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View Full Version : KOTOR for the PC pressed & shipped...


Sir Penguin
17-11-2003, 06:44:56
...and available for consumption on November 18.

http://www.bioware.com/games/knights_old_republic/

maroule
17-11-2003, 12:06:50
played it twice, on the light and dark path

the dark path is surprising at first but clearly enjoyable

Venom
17-11-2003, 13:12:53
You played it on the XBox. Loser. The PC version will have added elements.

I will be getting this...eventually.

maroule
17-11-2003, 13:53:01
I can't believe you missed the brown card
you're not fit for the dark path

Venom
17-11-2003, 13:56:21
I'm not all about the brown card like you queers. It's been highly overused by twats like you looking for an easy joke.

King_Ghidra
17-11-2003, 14:09:46
yes, its time is passing

Venom
17-11-2003, 14:12:10
It should have been savored and kept in a locked glass case, with a sign that said "Break glass in case of emergency". Instead Mose, Spartak, and maroule have been throwing it around like it's confetti. Bastards.

MoSe
17-11-2003, 14:16:32
care to COUNT the times I've used it on this forum?

Venom
17-11-2003, 14:28:46
Do I ever care to do work?

MDA
17-11-2003, 15:28:21
I would own goal that, but its been overused and is no longer funny.

Venom
17-11-2003, 15:33:26
Damn right. Spartak has overused the hell out of that one too.

MDA
17-11-2003, 16:06:40
Don't blame Spartak, we all know who is really to blame.

Ah, forget it, that's another overused joke.

Venom
17-11-2003, 17:50:59
I think a crusade is in order to destroy all over used forum jokes...which means just about all of them.

BigGameHunter
17-11-2003, 18:05:06
This is the hunter of lame jokes...she seeks out lameness and suffocates it between her sweet, supple CG asscheeks...for some of you, this will be the best, last thing that ever happens...
http://mr2k.3dvf.com/graph/screen_shots/hunter_k.jpg

Venom
17-11-2003, 18:14:57
I didn't realize ass cheeks could be supple.

Venom
17-11-2003, 18:15:50
She also has a huge left quadricep.

MDA
17-11-2003, 18:31:41
OK! ...like the planet of giant women that can kill a man by crushing his pelvis on Futurama.

She's recovering from ACL reconstruction on her right leg, maybe

MDA
17-11-2003, 18:32:46
I just put KOTOR my wife's christmas shopping list :cute:

maroule
17-11-2003, 19:31:30
what did she put on hers? a giant dildo?

LoD
17-11-2003, 19:54:25
:lol:

MDA
18-11-2003, 05:16:24
:lol: Maybe. We've been forced to live in separate states for five months now.

Venom
18-11-2003, 13:13:35
Must be the best 5 months of your marriage then.

Nav
15-12-2003, 13:30:50
I got this on Friday. It's now Monday. Wow. Should keep me going all through christmas.

Graphics are superb and run well even on my ageing 1.2ghz geforce3 machine (albeit at 800x600 with 2x anti-aliasing).

oh and a quick note, don't go raiding a sith base with only one jedi and save over your only save point on that section. :bash:

King_Ghidra
15-12-2003, 13:36:59
*laughs at nav*

yeah i got the xbox version recently

really enjoying it, although the jedi are blatantly beter than the other characters, which kind of renders them pointless

but the game has been made with a lot of love and good sense and it is very very good

BigGameHunter
15-12-2003, 20:44:03
If I think this thing will play on my PC, I might buy it.
Still holding out hope it will appear on the PS2.

Venom
15-12-2003, 20:54:53
Don't hold your breath.

BigGameHunter
16-12-2003, 00:20:26
Why not? Don't you see a lot of crossover once they've sold the hell out of a title?

Shining1
18-12-2003, 09:09:14
Best Game Ever!

(Well, in the last two years at least. Perhaps unless you're a console football twat. Certainly since HalfLife.)

Sir Penguin
18-12-2003, 11:21:14
I think it's a lot better than Half Life. Probably because RPG is my favourite genre, whereas FPS is just about my least favourite (right above sports games :)). KOTOR's easily my favourite game of those that I've played, which isn't the sort of commitment I make for many media.

SP

Venom
18-12-2003, 13:23:57
Originally posted by BigGameHunter
Why not? Don't you see a lot of crossover once they've sold the hell out of a title?

It's already been crossed over. This is a cross over.

Nav
18-12-2003, 14:24:23
I'm really enjoying it, despite not being a real fan of RPGs.

The only thing that I've had to get used to is how different combat is compared to standard fps's/rts's.

Asher
18-12-2003, 14:37:10
I'm not a real fan of Star Wars or RPGs, and I think this is one brilliant game.

Only 10 hours into it...

Asher
18-12-2003, 14:38:09
Originally posted by BigGameHunter
Why not? Don't you see a lot of crossover once they've sold the hell out of a title?
It won't happen, MS gave Bioware a huge wad of cash to develop this for Xbox exclusively (for the console).

Asher
18-12-2003, 14:42:37
http://www.microsoft.com/presspass/press/2003/sep03/09-26JadeEmpirePR.asp

MS is repeating itself, giving Bioware more cash for another exclusive Xbox game (to be ported to PC later) called Jade Empire.

King_Ghidra
18-12-2003, 15:24:51
this is a great game but it's not quite up to game of the year material.

Too many of the quests, character types and plot are all too familiar to anyone who has played any other bioware game.

I mean, if i have to do one more fucking 'decide who the guilty party is' quest...

also many of the puzzles are primary school level 'find the odd one out in this sequence - 3, 5, _ 11, 13, 17'...

and is anyone actually bothering to play pazakk? got to be the worst sub game of all time

MDA
18-12-2003, 19:10:54
I used to play Might and Magic's Arcomage subgame as much as the game itself.

