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Qweeg
19-04-2004, 20:16:13
Desire for a thing can be such a burden, don't you think... let us meditate now, upon the transience of all things. (http://www.supremeruler2010.com/)

Qweeg
19-04-2004, 20:19:07
ps- dibs on the CG review!

MDA
19-04-2004, 20:32:44
Oooh, incredibly complex micromanagement game?
I actually like those.

Nav
19-04-2004, 20:36:08
battlegoat studios. :lol:

The Mad Monk
21-04-2004, 08:55:24
Supreme Ruler 2010

WORLD HISTORY


• 2004 - Beginning of the Global Depression

The break up of Microsoft by the FTC led to a financial market panic, fueled by inaction on the part of the US Federal Reserve. The resulting chaos quickly spread beyond US borders driving the world into the worst Depression ever experienced.

• 2005 - The International Market Crash

The growing depression peaked in November of that year. What started as a normal bad day on Wall Street changed when the Chairman of the Federal Reserve died of a heart attack, apparently at the news of another setback in the DOW. Spurred by the immediate panic of "Day Traders", the market lost 40% of its value in under five hours. Within two weeks, all the major indices in the world had lost at least 65% of their value.

• 2006 - Countries become Isolationist

In response to the continued depression, countries across the globe try and insulate themselves from the misfortunes of their neighbours by attempting to protect their own economies. Global tensions mount. Border skirmishes become common. The UN disintegrates as nations use it as nothing more than a shouting hall of blame wherein fist fights become common. NATO dissolves...

• 2008 - Countries begin to Dissolve

It begins in Australia of all places... Fed by the disparity between regions, South East Australia begins to form its own economic and social rules, cutting itself off from the rest of the country. As the Sydney area begins to show some economic recovery, other regions around the world begin to follow suit. In the US, Southern California is the first to take this approach, and in Europe several industrial centers at once isolate themselves from their own nations...

• 2009 - Few United / World Market Forms

By this time, only countries too small or too poor to support further divisions have maintained their National Identity. The US, Canada, Mexico, Germany, Australia, England, France, Russia, China, Japan, etc have all dissolved into self-governed sub regions.

But out of the ashes of the UN, a new organization forms... The "World Market" breathes a new life into the skeletons of the United Nations, the International Monetary Fund, the World Health Organization, the World Trade Organization, and other international institutions that had been abandoned over the course of the previous five years.



http://www.supremeruler2010.com/srhistory.htm

Plenty here for entertainment purposes...:lol:

maroule
21-04-2004, 10:11:35
Cowboy Diplomacy
What better way to declare war than with a strategic first strike. Missiles now provide much more flavour to the game.

Beta1
21-04-2004, 10:29:34
Fist fights at the united nations.

How about a Diplomat Fighter beat-em-up sub game?

King_Ghidra
21-04-2004, 10:44:37
taste my trade embargo super combo!

Darkstar
21-04-2004, 19:28:17
Originally posted by Beta1
Fist fights at the united nations.

Happens from time to time. ;)

Nav
22-04-2004, 00:05:20
Can I make a prediction? This game will be REALLY shit. sorry really SHIT. :D

Venom
22-04-2004, 03:44:11
"But out of the ashes of the UN, a new organization forms... The "World Market" breathes a new life into the skeletons of the United Nations, the International Monetary Fund, the World Health Organization, the World Trade Organization, and other international institutions that had been abandoned over the course of the previous five years"

The most far fetched part of the whole story.

The Mad Monk
22-04-2004, 04:47:13
I don't know, I think California recovering by becoming isolationist has it beat.

Venom
22-04-2004, 14:21:04
Their pool of cheap labor will propel them once they break from those pesky federal employment laws.

Balthagor
11-05-2004, 14:21:47
Anyone have any questions about the game? I'd be curious why the story seems any more far fetched than most games. After all, the storyline is built to further the game.

