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Qaj the Fuzzy Love Worm
23-04-2003, 23:03:41
What are the best tools for making a game (with graphics, sound, and gameplay etc.) for Windows machines?

A long while back a friend of mine coded an OCX with DirectX calls in it - managed to get a quite respectable 3D polygon map out of it. He was going to make a real-time strategy game, but he go sidetracked making a fortune on the stock markets...

I'd prefer tips for free tools available for download, but I'm not sure there are many around, so I'm looking for alternatives that cost moolah, too.

Beta1
24-04-2003, 10:49:48
My bet www.darkbasicpro.com

I've been playing with this since before christmas, makes 3d very easy as you dont have to mess around with directx yourself. Its compiled and so runs fast. Only downsides is that it still has a few bugs (although these are being fixed via pretty regular patches) and there is currently a issue with certain radeon cards. If you have a GF3 or better though it works great.

http://www.blitzbasic.com/ is another option but I would go with DB.

DB is around $100 which gives you the IDE and compiler. Theres plenty of free 3D modellers out there that can be used. If you look on the forums or the links/resources pages at DBpro. I would recomend anim8tor for simple modelling (havent tried animation yet as I'm doing a vehicle based game) and lithunwrap to allow conversion of pretty much any 3d file type to the .x direct x format and to do the UV texture setup. Both of those are downloadable - look on google.

chagarra
25-04-2003, 01:47:23
These were given by a fellow poster on another board. Not sure if they're any use. But may be worth a look.

http://pages.infinit.net/jstlouis/3dbhole/
http://www.acm.org/crossroads/xrds3-4/faster3d.html
http://chortle.ccsu.edu/vectorLessons/vectorIndex.html
http://www.whisqu.se/per/docs/math.htm

Beta1
25-04-2003, 09:54:22
Pretty useful links but the DB engine already does most of that for you. If you want to do BSP world stuff you can get running very fast with DB as it has built in BSP rendering and collision detection (in fact you can let the engine do automated collisions if you like). Someone managed to knock up a simple quake clone in about 20 lines of code (not including the 3d model files obviously)