PDA

View Full Version : Big Huge News


Resource Consumer
25-01-2002, 15:20:02
Brian gets some help and hires Sid's Anteater man.

http://www.bighugegames.com/news/02_01_22.html




Timonium, Maryland (January 22, 2002) Board and computer game design legend Joseph Balkoski has joined Big Huge Games to help craft the next generation of real-time strategy games. Balkoski has been a professional game designer for over 25 years, winning numerous awards for classic board games including Cityfight, the Fleet series, Lee Vs. Grant, and the Great Campaigns of the Civil War series. In 1989, Balkoski was named to the Charles S. Roberts "Wargame Design Hall of Fame".

"As a long-time player of Joe's classic board games, I have incredible respect for Joe's wealth of knowledge, experience, and enthusiasm for game design and history," said Brian Reynolds, co-founder of Big Huge Games. "His involvement with our design staff will add new levels of depth, historical authenticity, and fun to our game."

Balkoski's career began in 1975 with Simulations Publications, Inc. (SPI), one of the world's leading producers of historical board games. As chairman of the R&D department and a member of SPI's board, Balkoski designed 15 games, including Cityfight, which was named "Best Historical Boardgame" of 1979. Balkoski then moved to Avalon Hill in 1981, where he became head of the Sports Games division and continued his unbroken string of critically acclaimed titles such as Pennant Race! and Frederick the Great. As a freelancer between 1985-1993, Balkoski designed his best-known classics including Against the Reich, Stonewall Jackson's Way, The Korean War, Roads to Gettysburg (winner of the "Best Historical Boardgame" of 1994) and the Fleet series of modern naval simulations. In 1993, Balkoski turned his attention to computer games. He began with computerized versions of a number of classic board games including Wooden Ships and Iron Men, and his own 5th Fleet. Most recently, Balkoski co-designed Sid Meier's Antietam and Waterloo.

Balkoski is also a noted military historian, and has authored several books on the subject throughout his career. His best-known work is Beyond the Beachhead, an account of one military unit's experience in the 1944 D-Day invasion. The book is currently in its fifth printing and has been a major source for recent books on World War II.

Headquartered in Timonium, Maryland, Big Huge Games is creating the next generation of real-time strategy games, with a definitive focus on cutting-edge technology and aimed at mass-market sales. Big Huge Games was formed in February of 2000 by Brian Reynolds, Jason Coleman, Tim Train, and David Inscore. For more information contact: Tim Train, VP of Operations and Development at; phone, 410-842-0033 or email timtrain@bighugegames.com. Sid Meier's Antietam is a registered trademark of Firaxis Games, Inc. All other trademarks/registered trademarks are owned by their respective companies.

Venom
25-01-2002, 15:21:25
That last paragraph cracks me up.

Resource Consumer
25-01-2002, 15:48:04
Notice they had to give Sid credit - even in a press release.;)

Funkodrom
25-01-2002, 15:53:48
They probably used SMPRG(TM)*


*Sid Meier's Press Release Generator

Venom
25-01-2002, 15:57:19
I personally can't wait for BHG to revolutionize the RTS genre.

Venom
25-01-2002, 15:58:34
As a matter of fact, I'm waiting for them to do anything besides issuing a press release.

Funkodrom
25-01-2002, 16:07:08
I'm looking forward to SMPRG2 A Brian Reynolds Design, the realtime press release generator.

Venom
25-01-2002, 16:09:26
Revolutionary Graphics and Interface?

Funkodrom
25-01-2002, 16:11:12
Yes, instead of being black and white you can choose from an array of up to eight Big Huge Colours

Venom
25-01-2002, 16:12:33
That's amazing cutting edge technology!

Funkodrom
25-01-2002, 16:15:30
Up to eight, including black and white obviously.

In the expansion they are going to include support for a Big Huge Title (TM)

Venom
25-01-2002, 16:17:17
I went to their site and they had a link to an article a newspaper wrote about their scooter riding in the office. The highlight said that it started when someone brought the scooter in and people started taking victory laps on it when they completed a big project. What the hell could they have possibly completed?

Funkodrom
25-01-2002, 16:29:53
A press release created using SMPRG1.2045 alpha 3 (TM)

Resource Consumer
25-01-2002, 16:43:21
Apparently, the 8 colours will only be available if you buy the Big Huge Expansion pack.

RedFred
25-01-2002, 21:05:10
They should have named themselves Big 'Uge Games to get a realistic acronym.

Shining1
26-01-2002, 03:48:10
Next generation Real Time Strategy games?

Featuring turn based play for a deeper strategic element. Also features scooters.

Deacon
29-01-2002, 02:21:41
Like I've always said, it won't be hit unless it has Flying Pianos.


With guns!! :shoot:

Snapcase
29-01-2002, 14:35:53
On scooters!