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maroule
12-09-2003, 11:41:46
as I said, I got to review it before it comes out (today)

It's based on a simple idea : redo the original UFO (X-COM) 10 years later

it's a remake, hollywood style, with bigger means and a better tech obviously

it's quite successful in recapturing the spirit, and if it lacks on the innovation front, it's certainly well worth trying out (if you like strategy gaming - turn by turn tactical in this case)

Venom
12-09-2003, 12:02:52
Worst. Review. Ever.

Though I want the game.

maroule
12-09-2003, 12:19:00
I can send you the full fledge french version if you want

King_Ghidra
12-09-2003, 12:54:24
do so, then we can google translate it and laugh at your bad english :D

Venom
12-09-2003, 13:35:25
A good idea from King Buggery.

maroule
12-09-2003, 14:18:44
let's try with the first chapter


Auréolé du prestige de l’un des plus grand jeu de stratégie PC jamais réalisé, le dernier opus de la saga UFO arrive enfin, entre méfiance et attentes forcement déraisonnables. La décennie de patience des amateurs de tour par tour tactique sera t’elle enfin récompensée ? Première dissection du corps étranger.

Note : Ce test a été réalisé sur une version Beta, assez largement buggée. Nous attendrons donc de pouvoir tester plus en détail la version finale pour attribuer une note.

Parfois, dans certaines dynasties familiales, on entend murmurer ‘le grand-père était un aigle, le père un faucon, et le fils un vrai’. Au vue de son histoire de famille récente (voir encadré), il est peu étonnant qu’UFO : Aftermath soit l’objet de tant de curiosité. L’histoire du jeu lui même est un autre motif d’inquiétude : ce sont les tchèques d’Altar Interactive qui récupèrent en 2001 un projet porté par un autre studio, Mythos, que son distributeur a abandonné au milieu du guet. Or, ce type de circonstance (cycle de développement à rallonge, morceaux hétéroclites du projet précédent qui traînent), est rarement prometteur. Si Altar part quand même avec des avantages (une base de fan existante, une forte notoriété de départ), il doit surtout faire face à quelques peaux de bananes et à d’énormes attentes. La première serait d’ailleurs de ranimer le genre, car depuis l’inespéré Fallout Tactics (sorti début 2001), le tour par tour tactique boîte bien bas.

Première évidence, Altar a (enfin !) suivi la ligne de la fidélité, la plupart de ses développeurs se disant eux même fans de l’original. Ce soucis du retour aux sources est apparent à tous les niveaux, depuis la structure générale (séparation des niveaux global et tactique) jusqu’aux plus petits détails. Ce loyalisme est tel qu’il est d’ailleurs difficile de ne pas faire constamment référence au grand ancêtre quand on présente Aftermath. On peut en effet penser que le ‘pitch’ d’Altar à leur éditeur a dû être ‘on refait UFO, dix ans après, en mieux’. Cela est loin d’être une mauvaise idée en soi, mais c’est donc bien là dessus qu’il faudra aussi le juger.

Venom
12-09-2003, 14:22:28
Here's one translation. I haven't read it yet.

Glowed of the prestige of l’un of the biggest strategy games never realized PERCENT, the last opus of the saga UFO arrives at last, between mistrust and expectations forcement unreasonable. The patience decade of the turn amateurs by tactical turn will be at last rewarded t’elle? First dissection of the foreign body.

Note: This test was realized on a version Beta, enough widely buggée. We will await therefore to be able to test more in detail the final version to attribute a grade.

Sometimes, in certain family dynasties, one hears to murmur ‘the grandfather was an eagle, the father a hawk, and the son a true one’. To the view of his family history recent (to see framed), it is not very astonishing qu’UFO: Aftermath be l’objet of so many curiosity. L’histoire of the game himself is another motive d’inquiétude: this are the Czech Interactive d’Altar that recover in 2001 a project carried by another studio, Mythos, that his distributor abandoned in the middle of the watch. Now, this circumstance type (development cycle to lengthens, miscellaneous pieces of the preceding project that lead), rarely promising east. If Altar leaves nonetheless with advantages (a basis of fan existing, a strong departure notoriety), it especially must face some skins of bananas and to d’énormes expectations. The first one would be d’ailleurs to rekindle the kind, for since l’inespéré Fallout Tactics (gone out beginning 2001), the turn by tactical turn well low can.