Sir Penguin
18-12-2003, 21:35:16
Originally posted by King_Ghidra
also many of the puzzles are primary school level 'find the odd one out in this sequence - 3, 5, _ 11, 13, 17'...

If primary school students in England know how to do base-2 logarithms, I've underestimated your education system. :beer:

SP

MDA
18-12-2003, 22:37:48
Originally posted by BigGameHunter
This is the hunter of lame jokes...she seeks out lameness and suffocates it between her sweet, supple CG asscheeks...for some of you, this will be the best, last thing that ever happens...

That's Rodman, isn't it? :vom:

Shining1
19-12-2003, 00:33:31
KG: I must have played about 10 hours worth of Pazaak. Once you get the +1/-1 cards, it gets easy to win consistantly.

I agree about the Bioware comment though. A couple of the quests feel a bit like going through the motions because I've done them so many times before. As against that, this game is light years ahead of Neverwinter Nights...

Shining1
19-12-2003, 00:35:15
SP: So how long did that puzzle take you? I wasted 10 minutes trying to remember what logarithm meant... in the end it just clicked. That was a quality section.

Sir Penguin
19-12-2003, 08:41:12
Honestly, I screwed up on the subtraction one (it was late!), got frustrated, and just took the shuttle instead. The logarithm part took me about 10 seconds, though. Being a computer science student helped with that, I guess. :)

SP

Shining1
19-12-2003, 09:50:21
I solved the computer one just for fun, after breaking the prisoner. I really should have done the shuttle one - just walking in the front door isn't really that exciting...

King_Ghidra
19-12-2003, 10:28:53
Originally posted by MDA
I used to play Might and Magic's Arcomage subgame as much as the game itself.

funnily my cowie mentioned that when i was complaining about how boring pazaak was

tetra master was the equivalent from the ff series, and that was similarly addicitve. in fact with ffxi online, tetra master is a seperate game that you can subscribe to and play online gainst other people.

pazaak is just pants, i wouldn't even care if i won or lost because i'd be asleep after one game

King_Ghidra
19-12-2003, 10:32:04
Originally posted by Sir Penguin
If primary school students in England know how to do base-2 logarithms, I've underestimated your education system. :beer:

SP

i might be setting myself up for a 100-0 here but that just looked like a series of prime numbers to me...

i do remember a later puzzle involving logarithms but that was impossible for me, i never did it at school.

But basically using maths puzzles as puzzles in a game is stupid as it will always be either insanely easy or impossibly hard.

bioware do deserve a lot of credit for trying to make the computer hacking a viable alternative to simply meleeing your way through the game, but some of the computer puzzles are just crap.

Funkodrom
19-12-2003, 11:15:42
Er... yeah, that's what I thought, the answer's 7 isn't it? It's obvious just looking at the list. If so maybe being a Computer Scientist really didn't help in that regard.

(Note, 1 isn't considered a prime number because it's a square number)

Shining1
20-12-2003, 01:03:55
1 is 2^0

The answer is 7 because that is 2^7.

The sequence in the desert which is called 'prime sequence' has prime numbers.


And I absolutely love Pazaak. Once you start counting the cards it gets really intriguing:).

Sir Penguin
20-12-2003, 03:43:04
(spoilers within)

K_G, I agree that it takes some work for a successful number puzzle in an RPG, but a fair bit of their target audience likes that sort of thing. I, for one, really appreciated that they had exponentiation and logarithmic puzzles. The puzzle I'm thinking of--when you're trying to break the encryption of a Sith pass card (not the side quest where you try to rescue the jerk in the desert, which also has some number and logic puzzles)--asked you to input the proper answer for 6 different sequences: additive, subtractive, multiplicative, divisive, exponential, and logarithmic. Most games would have stopped at divisive, and I was pleasently shocked when I had to do an exponential sequence and a logarithmic sequence. They were dead easy ones if you know the powers of 2, but they were there nevertheless, and that means that Bioware recognised that some of their audience would know how to do them and would recognise in turn that Bioware was thinking of them.

I don't think a game's main storyline should require the completion of a mathematical puzzle, or anything else that needs player intelligence or knowledge (like the Towers of Hanoi and the "use the 5 and 3 litre jugs to get 4 litres" puzzles that were also in KOTOR). I think there should be a way for everybody who plays the game to get through the main plot--that's usually the hack & slash stuff. Otherwise, you're going to cut enjoyment for a lot of people, and in the end games are about enjoyment. In the mid-90's there was a game called Rama, which depended a lot on math puzzles for the main storyline. There was a lot of converting between bases eight, ten, and sixteen, as well as pattern recognition puzzles. I liked it because I'm a nerd, but I could see how it would limit the game's marketability severely. On the other hand, there are those of us who don't like always just to bash down doors and kill stuff. I think a game should be able to satisfy both sides of the market, and I think that KOTOR did it well.

One thing I didn't like about KOTOR was the tutorial. The next developer who tries to describe the interface using in-game characters on a ship that's being blown apart should be reprimanded severely. I wouldn't have minded if they'd done it Morrowind style--displaying text messages--but having a character telling you about "corners of your screen" and where to click your mouse for various things is just bad roleplaying, and annoying to boot.

SP

Shining1
20-12-2003, 11:21:33
That's almost a fair point about the tutorial. Remember that the game is also supposed to be played on a console, though, and console players have no class. Got to find something for everyone:).

DaShi
20-12-2003, 16:07:17
This game is impossible to find in China.

MDA
20-12-2003, 22:55:47
That's surprising. Do you mean impossible to find legally?