On the diplomacy aspects, we are quite proud of the fact that players can trade anything for anything. In a recent game, I sent a diplomatic offer demanding 1 billion in exchange for nothing. The other player asked why I thought he should give me a billion dollars. My comment of the tanks on his border being a good reason seemed to be a convincing argument since he paid up the next day :D Dont' know too many games that offer chances for extortion

For anyone interested, the beta is ongoing at the moment and there are still some openings. Sign up at http://www.strategyfirst.com/beta.

MDA
11-05-2004, 15:57:56
No time for questions at the moment, but...

Welcome!

Venom
11-05-2004, 21:01:50
Hmmm, interesting, yet since you mention the story specifically, how exactly is that tied into the futhering of game? Other than a backdrop, that is.

Balthagor
11-05-2004, 21:36:00
Other than the backdrop it does not come up much in terms of the world economic colapse. The "World Market" does do a lot to further to storyline as players go through the campaign because they are a force to be reckoned with. In earlier campaign maps, where players are in control of small regions such as Kansas or one half of France, doing anything that gets negative attention from the World Market could see your allies getting additional support in the form of units, research or money. In extreme cases, the WM can even take direct action against players as they have their own military and are a nuclear power in the game. The big thing the game promotes is that actions have consequences. Attacking someone without cause is hard to do if you are both western style democracies. Of course, if you descover they've been funding terrorists in your territory, the WM is not likely to object when you attack.

LoD
11-05-2004, 22:00:17
Originally posted by Balthagor
Dont' know too many games that offer chances for extortion


I take it you haven't heard of Civ 2, Freeciv, SMAC, Civ 3? And those are just games from one genre...

Funkodrom
11-05-2004, 22:09:51
That's basically one game with 4 different sets of graphics. ;)

Balthagor
11-05-2004, 23:00:06
I will admit that Civ2 is one of the games I never got around to playing, but I passed on the comment to our lead designer, David Thompson, and he commented that a big difference is that in the Civ series, the contact options with other regions is sometimes arbitrary. In Supreme Ruler 2010, at any time, you can send a diplomatic offer to any region in the scenario. We also allow more variety in diplomacy, trading in cash, research, units, treaties, produced goods and even areas of land. Any combination of these can be traded in exchange for any other combination. Money and products can even be paid out over a fixed daily, weekly, monthly or annual schedule.

As I said, don’t know many that do this. Of course I recognize that some other game developers have our level of insight. ;)

Darkstar
11-05-2004, 23:30:23
So... SuperPower. Imperialism.

You can extort in GalCiv, but you need to have met some unit from their civ to do so. And the AI in GalCiv certainly likes to extort you.

Not picking on your game. But extorting is standard. Most TBS games are 4x games, and therefore like to limit "who you know" to only those you met as part of their eXplore leg of the game.

Balthagor
12-05-2004, 02:33:14
True, and Galciv, amongst others, was one I remember looking at during our design phase. Though the X qty of product Y for Z days goes beyond what they offered. Another element we included specifically for single player is that when sending a diplomatic offer you can indicate a "leaning" for the message from pleading to demanding. Since you're dealing with an AI, there needed to be a way of making it clear if a request for money was being made as begging for help or a veiled threat. I haven’t seen Imperialism, though I remember the game and am not surprised it offers extortion within it's diplomacy and as for Superpowers, at the time I played the game I was working on spreadsheets of military units so diplomacy was not something I looked at closely. I honestly don't remember what it offered.