First evidence, Altar has (at last!) followed the line of the fidelity, most of its developers being said themselves fans of l’original. This concerns of the return to the sources is apparent to all the levels, since the general structure (separation of the global and tactical levels) SMALLER jusqu’aux details. This loyalisme is such qu’il is difficult d’ailleurs of not to do constantly reference to the big ancestor when one presents Aftermath. One can in fact to think that the ‘pitch’ d’Altar to their editor had to be ‘one remakes UFO, ten years after, in better’. That is far d’être a bad idea in itself, but c’est therefore well there over qu’il will be necessary also to judge it.

Venom
12-09-2003, 14:24:55
And now for babelfish

Haloed prestige of l?un of the greatest play of strategy PC ever carried out, the last opus of saga UFO arrives finally, between unreasonable mistrust and waitings forcing. Will the decade of patience of the amateurs of turn by tactical tower t?elle be finally rewarded? First dissection of the foreign body.

Note: This test was carried out on a version Beta, rather largely buggée. We will thus wait to be able to test more in detail the final version to allot a note.

Sometimes, in some family dynasties, one hears to murmur?the grandfather was year eagle, the father has hawk, and the its A true one?. Recent To the view of his family history (to see framed), it is not very astonishing qu?UFO: Aftermath Be l?objet of so many curiosity. L?histoire of the game himself is another justifies d?inquiétude: this are the Czech Interactive d?Altar that recover in 2001 has project carried by another studio, Mythos, that his distributor abandoned in the middle of the watch. Standard Now, this circumstance (development cycle to lengthens, miscellaneous parts of the preceding project that lead), rarely promising east. Yew Altar leaves nonetheless with advantages (basis of fan existing has, has strong departure notoriety), it especially must face some skins of bananas and to d?énormes expectations. The first one would Be d?ailleurs to rekindle the kind, for since l?inespéré Fallout Tactics (gone out beginning 2001), the turn by tactical turn well low edge.

First obviousness, Altar has (finally!) follow-up the line of fidelity, majority of its developers saying them even fans l?original. This concern of the return to the sources is apparent on all the levels, since the general structure (separation of the levels total and tactical) jusqu?aux smaller details. This loyalty is such qu?il is d?ailleurs difficult not to refer to the large ancestor constantly when one presents Aftermath. One can indeed think that the?pitch? d?Altar with their editor had to be?on remakes UFO, ten years after, in better?. That is far d?être a bad idea in oneself, but c?est thus well there above qu?il will be necessary also to judge it.

maroule
12-09-2003, 14:26:37
:lol:
the familly quote is hilariously untranslatable

Venom
12-09-2003, 14:28:34
skins of bananas?

maroule
12-09-2003, 14:32:12
:p yep refers to the many obstacles Altar had to overcome

amazingly, it's almost understandable

King_Ghidra
12-09-2003, 14:45:41
You have a nice style mr majoulet, awful translation programs notwithstanding.

maroule
12-09-2003, 14:52:29
:hmm:
where did you get my name?

fp
12-09-2003, 15:05:59
It's written on a label in the back of your pants.

Funkodrom
12-09-2003, 15:08:08
Or, Simon, maybe it was from the fantasy premier league last year where you entered your real name as the manager's name?

fp
12-09-2003, 15:09:18
Maroule!!
http://emploi.journaldunet.com/php/publication/publication.php?i=1197

Simon Majoulet est titulaire d'un DESS Affaires internationale de Paris Dauphine et d'un Master obtenu à Cambridge.

ooo, look at Mr. Intellectual!

maroule
12-09-2003, 15:10:48
my accountant colleagues from Reading will have a right laugh at that

maroule
12-09-2003, 15:12:03
argh
blown up cover alert

fp
12-09-2003, 15:15:25
:(
A google search for my name used to have a collection of my shit poetry as the 2nd or 3rd link, but now I'm not even on the first 10 pages. Fuck!

Venom
12-09-2003, 15:32:49
Stupid fool blew his own cover and didn't even know it.

Venom
12-09-2003, 15:33:54
I hate the name Simon too, so this makes total sense.

