-07-2004, 03:04:19
I spent hours on end, for weeks at a time fooling around with Traveller and Megatraveller stuff.

I think I only played twice. :D

30-07-2004, 03:39:39
I have thought about playing a traveller game....

Jon Miller

30-07-2004, 07:43:31
If you find a decent ref, it's a fun game. If you find a lousy one, it will, of course, be lousy.

The Mad Monk
05-08-2004, 06:51:49
I just stumbled across a few of my old Megatraveller spreadsheets. :)

I remember the inspiration I got when I first realized I could have spreadsheets calculate everything out for me :

Suddenly, the building process wasn't comlex enough. :)

Where the game designers had put TL-based miniturization on only a few things, I decided I had to add it to everything. :)

The Mad Monk
05-08-2004, 06:54:06
I also changed the damage rules once I realized that, in game, a pistol shot would usually total something the size of a Dodge Ram.

05-08-2004, 19:28:39
Yeah... that's two very frequent house rules that I know of.

To make Traveller a bit more "adventure" friendly, most people do modify the old Traveller damage rules. Heck, GDW had several published variants, because otherwise, a sting from an earth mosquito would rip off your arm at times... ;)

30-08-2004, 10:20:25
have any of you looked at t20?

I have the book in my room

Jon Miller

30-08-2004, 21:34:43
We both mentioned that Traveller sucked once they shifted off the 2d6 base. We said, in other words, that t20 sucked (in comparison to T 2d6).

I haven't tried any of the latest t20 revs of Traveller. As far as I am concerned, the old system isn't broken, which means I ain't fixing it. :)

If you can find a good ref though, the gaming should be fun. A good gaming system is effectively invisible/transparent. A bad one drags down the fun of the gaming.