Obviously there are more games that offer extortion than I remembered though. And just as obvious, I'm going to be pleased with the design we came up with. Heck, it's our game :D

One thing I can say we do have that none of the games mentioned thus far offers (go ahead and correct me if I'm wrong, I love punishment) are optional levels of micromanagement to the point that entire sections can be ignored if the player choses. Our game provides the player with mass quantities of data to please the most purist of micromanager while presenting it in a fashion that can be handled by anyone. Within each of the game sections such as diplomacy or production, the player has a Cabinet Minister, an AI assistant so to speak who can be given full control of the department or locked out entirely. In many games, if production can be micromanaged, it must. Our design offers the players choices of what they would like to micromanage. Honestly, I don't think I'll ever be interested in adjusting sales taxes separately from goods taxes or any of the other tax options available. I'm much happier to tell my minister to "balance the budget" and "Raise funds". If that doesn't work, I just fire him and hire a more liberal minister ;)

Venom
12-05-2004, 03:47:54
Well, Superpower sucks so it doesn't offer anything.

Funkodrom
12-05-2004, 09:23:55
Balthagor, however the game turns out it's great that you have taken the time to come and tell us about it.

Certainly a bit of a contrast to a certain other game company.

Venom
12-05-2004, 12:38:53
Agreed. It is nice to be able to interact on such a level with a development team. It's been a long time since I've been able to do that. And not have it be about me clogging up their forum with useless junk. Now I clog up my own forum with junk.

Balthagor
12-05-2004, 14:07:38
Well, I'm happy to take the time. Obviously we also have our own forum and a good community that is supporting us. We've always believed that the best way to be sure we have a good idea what the community wants is to ask them. I know that at least a dozen items in the game exist only because someone bothered to point out to use "hey, how about this?".

If there are anymore questions, I'd be happy to take the time to answer them.

LoD
12-05-2004, 21:39:22
Originally posted by Balthagor
I will admit that Civ2 is one of the games I never got around to playing, but I passed on the comment to our lead designer, David Thompson, and he commented that a big difference is that in the Civ series, the contact options with other regions is sometimes arbitrary.

The "aribtrarity" in this case is due to the different game world.

And I have to second Funko. It's nice to see game developers that care so much about their (future) customers :).

Darkstar
13-05-2004, 22:14:14
Originally posted by Balthagor
Obviously there are more games that offer extortion than I remembered though. And just as obvious, I'm going to be pleased with the design we came up with. Heck, it's our game :D

If it works, you should be very proud of it! Otherwise, why not go into something less demanding and pays more, like washing car windows for a quarter at street intersections? :D

Originally posted by Balthagor
One thing I can say we do have that none of the games mentioned thus far offers (go ahead and correct me if I'm wrong, I love punishment) are optional levels of micromanagement to the point that entire sections can be ignored if the player choses. Our game provides the player with mass quantities of data to please the most purist of micromanager while presenting it in a fashion that can be handled by anyone. Within each of the game sections such as diplomacy or production, the player has a Cabinet Minister, an AI assistant so to speak who can be given full control of the department or locked out entirely. In many games, if production can be micromanaged, it must. Our design offers the players choices of what they would like to micromanage. Honestly, I don't think I'll ever be interested in adjusting sales taxes separately from goods taxes or any of the other tax options available. I'm much happier to tell my minister to "balance the budget" and "Raise funds". If that doesn't work, I just fire him and hire a more liberal minister ;)

This makes me cringe. Remember MoO3? That was definately on it's promised list. There's several other games that like to make this claim. At this point, I take it as a sign that the computer "assistant" is going to be a totally brain fucked idiot and this means I'll have to manage everything offered to get decent efficency out of the system. But then, I'm a bit jaded. Someone is bound to make a good assistant... so I hope you and your team are amoung the groups that do that!

Looking forward to finding out more about your game!

Darkstar
13-05-2004, 22:17:09
Originally posted by Venom
Now I clog up my own forum with junk.

What forum?

Venom
13-05-2004, 22:32:49
You didn't know this place is mine?

Balthagor
13-05-2004, 23:48:13
Originally posted by Darkstar

This makes me cringe... I'll have to manage everything offered to get decent efficency out of the system...

Looking forward to finding out more about your game!