BigGameHunter
12-09-2003, 15:39:27
Simple Simon?

King_Ghidra
12-09-2003, 16:05:07
Originally posted by maroule
:hmm:
where did you get my name?

yes as funko said, it was there for all to see in the fantasy premiership last season

and don't forget you also e-mailed me that picture of you and julia that i posted here for you

Venom
12-09-2003, 16:33:30
Originally posted by fp
It's written on a label in the back of your pants.

What are you doing in the back of his pants?

Sir Penguin
13-09-2003, 02:48:24
Hehe, he said, "Auréolé". :coolgrin:

SP

maroule@home
13-09-2003, 07:56:48
my happy days as a RC AE are well and truly over :nervous:

Venom
13-09-2003, 12:25:02
Don't worry, you're still a dickhead.

maroule@home
13-09-2003, 16:09:06
it's good to still belong here

Venom
14-09-2003, 12:55:44
You and Dyl define that characteristic of here.

Nav
16-09-2003, 11:03:47
Originally posted by maroule@home
my happy days as a RC AE are well and truly over :nervous: not true. I've know Spartak's real name and met him, but I'm still convinced he's an RC AE. :)

maroule
24-09-2003, 12:08:20
that's it, my article is out, you can see a visual here (http://www.pc4war.com/images/ufo.jpg)

Funkodrom
24-09-2003, 12:44:34
Well, I can read your name at least. :)

King_Ghidra
24-09-2003, 12:49:50
looks pretty, you must be proud :beer:

fp
24-09-2003, 12:58:38
:beer:

maroule
24-09-2003, 13:00:36
ay, will show it to me mum

Venom
24-09-2003, 13:04:16
Originally posted by King_Ghidra
looks pretty, you must be proud :beer:

Why don't you suck up a little harder.

maroule
24-09-2003, 13:21:47
jealous·ly adv.
jealous·ness n.
Synonyms: jealous, covetous, envious
These adjectives mean resentfully or painfully desirous of another's advantages: jealous of a friend's success; covetous of my neighbor's possessions; envious of their stunning success as game reviewers.

King_Ghidra
24-09-2003, 13:31:28
shut up bitch

i'm quite impressed, i'll be honest, it's nice to see people making things happen 'in the real world'

King_Ghidra
24-09-2003, 13:32:08
err x-post on the shut up bitch :lol:

Venom
24-09-2003, 13:35:22
Yes, that's right, try and pretend like you're not telling maroule to shut up.

Nav
24-09-2003, 14:07:51
maroule, have you framed it yet?

maroule
24-09-2003, 14:15:46
it's no use
whatever scandal you can dig up on Venom, nobody cares

MDA
24-09-2003, 16:17:14
Your name is also on the Ebay stuff you put up for sale.

If you get notices saying you've signed up for a few new credit cards in the next few days, pay no attention. :cute:

Greg W
15-10-2003, 00:48:16
Well, this is out in the UK apparently. Anyone got it yet?

Venom
15-10-2003, 12:15:02
It's out in the UK? FUCKERS!

Greg W
19-10-2003, 00:54:35
Well, there's now a demo out. Time to check it out. :bounce:

Greg W
19-10-2003, 07:08:25
Played it for 3-4 hours or so. Must say that I like, the demo, even if all you can really do is play the tactical combat part of the game, and level up your squad. Looking forward to playing the complete game. :)

Greg W
22-10-2003, 12:31:54
Well, out in Australia now as well. And in fact in my grubby little hands as I speak. :beer:

Been playing for a couple of hours, and so far it rocks. :bounce:

Will post more impressions, and possibly a review (a real counterglow one - wow that'd be my first) if I get the time, as I play more.

Venom
22-10-2003, 13:44:24
Hasn't been highly received by the reviewing industry thus far though.

