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The Mad Monk
21-01-2004, 10:09:17
http://www.gamespot.com/pc/driving/bigrigsotrr/index.html


Bad games are released all the time, and some are worse than others. This is nothing new. However, it really takes a special kind of awful to be considered one of the worst games ever made. So when this special kind of awful makes an appearance, it's truly something to behold. Big Rigs: Over the Road Racing is one of those rare pieces of work. Not only is it almost completely broken and blatantly unfinished in nearly every way, but even if it weren't, there's so little of an actual game to be found here that it would still be terrible. Big Rigs is a game so astoundingly bad that it manages to transcend nearly every boundary put forth by some of gaming's absolute worst of the worst and easily makes it into that dubiously extraordinary category of being one of the most atrocious games ever published.


If the goal was to create the world's most broken trucking game, then Big Rigs is a resounding success.

Big Rigs' first and most grievous issue lies in its gameplay. Specifically, there isn't any.

In theory, Big Rigs is supposed to be a racing game based on big trucks that speed through various US trucking routes in some kind of effort to deliver cargo before the competition gets there first--or else the truck gets busted by the law. At least, this is what the back of the game's box would have you believe. Let us make it very clear that these statements are all horrible, horrible lies. There is no coherent goal in Big Rigs. There is no cargo to be delivered. There are no police chases. In fact, there really isn't anything much in the game.

The basic idea in the actual game is that you pick one from four vaguely different trucks and then one from five vaguely different levels. You then compete against another truck in a simple checkpoint race. That's it. However, Big Rigs can't even get this basic concept right. The supposedly computer-controlled truck you're supposed to be racing against in the game never actually moves. It's right there next to you at the beginning of a race, but it has no purpose in the game. This is to say, actually, that none of the game's races have a purpose because there's no competition and no time limit. You win every single time. So unless you especially like seeing a winning-screen over and over again that reads "You're Winner!", there is absolutely no point in playing Big Rigs.

But let's assume for a moment that the AI trucks actually worked, and you could get a race going. Even if this were the case, the game still wouldn't be worth playing in the slightest. Big Rigs' controls essentially involve hitting the arrow keys of the keyboard in the desired direction and nothing more. The game provides no support for peripheral controllers of any kind, and there isn't even an option to edit the default keyboard controls in any manner. Your truck also handles pretty horribly. There are no physics here. You accelerate much too quickly to even be minutely realistic (especially when going in reverse, which lets you go from around 0 to 60mph in about five seconds, continue accelerating infinitely faster, and stop on a dime the second you let up on the keyboard), you can travel over the most rugged of terrain without any problems (including nearly vertical mountains), and you can turn in ways that cause you to jerk around in some pretty ridiculous manners.

Of course, the controls would only matter if you actually had to worry about running into things or crashing your truck, which, actually, is a nonissue. You see, you can clip your truck right through every object on a race course in Big Rigs, from the biggest of houses and walls, right down to the smallest of lampposts. Furthermore, bridges evidently don't actually exist, despite the fact that you can see them--driving over any of them results in you sinking right through them. It is also quite possible to simply drive right off of the literal end of a level when playing. Considering the fact that you can drive over these tall, seemingly insurmountable mountains (at least, insurmountable for an actual diesel-powered truck), and there are no level boundaries, eventually you can just drive off into literal nothingness and can hang out there as long as you please.


Please do not play this game. We cannot stress this enough.

The graphical problems don't stop there, either. Big Rigs is easily one of the worst-looking PC game released in years. The truck models are amazingly terrible, with incredibly archaic-looking designs and brake lights that actually float off of the truck models. The four different environments all look bad, too, what with their incredibly nasty-looking textures, their ugly and meaningless set pieces, and their aforementioned clipping problems. Also, the reason we state that there are only four environments in the game, instead of the five we previously cited, is because we could only get four of them to actually work. When trying to load the fifth environment, the game simply quit and returned us to the desktop on all of the computers that we tried. As for the game's sound design, there isn't any. There are literally no sound effects in Big Rigs. The only sounds that present themselves at all are a few unpleasant, looping techno tracks, and on a midrange PC, we couldn't even get them to play.

Just how bad is Big Rigs: Over the Road Racing? It's as bad as your mind will allow you to comprehend. It is so disturbingly bad that even its budget price tag seems like a slap in the face. It really makes you wonder if the company that put out this dreck even took so much as a half minute to glance at the game that it was releasing. The game's readme file does assert that the game was thoroughly tested on various PCs, but the end result seems to suggest otherwise. The fact is, even if you tried, you couldn't play Big Rigs: Over the Road Racing the way it was seemingly intended to be played, and even if you could, you wouldn't want to.

:lol:

There is, apparently, a streaming video demonstrating this mess, but you have to register to view it.

Thanks to ixnay at Apolyton.