You could find out now. In the current version of the beta, 3 out of 6 departments (Commerce, Social Policies/Research and Economy) are already about 95% complete and we're getting good feedback and additional suggestions from the beta community

Sign up for the beta @ http://www.strategyfirst.com/beta/ and take a look for yourself.

MDA
14-05-2004, 01:11:02
I must resist. Still not unpacked from the move. :p

Venom
14-05-2004, 01:39:31
My machine is crap. It is obtaining Darkstar computer qualities.

Balthagor
14-05-2004, 02:54:54
Well, system requirements for the beta are only 500mhz, 128mb and an 8MB AGP video card. I suppose that's the advantage of strategy games, gameplay becomes more important than cutting edge graphics :D

Qweeg
14-05-2004, 07:32:34
Right now I'd say Victoria is a way better game. I can't bring myself to preview this game because I just couldn't say much positive about it yet, aside from the graphics. And considering that SR2010 is still in development, that just wouldn't be fair.

Balthagor
14-05-2004, 14:18:54
Well, our current release schedule is looking like we will release this fall so if you want to wait to check out the "finished" product we expect to have a demo available around the same time as the release.

I've not looked at Victoria since I was not very interested in any of the Europa games. They where the only game I've ever played that put me to sleep...literally! I know that they are enjoyed by many people but that's one that I just could not get into. I do know that some of our forum members have talked a bit about it so you could always pop over to our forum and ask someone to outline some of the differences...?

MDA
14-05-2004, 14:44:46
Your cabinet ministers appear to have skill bars, but no labels. What do those represent?

Qweeg
14-05-2004, 14:57:13
Originally posted by Balthagor
Well, our current release schedule is looking like we will release this fall so if you want to wait to check out the "finished" product we expect to have a demo available around the same time as the release.

I've not looked at Victoria since I was not very interested in any of the Europa games. They where the only game I've ever played that put me to sleep...literally! I know that they are enjoyed by many people but that's one that I just could not get into. I do know that some of our forum members have talked a bit about it so you could always pop over to our forum and ask someone to outline some of the differences...?

Luckily, the difference in time setting means that the two games are not trying to do the same thing, Vicky models a good nation-running game, and with the whole world playing at once. SR2010 models a modern nation, and a handful of neigbours. They both approach the same level of depth, but I agree that SR2010 enables the player not to have to micromanage, whereas in Victoria you are constantly having to check the World Market, read deep meanings into the latest polls, puzzle over demographics, tweak / change political parties, compose military strategems, facilitate tactics and balance logistics. In SR2010 you can do those things (at this point some of that has to be assumption, as the beta I played didn't have many of the diplomatic and World Market stuff running yet) but it seems you don't have to, and I have to admit I do like the way they've done the different ministerial positions. It's weird because Hearts of Iron (an EU game) did ministers in a similarly important but different way.

Anyway, I still think the game looks promising, the beta I played wasn't really worth playing or previewing yet, just because the things that really make a game like this were not yet available (like diplomacy, WM interaction). One thing that I found ammusingly promising in SR2010 is the abiulity to make 'arrogant' demands, pointed out by the use of an amusing 'smirky' smiley that I think we should have available for use here too.

Hope it is a good game though, because the Development team are yeeeeaaars ahead regarding support promotion and feedback, yeeeeears ahead! :)

Balthagor
14-05-2004, 15:14:16
Why thank you! :D

Venom
14-05-2004, 16:16:52
You know what. I'm a sucker for punishment and even fleeting fame. After seeing how Hello Kitty turns all her beta testing into glory, I'm signing up.

Darkstar
14-05-2004, 19:30:28
Go for it Venom!

Venom
14-05-2004, 23:51:18
I want to be the most famous person on the internet. Like a porn star, only less naked.

MDA
17-05-2004, 01:48:42
Thank god for that.

Venom
17-05-2004, 02:05:32
Although it is summer time. Nakedness may be required. I often wonder if playing video games naked improves the experience. I'll try it right now.