Beta1
22-10-2003, 13:45:02
what do they know?

maroule
22-10-2003, 13:46:13
it got a couple of shitty reviews indeed
I'm the one reviewer in France that gave it a good mark, and I seriously doubt my own estimation...
and I didn't evn got paid by the publisher for my arse licking

Venom
22-10-2003, 13:53:22
You're just an ass kisser by nature.

maroule
22-10-2003, 13:59:45
if I was smart, I'd get paid for something I do naturally
like you'd get payed for wanking and making smart asses comments

Venom
22-10-2003, 14:05:33
I can get paid for wanking. And someday my smartass comments will make me a millionaire.

maroule
22-10-2003, 14:07:12
if you were paid only a cent for every liter you jerked off, you'd be able to afford something else than pink shirts

Venom
22-10-2003, 14:12:04
Without sleeves though.

MDA
22-10-2003, 15:34:24
Originally posted by Venom
And someday my smartass comments will make me a millionaire.

...as an NFL color commentator. Just don't *ever* mention color.

Venom
22-10-2003, 15:39:30
Unless it's some white guy. Then I can bust on him all I want.

Greg W
22-10-2003, 20:42:53
Personally, I tend to disagree with most of the press based reviews. The stuff they quibble over seems either trivial or pointless to me. Having said that, I have only played it for two hours, so I am not getting too carried away yet.

I know from the player reviews that I have read, and from some of the press reviews, they complain too much that it isn't UFO, or that XCOM: Apocalypse is (still) better. Well, I never got around to playing Apocalypse, and of course the game isn't an XCOM/UFO clone - they'd get their arses sued off if it were. So what if you can't blow buildings up anymore, a common complaint that I have heard. Just XCOM/UFO ebvy if you ask me.

Anyways, will see how it goes.

Morte
23-10-2003, 07:37:34
Personally I think the developers made a rod for their own backs by calling it UFO: Aftermath, even if it is an homage to UFO: Enemy Unknown, it just set expectation levels far too high.

Having said that I have to say I’m enjoying it: Yes it is a shame there is no turn based mode (because as we all know real men do it turn based) but the combat system isn’t as flawed as some here seem to imply (although it’s still not as good as Fallout Tactics).

Yes the voice acting is enough to make you want to put your fist through your monitor after around five minutes, it seems to randomly mix frighteningly easy missions with insanely hard ones with only luck determining your fate, you have a minimal amount of control of what’s going on at a geosphere level and you can only have one squad…does anyone else think having the fate of the world determined by seven people “somewhat” unrealistic? Or the fact that they can only operate out of one base when they have umpteen military bases scattered across the globe). But having said all that it still is the only half decent squad level game I’ve seen since FO:T and shows some promise from the Altar development team (but must try harder in future). Personally if you liked the UFO game(s) and the mythos around them, UFO:A is probably worth a punt, just don’t expect any of the splendour of the Gollop’s games.

As an aside, does anyone have a clue what the Gollop’s are up to at the moment? Or have they knocked the games development lark on the head (which would be a crying shame)?

maroule
23-10-2003, 08:17:37
fairly accurate statement from She-Death

Qaj the Fuzzy Love Worm
23-10-2003, 18:57:56
Last I heard from the Gollops they were developing a (you guessed it) UFO-style tactical warfare game that isn't set in the same series as UFO/XCOM (seeing as they sold the rights to Microprose).

Can't remember what it was called, can't look for it (gaming sites are banned from work) but I think it was Freedom somethingorother and set in Area 51. Or that might have been a different game, I dunno.

Apocalypse has a way overdue release date, had half the stuff promised in it missing, had a really bad AI and looked somewhat iffy with all that retro-crap stuff they had in it. But it's still my favorite XCOM to date, so much so I even created a utility for it that let you tweak in-game items, and still use to this day (if only it recognized my current GFX card though - *sigh*).

Greg W
24-10-2003, 01:26:42
You're thinking of Dreamland Chronicles: Freedom Ridge I think. From the UFOAftermath.co.uk site: ALTAR did take over the project formerly known as DC:FR, but could use very little of the code because of Mythos heavy reliance on middleware for graphics and sound.. DC:FR was not an official X-COM sequel; it was termed as the “spiritual successor to X-COM” as it was being developed by Mythos, the creators of X-COM. The X-COM brand is owned by Atari (formerly known as Infogrames).

Qaj the Fuzzy Love Worm
24-10-2003, 17:19:13
That was it.

Doing a Google. search on "Mythos" might tell you what they're currently up to. According to a brief search I did, "Magic and Mayhem" was released sometime this year by them.