Funkodrom
21-01-2004, 10:17:29
Sounds great!

maroule
21-01-2004, 12:08:36
just saw the footage (I'm a gamespot subscriber to please Venom)

they don't even exagerate in the review : if possible, it's even worse

fp@korea
21-01-2004, 12:27:18
:lol:

Funkodrom
21-01-2004, 12:29:15
Why did it get 1 not 0?

Venom
21-01-2004, 13:39:39
You're a gamespot subcriber? You must have a lot of time and money to waste.

maroule
21-01-2004, 14:08:42
plenty of both


(ok, plenty of time but little money now, the subscription was made when I had more)

Venom
21-01-2004, 14:12:03
Here's hoping you go broke and die.

Lurker
21-01-2004, 14:40:57
Great review.

" As for the game's sound design, there isn't any. There are literally no sound effects in Big Rigs." :lol:

Aredhran
21-01-2004, 15:03:37
Almost worthy of a Venom review. Assuming Venom could write anything as polite as this piece of course.

Venom
21-01-2004, 15:30:34
Yeah, for a game so shitty, that review was way too nice.

Chris
21-01-2004, 15:59:01
Its surprising the guy wrote such a long review as it is.

I have played some bad games, but that sounds like its worse then any I have played.

maroule
21-01-2004, 16:11:23
Originally posted by Venom
Here's hoping you go broke and die.


well, I don't see the point of dying rich anyway
I hope I'll have wasted my money before that

MDA
21-01-2004, 17:38:14
Reviewed by "Alex Navarro"?

Nav, you got some explaining to do!

It needed something about how Yar's Revenge was far better.


From the developer website (which is also broken).
COMPANY
Stellar Stone Group is a full-service game development outsourcing company that manages the creative pool of designers, artists, programmers and Internet technologies specialists. Our company was founded in late 2000 to provide development services and technology licensing to interactive entertainment industry.

Since that date we not only completed number of projects for clients such as BMG Records, Sony Pictures, Heineken/Amstel, Microsoft but also developed massive game engine technology that allow us to cut expenses associated with game development up to 5 times.

Sir Penguin
21-01-2004, 20:51:24
I've always wondered what would happen if a pre-alpha build made it onto the gold disc by mistake.

Now, I wonder if this was a mistake!

SP

HelloKitty
21-01-2004, 21:38:11
lol thats great. I wonder if the redneck kid next door bought it. I may have to borrow it.

Nav
23-01-2004, 15:22:39
Buy it, frame it, hang it on your wall.

This game will be a collectors item in a few years time. :D

MDA
23-01-2004, 18:28:27
Their "massive game engine technology" sounds a bit like "big huge game engine technology"

Darkstar
27-01-2004, 02:32:59
Shouldn't the WORST game ever get a 0/10 score?

Sir Penguin
27-01-2004, 03:56:15
Welcome to the end of the thread, Darkstar.

SP

Darkstar
27-01-2004, 04:58:20
Well, thank you, Artic Knight. You are just so polite. Not working as much OT? Or the school work not eating so much of your sleep?

Sir Penguin
27-01-2004, 05:38:17
If I ever got around to doing work, I'm sure I would manage to let it take up plenty of my time. :)

SP

protein
27-01-2004, 11:37:14
That must have been so much fun to write. Much better than middle of the road games.

Drekkus
27-01-2004, 16:56:33
That probably will be a collectors item. Sort of an All your base are belong to us thing.

Provost Harrison
07-02-2004, 12:32:42
You're winner!

Resource Consumer
12-02-2004, 11:40:08
Coming soon

Sid Meier's Big Rigs: Over the Road Racing II - The Test of Time

DaShi
12-02-2004, 15:17:21
Still a better idea than Civ IV: The Test of Patience

Lurker
12-02-2004, 16:04:46
Are they really having a Civ IV? (Not a 100-nil attempt. Don't make me go to poly to find out, please.)

Resource Consumer
12-02-2004, 16:44:46
They must try and wring something else out of the name. I would expect nothing less.

Lurker
12-02-2004, 17:20:17
You have a point, unfortunately.

notyoueither
07-03-2004, 19:57:06
Originally posted by Lurker
Are they really having a Civ IV? (Not a 100-nil attempt. Don't make me go to poly to find out, please.)

Simple answer?

Yes. It is in development.

DaShi
08-03-2004, 10:07:08
Since CivIII wasn't as acclaimed as they hoped, this time they are ignoring all community suggestions. :)

Resource Consumer
08-03-2004, 12:37:49
So, Civ III was the fault of Apolyton and CivFanatics etc.....;)

Wonder why it had Sid's name on the box?

Resource Consumer
08-03-2004, 12:38:19
probably for the same reason Alpha Centauri did :D

MDA
08-03-2004, 17:22:43
Forced to deliver your own punchline?

maroule
08-03-2004, 17:47:09
we're lucky he didn't make a 'ta-boum-tish' post

No longer Trippin
08-03-2004, 23:03:30
RC forgot to change users.

Resource Consumer
09-03-2004, 10:05:30
RC never edits his posts

notyoueither
09-03-2004, 10:10:51
Originally posted by DaShi
Since CivIII wasn't as acclaimed as they hoped, this time they are ignoring all community suggestions. :)

I wouldn't say that, but I would imagine it is a safe bet they will not encourage the 'lists'.

notyoueither
09-03-2004, 10:12:23
Of course, I could have missed the sarcasm.

Darkstar
23-03-2004, 20:50:30
I wonder how many pay to play patches it will take Civ4 to play decent? Firaxis got it up to 3 for Civ3. Any bets?

The Mad Monk
27-03-2004, 13:29:37
Four?

The Mad Monk
27-03-2004, 13:31:00
Originally posted by notyoueither
Of course, I could have missed the sarcasm.

Sarcasm? At Counterglow?

Darkstar
28-03-2004, 05:59:09
:lol: Mad Monk, I was thinking they'd go for 4 as well.

notyoueither
13-04-2004, 02:09:46
Well, they are doing this one from scratch, so assuming the dev team doesn't walk out half way through I am hopeful it will be better playing out of the box than 3 was.

Darkstar
15-04-2004, 05:02:07
You wish.

They did 3 "completely from scratch". Oh, and 2 was done "completely from scratch". As was SMAC. Strange that Civ 1, 2, and SMAC all had the same bug (infinite range nukes). In 3, that was a FEATURE, not a bug.

I doubt Civ 4 will even install, right out of the box.

MDA
15-04-2004, 15:05:31
I doubt any game would install on your machine, right out of the box. It's your main claim to fame.

notyoueither
15-04-2004, 21:02:16
Originally posted by Darkstar
You wish.

They did 3 "completely from scratch". Oh, and 2 was done "completely from scratch". As was SMAC. Strange that Civ 1, 2, and SMAC all had the same bug (infinite range nukes). In 3, that was a FEATURE, not a bug.

I doubt Civ 4 will even install, right out of the box.

Where in the world can an ICBM not reach?

Are you referring to the bombardment bug?

MDA
15-04-2004, 21:30:46
Player missiles had a limited range, AI missiles didn't. That was the bug.

Nav
15-04-2004, 21:31:12
ouch I wouldn't want to catch that.

Darkstar
16-04-2004, 05:41:43
Originally posted by MDA
I doubt any game would install on your machine, right out of the box. It's your main claim to fame.

Gee, too bad I went standard then, eh? Most games work just fine on my Toshiba. I was thinking of taking about 4K and dropping it on a new, custom system. That would get me back to where most games wouldn't. But I've gotten to really enjoy having the power of a good tower in a laptop shape.

Heck, I've been meaning to call my tech and see if he'd be willing to swap out keyboards (I've worn this one out) and stick in a 80 or 120 Gig HD into my Toshiba. This little 40 in it is just too small. Railroad Tycoon 3 takes 1.3 GIG!

Darkstar
16-04-2004, 05:42:42
Originally posted by MDA
Player missiles had a limited range, AI missiles didn't. That was the bug.

In SMAC, you could set your missiles on "AUTO", and then they'd be unlimited in range. But no telling where they would decide to attack.

MDA
16-04-2004, 12:45:40
Originally posted by Darkstar
Gee, too bad I went standard then, eh?

End of an era. :)

Qaj the Fuzzy Love Worm
17-04-2004, 02:38:15
Now who can we diss for having a crap PC where nothing works?

notyoueither
17-04-2004, 03:05:57
Originally posted by MDA
Player missiles had a limited range, AI missiles didn't. That was the bug.

Oh. Well then I guess it's unfortunate for DS's ranting that that is not the case in Civ3.

Darkstar
17-04-2004, 03:30:33
What about my ranting? There's plenty left to rant about. No worries on that point.

notyoueither
17-04-2004, 03:52:21
Yep, and maybe next time you'll have something vaguely resembling a fact.

Darkstar
17-04-2004, 04:17:01
You want facts? Such as Brian admitting that they just loaded up the Civ2 code base for SMAC, even though Firaxis's official position said it was all original code with no code "re-used" from Civ2?

MDA
17-04-2004, 04:28:24
Its hard to have an argument when the two of you are talking about two different games. :lol:

notyoueither
17-04-2004, 04:30:41
I think it is.

MDA
17-04-2004, 06:15:06
Funny how a "Worst Game Ever" thread eventually turned to the Civ-games, too. :p

notyoueither
17-04-2004, 06:22:31
And people complain that religion isn't in civ. ;)

Darkstar
17-04-2004, 06:41:24
Civ is a religion. Check the main internet temple, Apolyton. :D

The Mad Monk
17-04-2004, 07:53:27
Originally posted by MDA
Its hard to have an argument when the two of you are talking about two different games. :lol:

Apples and Oranges?

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